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Posted by IGN Sep 07 2010 12:58 GMT
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Posted by Joystiq Sep 06 2010 19:30 GMT
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Gameplay footage of inFamous 2's new "Ravager" enemy has burrowed itself into the bottom this post. If you're keen to see Cole's new melee attacks in this souped-up sequel -- or just the return of his original design -- just click the play icon and you'll zap right to it.

Posted by Jr The Dark Knight Sep 05 2010 02:19 GMT
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The game just keeps on looking better and better


Posted by Joystiq Sep 02 2010 22:30 GMT
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Infamous 2 is set to electrify (hopefully, not literally) the PAX crowd with seven demo kiosks on the show floor this weekend. The demos feature Cole's new glorified cattle prod weapon and will be set up at booth #122, where developer Sucker Punch will be giving away a "limited number" of t-shirts (pictured).

The crew from Sucker Punch will also be holding the "Creating Super Powers" panel in the Seattle Sheraton's Pegasus Theater at 6:30PM PT on Saturday. They'll show off the new Kinetic Pulse power and an enemy known as the "Ravager." It's sure to be electric ... boogie woogie woogie.

Posted by Kotaku Sep 02 2010 15:20 GMT
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#pax Sucker Punch will be at the Penny Arcade Expo this weekend letting people play Playstation 3 exclusive inFamous 2 and handing out a limited supply of these neat shirts. More »

Posted by PlayStation Blog Sep 02 2010 13:02 GMT
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If you are going to PAX this weekend, I wanted to let you know that inFAMOUS 2 will have its very own booth space at the show! Sucker Punch will be on hand and we’ll have 7 kiosks featuring a demo of the game that will feature Cole’s new melee weapon (the “Amp”) and a new power called the Ionic Vortex.

Our booth number is #122 so swing on by to get your inFAMOUS destruction on! We’ll also be giving away a limited number of t-shirts to players until we run out.

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If that wasn’t awesome enough news, the inFAMOUS 2 team will also be holding a panel on the topic of “Creating Super Powers” and showing some new gameplay featuring a power called the Kinetic Pulse, and a new enemy, the Ravager. Details are below, so hope to see you there!

inFAMOUS 2 Panel “Creating Super Powers”
Seattle Sheraton, Pegasus Theater
Time: 6:30-7:30pm

inFAMOUS 2 PAX Booth #122

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Posted by Joystiq Aug 26 2010 22:00 GMT
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You know, we never thought that our joke about New Orleans' heat (well, fake New Orleans) would hold much water in the reasoning behind Cole's new, jacket-less look in inFamous 2, but it turns out that's a big part of the logic. "New Marais is a city in the south: it's hot, it's humid, there's no way he can keep his leather jacket on, not for 10 minutes. So one of the decisions was to remove the jacket and put him in a T-shirt," Sucker Punch art director Mathias Lorenz said in a recent interview. Another factor, Lorenz says, was the addition of more complex parkour to inFamous 2. "I wanted to show off his body more rather than have his jacket hide his muscles," Lorenz explained.

Alongside the fresh moves, Sucker Punch enlisted the help of a new voice actor who could also do motion capture work for the sequel's 3D cutscenes. Thusly, to make the voiceover work appear more natural, the new look also reflected that voice actor's real-life looks. As we already heard, however, the decision after E3 was to revert Cole almost entirely back to his original, messenger bag-toting form. But why? "When we revealed Cole at E3 2010, we were taken aback by the uproar of fan support for the original Cole," Lorenz says. Though the folks at Sucker Punch weren't expecting such a backlash, "we listened to our fans and went back and took the best of everything to end up with the design we have settled on now." And there you have it -- don't go asking for the jacket to come back, though. It's simply too hot.

Posted by Kotaku Aug 24 2010 18:30 GMT
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#gamescom2010 Gamescom offered us our first look at the newest game from Sucker Punch, Infamous 2, its new lead character Cole—redesigned after negative fan feedback—and one of the lightning powered super/anti-hero's car-tossing superpowers. More »

Posted by PlayStation Blog Aug 20 2010 13:01 GMT
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After the SCEE gamescom press conference, we had an event where press and developers could mingle, overindulge and try out the latest PlayStation games. I got talking to Bruce Oberg, co-founder of Sucker Punch Productions and development lead in inFAMOUS 2; without further ado, here’s what we said.

James Gallagher: From what I’ve seen, you seem to have been working particularly hard on the game’s graphics. Has this been an area in which you’ve placed special focus?

Bruce Oberg, Co-Founder, Sucker Punch Productions: We’ve tried to leave no stone unturned in just about every facet of the game and the graphics have been helped by us having another year of learning about PlayStation 3 under our belt. We’re able to use more of the cell processors now than we finished the first inFAMOUS, so we can have more characters on-screen, more complicated shaders, and much greater layering.

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It basically means we’re able to up the amplitude when it comes to graphics and the number of breakable objects you see on the screen. The characters, in particular, look a lot better as we have learned things like light scattering under the skin that makes a big difference. We’re also using motion capture for the first time to create animations, which gives movement a more powerful, visceral look. It’s all looking great!

JG:How much collaboration has there been with studios such as Naughty Dog and Insomniac Games on this project?

BO: We’ve always felt like a little brother to those guys that you mentioned; they’re down in California so we don’t see each other all of the time, but we’ll occasionally give them a call if we’re having trouble with this or that, because they’re super smart.

We’re completely humbled to be mentioned in the same sentence as either of those teams.

JG: Morality was at the heart of inFAMOUS and I’ve always thought that the Holy Grail for those kinds of games is to nail the grey shades of personality in-between. Would you agree?

BO: Morality was never our starting point with inFAMOUS; it was ‘what would you do if you do if you were suddenly given superpowers’ and I think that karmic choice is a big part of that. What would you do? It’s not natural to give someone this power and then expect them to be a hero.

People responded really well to the choices we gave them, and we’re going to be doing more of that in inFAMOUS 2, but I think we’re going to make the choices even stronger, taking you either further in the good or evil directions. We want it to be clear to people what kind of choice they’re making.

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JG: What are the storytelling challenges in that kind of forking narrative?

BO: It’s incredibly challenging. You think of the story as a tree that ends up with so many branches that it becomes a daunting task creating all of that content. In inFAMOUS there were essentially two endings that you could see and we might broaden that a little bit, but the real emphasis is on making sure that the way the game plays changing after you make certain choices.

JG: What inspired the new setting of New Marais?

BO: First of all we wanted somewhere that would offer more variation than a regular city. New Marais has echoes of New Orleans and other Southern cities, but there’s also a bit of Atlanta in there. We wanted a warmer, wetter climate with all these different districts like a modern area, a French quarter, a swamp and all these different shapes of the gritty world. It gives us a far more varied ‘jungle gym’ to explore.

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JG: What are the new powers like?

BO: We showed the Ionic Vortex at E3, which is tornado made out of static electricity that just wreaks havoc. You have to remember that Cole is not a beginner anymore like he was at the beginning of inFAMOUS. He has a lot of powers already, so we’re giving him even more, but also a greater sense of limitation in that he has to consider the damage he’s going to cause to the city by using the really big powers.

JG: For people like me that have played a LOT of inFAMOUS, what’s going to surprise us in the sequel?

BO: I think that the sheer amount of extra content in there and the scale of the new powers is really going to blow a lot of people’s minds.


Posted by IGN Aug 17 2010 18:36 GMT
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He's back in the yellow and black.
Jr The Dark Knight
Very interesting.
Shrowser
At least he doesn't look like so much of a douche anymore.

Posted by IGN Aug 18 2010 20:40 GMT
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The IGN editors are flipping out over new old Cole. Come see.

Posted by IGN Aug 18 2010 20:00 GMT
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Cole's cooking southern BBQ'd monsters on an explosive electric grill...

Posted by Joystiq Aug 17 2010 19:50 GMT
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Set to the tune of "House of the Rising Sun," the InFamous 2 Gamescom trailer (embedded past the break) gives us the lowdown on the current state of turmoil that has befallen the town of New Marais. But fret not: even though the majority of the trailer is simply "slice of life" panoramic stills of the city (admittedly set to some awesome music), we do get a sampling of MacGrath's power at the conclusion. It would seem dude's battery hasn't lost its charge since 2009. Good to know!

Posted by PlayStation Blog Aug 17 2010 18:16 GMT
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We’re really excited to share with you the stunning new gamescom trailer for inFAMOUS 2. It has all the things you could want: new looks of New Marais, monsters, running pedestrians, and an electrified Cole being in the center of it all (who by the way should look a little more familiar. Check it out below!


Posted by Joystiq Jul 30 2010 22:00 GMT
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Sucker Punch Productions' Comic-Con 2010 panel offered a fairly comprehensive look at the past, present and future of the inFamous franchise, discussing a variety of topics ranging from protagonist Cole McGrath's creative origins to the inspirations behind his new crimefighting venue, New Marais. Of course, the biggest revelation came at the end of the panel, when the development team was forced to address Cole's biggest oft-criticized weakness: his selective inability to climb chain link fences.

Will our hero be able to conquer these sinister, interwoven palisades in the upcoming sequel? Answers await in PlayStation.Blog's video wrapup of the panel, posted just after the jump.

Posted by PlayStation Blog Jul 30 2010 15:01 GMT
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Panels are typically the highlights of Comic-Con, but truth be told, they’re a bit of a pain in the arse. You end up waiting in a long line (sometimes for hours), fight for good seats with people who are squatting for the Vampire Chick Lit panel happening like 2 days later in the same room, and endure one or more of the following: difficult lighting/audio issues/off-topic Q&As.

Wouldn’t it be easier if all the good stuff was cut down into, say, 7 minutes and 53 seconds?

In this highlight reel of the inFAMOUS 2 Comic-Con panel, the Sucker Punch team talks about the creation of Cole and the changes he’s gone through since the first inFAMOUS (including his voice), how New Orleans is an influence on inFAMOUS 2’s setting of New Marais, and, the all important question of why Cole can’t climb chain link fences:

And round of applause for IGN’s Greg Miller – huge inFAMOUS fan and panel host extraordinaire. Nice job moderating, Greg.

One last bit of inFAMOUS-related business: tomorrow is the last day to register on inFAMOUStheGAME.com to get an exclusive PS3 theme. It’s made from concept art for the game and this is the only way you can get it.

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Posted by Joystiq Jul 29 2010 23:40 GMT
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Sony will release "fully localized" versions of Killzone 3 (in Spanish and Brazilian Portuguese) and inFamous 2 (in Spanish) in Latin America next year. According to the company, the localization will include "actors, action, dialog, effects and every inch of gameplay." We have no idea how "action" and "effects" are different in Spanish and Brazilian Portuguese, but it sounds fascinating. Speaking specifically about inFamous 2, Sony states localization for the region will create new elements that will "allow gamers to discover this open world in a relevant and unique way."

Also set for Latin American release: a pair of "Gamer Kit" bundles for PS2 and PSP this August. The PS2 bundle includes a system, two DualShocks, an 8MB memory card and "three top games." The PSP one features the handheld, a travel case and "three popular games." The announcements come a year and a half after Sony expanded into the other half of the Americas with PlayStation products, which, according to it, are now available in 18 countries on the same day as the US and Canada.

Posted by IGN Jul 29 2010 14:34 GMT
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Regional commitment provides Latin America with Killzone 3 and Infamous 2 para el mercado Latino.

Posted by Kotaku Jul 26 2010 08:30 GMT
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#ps3 Cole MacGrath, hero of Infamous and bike messenger, wasn't the best-looking game character in the world. His redesign for the sequel was even worse, though, so it's good to see developers Sucker Punch reverting to something a little more familiar. More »

Posted by Joystiq Jul 25 2010 21:00 GMT
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Though inFamous 2 protagonist Cole McGrath may have lost a bit of gruffness-of-voice since the series' first iteration, it seems he's gained a bit of .... well, gruffness-of-attitude. Check out the trailer below to see the negatively-charged man give the low-down on his new stomping grounds.

Posted by Kotaku Jul 23 2010 23:20 GMT
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#suckerpunch Remember when Cole McGrath debuted his new look on the Game Informer's cover? Never mind! Designers heard the chorus of mehs - many comparing McGrath to Starkiller from Star Wars: STFU - and are going back to the drawing board. More »

Video
Posted by Kotaku Jul 23 2010 16:40 GMT
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#comiccon2010 Let's get hyped up for inFamous 2, with a look at the gorgeous 2D comic book style cut-scenes that tell the story of Cole McGrath's little trip to New Marais. More »

Posted by Joystiq Jul 23 2010 18:00 GMT
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Though our brief time with inFamous 2 at E3 last month was both savory and delicious, we were perplexed by protagonist Cole McGrath's apparent new super power: The ability to, well, shift his shape. The raven-haired, tattooed punk who we zapped around the city with didn't resemble the balding bike messenger we came to know and love from the original inFamous. Now IGN reports that Cole's style is changing yet again -- this time, though, he'll closer resemble his old, less hirsute self.

Developer Sucker Punch reportedly informed IGN of the changes with a pair of concept renders which the site wasn't at liberty to describe. We've contacted the developer as well, and hope they'll be able to confirm our suspicion that Cole has doffed his jacket because it's so super hot in Fake New Orleans.

Posted by PlayStation Blog Jul 23 2010 16:01 GMT
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For all of our awesome fans who weren’t at Comic-Con this year, I’m excited to share the first look at the 2D cutscenes from inFAMOUS 2 we debuted yesterday night.

As senior artist on the title, I work with the art teams to help production run smoothly and tackle the huge task of drawing every frame of our graphic cut scenes. It’s time consuming and a lot of hard work but, in the end, I hope InFAMOUS 2 will reflect our love for comic books and give fans the experience of being a super powered hero. It means a lot to both me and the team to see all the love you have for InFAMOUS. In addition, we may have some Comic-Con panel highlights next week to share as well.

Before I forget, go and register on infamousthegame.com to receive an exclusive InFAMOUS 2 PS3 theme!


Posted by IGN Jul 23 2010 02:50 GMT
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Remember when we freaked out about the new character design...

Video
Posted by Kotaku Jul 21 2010 19:00 GMT
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#clips The folks behind upcoming Playstation 3 action title inFamous 2 are getting psyched up for their upcoming San Diego Comic-Con panel about their upcoming game. More »

Posted by Joystiq Jul 21 2010 18:00 GMT
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Remember those excellent mini-docs on the original inFamous from 2 Player Productions? The team recently produced a behind-the-scenes video on inFamous 2, focusing on the game's comic book influences -- just in time for Sucker Punch's panel at this year's Comic-Con.

Posted by PlayStation Blog Jul 21 2010 15:24 GMT
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I’m the Senior Artist on inFAMOUS 2, responsible for doing storyboards and rendering all the line work for the 2D cut scenes, plus anything else I can help the art teams with. We are all busy working on InFAMOUS 2 but wanted let anyone who is going to SD Comic-Con know that we’ll be doing a special panel discussion this week!

It’s called “From Origin to Evolution: The Making of a Modern Day Superhero for the Videogame World,” and we’ll be discussing topics like how we made inFAMOUS, our comic inspirations, and of course some insights into what we hope to accomplish for inFAMOUS 2.  We’ll be showing some cool artwork, plus one of the first 2D cutscenes from the new game. Greg Miller from IGN fame will be moderating the discussion and you’ll be able to ask us any burning questions you might have. Here’s the summary:

inFAMOUS 2 Panel & Q&A
When: Thursday, July 22nd, 6:30pm – 7:30pm
Where: Room 7AB

On top of all that, all panel attendees will score a sweet InFAMOUS 2 shirt!

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For those who can’t make it to Comic-Con this year, have no fear, check out our first behind the scenes video leading up to our panel discussion to see how much comics have been a factor in the creation of Cole and the InFAMOUS universe.


Posted by Joystiq Jul 03 2010 18:30 GMT
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You'll definitely want to watch this gameplay clip of inFamous 2. Not only does it show off Cole's new look, it highlights the revamped graphics engine, improved "in your face" camera ... and best of all, a new power.

Posted by PlayStation Blog Jul 03 2010 15:01 GMT
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Many of you may have read that Sucker Punch showed inFAMOUS 2 gameplay to media behind closed doors at E3 (see the E3 inFAMOUS 2 trailer). Today, Sucker Punch wanted to provide you all with a sneak-peak at what’s in store for the game. Last night, Spike’s GTTV aired a special gameplay unveil of inFAMOUS 2, the evolving story of reluctant hero Cole MacGrath as he journeys to the historic Southern city of New Marais in an effort to discover his full super-powered potential.

As you’ll see in this electrifying new gameplay, Cole has some new melee combat and cool new super powers. Be sure to watch out for Cole’s new super-charged Ionic Vortex.

We’ll have much more to come on inFAMOUS 2 in the coming months, so be sure to watch this space!