- if player two dies, when he respawns he takes health from player one
- when player one dies, it's game over for both
- score is tracked based on the number of monsters killed
- a score of fifty to one hundred is a good score for a round
- enemy attacks are extra strong
- health can be picked up after enemies are disposed of
- dash feature lets you zoom across the screen from enemy to enemy
- two special attacks can be equipped at a time
- these special attacks draw from a mana pool
- at least 6 special attacks
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