Bodycount Message Board

Sign-in to post

Posted by Kotaku Jan 15 2012 00:30 GMT
- Like?
#laidoff Semi Essessi, who was unfortunate enough to have worked on Codemasters' abyssmal first person shooter Bodycount, says that wasn't the worst part of his job. More »

Posted by Joystiq Sep 14 2011 14:30 GMT
- Like?
Codemasters is preparing to close down its Guildford studio, which was responsible for Bodycount. The shuttering will affect the 66 employees, who were informed today about the 30-day consultation shut-down period (based on the studio's size), required by UK law.

"As we look to take greater leadership in the racing category, Codemasters is proposing a studio structure that adds resource and strengthens our best-in-class racing teams," a company spokesperson said in a statement. Those being laid off are being "encouraged" to apply for positions at Codemasters' Warwickshire HQ (Dirt, Grid, F1 Online) and the Birmingham studio, which is working on a new racing IP.

Bodycount's "poor design choices and lack of any compelling moments" didn't sit well with us, nor with critics in general, and earned it a Metacritic score in the low-50s. The game premiered in 36th place on the UK charts two weeks ago, then disappeared. It's a IP that's not likely to be heard from again.

Posted by Giant Bomb Sep 02 2011 21:00 GMT
- Like?

2 out of 5

It's hard to tell how much of Bodycount was developed as intended and how much of it was cut or simplified out of necessity. It feels stripped down in an almost accidental way, like someone, somewhere had grand plans about how to make a shooter that doesn't feel at all like the popular games of the day, but they were cut short before they got to put in anything to make this game stand out on its own. What's left is a twitchy, mindless experience filled with weak firearms, poor enemy behavior, bland environments, and multiplayer combat that you wouldn't find acceptable in a $15 downloadable shooter.

Codemasters, however, is attempting to sell Bodycount at full price.The game opens without much fanfare, dropping you into the middle of a war between two nondescript factions in West Africa. Both sides will open fire on you when they see you, so it's in your best interest to just shoot everyone on sight. The game gives you a waypoint, and it's up to you to shoot your way over there in order to get another waypoint. Sometimes you'll find things that must be hacked or disarmed at these points of interest, but you're really just walking up to objects, pushing an interact button, and moving on. The one interesting thing about the structure of the game is that most levels are set up as a large, open zone--it's essentially like playing a campaign out on a game's multiplayer maps. This gives you multiple routes to take, which is at least a nice change of pace from the corridor runs found in just about every other shooter on the market.

That doesn't exactly save Bodycount, though. The core structure of the game is setup around combining together skillful kills. There's no timer on stringing these together, so as long as you never kill anyone in a "normal" way, you can extend your streak across an entire level. But the skillshots themselves are mostly basic, including headshots, killing someone with a grenade, environmental kills, shooting someone through cover, stabbing someone in the back with the game's laughably slow melee attacks, shooting someone in the head while you're almost dead, and so on. Headshots, as you might expect, are the easiest ones to rack up, and the game's default auto-aim snaps right to targets. Also, the bullets seem to almost want to hit people in the head. I found myself aiming squarely at a guy's shoulder only to get a headshot after pulling the trigger. Unless someone's right up in your face, it's almost easier to shoot someone in the head than it is to shoot them in the torso. It's kind of silly.

That said, you don't really get much for working up a big combo of skilled kills. At the end of each area, you'll get a score and a letter grade based on your performance. There's also a separate mode that lets you replay campaign levels in order to grind out a higher score. But since none of the skillshots are that exciting, and there isn't much of an in-game benefit to playing that way, the core conceit of the game comes across as almost totally meaningless.

You can carry two weapons at a time, and most of the weapons are fairly standard, with a few pistols, some assault rifles, a shotgun, and so on. The game uses a variant of the standard "left trigger aims, right trigger shoots" mechanic a little bit by causing you to plant your feet completely when you pull the aim trigger all the way in. Once you do this, the left analog stick is used for leaning and ducking, which might be handy if the AI was able to put up a competent fight. Pulling in the trigger partially lets you aim while continuing to move, an act that just feels weird and, given the design of the game it's found in, is a completely superfluous option. The game's power-ups are a little more useful. As you kill enemies, Crackdown-like orbs pop out of them, giving you ammo, grenades, and "intel." You'll never read this intel or get any useful story information out of them, but it fills up a meter that powers your abilities, like one that gives you bullet-stopping armor. The meter drains quickly, so you'll have to act quickly, but it's useful when things get hectic. You can also use that intel to fire some exploding bullets (not that useful), mark targets (ditto), and call in an airstrike that has its uses, but you're almost better off popping your armor and shooting everyone yourself.

It has some interesting ideas that, if placed into a better game, would help set Bodycount apart from the pack. But instead the abilities, quick reloads after deaths, and other little things that the game does right only serve to remind you that the complete package is an utter mess that has no business releasing as a full-priced retail product.


Posted by Joystiq Sep 02 2011 21:30 GMT
- Like?
In some ways, I admire Bodycount -- it's a game that says, "OK, shoot guys. That's really all we want you to do. Shoot them with your gun, move on, and then shoot more dudes, because shooting dudes is fun." And you know what? It's right. In Bodycount, mowing people down is satisfying, thanks to your obscene amount of power and the sheer volume of dudes being tossed your way.

However, nowadays, when other entries in the shooting-dudes genre offer us so much more than that, Bodycount wears pretty thin, pretty quickly.

Posted by IGN Aug 31 2011 02:40 GMT
- Like?
Bodycount doesn't tell a gripping story. Bodycount puts a gun in your hands and gives you enough bullets to tear through anything and everything in your path. Bodycount succeeds some of the time in this endeavor, but like any dangerous military operation, things inevitably go wrong...

Posted by IGN Aug 30 2011 17:31 GMT
- Like?
Los Angeles - Blasting full-on fun from both barrels, Codemasters announced today that the intense arcade shooter Bodycount is now shipping to stores across North America. The launch trailer, demonstrating why Bodycount will make gamers fall in love with firepower, is now showing at http://www.youtube.com/bodycountgame...

Posted by IGN Aug 30 2011 17:30 GMT
- Like?
Dublin, Ireland - Veteran television composer Mick Kiely (ITV, RTE) has created the original music score for Codemasters' upcoming intense arcade-style shooter game BODYCOUNT. Kiely was selected by Codemasters to create the hybrid soundtrack incorporating an '80s arcade aesthetic. Set to make gamers...

Posted by Kotaku Aug 25 2011 01:00 GMT
- Like?
#bodycount Bodycount is a game that celebrates the trigger squeezing, headshot taking, destroy everything sensation of first person shooters. After all, the spiritual successor to Black better have some serious environmental destruction. More »

Posted by Joystiq Aug 17 2011 03:20 GMT
- Like?

Codemasters has announced a new demo for Bodycount. The Xbox Live demo of the unabashed shooter is available now and clocks in at a hefty 1.45GB, so you'll have to count the minutes before you even get to the bodies. A PS3 demo "will follow" at some point in the future.

Posted by Joystiq Aug 09 2011 02:30 GMT
- Like?

The thing about a title like Bodycount is that it really takes the focus off the what, who and where of the killing and puts it on ... well, the killing. This developer diary rectifies that, showing off the variety of both your opponents and the battlegrounds where you'll square off.

Posted by IGN Aug 05 2011 16:03 GMT
- Like?
Modern first-person shooters concern themselves with all sorts of themes: war (every military shooter ever), resistance (Homefront), personal responsibility (Half-Life), the apocalypse (RAGE), self-preservation (Resistance) even geopolitics, in Far Cry 2's case. In light of all that, some of them have overlooked that, at the most basic level, shooters are about GUNS...

Posted by Joystiq Aug 02 2011 05:00 GMT
- Like?
In this first developer diary for Codemasters' straight-laced shooter, Bodycount, a few of the game's creators get together to talk about a subject near and dear to their hearts: Wildlife preservation. Oh, wait, did we say wildlife preservation? We meant guns. All of the guns.

Video
Posted by GameTrailers Aug 01 2011 21:17 GMT
- Like?
Featuring explosive gameplay as the dev team reveals the focus on weapon design!

Posted by IGN Jul 28 2011 17:18 GMT
- Like?
If you have a little anger to work out and enough adrenaline stocked up, Bodycount is your kind of game. It's the spiritual successor to the popular first-person shooter Black which appeared on the PlayStation 2 and Xbox in 2006. Bodycount embraces the beauty of destruction and the thrill of the firefight. If you haven't been keeping up with it, keep reading for the basic info you need to prepare you for the action...

Posted by Joystiq Jun 29 2011 16:30 GMT
- Like?
Late last week, we learned that scintillatingly explodey Bodycount would launch its campaign against restraint and ammo conservation this August. That date's just gotten a bit more specific: the month is still accurate, but just barely so, with Bodycount scooting in under the tripwire on August 30.

Posted by IGN Jun 29 2011 10:59 GMT
- Like?
Codemasters' highly unusual, blistering arcade shooter Bodycount will hit European stores on September 2nd, the publisher announced today. The US date is a few days earlier: August 30th...

Posted by Joystiq Jun 25 2011 00:20 GMT
- Like?
Bodycount may have missed its intended "early 2011" release window, but it seems that Codemasters wasn't far off. Today the publisher announced an August launch for the title and gave us a new peek into the game's 'splosion-packed action. As you'll see in the clip after the break, Bodycount is clearly about employing a variety of weapons as often as possible, all the while chasing an elusive enemy known as "The Target." (Seriously.)

Apparently you'll be extending the pile of bodies across Africa, Asia and "mysterious bases" (okay, stop it) in said search, but the folks at Codies won't speak up until an upcoming community Q&A. You can participate in that over at the US PlayStation Blog.

Posted by Kotaku Jun 24 2011 18:20 GMT
- Like?
#watchthis Codemasters has an enthusiastic write up about their upcoming shooter Bodycount over on the official Playstation Blog. More »

Posted by PlayStation Blog Jun 24 2011 15:03 GMT
- Like?

Bodycount is back and I’m here to divulge all the juicy intel. The Codemasters Guildford studio has been tightly clammed since last year’s E3 so you’d be forgiven for asking, what is Bodycount?

Bodycount is an adrenaline-inducing, explosive torrent of action, destruction and gun ecstasy. It’s an FPS that puts the fun back into firepower. But these words can barely do it justice, so here’s our brand new gameplay trailer from E3.

Right off the bat you can see the explosive boom-stick that is the shotgun, and it really sums up what Bodycount is. This isn’t just another shooter; this is a gun centerfold that gives you amazingly satisfying guns that you will never forget. The mantra in the team has been ‘gun, bullet, world’ – everything is focused on the experience of squeezing the trigger, hearing bullets tear through the air and watching them obliterate enemies and the environment. Every gun has been carefully crafted for your gaming pleasure. Bodycount has everything from a deadly pistol all the way up to super-charged futuristic weaponry used by your elusive enemies, ‘The Target’.

5856288617_381cf9b991_z.jpg

Bullets, naturally, are never in short supply and but it’s their effect in the world that completes this glorious firing feedback loop as you shred through enemies and the environment. Whether it’s wood, glass, body armor… it rips up and splinters as you unleash the pain on the world around you. It doesn’t just look cool and make you feel great, but it gives you the opportunity to rip through your enemies cover, and they in turn yours. It makes for an unstoppable river of pyrotechnics as you travel the globe you get to tear through warzones in Africa, city streets in Asia and mysterious bases as you hunt the ‘Target’ across the globe.

5856288793_d60518dcac_z.jpg

There’s only so much we can fit into one blog post, so this is where we hand the reins over to you. Have you got a question for the developers? Who are the ‘Target’? Perhaps you want to know what multiplayer modes are up for grabs? Whatever your question just put it into the comments and we’ll pick it up for a Community Q&A in the following weeks.

If you want to keep tabs on all things Bodycount don’t forget that you can find us on Facebook, Twitter, and YouTube. You can even speak directly to the Games Director, Andy Wilson (@andygwilson) and Andrew Parsons our Experienced Level Designer (@AP_Codies) on twitter.


Posted by IGN Jun 14 2011 19:00 GMT
- Like?
Destructible environments aren't new to modern shooters. We've seen walls crumble, buildings topple, and countless barrels explode. The latest build of Bodycount centers on its destructive engine - one that can bust new doors in walls and splinter cover. But is tearing down buildings a strong enough...

Video
Posted by GameTrailers Jun 09 2011 21:51 GMT
- Like?
The E3 2011 Trailer heads up the beginning of the three-part Walkthrough of Codemasters' first-person shooter.

Video
Posted by GameTrailers Jun 09 2011 21:51 GMT
- Like?
The finer details come out in the conclusion to the E3 2011 demo.

Video
Posted by GameTrailers Jun 09 2011 21:51 GMT
- Like?
The action begins as the playable section of the E3 2011 demo shows off gameplay with commentary by Game Director Andy Wilson!

Posted by Joystiq Jun 01 2011 23:00 GMT
- Like?
Codemasters hopes to fill your daily requirement for explosions with these half-dozen new shots from Bodycount. Development on the new FPS, designed by Black creator Stuart Black, continues apace despite his departure from the project and Codies is confident enough in the work so far that a demo is incoming.

Game director Andy Wilson tells VideoGamer.com that, "When people play it, they seem to really get on with it, so we want to put it in as many hands as possible." No word yet on a release date for the demo -- the full game is due "this summer" -- but at least we can count on there being one.

Video
Posted by GameTrailers Dec 22 2010 20:45 GMT
- Like?
Learn about the weapons and game structure of Bodycount in this interview.

Posted by Joystiq Dec 16 2010 17:00 GMT
- Like?
Last time we saw Codemasters' FPS Bodycount was back at E3, when creative director Stuart Black declared Lady Gaga as one of the game's influences. Cut to six months later and Black has left the company, and the game's been delayed to next summer. So how's Bodycount doing?

Not as bad as you might think. It turns out Black's leaving Codemasters wasn't completely unexpected. "We'd been talking about it for a while," Andy Wilson, the game's director, told us at a recent press event. "He had it in his mind -- there'd been some hints -- and we started talking about it more shortly after E3. It's a personal decision with him -- it's certainly not something to do with us or anything that was happening on the project. It was just his time to go."

So Black moved on, but Bodycount, Wilson assured, is "still going to be the game that it was going to be at the beginning."

Video
Posted by GameTrailers Dec 16 2010 08:00 GMT
- Like?
A rest stop goes horribly wrong for one savage wastelander.

YouTube
Posted by Kotaku Dec 15 2010 18:30 GMT
- Like?
#video Codemasters' Bodycount, the first-person shooter that was at one point headed by Black creator Stuart Black, but no longer, is a curious thing. It's part inspired by Lady Gaga and all about "the bullet and its impact on the world." More »

Posted by IGN Dec 15 2010 17:00 GMT
- Like?
Nothing stands against a wall of lead.