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Posted by IGN Apr 12 2011 04:38 GMT
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Cole's best friend and Infamous 2 fan-favorite character Zeke is recounting tales of his heroism to a couple of hot chicks. After a bit of cajoling, Cole finally gets the hint that Zeke's blowing things out of proportion to impress the ladies, and before I know it, I'm getting to play through a "recounting" of the events. Enemies rush me, explosions are blowing apart pieces of the environment, and Cole is kicking the crap out of things...

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Posted by GameTrailers Apr 07 2011 22:28 GMT
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Cole opens unbelievable new possibilities as he begins to harness more powers in inFAMOUS 2!

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Posted by Giant Bomb Apr 07 2011 19:46 GMT
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ICE POWERS ICE POWERS ICE POWERS ICE POWERS FIRE POWERS

Posted by Joystiq Apr 07 2011 17:35 GMT
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A new trailer for inFamous 2, originally surfacing on the PlayStation EU Blog's YouTube account only to be pulled shortly after, shows off some of Cole's expanded abilities in the sequel -- specifically, awesome stuff like car projectiles and the ability to incinerate everything.

Posted by IGN Apr 06 2011 16:09 GMT
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Two years ago, I went to developer Sucker Punch's offices in Washington and became the first person from the outside world to play Infamous. This week, I returned and became the first person to play an Infamous 2 mission called "The Sacrifice." The honor might not be as great, but the feeling after putting down the controller is just the same...

Posted by Joystiq Mar 29 2011 22:00 GMT
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Sucker Punch isn't interested in subtlety when it comes to inFamous 2, and you needn't look further than the game's two companion conduits, Kuo and Nix, for that to be apparent. In a preview session earlier today, reps from SP walked me through a mission midway through the game wherein Cole fought alongside both characters during separate points -- and like in the first inFamous, he was eventually faced with choosing one side or the other. Only rather than choosing "good" or "bad," Cole had to choose his favorite lady of the two.

When the rep picked Kuo (the "good" side), Nix's reaction was ... less than savory. She seemingly channeled Mass Effect 2's Jack, going from Cole's partner in crime, to a sniveling, vengeance-filled brat in under 30 seconds. After her tantrum subsided, Cole was blessed with the power of ice, borrowed from Kuo. And that's where the demo ended, unfortunately.

Posted by IGN Mar 17 2011 20:04 GMT
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During the week of the Game Developer's Conference in San Francisco, Infamous 2 developer Sucker Punch unveiled its top-secret mission creator mode. Players are given all the tools to create and share their own missions that can be accessed from within the game by other players online...

Posted by Giant Bomb Mar 15 2011 17:00 GMT
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At GDC earlier this March, Sucker Punch revealed that users would be able to create their own original missions in Infamous 2. Even better, the studio will be allowing people to share their in-game creations and, additionally, access the best ones right in the game world, without having to spend time in menus. It’s all in the interest of giving us more to do in the open-world action follow-up to the original Infamous.

The tools looked sharp at GDC and, according to Sucker Punch at least, there are no bounds on what can be created with them. Everything in the game--including weapons, vehicles, NPCs, props, and structures--is accessible in the editor. And soon, if you’re lucky enough, you’ll be able to dive in to the user-created content part of Infamous 2 before the game launches this summer.
 

Posted by IGN Mar 14 2011 21:15 GMT
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At GDC, we got to play with Infamous 2's mission creator, and it was awesome. But now, thanks to the PlayStation Blog, we have tangible information about Infamous 2's beta that's focused on mission creation...

Posted by Kotaku Mar 14 2011 20:30 GMT
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#ps3 PlayStation 3 owners can get their hands on this summer's Infamous 2 early with the game's newly announced beta. Developer Sucker Punch is desperately seeking beta testers, passionate people who can bang away at the game's user generated mission design component. More »

Posted by Joystiq Mar 14 2011 21:30 GMT
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As promised during GDC 2011, Sucker Punch has delivered the specifics on its beta test of user-generated content creation for InFamous 2. Beginning now and running through March 21, those interested in taking part can sign up at infamousthegame.com to get the chance -- the developer will choose an unspecified number of applicants at random, who will begin receiving beta vouchers in "early April."

Since this is technically a sweepstakes, there are a couple of hoops to jump through at the site -- such as re-registering if you're already signed up there and, er, opting into the contest -- but once that's handled you need only sit back and hope that the Sucker Punchers smile upon you.

The best user-created missions from the beta will be featured as "Sucker Punch Selections" when the game launches on June 7. Check out our UGC preview for more on what to expect in the beta.

Posted by Kotaku Mar 14 2011 15:40 GMT
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#speakuponkotaku It's more than just blue lasers versus red lasers in our Monday installment of Speak-Up on Kotaku, when commenter KingKellogg the Waffle Haggler ponders the eternal question: Why is being evil more exciting than being good? More »

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Posted by GameTrailers Mar 03 2011 02:47 GMT
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A tour through inFAMOUS 2's content creation tools and UIs with Sucker Punch Senior Designer Karl Deckard.

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Posted by Giant Bomb Mar 02 2011 22:46 GMT
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Find out how you can help save humanity with awesome level designs in Sucker Punch's upcoming release.

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Posted by Kotaku Mar 02 2011 22:20 GMT
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#trailer Imagine a sprawling open-world game like inFamous 2 for the PlayStation 3, filled with countless user-created levels for you to explore. Then watch this trailer of the newly-revealed feature and see how close you got. More »

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Posted by Giant Bomb Mar 02 2011 20:55 GMT
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Posted by Joystiq Mar 02 2011 04:30 GMT
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Before presenting the latest milestone in the development of InFamous 2 at GDC today, Sucker Punch Productions development director Chris Zimmerman told his captive audience, "What we saw as the biggest problem with InFamous was that, at some point, it ended." That won't be an issue in this sequel, thanks to user-generated content.

Zimmerman says that the developer has planned to integrate user-created missions from the outset, keeping the feature secret for two years. "That's hard to do," he said with laugh.

Players will have access to "All of the good guys, all of the bad guys, all of the props that we built for the game -- vehicles, weapons and other stuff -- and then a whole bunch of special stuff we built just for making user-generated content," he confirmed. " We figured we'd throw that all out there and let people create, because we think there are lots of people out there that dream of being a game designer, and this is our opportunity to give them the opportunity to share what they can do. To take all of this content we've built over the past two years and putting it together to make something we never thought possible."

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Posted by GameTrailers Mar 02 2011 02:52 GMT
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Can't get enough inFAMOUS content? Good, because now you get access to endless content via user-created missions!

Posted by PlayStation Blog Mar 02 2011 02:30 GMT
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Here at Sucker Punch, we’ve spent the last couple of years hard at work on inFAMOUS 2. Over the last nine months or so, we’ve talked about a lot of things that make I2 awesome—things like crazy new powers for Cole, super-powered sidekicks, radically improved graphics and special effects, a cool new karma system with branching story lines and multiple endings—but we’ve managed to keep one major feature completely secret.

Until today.

Sandbox games like inFAMOUS 2 are a ton of fun. There’s a whole city to explore, and we provide lots of stuff to do in the city… but no matter how many missions and mini-missions and systemic opportunities and branching story lines we add to the game, eventually the story ends.

We thought inFAMOUS 2 would be better if it didn’t end—if you never ran out of missions and mini-missions to play and things to do. So… we spent the last two years adding a User-Generated Content feature to the game. With User-Generated Content, inFAMOUS 2 players can build new missions, then share them with the world. I think you’ll all quickly discover that while building missions is a lot of fun, seeing people play and enjoy those missions is even better!

There really aren’t a lot of limits to the sorts of missions you can build. Sure, you can build the sort of missions that will ship on the inFAMOUS 2 disk. Mission creators have access to the same set of characters, creatures and props—so if you want to set a pack of Hive Lords rumbling after Cole through the streets of New Marais, you can do it. If you want to have Cole and Zeke face off against Nix and Kuo, you can do it.

If you want to bend the rules of inFAMOUS 2 to create new kinds of missions, you can do that too. Wish I2 had pure stealth missions? No problem, you can create stealth missions. Looking for more of a challenge? Try taking away some of Cole’s powers—see how the player does facing a platoon of Militia wielding only his Amp. Or add an old-school platforming challenge, or a race, or… I could go on all day.

It’s pretty easy to do missions that are more like mini-games, too. Skeet shooting? No problem. Disc golf? Assuming you’re happy tossing around cars instead of Frisbees, sure. How about a mission where Zeke just tells you bad jokes until you shoot him? Um, yeah, you can do that, too.

Building missions is only half the story, of course—we make it super easy to upload your missions to the network, so other players can see your cool new missions.

User-generated missions show up in the world just like regular missions. When you walk up to them, you see the PSN tag of the mission creator, plus extra information like the mission’s current rating. And back at Sucker Punch headquarters, we’ll be watching—missions that get high scores will get promoted to the Sucker Punch Featured Missions list, and those missions will end up just about everyone’s copy of New Marais.

We think this is a neat opportunity for people to become famous for the missions they build. We know there are lots of creative people out there, people who love third-person action games like I2, and have great ideas about what they’d do with the game if they had the chance. Well, now we’re giving you that chance! Let’s see what you can do!

There will be a limited public beta of inFAMOUS 2 UGC starting in early April. We’ll be announcing how to sign up for the beta on March 14… watch infamousthegame.com for more details! And be sure to watch the video above to whet your appetite…


Posted by Kotaku Mar 02 2011 01:30 GMT
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#gdc Revealing a secret they say they held for two years, the game developers at Sucker Punch said today that Infamous 2, their open world electrified super-hero game, will let people create their own levels for the game. More »

Posted by IGN Mar 02 2011 01:36 GMT
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Create tests for Cole to challenge your friends.

Posted by Joystiq Mar 02 2011 01:15 GMT
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And just like that, inFamous 2 joins Sony's "Play, Create, Share" suite of games by allowing players to make their own missions. Developer Sucker Punch unveiled the surprising new feature at GDC. We're currently working on getting more details, but we do know this: a "limited" public beta will be available in April. Details on how to get in will be announced on the game's official website in two weeks, on March 14th.

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Posted by GameTrailers Feb 26 2011 01:29 GMT
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Cole unleashes new powers to absolutely devastate all enemies inhabiting the historic fort in this gameplay from inFAMOUS 2!

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Posted by GameTrailers Feb 26 2011 00:14 GMT
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Slaughter comes to the graveyard in inFAMOUS 2.

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Posted by Kotaku Feb 25 2011 18:30 GMT
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#trailer Nothing changes a man like a pair of female embodiments of order and chaos. Check out the changes Cole undergoes in inFamous 2 as his morality gets twisted about, along with a peek at his brand-new ice-based powers. More »

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Posted by PlayStation Blog Feb 25 2011 13:01 GMT
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Greetings Blogosphere and Happy Friday to all!

First we want to thank you for all the positive comments and vibes we got off our June 7th launch date announcement last week.

Today we kick off the weekend with GTTV‘s visit to Sucker Punch and a new trailer where Cole is caught between two women. (That guy has it rough, doesn’t he?)

New KARMA Trailer
So we’ve been talking a lot about the game’s new Karma system the last few weeks. The Western interpretation of Karma (according to my good friend Wikipedia) states that performing positive actions results in a good condition and negative actions results in bad effect and situations. In inFAMOUS 2, Cole will have new powers and will come across many crossroads. Ultimately, it will be up to you to decide the path you want him to walk. Look out for Cole’s good and evil outfits, a sneak peek of a new faction he has to face, and a small taste of Cole’s new ICE POWERS!

GTTV visits Sucker Punch

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Our friends at GameTrailers TV gave Sucker Punch a visit to find out more about Cole’s new adventure, especially the choices he has to make, the sides he will take, and how your decisions will dramatically affect the story and the way you play the game. Peep never before seen missions and see how Cole, Kuo and Nix use their powers together.

As always, thanks for the support and be sure to stay tuned here and on inFAMOUSTheGame.com for more updates!


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Posted by GameTrailers Feb 25 2011 06:40 GMT
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Cole's decisions not only shape himself, but the city around him as well as morality plays another major role in inFAMOUS 2!

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Posted by PlayStation Blog Feb 25 2011 00:39 GMT
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On tonight’s GameTrailers TV episode #404, PlayStation fans *will* find what they’re looking for. (That’s some web coding humor right there; I hope you didn’t do a spit take on your keyboard from that zinger.)

GTTV visited Sucker Punch recently to interview the minds behind inFAMOUS 2, and will exclusively host the brand new Karma Trailer. The inimitable Geoff Keighley also stopped by Zipper to interview one of the lead designers of SOCOM 4 and uncover covert missions, and more.

All that, and a first look at DLC pack 2 of Killzone 3 (you did pick up the Retro Map Pack on Tuesday, right?) Here’s a quick peek at the show, and feel free to ignore everything in between SOCOM 4 and Killzone 3. YOU’VE BEEN WARNED:

So set your DVRs, grab a quick nap now or start shotgunning 5-Hour Energy, the weekend starts tonight!


Posted by IGN Feb 21 2011 23:02 GMT
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Liked the first game? You're probably going to love the second one.