Worth Reading: 11/01/2013
Posted by Giant Bomb Nov 01 2013 18:21 GMT in Gaming News
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October, better known as Shocktober, has disappeared in a flash. We hardly knew ye, but I’ve gotta admit I’m a little burned out on talking about horror games so much. Even I need a break.

I'm no artist, but I tried. Happy Halloween, Ryan.

It was fun to open up the Spookin’ With Scoops floodgates this week to the whole Giant Bomb audience, since the website was down and, thus, the premium video player wouldn’t work properly. It pushed me to play for nearly three hours, and made me think 24 hours of horror might be a worthy goal in 2014. Who wouldn’t want a reason to play through every Fatal Frame game?

What makes Japanese horror so creepy? Fatal Frame got me thinking. (For the record, if you were wondering if a horror game from 2003 holds up, a decade hasn’t made a dent in Fatal Frame II: Crimson Butterfly’s ability to be scary as hell.) Maybe it’s because so much of Japanese horror doesn’t try dressing up what’s most plausibly scary: the people around us. The Ring, Ju-on, Pulse, and others are so terrifying because it makes us running for the hills from the closely familiar, not a mummified creature. It’s why zombies work.

Fatal Frame, especially, was so ahead of its time. The camera “weapon” was Tecmo recognizing the genre’s advantages in limiting player agency against enemies, but unlike the current trend in horror, it didn’t make the player completely helpless. Let me tell you, though, when a ghost is screaming and running at you, a camera doesn’t make you feel very powerful.

I’ve said it a million times before, but I’m hoping for the Beetlejuice effect here: Nintendo and Tecmo should make a Fatal Frame for the Wii U. The GamePad makes way too much sense.

Please.

(At the very least, I’m excited the developer of the Siren series hopes to return to horror.)

Hey, You Should Play This
  • Lakeview Cabin
  • Heavy Bullets
  • Aaru's Awakening
And You Should Read These, Too
  • "I Accidentally Catfished Someone in Grand Theft Auto Last Night" by PJ Vogt

Part of the beauty in Grand Theft Auto comes from what players do within the seemingly infinite freedom provided by the world built by Rockstar Games. But GTA does not simulate everything, and it only builds in particular directions, the ones Rockstar wants to encourage. When it comes to player expression in other forms, you’re limited. Within those limitations, however, is where magic can happen. On the Media’s producer PJ Vogt passes on his intimate experience with another while playing Grand Theft Auto Online, and it gives you pause about what Rockstar might be able to do in the future, should it choose to give players more opportunities to interact with one another. (Also, On the Media is a terrific podcast about media coverage.)

“ProX drove me to an airfield and showed me a military helicopter I’d never seen before. The police were still chasing us. We left his car and flew off towards the sunset and the Pacific Ocean, out of the law’s reach.

This is the point where I realized that maybe, perhaps, I was on a date. Players in GTA rarely cooperate, with the exception of those situations where the game makes it literally impossible not to. ProX had saved me from death or arrest. And now he was peacocking, flying the helicopter low over the Pacific Ocean, and then threading it through the mountains around GTA’s version of Los Angeles.”

  • "Why We Cosplay" by Maddy Myers

One of the features I’ve been kicking around is a look as cosplay. I don’t know anything about the world of cosplay, and given the gender issues I’ve written about in the past, I’m left with some questions about it. It's about empowerment, it's about a fantasy. What else? This essay by cosplayer Maddy Myers begins to fill in the gaps. Myers is a regular cosplayer, even going so far as to participate in masquerade competitions that require entrants to develop comedic skits and pre-record audio. That’s hardcore, and sounds utterly terrifying. Her commentary on what she gets out of it is interesting:

“The high of getting to embody a character I had already pretended to be in virtual form (and longed to be in real life) felt addictive—as addictive as escaping into a videogame’s power fantasy. Everybody had recognized me, had known me, and had seen me as a hero, just as the world of Final Fantasy X-2 loves Yuna. I had performed for a crowd to applause, and I had walked around the hallways getting treated like a magical, world-saving pop star. It was easy to forget that the “me” everybody recognized and respected wasn’t me at all.”

If You Click It, It Will PlayLike it or Not, Crowdfunding Isn't Going Away
  • If we're reviving all these other games, sure, why not another 7th Guest?
  • Can someone explain to me what the appeal is of games like HuniePop? I don't get it.
  • Been looking for a new game to scratch the strategy itch. Maybe Confederate Express is it.
Tweets That Make You Go "Hmmmmmm"

There should be a universally-accepted "Internet Time". And it should be decimal, just because. eg: "Tune in to my thing, at 0.1138 IT"

— Dan Marshall (@danthat) October 31, 2013

finally, 3000 years after the first Videogame War, we have rediscovered the lost science of Games for Girls

— ITS ME PORPENTINE (@aliendovecote) October 31, 2013

An alternate title for Sony’s PS4 FAQ: A list of features we won’t be offering in order to maximize profits.

— Chris Plante (@ctplante) October 30, 2013

First time Gawker Media ahead of http://t.co/5KHlQU2u5a. Comscore had us at 44m in US in Sep, to Times' 41m. pic.twitter.com/Ken7ohT8FY

— Nick Denton (@nicknotned) October 31, 2013

Slenderman a pretty popular costume choice among elementary school boys if my daughter's school Halloween parade is any indication.

— Greg Kasavin (@kasavin) October 31, 2013Want Some Steam Codes for Paranormal?
  • C7I4M-BZWP6-P5T8D
  • CJ58T-VRAQB-ZAIGN
  • TL3WH-HT82I-8M7LC
  • JKMXZ-C62GL-3XN2J
  • 90N0C-ZTN9B-TDT6E
Oh, And This Other Stuff
  • How Dance Central's gender-inclusive dance moves helped make it a better game.
  • The director of Street Fighter II, Akira Nishitani, is dishing out historical trivia on Twitter.
  • Kris Ligman breaks down the character Johnny Gat and his evolution over the series.
  • A meticulous postmortem from a producer at a mid-tier console developer in the UK.
  • I love the idea behind this Skyrim mod: click a button, start as a random character in the world.
  • An anonymous woman explain what it's like to be a GameStop employee.
  • Some really interesting statistics from Kickstarter about the service as a whole.
  • Jim Sterling is moving on from Destructoid. Smart dude. Grown to like him over the years.
  • Mattie Brice proposes games worry too much about what the player wants.
  • Dan Solberg went through a hands-on haunted house and came away thinking about games.
  • The Mature Game Podcast breaks down a tough situation for iOS developers and crowdfunding.

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