Ask a couple of Riot Games' employees what goes into choosing players for League of Legends' annual World Championships, and they'll rattle off a strange series of acronyms and words that represent tournaments from around the world: Major League Gaming, the IGN Pro League, ESL's Intel Extreme Masters Series, OGN, IPL, Dreamhack, Tales of the Lane, and so many more.
The route from just playing for free online to the top of the World Championship ladders is so confusing and circuitous that most press outlets don't cover it, most players don't follow it, and even most eSports fans couldn't explain it all. There's a jargon to it (littered with player and team names full of weird capitalization and strange spellings) that's about as complicated to understand as the notoriously complex game itself.
Riot's Vice President of eSports Dustin Beck even says that a recent tournament he attended was a big mess on its own: "The tournament kept pausing, it never started on time, you didn't have a schedule to know when your favorite teams were playing. It wasn't a fun experience, for me."
Still, eSports is one of the biggest factors in League of Legends' overwhelming popularity, with thousands of people attending these tournaments, and millions (almost ten million, in fact) watching live online. So how does Riot plan to smooth out those wrinkles that keep an even larger audience out of the game? The company will take the game into Season 3 within the next few weeks, and with it begins Riot's eSports headliner, the League of Legends Championship Series.
Sign-in to post a reply.