You should probably click this image.
I summed up the E3 demo of God of War III with this opener: "God of War, in HD." That's not a "bad" thing per se, but for a franchise that's been known for pushing the graphical envelope, it simply wasn't enough. Thankfully, my concerns were obliterated last month when I got to play the latest build of the game. It only took a minute or so before I was able to say "this is God of War III -- and what it was always meant to be."
The demo was incredibly short, perhaps two or three minutes long. But that's all Santa Monica Studios needed to effectively demonstrate the scope of their vision. The graphical improvements were immediately noticeable: motion blur, depth of field, better lighting and special effects. However, it was the cinematic camera work and the incredibly inspired level design that really left an impression.
Once again, this demo takes place on the Titan, making his way to the top of Mount Olympus. What the VGA trailer failed to capture effectively, though, is how dynamic battles will feel atop a moving giant. Remember how impressive Uncharted 2's dynamic set pieces were? Imagine scenes like Uncharted's collapsing building and train, and remove the scene of "reality" that Nathan Drake has to adhere to.
Sign-in to post a reply.