Tatsunoko vs. Capcom: Ultimate All Stars Message Board older than one year ago

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Posted by GoNintendo Nov 27 2009 02:59 GMT
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Direct link here If you click over to visit the official site, you can also see short videos for various moves in the game. Almost all of them are less than 5 seconds long, but still worth checking out. Official site here (click the ‘System’ tabs to view videos)

Posted by IGN Nov 19 2009 22:20 GMT
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The Unity team revisits Resident Evil, and announces a new Dark Void competition.

Posted by GoNintendo Nov 13 2009 08:10 GMT
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There are some new character profiles to check out on the official Japanese site for Tatsunoko Vs. Capcom Japanese. Doesn’t that paneled line-up make things seem a little lopsided? I wonder if there is a secret someone that is yet to be revealed.

Posted by IGN Nov 04 2009 23:43 GMT
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Capcom looks at Dark Void, pays tribute to Mega Man and discusses some of its fighting games.

Posted by Joystiq Nov 02 2009 23:15 GMT
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forums.shoryuken.com/showthread.phpWe know about the "big picture" changes made to Tatsunoko vs. Capcom for the North American release (and the Japanese re-release to follow): online play, new characters, no Hakushon Daimao. But those aren't the only changed. In every iteration of its fighting games, Capcom tweaks tiny behaviors and damage effects to balance the game. The fighting game obsessives at Shoryuken have produced a list of minute changes that will affect how the game works. For example, the Megacrash move (which pushes the opponent to the opposite side of the screen) now pushes up in addition to away. And Roll's air dash is faster. Check out the wonderfully informative post for plenty more details that we never, ever would have noticed. [Via GoNintendo]

Posted by GoNintendo Nov 02 2009 22:25 GMT
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KEY: [+] = positive change (buff) [-] = negative change (nerf)[*] = unimportant change (no effect on gameplay) [?] = unknown change (unsure if this is a positive or a negative change) ——————–UNIVERSAL/SYSTEM CHANGES————————- + Throws are more useful (tick throws exist. You can throw someone while they are attacking, can throw after blockstun etc.) - Characters fall faster now. - Megacrash [...]

Posted by IGN Oct 28 2009 22:18 GMT
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This week, Capcom honors the Mega Man series, unveils new cover art, and celebrates Halloween.

Posted by Joystiq Oct 27 2009 22:50 GMT
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Capcom has finally uploaded the massive box art for its latest Vs title onto the internet: Tatsunoko vs Capcom: Ultimate All-Stars. It's very similar to the Japanese box art for the original release, in that it's a bunch of the game's characters set against a white background. The difference between the two is that our localized version shows the characters staring each other down, likely thinking about how they're going to kick the crap out of each other. What a violent world these folks live in, eh? Head past the break for the full box art. Gallery: Tatsunoko VS Capcom: Ultimate All-Stars

Posted by Joystiq Oct 24 2009 00:05 GMT
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So what if you weren't able to make it out to Capcom's second annual NYC Fight Club last night? Don't worry, we went -- and got trounced by the competition -- in your stead. Though Super Street Fighter IV was only there for Capcom to demo (and give a small handful of community members time with), we snapped pictures of everything. We also played a mess of Tatsunoko vs Capcom in a next to final build (yes, we put the two recently revealed characters through their paces), and even shot some video of legendary Street Fighter player turned Capcom employee Seth Killian demoing new SSFIV characters in front of a roaring crowd (550 or so people over the course of the night, a rep approximated for us -- more than double last year's attendance numbers). As we weren't able to get our hands on the three new fighters being showcased (Juri, Deejay, and T. Hawk), we talked to Jamal Brewster, a gentleman who exchanged kindness for some time with Deejay during one of the night's four live demos. "He doesn't feel cheap or overpowered .. he does feel good though, like he belongs in the game -- a lot of his moves have been retained from previous games," Brewster told us, echoing sentiments from Seth Killian earlier in the night. But how did you get chosen to play the game, you lucky dog? "One of the representatives here, she was almost passing out in the corner over there, and a friend of mine and I noticed this, so we did our best to try to help her out. We sat her down, gave her some water, and the people here were so grateful that they offered me a chance to play Super Street Fighter IV and they gave me an autographed hoodie of Tatsunoko vs Capcom." In case it wasn't already clear: Yes, Capcom Fight Club is most certainly for the fans. Hit the break for a video of the new characters in action (sorry about the quality -- it was really dark) and be sure to peep the gallery below -- it's just like you were there! We'll have a hands-on of Tatsunoko vs Capcom's final two characters later on. Promise.

Posted by GoNintendo Oct 22 2009 19:10 GMT
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The first round of Tatsunoko Vs. Capcom on the Wii featured the character Hakushon Daimaō. A long time ago, we learned that this character would not be included in the North American version of the title. Now we hear that Hakushon Daimaō isn’t going to make it into the Japanese re-release either. [...]

Posted by IGN Oct 21 2009 21:40 GMT
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The Unity crew talks about an upcoming event, a Mega Man tribute from the fans and IGN's Top 100 NES Games.

Posted by Joystiq Oct 14 2009 11:40 GMT
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IGN revealed today that the leaked Tatsunoko vs. Capcom character roster update was almost 100% accurate in predicting the characters added to the North American version (and the upcoming Japanese re-release). Joe the Condor (yet another Gatchaman character) and Mega Man X's pal Zero have joined the lineup. Only Yatterman #2 is unaccounted for. This isn't Zero's first appearance in a fighter; he appeared in his Mega Man Zero style in SNK vs. Capcom: SvC Chaos and Onimusha Blade Warriors. This is, however, his first appearance in a good fighting game.Check out footage of both new characters in action after the break. Rather than being a simple palette swap of Mega Man Volnutt, Zero's attacks use his trademark energy sword. And Joe has a grappling hook/gun combo.
Fallen Shade
*crag* yeah Zero
Alpha_StevO
I actually expected them to use the not-so-womanly Zero...

Video
Posted by GameTrailers Oct 15 2009 22:45 GMT
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Zero and Batsu team up to dominate.

Video
Posted by GameTrailers Oct 15 2009 19:32 GMT
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The Condor and the Swan join forces.

Posted by IGN Oct 14 2009 21:31 GMT
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Watch movies with the Unity crew, go behind the scenes of an upcoming fighter, and earn the chance to win a new car.

Posted by IGN Oct 13 2009 19:00 GMT
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We pull the curtain back on two all-new fighters. See them in action for the first time here.

Posted by IGN Oct 13 2009 17:44 GMT
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We pull the curtain back on the final two characters.

Video
Posted by GoNintendo Oct 03 2009 15:05 GMT
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Video Game - E3 2009 - Videogames Direct link here (thanks thanks to Johnson_Knight for the heads up!)

Posted by Joystiq Sep 28 2009 23:05 GMT
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There are some things we all know about Frank West. He's covered wars (y'know), enjoys the potent effects of a well-blended smoothie and, with a mean 5 o'clock shadow, looks a great deal like Niko Belic. But, what you may not know is that despite lacking an entire mall's worth of weaponry, the dude is still a pretty solid fighter. Even though we've already put together some words detailing the man's moves in Tatsunoko vs. Capcom, it's always nice to actually see that thing we talked about in motion. So, head past the break for a gameplay video of Capcom's Seth Killian demonstrating West's moves for GameSpot. [Via Capcom-Unity]