Super Smash Bros. Melee Message Board

Sign-in to post

Posted by Kotaku Mar 12 2014 19:00 GMT
- Like?
A while back, Nintendo's homegrown fighting franchise wasn't showing up on the list of games that would be featured at Evo 2014, this year's edition of the world-renown fighting game tournament. Wasn't on the rolls for Major League Gaming's Anaheim event, either. But, now, months after fans protested the absence of Mario, Star Fox and Samus with the #FreeSmash hashtag, Smash Bros. is coming back.Read more...

Posted by Kotaku Dec 10 2013 20:00 GMT
- Like?
As of yesterday, you can download the newest version of a mod called Project M for Super Smash Bros. Brawl that improves the game so much, it practically seems new. But how do you get it to actually run on your Wii? Good question.Read more...

Posted by Kotaku Oct 16 2013 22:30 GMT
- Like?
A Smashing Documentary: check out the first part of a Super Smash Bros. Melee documentary that follows some of the top players in the scene—it's quite good. And as always, I continue to be amazed at how Smash players turned a party game into a competitive game.Read more...

Posted by Kotaku Sep 24 2013 11:30 GMT
- Like?
The aptly named Really Freakin' Clever webseries is back, this time focusing on the second entry in Nintendo's all-star brawler franchise—Smash Bros. Melee.Read more...

Posted by Kotaku Jul 16 2013 07:00 GMT
- Like?
Just when you thought the stories coming out of fighting game tournament Evo were as interesting as they were going to get, along comes a tale for the reality TV/Street Fighter fans out there. Of which there must be at least one. Turns out Taylor Hicks, who won American Idol a few years back, entered Evo and went in the Smash Bros. competition. The guy came 257th, but hey, good on him, ,especially since that's nowhere near as bad as it sounds (with around 700 registered entrants). Seth Killian [Twitter, via Polygon]

Posted by Kotaku Jul 14 2013 23:10 GMT
- Like?
It's a good thing Nintendo didn't follow through with its reported attempts to ban streams of Smash Bros. Melee from this year's Evo fighting game tournament. Because it just became, for the time being at least, the biggest fighting game stream of all time. At its peak during the game's finals held earlier today, over 130,000 people were watching the Melee portion of Evo go down, which Evo co-founder Tom Cannon says makes it "the most watched fighting game in history". I'm sure the numbers were helped by the mess surrounding the game's inclusion in the first place - it's a game that's over a decade old and only made the tournament following a poll - but whatever. Whoever at Nintendo tried to implement the ban in the first place probably feels even smaller today. The rest of Evo is still going down; you can catch the live streams here.

Posted by Kotaku Jul 11 2013 06:53 GMT
- Like?
Evo co-founder Joey Cuellar has revealed that Nintendo didn't just want to stop Smash Bros. Melee being streamed from this year's fighting game competition, they wanted to stop that part of the tournament taking place altogether. "They were not only trying to shut down the stream", he told OneMoreGameTV, "they were trying to shut down the event, the Smash portion of the event". It was only when Evo's organisers "wig-wammed their way through" conversations with the company's legal department that Nintendo agreed to only go after the streaming portion of the event (a decision they later reversed). We're still waiting on comment from Nintendo of America over the matter, and will update if we hear back. Live On Three E166 [OneMoreGameTV, via Eventhubs]

Posted by Kotaku Jul 10 2013 01:51 GMT
- Like?
Only hours after Nintendo blocked fighting game tournament Evo from streaming Smash Bros. Melee matches, the publisher has swiftly reversed its decision. A notice on SRK reads: I’ve just receive word from Nintendo that the Evo Smash Bros. Melee stream will be allowed to proceed. We will be restoring the original stream and tournament schedules. Obviously this is a huge relive for all of us here and we’re thrilled that the world will get to see the best Smash players fight it out this weekend. Thanks to everyone online who supported both Evo and Smash. If only Nintendo had been that aware of public perception before making the initial decision! We've reached out to the company for comment on the reversal, and will update if we hear back. Smash is Back [SRK]

Posted by GoNintendo Apr 02 2013 17:54 GMT
- Like?


Well look at that, Link has his bow facing the wrong way for a split-second in Super Smash Bros. Melee. Looks like there's a little glitch there...or is it?! Believe it or not, there is a form of archery called Kyudo where your bow positioning after firing actually faces towards you. Now it's up to you to decide if Nintendo did this on purpose or if it's a glitch!

Posted by IGN Dec 03 2011 00:56 GMT
- Like?
Perfectly echoing the GameCube's propensity for being Nintendo's oddest home console, the system's biggest selling point at launch didn't even arrive on day one. Super Smash Bros. Melee had everything a Nintendo fan could want - fast and furious multiplayer, more core franchise characters and an add...

Posted by Kotaku Sep 07 2011 20:40 GMT
- Like?
#supersmashbros In some bizarre alternate universe, Ed Boon, not Masahiro Sakurai, lead development on Super Smash Bros. Melee for the Wii, devising the grisliest of hedgehog-on-dinosaur fatalities. Fortunately, that's not the case. Because I never wanted to see Link die like this. More »

Posted by Kotaku Aug 31 2011 01:00 GMT
- Like?
#smashbros What may be the greatest variation on the log flume photo gag—you know, the one in which log riders are engaged in the most casual or precise of activities, like playing Jenga or Monopoly during an intense drop—manages to work in a Smash Bros. reference. More »

Posted by IGN May 26 2011 00:16 GMT
- Like?
IGN's Nintendo sites have some of the greatest fans I have ever seen. Whether it's contributing original art or passionately arguing points in the Nintendo Voice Chat podcast inbox, you are without a doubt the biggest perk of this job. Recently I put out a call to bring the community closer to our editorial team, including spotlights on blogs and the possibility of being published on the site...

YouTube
Posted by Fallen Shade Feb 23 2011 21:45 GMT
- Like?

Posted by Kotaku Feb 09 2011 02:00 GMT
- Like?
#wii Project M, the Super Smash Bros. Brawl hack that injects more of what you loved about Super Smash Bros. Melee into its Wii sequel, has been released in demo form. This is your opportunity to answer the question "Why not just play Melee?" More »

Posted by Kotaku Jan 18 2011 01:00 GMT
- Like?
#wii Fans of Nintendo's Super Smash Bros. series of fighting games love to tinker, hacking new characters, stages and moves into the game. A soon-to-be-released demo for a Super Smash Bros. Brawl mod named "Project M" takes a different approach. More »

Posted by Joystiq Dec 09 2010 02:40 GMT
- Like?
If you own a GameCube, odds are you probably have a copy of Smash Bros. Melee, arguably the platform's greatest game. It sold like it was, anyway -- over seven million copies were moved worldwide. Those sales were the fruit of what Sakurai says was a "grueling development cycle," very different from how he crafted the follow-up, Smash Bros. Brawl. Honestly, he's kinda underselling it.

"I worked on that game for 13 months straight, after all, without a single Sunday or holiday off that whole time," Sakurai recalls in a Famitsu interview translated by 1UP. "During parts of it, I was living a really destructive lifestyle -- I'd work for over 40 hours in a row, then go back home to sleep for four," he added. Putting himself through the grinder like this stemmed from concerns about spearheading the massive undertaking, which Sakurai called the biggest project he'd ever worked on.

Today, he looks back on it as "the sharpest game in the series," adding that it's "speedy all around and asks a lot of your coordination skills." To him, "it just felt really good to play" and was the most hardcore entry to date. As for his latest, Super Smash Bros. Brawl, it was more an attempt to find some middle-ground and present a more accessible game -- and to finally help us solve one of gaming's greatest debates, of course.

Posted by Kotaku Dec 08 2010 21:40 GMT
- Like?
#nintendo The man behind Nintendo's insanely popular fighting game series, Super Smash Bros., worked tirelessly to give fans their GameCube sequel to the Nintendo 64 original. He calls the making of that game "grueling" and part of a "really destructive lifestyle." More »

YouTube
Posted by Fallen Shade Aug 27 2010 17:32 GMT
- Like?
ssg

melee fagachu is not as godly as the original though.

hawkofrawk
Dr. Mario is the best no matter what anyone says.
Also Link.

Posted by Fallen Shade Jul 03 2010 18:35 GMT
- 1 Like?
smash(umad)bro
I am Dr Mario and I am saving lives
MM