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Yes, Dark Souls II Looks Different Than It Did Last Year
If you've been playing Dark Souls II, and following the coverage leading up to the game's release, you may have noticed that the version of Dark Souls II that was originally shown off to the public was not the same as the game we got on consoles. Tweaks ...
kotaku.com posted by Kotaku Mar 13 2014 21:00 GMT
Dark Souls II Players Have Already Died 4.3 Million Times
Dying happens a lot in Dark Souls II. How often specifically? Millions of times since the game's release yesterday.Read more...
kotaku.com posted by Kotaku Mar 12 2014 22:30 GMT
Atlus: Demon's Souls 2 '100%' Not Happening
Rumors of a direct sequel to Demon's Souls appear to be untrue, as the prospect of such a game has been emphatically shot down by publisher Atlus.
ign.com posted by IGN Feb 28 2014 23:29 GMT
It Doesn't Get More Dark Souls Than This
This little extract is from the Dark Souls art book, and has been doing the rounds on Twitter today. It is the most Dark Souls thing you will ever read.Read more...
kotaku.com posted by Kotaku Jan 22 2014 03:30 GMT
Dark Souls director Hidetaka Miyazaki joked about his plans for future Souls games on twitter today:
Dark Souls director Hidetaka Miyazaki joked about his plans for future Souls games on twitter today: Read more...
kotaku.com posted by Kotaku Dec 23 2013 17:15 GMT
Leaked Dark Souls II Videos Show Co-Op, Armor and Enemies
Dark Souls 2 isn’t out until March of next year. But the network beta’s been running in Japan and other places for a little while now. You know what that means: leaked footage showing what the hotly-anticipated sequel looks and plays like. There’s ...
bit.ly posted by Kotaku Sep 30 2013 16:30 GMT
Dark Souls 2 Owes Me No Favors, And I Respect That
I have never played Dark Souls. I believe I should probably preface this article by making this fact clear. The original Demon's Souls hated me. Read more...
kotaku.com posted by Kotaku Sep 19 2013 01:00 GMT
PlayStation Plus April Update: Demon’s Souls Free for Members
It’s the first of April, and with the new month comes a new look at content coming to PlayStation Plus — there’s much to take in, with Plus members getting the venerable Demon’s Souls free. In addition to the monthly overview, this week brings mor...
blog.us.playstation.com posted by PlayStation Blog Apr 02 2013 00:43 GMT
News: Dark Souls Creator Doesn't Want Multiple Sequels
Hidetaka Miyazaki, the director of the Dark Soul's franchise, has said that multiple sequels are "not the point".
ign.com posted by IGN Jan 29 2013 12:30 GMT
Demon's Souls PSN petrifying Europeans on January 23
The PlayStation Network version of Demon's Souls is bringing death and despair to Europe on January 23, Namco Bandai tells us. That means our friends across the ocean must wait a little longer for From Software's downloadable dose of role-playing desolat...
joystiq.com posted by Joystiq Jan 04 2013 16:45 GMT
Demon's Souls goes downloadable January 8
Demon's Souls is still incredibly difficult to play, but is about to become a little easier to start. On Tuesday, Jan. 8, it'll be released on PSN, eliminating the arduous task of standing up, walking to the PS3, and changing discs. The digital version i...
blog.us.playstation.com posted by Joystiq Jan 03 2013 21:30 GMT
Download Demon’s Souls on PSN Tuesday
[img] A lot of unusual things go on here at ATLUS, and as a publisher known for delivering great JRPG content, Demon’s Souls represented something unique even for us: runaway mainstream success. In the years since its release, Demon’s Souls went far a...
blog.us.playstation.com posted by PlayStation Blog Jan 03 2013 21:01 GMT
Here's What The Developers Of Dark Souls II Can Do To Make It Better
#darksouls Good morning again, Kotaku! I want to thank you all for the warm reception this weekend—thy scent is very human indeed, dear readership. And isn't the sun glorious today? More » ...
kotaku.com posted by Kotaku Dec 23 2012 16:00 GMT
Star Citizen’s Big Influences: Demon’s Souls, Real Life
Star Citizen – the newest and spacest thing from mighty commander of all wings, Chris Roberts – sounds impossibly good. And I do mean that, but with more emphasis on the “impossible” part than I’d like. No doubt, Roberts is completely brilliant...
robertsspaceindustries.com posted by Rock, Paper, Shotgun Oct 16 2012 13:00 GMT
Borderlands 2 Tips Its Cap to a Dark Souls Fan Favorite With This Easter Egg
#spoileralert Borderlands and Demon's Souls were two of 2009's biggest hits, measured by sales and/or popular acclaim. So there's a nice symmetry in seeing Borderlands 2 paying homage to Dark Souls with an...
kotaku.com posted by Kotaku Sep 22 2012 17:00 GMT
Demon's Souls servers staying online into the 'foreseeable future'
Demon's Souls will not be denied as publisher Atlus announced today that it will support the game's online features for the "foreseeable future." Unlike players in the unforgiving RPG, the servers just refuse to die!"While it originally seemed as though ...
gameinformer.com posted by Joystiq May 25 2012 19:00 GMT
Demon’s Souls Servers Will Stay Alive Indefinitely
It looked like next week was going to be the last hurrah for the online component of Demon's Souls. But publisher Atlus has announced that they're going to be keeping the servers online for their hit PS3 hit for as long as they can. More...
kotaku.com posted by Kotaku May 25 2012 17:45 GMT
Demon's Souls to be taken offline on May 31
Atlus is shutting down the North American servers for Demon's Souls on May 31 at 11:59 p.m. PST. This will not affect the single-player mode, but will prevent players from leaving notes for other players, who appear as ghosts in remote games and all othe...
gameinformer.com posted by Joystiq Apr 11 2012 21:30 GMT
"This is Crap," Sony's Chief of Development Said, After First Playing Demon's Souls
#demonssouls We've heard (as far back at 2010) Sony admit that it blundered big time by not publishing Demon's Souls in North America. Now we know why they passed. Shuhei Yoshida, Sony Computer Entertainmen...
gameinformer.com posted by Kotaku Feb 11 2012 18:00 GMT
Why Sony passed on publishing Demon's Souls in America
Nobody expected Demon's Souls to be the hit it was, least of all Sony, the game's publisher in Japan. When Atlus decided to publish the game in North America, it took a risk -- one that paid off. The duty of publishing the sequel, Dark Souls, would then ...
gameinformer.com posted by Joystiq Feb 11 2012 02:45 GMT
Merry Christmas: Demon's Souls Just Got a Smidge Easier
#ps3 As it did last year, the impenetrably difficult Demon's Souls is giving players just a teensy bit of a break between now and New Year's. From now to Jan. 2, Demon's Souls will ease the game's difficult...
kotaku.com posted by Kotaku Dec 17 2011 04:30 GMT
Dark Souls, You're Looking Awfully Cute Today
#darksouls Demon's Souls and Dark Souls. Two of the nastiest, most unforgiving game of this console generation. So why the hell are they looking so adorable? More »
probertson.tumblr.com posted by Kotaku Nov 22 2011 10:40 GMT
Dark Souls: The Kotaku Review
#darksouls There's a moment early in Demon's Souls, immediately following the game's first major battle, in which the player must sprint from one end of a castle bridge to another. The looming Red Dragon o...
kotaku.com posted by Kotaku Oct 11 2011 01:00 GMT
Happy and hateful birthday, Demon's Souls!
Atlus sent out a little note reminding us all that today marks the second anniversary of the release of Demon's Souls, spiritual predecessor of Dark Souls. In celebration of two years of mind-numbing, controller-snapping difficulty, the publisher has s...
joystiq.com posted by Joystiq Oct 07 2011 02:30 GMT
Prepare to Yakuza in 2012 With Dead Souls
#yakuza You've survived the perils of Demon's Souls. You're fighting your way through Dark Souls hell. And next year? Next year you'll likely breeze through Yakuza: Dead Souls, the newly-renamed North Ame...
kotaku.com posted by Kotaku Oct 05 2011 16:20 GMT
Welcome to Dark Souls, Here's What I Wish I'd Known From the Start
#darksouls I've played some 80 hours worth of Dark Souls on the PlayStation 3, but I still haven't come to the end of this wonderfully bleak, beautiful and brutal game. There is much for me to uncover befo...
kotaku.com posted by Kotaku Oct 05 2011 00:00 GMT
See All-New Ways to Die in Dark Souls Totally Boss Trailer
#darksouls Here's the downside to watching any footage of Dark Souls—or even looking at its collector's edition art book. You're going to see some of the game's impressive and imposing enemies. But ...
kotaku.com posted by Kotaku Sep 27 2011 21:00 GMT
Atlus continues Demon's Souls server support into 2012
In an announcement timed suspiciously closely to the release of a totally unrelated game (wink!), Atlus announced that it's going to continue operating the servers for Demon's Souls "into 2012." They had previously only been ensured operation until Oct...
joystiq.com posted by Joystiq Sep 22 2011 22:45 GMT
Demon's Souls Servers Given Stay of Execution, Remains Online Through 2012
#demonssouls Last we heard, From Software's Demon's Souls, the PlayStation 3 role-playing game with incredibly innovative online features, would keep its North American servers going until at least October...
kotaku.com posted by Kotaku Sep 22 2011 21:20 GMT
Dark Souls Made Even Harder by Online Freezing
#darksouls Dark Souls, the spiritual successor to bastard hard Demon's Souls, was released today in Japan. There are reports of it selling out at select shops. There are also reports of game-killing bugs. ...
fromsoftware.jp posted by Kotaku Sep 22 2011 10:00 GMT