Treyarch details what goes into balancing Call of Duty: Black Ops II
Posted by GoNintendo Nov 15 2012 22:06 GMT in Nintendo Stuff
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"What we said was we need to balance the emotion of using something, like your personal visceral reaction to it, with math. There's a lot of instrumentation in this game, there's a lot of data logging, so I know exactly what the power band of a weapon is at all times. So I can combine how something feels with how it's actually behaving. I know, I know this is going to happen: A million people are going to Tweet me and tell me that the [for example] 'PDW 57 is overpowered, Vonderhaar what are you doing?'" - design director David Vonderhaar
Full interview here

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