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Posted by GameTrailers May 26 2011 01:10 GMT
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Make the falling snow so hot it turns to Michigan rain in this gameplay from DiRT 3 on PC!

Posted by Joystiq May 25 2011 17:30 GMT
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WB and Netherrealm earned some goodwill from PS3 Mortal Kombat owners recently, by disabling the "Kombat Pass" and allowing players to fight online without redeeming the one-time-use code in the PlayStation Store (which is down). Unfortunately, such a concession won't be possible for Dirt 3.

"We've looked into doing something similar for Dirt 3 but it's not technically possible," a Codemasters rep told Eurogamer. "It's hard-coded into the game." Removing the VIP pass requirement would involve a patch, the publisher explained, which would likely take longer to push through than it will take for the Store to come back online.

An alternate solution to this problem (though not for Dirt 3, since it's already out) would be to cut out Online Pass schemes in general. We wonder if anyone has suggested that.

Posted by Rock, Paper, Shotgun May 25 2011 16:27 GMT
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Dirt 3 slid neatly into its release spot on Tuesday, before accelerating its way onto my hard-drive. Ah, driving metaphors. That’s enough of those. Let me tell you Wot I Think.(more…)


Posted by IGN May 25 2011 10:59 GMT
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PS3 owners will have to wait until PlayStation Store is back to access DiRT 3's online features...

Posted by Joystiq May 25 2011 10:00 GMT
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This Dirt 3 launch trailer doesn't bother getting into the nitty-gritty of what makes this sequel so excellent. Not that it has to when it can simply flaunt the game's stunning good looks.

Video
Posted by GameTrailers May 24 2011 21:16 GMT
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Showcasing DiRT 3's various game modes including the traditional Rally, freestyle Gymkhana events and others.

Posted by Giant Bomb May 24 2011 21:00 GMT
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5 out of 5

I was a little worried when I first started playing Dirt 3. It seemed, in those first few hours, pretty similar to Dirt 2. Not that that’s a bad thing, of course, but if it’s just more of the same, why buy it? But after thoroughly exploring all the game has to offer, I can assure you it's much more than a simple rehash of 2009's offering.

Triangles!

The first thing you notice about any Dirt game, Dirt 3 included, is its interface. The Dirt series has developed a reputation for flashy menus and strong tone, most recently in Dirt 2, which maintained an almost overwhelming “totally rad Mountain Dew bro” attitude throughout the game. Dirt 3 sheds all this and instead opts for something more like “hanging out at the bar in a trendy Berlin hotel,” with its artsy triangular motifs and chill electronic music. While I personally preferred the stronger, more cohesive tone of the previous game, others may find this to be a welcome change. In any event, the menus are much faster and easier to navigate than Dirt 2’s immersive but somewhat cumbersome RV interface.

Selecting Dirt Tour will take you to the campaign, where you’ll see familiar modes like rally (point-to-point races), rallycross (motocross with cars), landrush (like rallycross but with trucks or buggies), trailblazer (like rally but with super fast cars), and head-2-head (one-on-one circuit races). Dirt 3 has also added a new mode, gymkhana, to the mix, but more on that later. Each mode is featured in a number of multi-race series that are spread throughout the campaign. Series of differing modes are grouped together in events, which unlock as the player earns points by doing well in each series. At the same time, the player earns “rep” points that can be used to unlock more cars. Rep points are earned by placing well, completing optional missions such as reaching a certain top speed, and by conserving flashbacks, the Dirt series’ name for its rewind feature.

Nighttime cockpit mode in the snow will put hair on your chest.

Unlike Dirt 2, which grouped series by locale, Dirt 3 jumps around between eight environments: Aspen (snow!), Finland, Kenya, the L.A. Coliseum, Michigan, Monaco, Norway, and the Smelter industrial site. That’s one fewer locale than Dirt 2, but Dirt 3 makes up for it with an increased number of tracks (double that of Dirt 2) and the inclusion of weather and time-of-day options. A wet track plays significantly differently from a dry one, as does one at night that you’ve previously only seen during the day. Some circuit tracks are so dark that you’ll find yourself having to memorize where turns are, turning blindly into blackness, hoping that your headlights will reveal some familiar section of wall. Nighttime rally courses are similarly intense, requiring you to rely almost exclusively on your co-driver for directions. Night races are, in short, awesome.

If that sounds crazy to you, don’t worry. Dirt 3 has made things easier on newer players by including optional throttle, brake, and steering assists. The game won’t quite play itself, but it can come pretty darn close. A dynamic racing line is also included. Like pretty much every other modern racing game, the line shows the best way around the track and changes color when it’s time to brake. As mentioned before, flashbacks are back, except now you get five of them per race, regardless of difficulty. Some may consider this feature a “dumbing down” of the game, but in my experience, having that safety nets encourages you to try riskier moves and ultimately become a better driver. Also, as far as I could tell, difficulty barely matters. Playing on a harder setting, while much more difficult in terms of how good your opponents are, does not affect the amount of points you get at the end of the series, nor does it affect your rep points. Really, the only thing holding you back from blasting through the game on easy is shame.

Uploading a clip to YouTube is as easy as watching a progress bar.

For those worried that the game may be losing its hardcore roots, fear not. Dirt 3 retains the series’ signature physics-regulated handling system, and even improves it a bit by adding independent suspension so cars rock realistically with changes in direction. It’s hardly a noticeable improvement until you go back to Dirt 2 and try to play without it. The graphics are similarly improved, with many minor upgrades conspiring to create some truly beautiful environments, and at no cost to a steady framerate.

But Dirt 3 isn’t all about improvements to existing features. It’s got some new ones as well, like YouTube integration. At any point during a flashback or after-race replay, one button takes you into the YouTube clip editing mode. Simply set an “in” and “out” point (the clips are limited to 30 seconds) and start uploading. The tools are fairly easy to use and require nothing more than a YouTube user name and password. Your uploaded videos aren’t HD quality, and they take a while to render and upload (about 10 minutes for a 30 second clip with my 3Mbps upstream connection), but it’s a great way to preserve and share any crazy moments you have.

In addition to the standard racing modes in the campaign, players will also run across gymkhana events. Gymkhana events are trick-based, taking place in open areas stuffed with obstacles for you to drift through, jump over, and do donuts around. There are a few different types, namely sprint (do these tricks in this order), smash attack (smack cardboard cutouts of robots with your car), speed run (make it through these gates in time), and attack (do these tricks in any order). This sort of Project Gotham Kudos-meets-Tony Hawk's Pro Skater style of gameplay is lots of fun, but it can get pretty challenging. Fortunately, Dirt 3 features a free-roam area known as the Battersea Compound where players can practice their drifting skills without the pressure of a time limit. Collectibles and missions unique to this open area, like drifting around a backhoe, make Battersea a pretty cool spot to hang out in.

Gymkhana! Split-screen!

Gymkhana, as well as the rest of the racing modes from the campaign, also makes an appearance in multiplayer. Players can test their skills against each other in point-based matches, but the real action is in the party games. These modes, available as team or solo ranked and unranked matches, eschew most of the racing pretext and become full-blown minigames. They range from Outbreak, which takes place on a gymkhana course and is sort of a free-for-all capture the flag-meets-tag, to Cat ‘n’ Mouse, where two teams of rally cars have to escort their team’s underpowered “mouse” car to the finish while blocking the other team. These modes are a ton of fun. The game also supports local split-screen multiplayer for two people, a first for the series.

In order to play online, however, players are required to enter a code for the game’s “VIP Pass” (included in the game case), which also unlocks five additional cars and the ability to upload YouTube clips. As of this writing, the PlayStation Store is offline, making it impossible for PS3 players to redeem this code and consequently take part in any of the VIP Pass benefits, including online play.

The Dirt series has carved out a nice little niche in the racing game genre, one between the who-needs-the-brake-button-anyway madness of games like Motorstorm and Burnout, and clinical, it’s-fun-because-it’s-real simulations like Gran Turismo and Forza. Dirt splits the difference, offering crazy mud-covered tracks and approachable yet nuanced controls, which combine to create the perfect blend of fun and challenge. Dirt 3, the latest installment, is no exception, and everything fans of the series have come to love in past games has been tuned and upgraded, making it feel an awful lot like the definitive off-road racing game.


Posted by IGN May 24 2011 20:40 GMT
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There's a good chance I'll never hurtle down the backroads of Finland at more than 100 mph in a BMW Z4. To be honest, I'd be terrified to cross into triple digits on roads so narrow. But to be able to experience such a feat in a safe environment is divine. Dirt 3 delivers this power, reminding rally nuts what a fun ride this series is...

Posted by IGN May 24 2011 18:21 GMT
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Los Angeles - Today Codemasters launched DiRT 3 into stores worldwide. The highly-anticipated, critically acclaimed sequel to 2009's million-plus seller, DiRT 3 is the biggest, most content rich feature ever to roar out of Codemasters studios and is available today for the Xbox 360 video game and entertainment system from Microsoft, PLAYSTATION 3 computer entertainment system and PC Games For Windows LIVE...

YouTube
Posted by Kotaku May 24 2011 10:30 GMT
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#watchthis You know, if you asked me to pick my favourite driving game of the past few years, it wouldn't have the words "Turismo" or "Forza" in the title. More »

Posted by Joystiq May 24 2011 03:35 GMT
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According to the DiRT 3 Trophies discovered by PS3Trophies.org, the upcoming rally racer has several downloadable content packs planned. All in all, Trophies have revealed four different DLC packs, including the "Mud and Guts" and "Power and Glory" car packs as well as the Monte Carlo and X Games Asia track packs, each with four additional trophies. Release date and pricing for the packs has yet to be revealed.

PS3 Trophies tend to mirror Xbox Achievements for the same titles, making the DLC a likely bet for the Xbox 360 version as well.

Video
Posted by GameTrailers May 24 2011 01:31 GMT
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Sometimes some things don't go as expected. This is why we have instant replay. Check out some of the gnarly crashes of DiRT 3!

Posted by Joystiq May 23 2011 21:59 GMT
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Dirt 3 really, really wants you to love rally racing as much as it does. It wants you to love the speed, the grit, and the cheers of the crowd just barely audible over the roar of your engine. It also wants you to love how difficult the sport is, how tough it is to keep your off-road vehicle on the road in muddy terrain. It's a good thing that it does, because it doesn't find any qualms with dropping you right in the middle of its world of drifts, revs, and ... zombies?

Posted by Joystiq May 23 2011 20:25 GMT
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Codemasters has added its name to the list of publishers who are attempting to keep their games out of the pre-owned bin by equipping them with one-time-use tickets to the internet. According to Eurogamer, new copies of Dirt 3 -- which arrives on store shelves tomorrow -- include a "VIP Pass," which unlocks five exclusive automobiles and enables the game's online multiplayer modes. Folks who purchase a used copy of the game with a code that's already been redeemed will have to buy the code on Xbox Live or PSN for 800 Microsoft Points ($10).

The Online Pass scheme usually evokes some mixed reactions from the gaming community, but we always get stuck imagining even worse scenarios. Imagine this: What if all of the game's cars only had three wheels? Oh, what -- you want that fourth wheel? No problem, just put in that VIP Pass. Oh, you don't have one? Well, we hope you don't like winning races, Sparky.

Posted by Kotaku May 21 2011 02:44 GMT
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Dirt 3 due out Tuesday, will also include a single-use code to enable online access - a growing trend, if not the new norm, in console games with heavy online components. The "VIP Pass" also comes with a set of five vehicles, and it's free in retail copies. If you get a used copy of the game and the code doesn't work, you'll have to pay Codemasters to get one over Xbox Live or PSN. [MCV] More »

Video
Posted by GameTrailers May 20 2011 16:00 GMT
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Are you ready to get DiRTy? Find out if the third time is the best charm for the franchise in the GT Review!

Video
Posted by GameTrailers May 20 2011 16:00 GMT
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Get outdoors for some nighttime snow racing in a buggy!

Video
Posted by GameTrailers May 20 2011 16:00 GMT
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Race through the streets of Monaco rallycross style in DiRT 3!

Video
Posted by GameTrailers May 20 2011 16:00 GMT
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Master control of your vehicle for some souped-up Capture the Flag action!

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Posted by GameTrailers May 20 2011 16:00 GMT
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Take the legendary roadster out on the dirt paths of Kenya!

Video
Posted by GameTrailers May 20 2011 16:00 GMT
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A muddy track in the middle of a rainstorm? What better time to race!

Video
Posted by Giant Bomb May 19 2011 19:09 GMT
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Those cardboard boxes are no match for a motorized half-ton of metal.

Video
Posted by GameTrailers May 14 2011 02:18 GMT
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Get soem wind in your hair with an early look at DiRT 3's single-player Touring Mode!

Posted by Joystiq May 12 2011 04:30 GMT
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We've all done it: There's an empty parking lot, not another driver in sight -- why not tear it up? But what if there was another driver and a third party who, presumably, was responsible for setting up a series of intricate ramps and jumps? Well then, you'd have yourself a Gymkhana battle.

Video
Posted by GameTrailers May 11 2011 00:55 GMT
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Highlighting the skills of rally superstars Tanner Foust and Ken Block.

Posted by Giant Bomb May 05 2011 00:14 GMT
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Codemasters is revving up for more super-sloppy off-road action with the upcoming release of DiRT 3, and what better way to brush up on your power-slides than with its really excellent predecessor, DiRT 2? I can't think of any, so that's exactly what we'll be doing on this week's Thursday Night Throwdown!

If you want to get in on the action, send a friend request to GBTNT on the Xbox 360, and we'll see you out on the track starting tomorrow at 4PM PDT. Until then, get pumped up with over six minutes of pure, uncut, pharmaceutical-grade hooning!
  

Posted by Joystiq May 04 2011 10:00 GMT
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We admit it -- before watching this Dirt 3 trailer, we thought that a "superteam" was something super heroes joined to unionize the crime-fighting process. Now we know that it's a thing that rally car drivers join, so that they can drive real fast together.

Video
Posted by GameTrailers Apr 29 2011 21:44 GMT
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Tear up any kind of track in the multitude of vehicles seen in this trailer for DiRT3, featuring music from South Central!

Video
Posted by GameTrailers Apr 23 2011 01:02 GMT
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Take to the open snow or to tight urban streets as we preview the multiplayer capabilities of DiRT 3!