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Posted by Kotaku Apr 02 2014 23:33 GMT
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BioShock Infinite has never really been wanting in the art department. So what better game to document with gorgeous, high-res screenshots?Read more...

Posted by Rock, Paper, Shotgun Mar 25 2014 12:00 GMT
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BioShock Infinite’s DLC, BioShock Infinite and BioShock 1 concludes with this second, longer, stealthier half of last November’s return to Rapture. It’s out now.

You’ll hear no politics from me, though by God it’s tempting to correlate Burial At Sea Part 2′s status as a swansong for two BioShock universes with the recent, shock closure of Irrational. Whatever else there is to both tales, at least this concluding DLC for BioShock Infinite reverses the sense of decline we’ve seen since the original BioShock. Despite a multitude of sins it does leapfrog both Infinite and its own, irritatingly slight if visually flabbergasting Part 1. It also includes the single most unpleasant – and frankly needless with it – moment I’ve ever experienced in a videogame. … [visit site to read more]


Posted by Kotaku Feb 27 2014 03:30 GMT
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We're on a bit of a BioShock Infinite run at the moment. Sue me, the game had some fantastic concept art.Read more...

Posted by Kotaku Feb 26 2014 11:00 GMT
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Using various soundboards in multiplayer games is an old tradition. But talking about Little Sisters and Neptune's Bounty in Andrew Ryan's voice? It all fits really well in DayZ and makes the atmosphere even more grim.Read more...

Posted by IGN Feb 20 2014 23:26 GMT
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Microsoft won't rush Gears of War onto Xbox One & Fox sets Fantastic Four reboot cast. Plus, A Next-Gen release date round-up & where's Bioshock Vita?

Posted by IGN Feb 18 2014 23:04 GMT
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Thief & Metal Gear Solid Ground Zeroes resolution is 1080p on PS4 but lesser on Xbox One. Plus, BioShock dev has layoffs to change focus and PS4 breaks a million in sales.

Posted by Kotaku Feb 18 2014 17:42 GMT
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Irrational Games, the studio that makes BioShock, is shutting down. BioShock creator Ken Levine said today that he plans to move on to smaller, narrative-heavy games that will be released digitally.Read more...

Posted by Kotaku Feb 08 2014 21:25 GMT
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Hey, you got your BioShock in my Team Fortress 2: These two series released within months of each other in 2007. Six years later, PC gamers with a BioShock Infinite season pass will get a bunch of special items inside TF2. For example, that Big Daddy dolly in Engineer's belt. Two great tastes that go great together! Details here.Read more...

Posted by IGN Jan 23 2014 11:20 GMT
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The Fullbright Company writer and designer Steve Gaynor explains how BioShock, System Shock and Gone Home exist in the same universe.

Posted by Rock, Paper, Shotgun Jan 17 2014 16:00 GMT
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BioShock could have made a wonderful movie. But realistically it would never been a wonderful movie, even if plans for a Gore Verbinski-helmed adaptation of the Irrational’s opus hadn’t been abandoned. It could only have been an overload of CGI that sacrificed depth and tone for a visual onslaught. I’m sure of that, and I’m glad the movie didn’t happen. But the real reason it didn’t is that backers Universal were spooked by the commercial limpness of the Watchmen adaptation, taking it as a sign that there wasn’t enough of an audience for an R-rated sci-fi movie at the kind of budget Verbsinki demanded; he then wouldn’t agree to a much a lower one. A later attempt at a cheaper movie by 28 Weeks Later director Juan Carlos Fresnadillo was nixed by Ken Levine, who told Eurogamer that “I didn’t really see the match there.”

The movie did at least make it to concept art stage, a few examples of which have recently emerged, and depict new areas of Rapture planned for the big screen.(more…)


Posted by Kotaku Jan 17 2014 01:00 GMT
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The BioShock movie, like most video game movie projects, died in production hell. Which is probably for the best. But hey, if you're a bathysphere-half-full type of person and are interested in what the project could have looked like, here's some concept art.Read more...

Posted by Kotaku Dec 24 2013 03:00 GMT
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After my first whirlwind love affair with a Hot Toys Iron Man figure, I decided to go outside of my comfort zone for my second figure review. Someone a lot more vulnerable, but ten times as dangerous. Someone like Resident Evil's Ada Wong. Read more...

Posted by Kotaku Dec 13 2013 05:00 GMT
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Gavin Goulden is a lead character artist at Irrational Games, where he's most recently worked on both BioShock Infinite and its first major DLC, Burial At Sea.Read more...

Posted by Rock, Paper, Shotgun Oct 23 2013 07:00 GMT
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Consider this your daily dose of nice. Artist Joey Spiotto, aka Joebot, draws films and videogames as the covers of children’s books. His game work includes imagined covers for Half-Life 2 (above, in part), Skyrim, BioShock, Portal, Mass Effect and more.(more…)


Posted by Rock, Paper, Shotgun Oct 08 2013 19:00 GMT
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Bioshock has that one part, the stunning moment that locks the game in the memory forever. I’m talking, of course, about the opening plane crash and the first view of the lighthouse. The descent into Rapture, like the ascent into Columbia, employed tidy, efficient techniques to build a world that was eerie, allusive and oddly attractive. Alec wrote an entire post about that first sight of Rapture. The opening five minutes of Burial At Sea, Bioshock Infinite’s narrative DLC, contain a different side of Rapture, as Booker and Elizabeth walk the corridors before the Fall. Spoilers abound, obviously, with the plot’s initial direction outlined as the two take in some familiar sights.

(more…)


Posted by IGN Sep 20 2013 13:15 GMT
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From a miniature Songbird to plastic recreations of Booker and Elizabeth's adventures, we take a look at The Siege of Columbia board game.

Posted by Kotaku Sep 15 2013 15:15 GMT
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Can you remember the voices from BioShock? Of Brigid Tenenbaum, or Sofia Lamb, or Dr. Suchong, or Andrew Ryan? Now imagine them all with Australian accents.Read more...

Posted by Kotaku Sep 04 2013 01:00 GMT
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Sometimes limitations lead to good things. Sometimes we're at our most expressive when we have to choose our words most carefully. Sometimes it's a good idea to review games using only emojis.Read more...

Posted by IGN Aug 09 2013 16:58 GMT
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Irrational's Ken Levine, Amanda Jeffrey and Shawn Robertson explain the process of re-creating Rapture for BioShock Infinite's Burial at Sea DLC.

Posted by Kotaku Aug 04 2013 23:00 GMT
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Stubborn Mac gamers rejoice! BioShock Infinite is headed to your platform on Aug. 29, thanks to reliable Mac port shop Aspyr Media. The system specs—not that you can alter them without buying a new machine—are here.Read more...

Posted by Kotaku Aug 01 2013 03:00 GMT
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Well, that was fast. BioShock Infinite's new DLC was only announced yesterday, but already superstar cosplayer Anna Ormeli has cooked up a neat outfit based on Elizabeth's appearance in the new content.Read more...

Posted by Rock, Paper, Shotgun Jul 02 2013 15:00 GMT
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He might not have quite the profile of a Levine or Smith, but as a lead designer on Thief 3, particularly of The Cradle level, not to mention the similarly nerve-torturing Fort Frolic map in BioShock, Jordan Thomas is a name just as worth knowing. While being granted more overreaching control of a project resulted in 2K Marin’s smart, improved but too safe sequel BioShock 2, followed by a disappearance into the black hole which eventually morphed into The Bureau: XCOM Declassified, Thomas also took on some creative duties late in BioShock Infinite’s development. Now he’s moving away from franchises into creator-controlled, independent territory, and I am not-entirely-quietly confident that this will mean great things.(more…)


Posted by Kotaku Jun 04 2013 04:00 GMT
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For a racist stronghold full of nutjobs that you spend most of the game slowly blowing to pieces, BioShock Infinite's Columbia is still a very pretty thing to look at. Just like this LEGO recreation of part of the city. If you look closely, you'll see that creator Cool Whip has also built a little battle scene, complete with vigours being thrown and a very concerned-looking Elizabeth. Cool Whip [FlickR, via Gamefreaks]

Posted by Kotaku May 20 2013 19:39 GMT
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If you stop and think about it, Booker DeWitt's life is kind of a mess. And you know what works great for reality TV? People with messy lives. This reality TV take on BioShock Infinite by timtimfed, then, is kind of perfect. Mind, while funny, this video is riddled with spoilers. Don't watch it unless you've finished the game! Keeping up with the Comstocks [timtimfed]

Posted by Kotaku May 13 2013 17:30 GMT
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Despite being made on a tight budget, The Brothers Rapture is a well-made BioShock fan-film which takes a look at two men who who relocate to Rapture in search of a clean slate. And, naturally, the brothers end up grappling with the moral quandary of using plasmids along the way. Good stuff by TheBrothersRapture, though the ending left me wanting more. All that build-up just leaves me wondering what happens next! The Brothers Rapture - BioShock Short Film [TheBrothersRapture]

Posted by Kotaku Apr 29 2013 07:00 GMT
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Art dealers Cook & Decker have teamed up with Irrational Games to sell some very large and very expensive prints, each displaying art from BioShock Infinite. Interestingly, the art isn't taken from the game's wonderful concept works. They're screenshots, though the word does them a slight disservice. These are prints based on the super hi-res and rendered environments normally used for magazine screenshots, meaning you're getting something that'll actually stand up to closer inspection. Be warned, casual fan, these aren't "posters". They range in price from USD$250 to USD$550, and that's just for an unframed print (though they do come hand-signed by series creator Ken Levine). If you want it framed, bring money. Irrational Games [Cook & Becker] To see the larger pics in all their glory (or, if they’re big enough, so you can save them as wallpaper), click on the “expand” button in the bottom-right corner. Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you're in the business and have some concept, environment, promotional or character art you'd like to share, drop us a line!

Posted by Kotaku Apr 29 2013 03:00 GMT
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The architecture and setting is about as far removed from Japanese animation as you could get, but that only makes these anime-styled images by doubleleaf all the cooler. We've featured doubleleaf's art here before, and with good reason: it's not only great art but is often hilarious as well. Not in this case, sure, but there's plenty of time for a "Booker, catch!" gag in the near future. Bioshock Infinite [DeviantArt]

Posted by Kotaku Apr 23 2013 03:28 GMT
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Jeremy Hsu has written a great story over on Motherboard about the Chicago World's Fair of 1893, and how it "contrasted powerful displays of U.S. technological prowess with living ethnological exhibits of indigenous peoples from around the world". In other words, how it was BioShock Infinite. On the ground.

Posted by Kotaku Apr 22 2013 06:00 GMT
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French artist Laure-Marie Torre has come up with just about the best BioShock-related idea I've ever seen. She's imagined that Rapture still exists, but that alongside the crazies, there are still regular folks down there alive as well. Instead of fighting over the place and killing everybody, she figured, wouldn't they instead just want to make some money? And if they did, how would they do it? With tourism. Duh. So she designed this kit for prospective visitors to the underwater "playground", hyping it as a mysterious destination while also warning them of the dangers down there. Shame she didn't call it "Raptours", though. That's money in the bank right there. It's a cool idea, and one I'd like to see someone implement in the actual game. If only to see a kiosk and bike rental tent at the entrance lighthouse. RAPTURE [Laure-Marie Torre, via OTL Gaming]