This is Making Time, a column about the games we've always wanted to play, and the games we've always wanted to play again. When Dark Souls first launched in October 2011, I picked it up immediately. Though that statement may seem to be tied to my love of the game's spiritual predecessor, the truth is I've never touched Demon's Souls. It was the rampant fan excitement for a new entry in From Software's action-RPG that drew me in. But Dark Souls didn't resonate with me.
It was a combination of elements that made it easy for me to shelf my copy: the continuous discussion of its incredible difficulty and the "if you don't like it, you don't get it" attitude from fanatics. I never planned to play Dark Souls again.
Early this morning, I wrapped up my fifth hour of the game on Xbox 360, after putting three-plus hours in on the (only worth playing with fan-made fixes) PC version. Dark Souls' hooks are firmly embedded under my skin.
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