You always remember your first alien invasion. The Bureau: XCOM Declassified puts you on the ground in 1962 as William Carter, a crucial member of what will eventually become the planet-guarding, all-caps organization known as XCOM. The game brings it own brand of agency to the revitalized strategy series, though not in the drastically simplified form you might expect from a third-person shooter.
Once Earth becomes unwilling host to "The Outsiders," a race of aliens that have enthralled other extraterrestrial creatures, Carter and a crew of two are ordered to investigate the fate of a fallen agent in New Mexico. The Outsiders have a few slaves up their sleeves, including XCOM's classic sectoids. To compensate, Carter has a dapper vest that effectively says, "Everyone, listen to me, I am going to use some tactics on these aliens."
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