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Posted by GoNintendo Apr 15 2014 22:00 GMT
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Unity support is quite big on Wii U and Nintendo is discussing the engine for 3DS. Over in Japan, a special mascot for the engine. Unity-Chan is included in Unity software to allow devs to test out their game with her 3D model. Unity also announced that 'Unity Friends' are coming along, which will give Unity-Chan a group of buddies to pal around with.

Posted by GoNintendo Apr 15 2014 20:09 GMT
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Many more game deals and discounts after the jump, including Resident Evil: Revelations (Wii U) for $19.99, ZombiU for $14.99, and 007 Legends (Wii U) for $9.95. Plus, the latest pre-order offers and bonuses - thanks for reading!

Read the rest of the story...


Posted by GoNintendo Apr 15 2014 19:37 GMT
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- Coming from Spanish developer Hydra Interactive Entertainment
- action RPG
- combines hack 'n slash, stealth, puzzles and platforming elements
- inspired by Paper Mario, The Legend of Zelda and Pokémon
- launch window of 2015 for PC, Mac, PS Vita and mobile
- listed as ”proposed” for the Wii U
- set in a colorful paper world
- play as Ryuu and Keiko, a boy and girl who have been separated into different dimensions
- flip between these worlds
- you're out to stop The Dark Shogun and his hordes of evil

Upside-Down Dimensions is an enchanting and visually stunning action RPG, with fun and clever puzzle elements to give it that extra dimension! Play as two characters as you fight your way through a deep storyline, to save the world from being consumed by evil.

Link

Posted by GoNintendo Apr 15 2014 19:26 GMT
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A portion of a GamesRadar review...

+Great RPG fundamentals with clever additions
+Interesting concept for monster collecting
+Will please fans looking for racier content
-Over-the-top fanservice
-Not all that original

Conception II - review here

Posted by GoNintendo Apr 15 2014 19:24 GMT
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A portion of a Game Informer review...

Conception was a series I never thought we'd see localized in North America, and I was curious to see just how something that sounded so off-the-rails would stack up. I was better off wondering. I could forgive the plot if the game was actually exciting, but this is a dull dungeon crawler.

Full review here

Posted by GoNintendo Apr 15 2014 19:20 GMT
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A portion of a Joystiq review...

What ultimately brings down Conception 2, however, is that none of its elements manage to rise above a general feeling of mediocrity. The combat is too dull and repetitious to ever be addictive.

Full review here

Posted by GoNintendo Apr 15 2014 19:18 GMT
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Nintendo 3DS XL $169 w/ select DS game at Walmart http://t.co/rAvyZei7AM

— Cheap Ass Gamer (@videogamedeals) April 15, 2014

Posted by GoNintendo Apr 15 2014 18:45 GMT
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A portion of a CVG interview with Yoshio Sakamoto...

CVG: In your Tomodachi presentation, you mentioned your mission to 'create a game that moves the industry forwards'. Does that mean you will not return to the more traditional game series that you're known for?

Sakamoto: I do not intend to do so. There might [currently] be various tasks I might be involved in with past series. However, even if so I would always like to introduce new entertainment and new fun to those series.

I would like to satisfy fans of those series, but also working with other talented individuals I would like to create entertainment that's completely different and that brings new emotions. I would like to challenge myself in those unique directions.

This might be indirect, but if we can make new types of gamers enjoy video games for the first time through Tomodachi Life, then they might eventually become interested in the more conventional games. I think we need to ensure that video games remain attractive to consumers, and in order to do so new concepts and ideas are important. I would like to challenge myself to do that.

I am told by many people that I have developed many different types of games over my career, but I think this is solely because I was able to partner with many different people with many different talents. Although the types of games are different, what I think is the same for each development is the process of deciding which kinds of emotions we should bring to players.

When we think in that manner, many approaches of game development are actually the same over different types of games. I think in the end what is most important is hospitality towards consumers. When we develop games we always think, 'what do we have to do to make players happy or satisfied?'

Posted by GoNintendo Apr 15 2014 18:40 GMT
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- brand new anime feature connected to the Pokémon XY anime series
- will be featured in two planetariums in Tokyo this July
- Ash and friends visit the Pokémon Aerospace Exploration Agency
- Team Rocket infiltrates the facility
- a danger of falling space debris also becomes apparent

Posted by GoNintendo Apr 15 2014 18:24 GMT
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Coming from an EDGE interview with Ken Lobb...

The fight, in the pre-internet world, was that we were getting a lot of pressure from fans. Nowadays, you'd be buried under Twitter, NeoGAF — both of which I love, by the way — but those voices are even louder today than they were back then. It comes back to a lesson I learned a long time ago: always listen to your customer, but also understand that if you do focus testing what you're going to hear is, "I want that thing you did last time, because that was awesome." Every once in a while, you have to learn to not listen to that and go, "Actually, Metroid in firstperson we think could make more sense." Great creatives are going to disrupt their earlier designs and make things that are new, or build completely new games or new genres.

It's hard to argue with that logic when you see how great Metroid Prime turned out, as well as the subsequent entries. Now fans are dying for Metroid to get back to the Prime series. Does that mean Nintendo won't do it?!

Posted by GoNintendo Apr 15 2014 18:04 GMT
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Funfair Party Games is now $7.99 until further notice. pic.twitter.com/9cNPfzMOK6

— Vernon Schieck (@kitroplious) April 15, 2014

Posted by GoNintendo Apr 15 2014 18:03 GMT
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Conception II is out today, and while you're waiting to go pick up your fancy collector's edition from your local game store or download the game from the Nintendo eShop or PlayStation Network, you should watch the full trailer for Conception II by clicking the image above or this link: https://www.youtube.com/watch?v=4WN1mMpYiac!

If you pick up the game, but haven't played through the demo, you may want to give it a shot! Your save data transfers over, and you'll get a set of free goodies! You should also download the free Disciple Weapon Pack DLC to get five weapons your party can use. But make sure to get it soon, as it's only free for the first month.

If you were wondering where the Monokuma DLC is, two Monokuma quests will be added in May. For free! Other DLC will start rolling out each week, and you can check it all under the "Extras" section of the Conception II website. Uhuhuhuhuh!

Oh, and speaking of May, to our European fans who have been waiting for news about Conception II's release date: Both the demo and the game should be launching in May for EU territories! We don't have the exact dates confirmed yet, but once we get them locked in, we'll let you know!

PR email

Posted by GoNintendo Apr 15 2014 17:57 GMT
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#InazumaEleven Go: Light is coming to Nintendo #3DS on 13/6. Check out the packshot for the game: pic.twitter.com/PQSX54njn9

— Nintendo UK (@NintendoUK) April 15, 2014

#InazumaEleven Go: Shadow is coming to Nintendo #3DS on 13/6. Check out the packshot for the game: pic.twitter.com/qG4cMrhmWd

— Nintendo UK (@NintendoUK) April 15, 2014

Posted by GoNintendo Apr 15 2014 17:55 GMT
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Tokyo, Japan – Apr. 15, 2014 – AGATSUMA ENTERTAINMENT Co.,Ltd, today revealed European publishing plans for `Sayonara UmiharaKawase`, a rubbering action for Nintendo 3DSTM with ranking server on Apr. 24, 2014!

Slated for release this spring, `Sayonara UmiharaKawase` offers players an insanely complex grapping line physics. UmiharaKawase, the main character – a girl traveling sushi chef, armed with only with her backpack and trusty fishing hook in a dream-like world. Weird fish enemies and abstract level designs action make the game play very unique. The players will be able to see their ranking, so compete with others with your times is easy.

“Developed by an all-star team of industry veterans, `Sayonara UmiharaKawase` unlike anything else available for Nintendo 3DS,” commented Yasuo Nakajima, R&D Head Officer at AGATSUMA ENTERTAINMENT Co.,Ltd. “Fans of puzzles will have fun finding the exits and goods in each stages competing others best times shown on the ranking server. Fans of action will have fun fighting with wired fish-like enemies. UmiharaKawase the main girl character, uses fishing rod with a lure, but the string of the rod was made by rubber.”

Originally released on the Super Famicom and later re-released for the PlayStation and Nintendo DS™, this will be the first time `Sayonara Umihara Kawase`s tale is told outside Japan. Created by the series’ original developers, such as the original programmer, Kiyoshi Sakai, as well as the character designer, Toshinobu Kondo, Japanese fans have been raving about the game since it was released in June 2013.

Players can follow the latest new for all of the beloved Agatsuma franchise at http://agatsuma-games.jp/,

Link

Posted by GoNintendo Apr 15 2014 17:53 GMT
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A portion of a NWR review...

It’s no small wonder why the first Conception title didn’t go abroad if it is as rife with Japanese tropes as this one is, including, but not limited to, transformation sequences, teacher-student relationships and the token big breasted girl whose boobs jiggle when she so much as breathes. Conception II starts with an interesting story, an engaging turn-based combat system and Star Children (enough said), but is often bogged down by its awkward dialogue and dull characters.

Full review here

Posted by GoNintendo Apr 15 2014 17:47 GMT
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- first one appears to be an event-exclusive move in the vein of Celebrate
- the second and third may have something to do with Zygarde
- Hoopa’s Ability is Magician and its stats are 80/110/60/150/130/70
- Volcanion’s ability is Water Absorb and its stats are 80/110/120/130/90/70
- Hold Hands, Normal-type, Special, Power: –, Accuracy –, PP: 40
The user and an ally hold hands. This makes them very happy.
- Thousand Arrows, Ground-type, Physical, Power: 90, Accuracy: 100, PP: 10
This move also hits opposing Pokemon that are in the air. Those Pokemon are knocked down to the ground.
- Thousand Waves, Ground-type, Physical, Power: 90, Accuracy: 100, PP: 10
The user attacks with a wave that crawls along the ground. Those hit can’t flee from battle.