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Posted by Kotaku May 13 2010 17:40 GMT
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#deadrising2 Dead Rising 2, like its predecessor is a video game that offers players the opportunity to re-kill zombies with dozens — hundreds? — of common and uncommon items. I recently tried to find the worst weapons in the game. More »

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Posted by PlayStation Blog May 12 2010 14:01 GMT
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When zombies first descended on the shoppers of fictional Willamette, Colorado in Dead Rising, the PlayStation 3… didn’t exist. Four years later, the zombies are ready to shamble, moan, and hunger for brains again in Dead Rising 2 – coming to PS3 this August.

Didn’t play the first game? We’ve got you covered. Capcom’s Mike Schmitt and Wes Phillips walk us through the sequel’s new multiplayer modes, and give newcomers a look at the delicious combination of goofiness and gore that summarize the Dead Rising universe.

We’ll have more Dead Rising 2 throughout the Summer. If you’ve got any questions, throw ‘em in the comments – we’ll remember them for next time.


Posted by Kotaku Apr 26 2010 18:00 GMT
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#captivate2010 In presenting the latest look at Dead Rising 2 earlier this month, Capcom's Keiji Inafune made it a point to talk about the game's dark humor. More »

Posted by Kotaku Apr 22 2010 00:30 GMT
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#captivate2010 Dead Rising 2 is a zombie game with bite – a darkly humorous exploration of the ultimate power wielded by multinational pharmaceuticals and the corruption that creates. More »

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Posted by Kotaku Apr 21 2010 19:40 GMT
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#clips By now you've heard all about Dead Rising 2's ability to drop into a friend's game and slaughter zombies shoulder-to-shoulder, but here's your first chance to see the mayhem in action. More »

Posted by Joystiq Apr 20 2010 23:30 GMT
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Back during X10, Capcom revealed Dead Rising 2: Case Zero, the stand-alone prologue exclusive to Xbox Live Arcade that will bridge the gap between the first and second game. It will introduce the sequel's protagonist, Chuck Greene, father and master of duct taping stuff, as he works to free himself and his daughter from the desert town of Still Creek -- two years after the events of the first game, but three years before the events of the sequel.

Shacknews managed to secure the details while at Captivate in Hawaii, and says Capcom promises Case Zero will have "unique content not available in the full retail release of Dead Rising 2." Sadly, there's no mention of price or release date for Case Zero, but rest assured: You still have plenty of time to stock up on Zombrex before Dead Rising 2 launches on August 31.

Editors' note: Joystiq did not attend Captivate this year. We determined the perceived environment, and associated downtime, of the event was not in accordance with our editorial policy. We expect to provide firsthand preview coverage of all Capcom titles shown at Captivate during E3 this June. For more information on our policies, click here.

Posted by Kotaku Apr 20 2010 16:20 GMT
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#captivate2010 Dead Rising 2 prequel, Case Zero, is much more than a glorified demo you have to pay for. The game bridges the gap between the first and second titles and gives gamers a taste of everything new Dead Rising 2 has to offer. More »

Posted by Kotaku Apr 20 2010 16:20 GMT
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#captivate2010 Dead Rising 2 prequel, Case Zero, is much more than a glorified demo you have to pay for. The game bridges the gap between the first and second titles and gives gamers a taste of everything new Dead Rising 2 has to offer. More »

Posted by Kotaku Apr 20 2010 16:20 GMT
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#captivate2010 Dead Rising 2 prequel, Case Zero, is much more than a glorified demo you have to pay for. The game bridges the gap between the first and second titles and gives gamers a taste of everything new Dead Rising 2 has to offer. More »

Posted by Joystiq Apr 20 2010 17:00 GMT
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Download in HD from Big Download Chuck Greene may know his "way around a zombie or two," as he says in this new trailer from Dead Rising 2, but he'll be facing down thousands at a time in Fortune City. Greene's daughter Katey will also be along for the ride -- she's bitten by one of the walking dead early on, and will require a daily dose of a drug called "Zombrex" during the game's 72-hour span "to stop [her] from joining the ever-growing zombie horde." Greene also comes across two supporting ladies -- one is a short-haired army jacket-wearing girl who goes on about conspiracies and "false accusations," and the other is a bombastic reporter who brings new meaning to the word "teaser."

Capcom has also announced details of the game's online co-op system. Players will be able to use an "in-game transceiver to call for assistance at any time," and when your buddy shows up, it's game on for tactics like luring zombies into a kill zone or racing around on skateboards (no really -- check the gallery below). That's in addition to the "Terror is Reality" minigame versus mode that we got to play a little while ago, which will pit up to four players against each other in a game show setting.

Dead Rising 2
will be out for Xbox 360, PS3, and PC in North America on August 31, and in Japan and Europe a few short, zombie-free days later.

Posted by Kotaku Apr 20 2010 15:40 GMT
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#captivate2010 Two Chucks are better than one in Dead Rising 2. More »

Posted by IGN Apr 20 2010 15:00 GMT
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Posted by Joystiq Apr 13 2010 04:00 GMT
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If you're wondering why Capcom sought the Canadian influence of new developer Blue Castle Games for Dead Rising 2, producer Shinsaku Ohara has a bit of insight. He told CVG that Capcom "wanted to do it better for a Western audience this time," saying that Dead Rising "was built in a very Japanese style."

Too Japanese, in fact, according to Ohara. Now, with the help of Blue Castle, Capcom is creating something that is "much closer to feeling like a Western game," in a collaborative process that is resulting in "crazier" ideas than before. Like duct-taping weapons together, or a zombie game show. We're crossing our fingers in the vain hope that the Servbots weren't singled out as "too Japanese" to find their way into Dead Rising 2.

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Posted by Kotaku Mar 13 2010 03:00 GMT
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#gdc Almost lost amid the CCP booth loaded up with free kegs of beer, the PS3 Move set-up and Nintendo was the tiny Zombrex booth packed with faux syringes and a shotgun behind glass. More »

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Posted by GameTrailers Feb 17 2010 03:50 GMT
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Learn how the developers Westernized the Dead Rising franchise and what you can expect in this new zombie game from Capcom!

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Posted by GameTrailers Feb 13 2010 03:50 GMT
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Slay the undead in the first part of this Dead Rising 2 walkthrough from X10.

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Posted by GameTrailers Feb 13 2010 03:50 GMT
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Make a mess in the second part of this Dead Rising 2 walkthrough from X10.

Posted by Joystiq Feb 12 2010 20:10 GMT
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Clearing up some confusion over how exactly gamers will get a hold of the Dead Rising 2 prologue, Case Zero, announced at yesterday's X10 event, developer Blue Castle Games explained to Joystiq that the term "add-on" used by Microsoft was, well, dead wrong. "It's not an add-on, because it's set before [Dead Rising 2] and you won't need [either] retail game in order to play it," the devs told us. As for pricing, they could only say that, "it won't be free, but we'll make it accessible for a lot of players."

When we asked about a possible Dead Rising 2 demo -- whether it be single- or multiplayer -- they replied, "We think the prologue is going to give gamers a good sense of how the game is going to play. We haven't announced a release date for it yet, but it's definitely before the retail game." They added, "It's not like it's a chunk of the main game -- it is unique content, so even if you want to look at it as a 'demo,' it's not. It's a unique experience."

Posted by Joystiq Feb 12 2010 02:06 GMT
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Filed under: Features, Microsoft Xbox 360, Action
"I came, I chainsaw, I conquered" -- killer weapons in Dead Rising 2
Friends, I have seen the future and it is not so bleak after all. It is a world that Max Brooks and Sam Raimi have prepared me for, but neither could anticipate the sheer awesome power of the paddle saw: two chainsaws tied to both ends of a paddle. The goal of our Dead Rising 2 demo at X10 was simple: 20,000 pp in 10 minutes. My friends, I've failed you, but it was not for lack of trying and it certainly was not without its grandiose moments.

Posted by Joystiq Feb 12 2010 02:06 GMT
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Filed under: Features, Microsoft Xbox 360, Action
"I came, I chainsaw, I conquered" -- killer weapons in Dead Rising 2
Friends, I have seen the future and it is not so bleak after all. It is a world that Max Brooks and Sam Raimi have prepared me for, but neither could anticipate the sheer awesome power of the paddle saw: two chainsaws tied to both ends of a paddle. The goal of our Dead Rising 2 demo at X10 was simple: 20,000 pp in 10 minutes. My friends, I've failed you, but it was not for lack of trying and it certainly was not without its grandiose moments.

Posted by IGN Feb 12 2010 00:41 GMT
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A zombie sex shop? Count us in!

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Posted by GameTrailers Feb 11 2010 23:40 GMT
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The resourceful ones will come out on top when the Zombie Apocalypse finally arrives, evidenced by this trailer from Capcom's Dead Rising 2.

Posted by IGN Feb 11 2010 22:52 GMT
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Go to a casino, have a drink, kill some zombies, and wait for this all to blow over.

Posted by Joystiq Feb 11 2010 22:12 GMT
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Though most may require little more than a premise involving zombies, a besieged casino and a chainsaw-wielding motorcycle to get hooked on Dead Rising 2's ultra-violent charms, perhaps you demand greater narrative fortitude from your gaming pleasures. Perhaps you're a thespian, desperately seeking an answer for untold undead anarchy. What is my motivation? you wonder as you route another rigor-mortis special.

Well, you'll have to turn to Dead Rising 2: Case Zero, a "game add-on" launching exclusively on Xbox Live shortly before the full game's release on August 31. Case Zero will serve as a prologue to Dead Rising 2, introducing new protagonist Chuck Greene (who has not covered wars as far as we know) and elaborating on the events that followed the first game.

Pricing and exact release details have yet to be announced. It's also currently unclear how the add-on will work prior to the launch of the full game -- it may be packaged as a separate downloadable game, a la Halo Waypoint, that can interact with Dead Rising 2 ... and explain where all those zombies came from.

Posted by Joystiq Feb 11 2010 21:45 GMT
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As part of Microsoft's X10 press event, it's been announced that Blue Castle's primetime sequel, Dead Rising 2, will be available this summer. Arriving on US shores August 31, Japan and Europe will be spared the zombie apocalypse for a couple days, arriving there September 2nd and 3rd, respectively. That's crucial time to gather supplies like duct tape, pitch forks and shotguns, no doubt. Oh, and comically large cellphones, of course.

Posted by IGN Feb 11 2010 21:33 GMT
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Capcom's zombie thriller will rise later this year.

Posted by IGN Jan 27 2010 22:02 GMT
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Capcom showcases all the new games (and movie) coming soon.

Posted by Joystiq Jan 27 2010 01:00 GMT
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It isn't like us to dedicate an entire post to a single screenshot, but when it comes to Dead Rising 2 we've already set a precedent. Earlier today, Capcom's Unity blog posted a handful of new images from the zombie-killing simulator, but the screen that really captured our attention was the one shown (gloriously) above. Combining vastly different items to create our own completely insane arsenal against the zombie collective? Imagine the possibilities: Like some kind of cutting thing, attached to something that spins or something! Clearly our intense excitement has damaged the part of our brain that controls our creativity, but you get the point. Things are going to get killed, real good. More screens are available on the Capcom Unity blog.

Posted by IGN Jan 26 2010 17:14 GMT
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Producer Keiji Inafune brings first person shooting to the silver screen in his directorial debut.