Assassin's Creed IV: Black Flag - Ubisoft on the nightmare of making naval battles, more footage
A portion of a CVG interview with Director Ashraf Ismail...
CVG: I heard that coding the naval combat was a massive pain in the arse.
AI: Oh it was. It was insane amount of effort. The hard part was the gameplay-driven part. You have to create this 3D object of a ship and it's not like a human, but it has to be controlled like it was an avatar. You have to deal with the camera and you have to properly implement the controls and on top of that there's the modelling of the ship. It had to look credible and getting all that right was a nightmare.
When, in the actual battles, when the two ships come together for a boarding sequence - that took a lot of effort to get right - but we knew these were investments we had to make going in. We knew that a large chunk of time was going to be devoted to that.
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