Deus Ex: Human Revolution Message Board older than one year ago

Sign-in to post

Posted by Rock, Paper, Shotgun Jul 11 2012 11:00 GMT
- Like?

Videogame movies! No one really asked for them, but we’re getting them anyway. I now imagine Ezio and Adam Jensen leaping hand-in-hand off the rooftop that is their medium of choice, but with Jensen engaging the Icarus Landing System while Ezio dies horribly because hay doesn’t work that way. At any rate, Deus Ex‘s film rights have officially fallen into the hands of CBS Films, and Human Revolution – not the original or Invisible War – will be its foundation.

(more…)


Posted by Kotaku Jul 10 2012 14:00 GMT
- Like?
#deusex It's apparently a big week for silver screen adaptations. Yesterday we heard that Michael Fassbender would star in an upcoming Assassin's Creed film, and today, we learn we're getting a Deus Ex movie. And not just any Deus Ex story, but specifically Deus Ex: Human Revolution. More »

Posted by Joystiq Jul 03 2012 16:00 GMT
- Like?
European PlayStation Plus users will be able to add Deus Ex: Human Revolution to their "Instant Game Collection" from tomorrrow through early August. That's this month's "Game of the Month," downloadable at no additional charge with your PS Plus subscription.

If you want even more Deus Ex, three DLC packs (Explosive Mission, Missing Link, and the "Explosive Mission and Tactical Enhancement" pack) are half price for PS Plus members in Europe for the next two weeks.

Posted by Valve May 23 2012 21:29 GMT
- Like?
Eidos Montreal, Square Enix, and Nixxes are happy to provide an additional patch for Deus Ex: Human Revolution that addresses various issues players have reported since release. We hope this patch will allow them to further enjoy playing the game.

The patch includes:

- Some players accounted a problem where the Tai Young Medical shuttle in Hengsha would not arrive. This has been resolved.
• Existing save-games can be loaded and continued from normally, the shuttle will now arrive.
- We have provided a workaround for stability and performance issues on AMD FX CPUs with specific firmware versions.
- We have made further changes to reduce stuttering in the game.
• Improvements to background streaming of resources. (on DX11 only)
• Workarounds have been added for issues that can happen with Windows asynchronous file IO.
• We have improved parallelism with the graphics driver on dual-core machines. (should also benefit machines with more cores)
- SSAO has been improved to look less noisy.
- Various minor issues with 3DVision have been resolved.

capsule_231x87.jpg

Posted by Kotaku Apr 13 2012 01:00 GMT
- Like?
#deusex Kirk has already highlighted the soundtrack from last year's Deus Ex: Human Revolution, but I think it's worth reiterating just how amazing one particular track was. More »

Posted by Kotaku Mar 21 2012 05:30 GMT
- Like?
#cosplay This is Videros, a cosplayer from Germany. You needed that intro because, for all intents, he may as well actually be Deus Ex star Adam Jensen, complete with future pants, fancy jacket and snappy sunglasses. More »

Posted by IGN Mar 08 2012 22:10 GMT
- Like?
Yesterday, Eidos Montreal Gameplay Director Francois Lapikas gave a talk at the Game Developers Conference in San Francisco. The panel focused on the team's reinvention of a classic series with Deus Ex: Human Revolution. Lapikas touched on a number of the team's victories and failures, highlighting several key design challenges that the team overcame during such an intimidating project...

Posted by Kotaku Mar 07 2012 22:00 GMT
- Like?
#deusex Deus Ex: Human Revolution was a very good game. But it had one big problem: those frustrating, out-of-place boss battles. At the Game Developers Conference in San Francisco, Eidos Montreal's senior game designer Francois Lapikas addressed the boss battles once and for all: The team didn't put enough thought into them, he said, and weren't aware what a problem they really were until the game shipped. More »

YouTube
Posted by Joystiq Mar 01 2012 15:00 GMT
- Like?

Sheldon Pacotti, principal writer for the original Deus Ex and its sequel, Invisible War, leads a quietly explosive life. He teaches game writing at the University of Texas, is a software architect at a business design, marketing and consulting firm called frog (capitalization is apparently out this year), and he recently founded New Life Interactive, which this year released Cell: emergence.

Cell is a tricky beast to peg down, fusing voxel-based, strategic gameplay with mechanics that appear to be AI-driven, but are in fact "cellular automata," or the direct result of each player's organic style -- and all of this taking place inside the body of a sick child.

This all may sound vague or convoluted (or both), so we'll let Pacotti fill in the remaining details on Cell and his influence on Deus Ex: Human Revolution -- though we can't promise you'll understand his terms any better, we do believe you'll feel intellectually enlightened regardless:

Posted by Kotaku Jan 30 2012 18:30 GMT
- Like?
#deusex It's many months in the past now, but you probably remember watching the title sequence for Deus Ex: Human Revolution and thinking "This game is going to be awesome." That's exactly what it was supposed to do. More »

Posted by Rock, Paper, Shotgun Jan 30 2012 14:53 GMT
- Like?

It’s starting to feel like intro day here on RPS. Art Of The Title have just concluded their first gaming title sequence dissection, cracking the chest of the appropriately surgical opening of Deus Ex: Human Revolution. Production Goldtooth Creative Paul Furminger’s discusses the scene’s grand theme: “The original concept was a descent from the macroscopic to the microscopic and from the organic to the mechanical. We started working on storyboards and animatics that began with the gruesome reality of Adam’s beaten body and ended with the sublime perfection of veins and circuitry combining at a microscopic level.” Man, I regret skipping it now.(more…)


Posted by Kotaku Jan 26 2012 04:20 GMT
- Like?
#nsfw Deus Ex: Human Revolution not sexy enough for you? It was for me, (I've always asked for cereal boxes and cigarette smoke, Adam) but not cosplay photographer chrisfkn, apparently. More »

YouTube
Posted by Kotaku Jan 24 2012 14:00 GMT
- Like?
#deusex Seems to me that fan films inspired by video games can go one of two ways. Either they try to perform the stunts and action in titles like Batman: Arkham City or they focus on recreating the look of the fictional worlds in the games they draw from. More »

Posted by Rock, Paper, Shotgun Jan 17 2012 11:53 GMT
- Like?

Right, Deus Ex is back on its feet and looking hale and hearty, whether it asked for this or not. What vintage PC game shall the electro-paddles be applied to next? Why, it’s Thief IV, a game about which we currently know all but nothing other than that Eidos Montreal are pulling the strings again and, I am 99.99% sure, it’ll have some sort of funny subitle rather than a number in the name. Well, anything’s better than ‘Thi4f’, right?

An industrious fellow on Neogaf has done a spot of digging around the quiet info-goldmine that is LinkedIn, and turned up a couple of starting, tantalising facts. Let’s have a look, and then hear what assorted Thief fans want to see from the new game.(more…)


Posted by Kotaku Dec 20 2011 01:00 GMT
- Like?
#gamemusic2011 I liked a whole lot of things about Deus Ex: Human Revolution, chief among them the way it felt like a loving tribute to so many different games that I love. It successfully combined a ton of familiar mechanics— Metal Gear-style stealth, Mass Effect-style dialogue, Deus Ex-style open levels, and even L.A. Noire-style interrogations. More »

Posted by Kotaku Nov 29 2011 11:00 GMT
- Like?
#fineart We've looked at it not once, but twice here on Fine Art, but the art of Deus Ex: Human Revolution is so damn good I figured it was worth one more feature. Especially since we've got some all-new pieces to share. More »

Posted by Rock, Paper, Shotgun Nov 21 2011 10:41 GMT
- Like?

Gameworlds have become ever-more lavish, but has there been a dark price paid for this? Craig Lager believes so. Production values are up but these worlds don’t seem to react to players’ actions as fulsomely as they once did, he worries – are we allowing games’ strange logic to take us for granted? But there is yet hope. Frowned at: Deus Ex: Human Revolution, Dragon Age II, Skyrim. Smiled at: The Witcher 2, Dwarf Fortress, Outcast.

In my version of Human Revolution, the police station should be surrounded. There should be SWAT teams, negotiators, probably even an evacuation zone. Adam Jensen’s face should be being projected from every single screen that litters Detroit’s streets as Eliza explains him as being a more-than-prime-suspect in a new, horiffic incident. An hour ago, she would explain, Jensen asked for access to the police morgue and was declined. Now the back door has been broken into, and a path of corpses and hacked computers lead to the morgue in which a body has been clearly tampered with. Instead, Jensen walks into the main lobby and is greeted with “Hello”.(more…)


Posted by IGN Nov 07 2011 18:42 GMT
- Like?
Deus Ex: Human Revolution has sold over two million units since its release in August. According to Square Enix's newest financial report, 2.18 million copies of the game have been sold worldwide, including 1.38 million in Europe and 800,000 in North America...

Posted by Kotaku Nov 07 2011 12:00 GMT
- Like?
#deusex Anyone who has played Deus Ex: Human Revolution and looked in the kitchen of star Adam Jensen would know that the man has a...taste for breakfast cereal. More »

Posted by IGN Nov 03 2011 14:47 GMT
- Like?
Eidos Montreal, the developer behind Deus Ex: Human Revolution, has conceded that the game's boss fights were a "weakness for the game"...

Posted by Joystiq Oct 28 2011 19:55 GMT
- Like?


The transhumanism revolution sounds like electric raindrops falling across the desolate graveyard of our flesh-and-bone forefathers, backlit by the rumble of two giant clockwork cogs rotating slowly against one another. Or it's an elongated mix of Daft Punk's Tron and Tyler Bates' 300 soundtracks -- you can decide for yourself what the sound of cyberkinetics truly is when the Deus Ex: Human Revolution original soundtrack drops on Nov. 15 in physical and digital forms.

Composer Michael McCann wrote almost 200 pieces for Human Revolution, which have been arranged into a 25-song tracklist representing the "arc of the game's story," McCann said. See below for the official list, listen to a taste of the game's music style above, and prepare your fleshy human eardrums for some serious cyborg tunage in November.

Posted by Kotaku Oct 24 2011 15:20 GMT
- Like?
#speakuponkotaku Some people love boss fights; others dread them. Commenter TheBlackHole25 is in the latter camp, and he'll explain why in today's Speak Up on Kotaku. More »

Posted by Kotaku Oct 22 2011 02:00 GMT
- Like?
#gutcheck This week, Eidos released the first downloadable content for their acclaimed role-playing game Deus Ex: Human Revolution, titled The Missing Link. We're all looking forward to some more Deus Ex, but is The Missing Link worthy of the brand? It's time to ask our guts what they think. More »

Posted by Kotaku Oct 20 2011 02:00 GMT
- Like?
#gdconline Last week, I attended the Game Developers' Conference Online in Austin. I was there to give a talk about game storytelling, but I stayed for the entire event, and caught a good number of talks, workshops, and keynotes. On Monday, Gamasutra (who helps put on GDC each year) ran a fun collection of quotes from the event, which do a great job of capturing the vibe and overarching messages of GDC Online. I thought I'd add a few of my own favorites, and share some of theirs as well. More »

Posted by Valve Oct 18 2011 14:25 GMT
- Like?
- A fix for some players that get stuck on an infinity loading screen in Detroit.
- Fixes for some issues that caused crashes for players using specific firewall or proxy software.
- Additional improvements to counter stuttering in the game.
- Support for Eyefinity in combination with 3D when using interleaved stereoscopic monitors.
- Support for additional brands of stereoscopic interleaved monitors when using AMD graphics hardware.
- Support for Nvidia 3DVision.
- Support for Nvidia Surround, also in combination with 3DVision.
- Improved control over the stereo-3D display in the game.
o The allowed range for the stereo 3D Strength setting has been increased.
o A Stereo 3D Plane setting was added to provide additional control over the 3D effect.
- Various performance improvements.
- Fix for moire issues seen on billboards in DX11 mode.
- Some changes to try to counter specific driver issues causing crashes in DX11 mode.

capsule_231x87.jpg

Posted by Rock, Paper, Shotgun Oct 14 2011 15:25 GMT
- Like?

Deus Ex: Human Revolutions’s first piece of expansion DLC turns up on the 18th, for the price of $14.99 USD, €10.99, or £8.99. I’ve been having a bit of a play, and I’ll be able to tell you a bit more – while attempting to dodge spoilers (there are few quite stealthy ones, but nothing fatal) – below.(more…)


Posted by Giant Bomb Oct 13 2011 22:34 GMT
- Like?

I’m still finding it hard to believe Deus Ex: Human Revolution was such a kick ass game, one that I haven’t started playing a second time yet, simply because I want the experience to feel fresh when I get back around to it. Fortunately, I’ll have another reason to dive back in soon: downloadable content.

Eidos Montreal announced today that The Missing Link, which plugs in a narrative gap towards the end of the main story, will arrive for $15 on all three platforms on October 18.

Several team members came through San Francisco last month to show off The Missing Link, and while they admitted it’s slotted during a certain moment towards the end of Human Revolution that makes convenient narrative sense, they were adament this was not content cut from the main game.

To that end, the team said it would have been easier to simply augment the slew of content cut from Human Revolution, but the hope was to use the downloadable content as a way to show off how far the game’s technology had come from inception to completion and actually implement lessons learned from the game’s development. The art assets are brand-new in The Missing Link, the lighting looks improved, and that orange/ gold color scheme appears to have be ditched for a redder look.

And while you’re stripped of powers for a so-far undisclosed reason in The Missing Link (does it really matter?), that actually sounds pretty great, especially if you’re familiar with how BioShock 2’s Minerva’s Den worked. Like Minerva’s Den, The Missing Link will allow players to progress through most, if not all, of Human Revolution’s skill tree over the add-on’s heavily condensed time period. If you played through Human Revolution one way, The Missing Link will provide you with the opportunity to try something else. As someone who played the game as a stealthy hacker, maybe I’ll go all-guns this time.

Basically, I want to play The Missing Link.


Posted by Joystiq Oct 12 2011 01:15 GMT
- Like?
The Deus Ex: Human Revolution soundtrack is currently listed on Amazon with a November 15 release date and $12.95 price. Publisher Square Enix informs us that official details on other retailers providing the soundtrack should be available later this week.

The soundtrack was previously available in the "Augmented Edition" of the game, with a slight hiccup on the PS3 version. The Deus Ex conspiracy deepens when The Missing Link DLC augments the known story line later this month.

Posted by Joystiq Oct 10 2011 21:50 GMT
- Like?

Eidos Montreal is so eager to prove that the "The Missing Link" offers a substantial, challenging addition to Deus Ex: Human Revolution, it'll let someone play a tiny bit of the DLC for you before it drops later this month.