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Posted by Kotaku Nov 01 2011 19:40 GMT
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#maxpayne According to the Rockstar official site, these new screens for Max Payne 3 represent new features for the upcoming game. You'll be able to trigger Bullet Time events via certain parts of the environment and enemies will show individual reactions to being hurt in battle. Natural Motion's behavior system will create more nuanced movements in Max, too. For someone who's horribly down on his luck, ol' Mr. Payne is looking pretty good, no? More »

Posted by Joystiq Oct 21 2011 18:25 GMT
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When Max Payne isn't busy looking like a broken man, head in hands, he's exacting vengeance, as seen in the latest volley of screens from upcoming shooter Max Payne 3. If said vengeance just so happens to take him fully horizontal while in mid-air, firing two guns, then so be it!

Posted by Giant Bomb Oct 06 2011 21:19 GMT
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  • Where's Max's signature trench coat?
  • How come the game isn't set in New York?
  • Why the hell is Max bald?
  • If Remedy Entertainment's not making this, what's the point?

The emotional doubt underlying every one of these questions is wondering why Rockstar Games would purchase the rights to develop a new Max Payne game when it's one of the few studios capable of building a new franchise just fine. Between Bully, Manhunt and others, Rockstar is not a company afraid of striking out on its own.

I'd wager Rockstar is actuely aware players are skeptical about Max Payne 3. Take-Two Interactive and Rockstar were involved with the development of Max Payne and Max Payne 2: Fall of Max Payne, but this is an entirely different situation.

Remedy moved on, Max stayed behind.

Have no fear, Max Payne will be doing all sorts of diving around in Brazil, too.

My hands-off demo of Max Payne 3 felt like a direct response to fan anxiety, as if Rockstar was quietly saying it knew the initial unveiling on the cover of Game Informer wasn't its best foot forward. In order to evolve Max, you have to earn the trust of its fans.

This is a different situation from Red Dead Redemption, where Rockstar picked up a Capcom franchise and everyone shrugged. Players love Max's deranged, fourth wall breaking world of sex, drugs, gangsters, graphic novel cut scenes and bloody trails in dark rooms.

Let's put initial fears to rest: for better or worse, Max Payne 3 looks like a Max Payne game. Rockstar hasn't deviated from the basic formula. You're still going to be jumping around in slow motion a whole bunch, which has left Rockstar free to tinker around the edges to make Max Payne game more relevant in 2012, when it's releasing.

I was also told Remedy has seen Max Payne 3 and gave a thumbs up, which should help assure fans.

You will start the game as a battered, alcoholic Max sporting his traditional trenchcoat, taking out pissed off gangsters on the roofs of New York. A good chunk of the game, I'm told, takes place in New York.

A Rockstar representative talked over the demo, pointing out where Rockstar has stuck to tradition and where the company has played around with the insides of Max Payne. You no longer have access to a full array of weapons, forcing players to make choices about Max's arsenal. He can run around with two or three different weapons (i.e. dual pistols and a shotgun), all of which are reflected on the character model itself--you won't have to pull up a menu to be reminded what weapons Max is holding. Duel wielding remains core to the shooting, and Rockstar has included a cover system, which looked very natural.

The bullet cam has returned in this one, as well, but serving a slightly different function. Previously, firing the sniper rifle would trigger the camera to track the bullet. It was stylish but wore thin. In Max Payne 3, the final shot is followed, giving players the satisfaction of watching their handiwork play out and also serving as a useful notification there are no more enemies to kill.

Even with a cover system, Max Payne 3 encourages players to run head first into every situation.

My demo had another Rockstar employee actually playing on an Xbox 360, swiveling the reticle around the screen and taking guys out one-by-one. When the game slowed, it felt awfully similar to Red Dead Redemption, which allowed players to tag specific enemies and have them taken out automagically. Rockstar told me a similar mechanic is being considered for Max Payne 3, but specifics haven't been worked out. There will be a manual aiming option that disables this, however.

After showing off the basic gameplay, reassuring me this is, in fact, Max Payne, we went to Brazil.

Even in Brazil, the company was quick to point out misconceptions. Max doesn't just wake up in Brazil as a convenient narrative mechanic to set Max Payne 3 somewhere else. Max will start in New York and make his way to Brazil for a very specific reason: he needs a job. And how Max becomes the bald, Walter White-esque character we've seen will also happen naturally, Rockstar explained. That transformation was not shown in my demo, but Rockstar assured it will make sense.

Brazil gave Rockstar a chance to show off another Max Payne tradition that's been maintained here: the graphic novel cut scenes. It's different this time, though. Max Payne 3's aesthetic, partially by natural evolution of technology, is much more realistic. The argument being the transition could prove too jarring, so Rockstar's tweaked their look. Now, the graphic novel portions happen using the in-game engine, with Max, as per usual, talking over them. Sometimes it's between areas, sometimes it's not, but while part of me pined for the old stylization, another part of me realized it probably wouldn't work.

Max can carry up to three weapons, such as two pistols and a shotgun.

Then, there was shooting. So much shooting. If I'm to describe the most basic difference between the way Max Payne 3 and what's come before it, it's less the shooting itself and more what's happening around it. Much attention has been paid by artists and designers to the world around Max. Balconies are falling apart, gas cans are exploding, boxes are ripped to pieces, etc. In one instance, Max was able to shoot out the pieces holding up a bus inside of a warehouse, causing the bus to come tumbling down on everyone. Max's options for toying with his enemies are hidden all around him, and based on the demo I was watching, many times it's triggered by accident, causing total madness--in a good way.

Rockstar has given Max one new way to play with time. When Max is nearly dead, time will slow and he'll have a chance to get one last shot off at an enemy. Success means a chunk of health.

If Max Payne and Max Payne 2 made shooting look like a ballet, Max Payne 3 makes shooting look like a ballet directed by Michael Bay.

And this is to say nothing about how the work Rockstar has put into Max himself. He sweats over the course of a level, his animations in bullet time are different from his animations otherwise, he's able to swivel 360 degrees on the ground, and depending on how Max is standing, you can actually tell where his weight is shifted. For a game this surreal, it felt awfully real.

What I didn't see much of was the story, and what I did see was out of context. Rockstar wasn't willing to disclose much about what's in store for Max. When asked if this was the foundation of Max's future in Rockstar's hands or a way to bring Max's character arc to a satisfying close, the company said nothing.

Those questions will be answered next March.

Oh, but I did ask if we'd get another dream sequence with baby screams and trails of blood. Rockstar said no.

Darn.


Posted by Rock, Paper, Shotgun Oct 06 2011 16:39 GMT
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We sent Agent Smee back to Rockstar HQ with another mission: to uncover Max Payne 3. This is what he found.

First things first. The main meat of the game may be set in Brazil, but the preview begins familiarly enough with Max trapped under gunfire in his shambles of a New York apartment, a furious mafia mob boss screaming Max’s name hysterically into the winter night’s air in a nasal Italian-American accent. It’s unmistakably Max Payne, complete with battered trench coat and crap tie. The sudden attack interrupts him from drowning his sorrows in a whisky bottle, the mafia thugs positioned at the end of the corridor shooting out his windows. But Max is unconcerned as he’s basking in the impervious safety of a cover system, hunched up to the side of his front door, gun in hand.(more…)


Posted by Joystiq Oct 06 2011 17:29 GMT
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I watched Max Payne take cover, and I inhaled sharply. I watched him jump out of it into bullet time, and I let out my breath.

Max Payne 3 is the most precarious situation Rockstar has gotten itself into in years. It's been eight years since the last Max Payne title, Max Payne 2: The Fall of Max Payne. To give you a bit of perspective, Max Payne 2 came out just a few weeks after Prince of Persia: The Sands of Time, and Grand Theft Auto 3 had just released on the Xbox.

Feel old yet? If not, there's a good chance you haven't played a Max Payne game before.

Posted by Kotaku Oct 06 2011 16:00 GMT
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#maxpayne Rockstar Games will end an a 10-month stretch of no major new video games next March. Not with the release of the next Grand Theft Auto or Red Dead Redemption, but with the shooter I saw at their New York office this past week, the unexpectedly beautiful and expectedly violent Max Payne 3. More »

Posted by IGN Oct 06 2011 16:01 GMT
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Max Payne is one of those franchises I knew that I loved, but I had kind of forgotten about it. I mean, I knew that Max's story and his pain killers were something that I enjoyed back in the PlayStation 2 days, but I hadn't thought about them in forever. Then, Rockstar Games showed me Max Payne 3's ...

Posted by IGN Oct 01 2011 16:53 GMT
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Aside from an unfortunate big screen adaptation, Max Payne's been away from the spotlight for a long time. After Max Payne 2 was released back in 2003, franchise creator Remedy Entertainment moved on to make Alan Wake. Rockstar took over development for Max Payne 3, and recently distributed a gamepl...

Posted by Joystiq Sep 25 2011 03:30 GMT
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"Hey rookie, got another post for ya."

Chief Grant tossed a manilla file folder onto my desk, acrid cigar smoke pouring from his mouth as he walked by. His brightly colored suspenders contrasted his gruff, guttural disposition and worried brow. The haphazard mess of papers spilled out of the folder like blood into my hands, and the face of Max Payne filled my vision.

"But Chief," I said. "Our readers have already seen this
Max Payne 3 trailer."

Chief Grant stopped dead in his tracks, like a dead thing. He took the cigar from his mouth and looked at me with his cold, lifeless eyes.

"Not like this," he said.

As I sat back down at my desk, the evening's orange glow painted shadows through the blinds. In this distance, some other film noir stuff happened.

Posted by Joystiq Sep 23 2011 19:55 GMT
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A lot has changed since 2003, not only for Max but for the gaming industry. What may have worked back then doesn't necessarily cut the mustard-stained tanktop nowadays, Rockstar VP of product development Jeronimo Barrera explained to GameSpot. Thus the radical departure in setting and look for Max Payne 3.

However, Barrera said that while Max Payne 3 is very modern, most of the game's wrappings will be familiar to those who played the first game -- the change of setting from snow-covered New York to the hot and muggy tropics of Sao Paulo, Brazil doesn't mean that Max Payne 3 will lose the series' iconic noir narrative and Max's internal monologues. "While we've revealed the setting as Sao Paulo, the game stays true to all the fundamentals of the first two games, from the noir themes and visuals to James McCaffrey's iconic voice-over and even a version of the graphic-novel-style panels," Barrera said.

And if you doubt Rockstar's commitment to Sparkle Motion delivering an authentic Max Payne experience, original developer Remedy was actually consulted early on to ensure the game's direction was on course. "Staying true to each core element of Max was always a major focus, and that's actually something that we discussed with Remedy during development, and they've been extremely supportive of our work." Rockstar did change the story of Max Payne 3 to stretch over the course of a few weeks, as opposed to taking place over the course of a single evening like the previous two games.

Finally, Barrerra teased that we'd get to see Max in "some familiar locations," but we won't get to hear about that until later this year. but we'll share more about that later this year.

Posted by Kotaku Sep 22 2011 16:20 GMT
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The game's bullets are rendered as physical objects in the game. Bullet Time is back. Those details and more are revealed in the new annotated version of Rockstar's first trailer for Max Payne 3. Check it out at Rockstar's site. More »

Posted by Kotaku Sep 15 2011 03:30 GMT
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#maxpayne Rockstar Games gave us our first look at Max Payne 3 in action today courtesy of a smart, typically Rockstar, well edited trailer. And they it dropped a little more info on the 2012 game in 140 character and less chunks. More »

Posted by IGN Sep 14 2011 16:43 GMT
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Curious to see what Rockstar's been up to with Max Payne? Max Payne 3 was recently given a release date of March 2012 for Xbox 360, PlayStation 3 and PC, and now there's video. It features an old, and sometimes balder Max Payne in the much more colorful city of Sao Paulo, Brazil...

Posted by Joystiq Sep 14 2011 17:10 GMT
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The first trailer for Max Payne 3 is here. As Rockstar's gritty artwork has indicated before, Max has gone from ruffled anti-hero to slovenly, bitter mess. He's still quite good at shooting things, though.

It looks like the game will use flashback sequences to connect Max as we knew him, and bald, vest-wearing Max who "ain't a cop no more." As the old saying goes, getting entangled in a Brazilian crime ring is a folly far worse than removing follicles. (Something like that.)

Max Payne 3 is scheduled to appear on PC, PlayStation 3 and Xbox 360 in March 2012.

Posted by Kotaku Sep 14 2011 16:00 GMT
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#maxpayne Grant Theft Auto IV. Red Dead Redemption. L.A. Noire. For the last few years every console game from Rockstar Games has been a big deal, creatively and commercially. Next up: Max Payne 3, whose debut trailer hit today and you can see right here. More »

Posted by Rock, Paper, Shotgun Sep 14 2011 16:00 GMT
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How long we have waited for another date with a boy named Max. Hardly fair to call him a boy any more, of course – he’s thick of waist, hirsute of chin and, after a time, shaved of head. The New York City cop has moved to Brazil, times are hard and his body is soft. Of course, he still has his best friends by his side – his best friends being an assortment of military-grade weaponry.

This is Max Payne 3, and this is its first-ever trailer – composed entirely of in-engine footage, apparently.(more…)


Posted by IGN Sep 09 2011 15:50 GMT
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Last time we saw Max Payne 3, the main character was sporting a shaved head and hardcore beard. That appears to be over with. Below is a new digital poster from Rockstar Games, and in it, Max has hair once again. The poster is accompanied by news that the first trailer for Max Payne 3 will debut nex...

Posted by Kotaku Sep 09 2011 14:00 GMT
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#maxpayne Next Wednesday, at noon Eastern, Rockstar plans to release their first trailer for Max Payne 3. Until then you're going to have to make do with this poster that confirms that Payne has hair and is a sweaty drunk.... or maybe he just has malaria. More »

Posted by IGN Sep 08 2011 19:12 GMT
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You probably caught the announcement that Max Payne 3's release has been narrowed down to sometime next March. But now check out these latest screenshots and the cover concept art that Rockstar Games released this morning...

Posted by Giant Bomb Sep 08 2011 18:24 GMT
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Oh, Max. I've missed you. I'm betting your face won't look like this in Max Payne 3, though.

Rockstar Games is known for taking its sweet time developing video games, and Max Payne 3 has been no exception. The game dropped of publisher Take-Two Interactive's release schedule for a while there, and like most Rockstar Games releases, no one was willing to say much about it. All Rockstar Games would promise is that the game wasn't dead.

If the Houser brothers are to be believed, we'll be playing Rockstar Games' interpretation of Remedy Entertainment's gaming noir next March. That's conveniently just before Take-Two's scheduled to reveal its fiscal results for the year. Dropping a highly anticipated Rockstar Games release might help!

Things are looking a bit different this time, but the series' aging mechanics wouldn't have held up.

Max Payne 3 does take place after the events of Max Payne 2. The first two games were developed by Remedy Entertainment, who spent the better part of the last decade working on Alan Wake for Microsoft. Max has left New York behind, and finds himself acting as private security for a "wealthy industrialist" in Sao Paulo, Brazil. Gangs begin targeting the family he's protecting, forcing Max into action. Something tells me he might have to make a trip back to New York at some point, too.

We don't know much about the gameplay, except that it's third-person again and maintains the series' trademark Bullet-Time mechanics. Bullet-time was a nifty trick in 2001 that's been exploited to hell since. I'm curious to see how Rockstar goes about properly updating it for 2012.

Max Payne 3 will introduce the series to multiplayer, with a teased feature that will somehow "dynamically alter maps," and as per industry standard, a leveling system. Clans are also in the mix.

Rockstar Games keeps teasing that we'll see more of Max Payne 3 soon. I'm looking forward to it.


Posted by Rock, Paper, Shotgun Sep 08 2011 14:38 GMT
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Bearded and/or bald bodyguard/cop simulation Max Payne 3 has a release date of March 2012. I suppose that’s a release month rather than date. But the month isn’t the exciting part; the exciting part is that the release date is for both consoleboxes and PC. Hurrah! This is Rockstar, remember, so they might have kept us waiting until 2018. There will also be a multiplayer mode, more details of which below, and there are two new screenshots to look at. It’s a veritable trenchcoat pocket full of details!

(more…)


Posted by IGN Sep 08 2011 13:10 GMT
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Max Payne 3 will be released on PlayStation 3, Xbox 360 and PC in March 2012, according to Rockstar...

Posted by Kotaku Sep 08 2011 12:30 GMT
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#maxpayne When Rockstar Games dated Max Payne 3 this morning, it also released two new screenshots. You'd think it would've released three, because, you know, it's Max Payne 3. You'd think. More »

Posted by Joystiq Sep 08 2011 13:40 GMT
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Max Payne 3 will launch on PC, PlayStation 3 and Xbox 360 in March 2012. That's the word from Rockstar Games, which has been nothing short of enigmatic during the game's protracted development.

The third-person slow-mo shooter sees Max traveling to Sao Polo, Brazil, and protecting a family targeted by society's more illicit elements -- he might have gotten better at doing that sort of thing since the first game.

His solo criminal crackdown is accompanied by a multiplayer mode, which Rockstar describes as "a compelling experience that dynamically alters maps and mode progression for all players in a match." You can also expect the obligatory leveling system, clans and load-out selection.


Posted by Kotaku Sep 08 2011 12:10 GMT
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#maxpayne Rockstar Games is releasing Max Payne 3 in March 2012, the company revealed today. More »

Posted by Joystiq Aug 29 2011 18:30 GMT
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Rockstar sent out two new screens of Max Payne 3 today, featuring a stylized broken window and a stealthy hallway encounter. Two screens doesn't seem like much, but this is a game we've scarcely seen or heard from, so even a couple of screens seem like a rare treat.

We'll likely be seeing this media with a higher frequency now. Rockstar calls Max Payne 3 "our next big release on both consoles and PC" and promises " a lot of news in the next few months."

Posted by Kotaku Aug 29 2011 17:00 GMT
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#maxpayne Things have been very quiet on the Max Payne 3 front, so quiet some people thought it was dead. Don't worry, Rockstar says they're about to unleash an avalanche of news about the upcoming game over the next few months. More »

Posted by Kotaku May 24 2011 22:30 GMT
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#wherearetheynow Two announced Rockstar Games efforts, Max Payne 3 and Agent, were nowhere to be seen on publisher Take-Two's most recent release list. So where are these games, one of which was announced as a PlayStation 3 exclusive almost two years ago? More »

Posted by Joystiq May 24 2011 22:43 GMT
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We think we cracked the code of delayed games. You don't really need to worry unless the title of a game can be easily worked into a headline gag about the delay. Madden? Call of Duty? Boring. Those games are destined to come to market on time. But dangle "The Max Payne of a long wait ahead" or "Agent to stay secret for a while longer" in front of Fate and it just can't help itself. If there's one thing the gaming gods love, it's a rib-tickling blog pun.

It goes almost without saying then that in an investor call today Take-Two would say only that Max Payne 3 and Agent are "still in development," declining even to give a calendar year in which either would be released. It's a tough situation, but if Take-Two would just relent and change the names to Dependable Cop 3 and Trustworthy Spy it could all be fixed.

Posted by Rock, Paper, Shotgun May 11 2011 09:11 GMT
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Rockstar have released a spread of new screens of Max Payne 3, showcasing the game’s flashback-heavy plot (but not its less corridor-focused structure, sadly). We’ve got Max in his current role, as a baldy bodyguard in Brazil, but we’ve also got him as a less baldy cop in Brazil and even as a less baldy cop in America, looking flash in his trademark leather jacket and disgusting tie (if the flash in question is a flashbang, going off inches from your face). Come take a look.(more…)