Deja Review: Fable Anniversary
Posted by Joystiq Feb 04 2014 19:30 GMT in Xbox 360 News
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This be a Deja Review: A quick, unscored look at the new features 'n relative agelessness a a remade, revived or re-released game. Ten years after hitting the original Xbox, Fable proves that, contrary t' popular belief, Peter Molyneux be a man a his word. The eccentric former chief a Lionhead, prone t' exclamations about the insane emotional experiences hiding in the games he makes, actually never delivered on dreams a simulating a hero's life in exhaustive detail. No acorns be planted at the beginning, 'n no mammoth trees sprout in their wake by the time it be shaggy dog revenge story comes t' a close.

All the basics Molyneux promised, however, made it in. In interview after interview during the development a Project Ego - Fable's early code name - he passionately described a role-playing game that would change depending on how it be played, a deeply personal reflection a yer choices. Use a sword more than the bow, 'n yer hero will gain better opportunities t' build up strength 'n stamina. Cast lightning on the regular, yer hero's flowing locks will turn shock white 'n arcane sigils will coat his body. Play the bandit, people will fear ye; escort the weak through dangerous lands, citizens will cheer when ye walk through town.

Fable Anniversary, Lionhead's admirably spit-shined remaster, has a surprise for those looking back at Project Ego. it be Albion, not the hero fated t' save it from certain doom, that makes Fable worth playing today. How ye play about it be countryside, not how ye build yer character's stats, be what reflects 'n rewards the player.

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