Pokemon X/Y - Masuda on anime influence, multiplayer, version differences and more
Coming from a Eurogamer interview with Junichi Masuda...
How the anime influences the games
"The animated series is played in around 75 countries and it creates certain expectations when people see these Pokémon in-game. It's less about having hard lines between the game and the animation series, and more about us working together to decide what Pokémon would actually be like."
On multiplayer
"For the core series of games we put a lot of focus on having people get together in real life to enjoy the games. We like to think of it as a festival-type thing where people come together and communicate in real-life and have that kind of direct interaction.
In X and Y we also have the internet connection features so, if you just want to play in bed for a little bit, you can still connect to anyone around the world. But we also wanted to focus on real-life interactions. Being able to do both is why we think portable systems are best."
On X/Y differences
"The main difference we want people to focus on is the legendary Pokémon on the box of the game, but there are also differences in how the story plays - a couple of different themes between the games, and different Pokémon available in each game."
On moving the focus from catching every Pokemon
"We try to avoid making the main goal collecting all of the Pokémon that exist. At this point, that's a very difficult task for all players. We try to put the focus on the mystery of which Pokémon you'll encounter. And in that respect, having more is probably better."
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