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Posted by PlayStation Blog Oct 28 2013 15:00 GMT
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Ever feel like you don’t have enough time? Well, that’s by design in Sine Mora, where classic shoot-em-up mechanics (or shmup, if you like saying funny words) are blended with a new twist: you’re racing against the clock. Instead of scoring points, you’ll hunt down enemies to gain precious seconds and hopefully avoid the Game Over screen. PlayStation Plus members get the PS Vita version of this title for free starting tomorrow.

It’s week 2 of our Sale of the Dead promotion, and that means you can save money on awesome titles like the recently released Puppeteer, the classic BioShock and the adorable Costume Quest. There’s a great variety of content available — check it all out below.

You can take advantage of all these PS Plus benefits after the PlayStation Store updates tomorrow, October 29th.

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Sine Mora (PS Vita)

Free for PS Plus members, Regular Price: $9.99

Sine-Mora.jpg SINE MORA is a horizontal shoot’em up that provides a unique take on challenge, where time is the ultimate factor. Mixing classic shooter sensibilities with contemporary presentation, SINE MORA is a gorgeous shmup that offers a Story Mode that weaves an over-the-top tale and an Arcade Mode that provides deep, satisfying gameplay to challenge fans of the genre.

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Horror Week: 10/29 through 11/4

Game Title PS Plus Price Sale Price Regular Price BioShock $5.00 $9.99 $19.99 BioShock 2 $5.00 $9.99 $19.99 Bloodrayne Betrayal $2.50 $4.99 $9.99 Castlevania Harmony of Despair $8.39 $10.49 $14.99 Costume Quest $3.75 $7.49 $14.99 Darkstalkers Resurrection $5.24 $7.49 $14.99 Dead Space $5.99 $7.49 $14.99 Dead Space 2 $7.99 $9.99 $19.99 Dead Space 3 $19.59 $27.99 $39.99 DmC: Devil May Cry $13.99 $19.99 $39.99 Doom 3 BFG Edition $7.99 $9.99 $19.99 Fatal Frame $2.00 $3.99 $9.99 Fatal Frame 2: Crimson Butterfly $2.00 $3.99 $9.99 I Am Alive $3.00 $5.99 $14.99 Infamous Festival of Blood $3.99 $4.99 $9.99 Lone Survivor $8.99 $9.99 $12.99 Lone Survivor Vita $8.99 $9.99 $12.99 Metro: Last Light $29.99 $39.99 $59.99 Puppeteer $19.59 $27.99 $39.99 Siren: Blood Curse Episodes 1-12 $9.99 $19.99 $39.99 The Darkness II $15.99 $19.99 $39.99

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Last Chance (Leaving on 11/5)

Instant Game Collection
Kingdoms of Amalur: Reckoning (PS3)

Discounts
The Darkness II
Bioshock
Bioshock 2
Doom 3 BFG Edition
DMC: Devil May Cry
Darkstalkers Resurrection
Lone Survivor: The Director’s Cut
Lone Survivor: The Director’s Cut Ps Vita
Metro: Last Light
Dead Space
Dead Space 2
Dead Space 3
Castlevania Harmony Of Despair
Bloodrayne Betrayal
Costume Quest
Infamous Festival Of Blood
Siren: Blood Curse Episodes 1-12
Fatal Frame
Fatal Frame 2: Crimson Butterfly
I Am Alive
Puppeteer
Alien Breed 2: Assault
Alien Breed 3: Descent
Alien Breed Trilogy
Alien Breed: Impact
Pure Chess Halloween Chess Set
Pure Chess Halloween Chess Set Ps Vita
Draw Slasher

8347313262_4aa76e1572_o.jpg What’s your favorite content from this week’s update?

We’ll be back next week to add another title to the Instant Game Collection as well as any other benefits, like super sweet discounts.

If you’ve got feedback on today’s Plus update make sure vote in the poll and leave a comment below. To discuss all things PlayStation, including this update, you can also head over to the PlayStation Community Forums where you’ll find topics you can contribute your thoughts to, or start one for yourself.


Posted by Joystiq Jul 17 2013 03:01 GMT
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Digital Reality and Grasshopper Manufacture's picturesque steampunk shmup, Sine Mora, has landed on iOS. Sine Mora is currently available as a $5.99 universal download and requires iOS 6.0 and above. It is not yet optimized for 4th generation iPhone and iPod Touch devices, according to the product page.

iTunes reviews suggest a Facebook login is required for both saving the game and accessing the leaderboards, and that the game does not run in full-screen on iPad. We've inquired with Digital Reality to confirm the details and will update accordingly.

Sine Mora is currently available on Xbox Live Arcade, PlayStation 3, PlayStation Vita and PC. Our review said the game's time-control mechanic "gives less dedicated players a chance to enjoy one of the industry's more vibrant genres while simultaneously giving hardcore players a new spin on an age-old formula."

Posted by Kotaku Jul 16 2013 11:45 GMT
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Goichi Suda's side-scrolling shooter Sine Mora, co-developed by Grasshopper Manufacture and Digital Reality, is now out on iOS. The game will also be available for Android "before the end of the month." Pocket Scientists, the folks handling the mobile port, also shared a handful of screenshots. Have a look at below.

Posted by Joystiq Jan 04 2013 21:30 GMT
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Waiting for the perfect time to try out the awesome, time-bending shooter, Sine Mora? Looks like this is it, as Green Man Gaming is currently offering the Steam version of the game for a paltry two bucks, a full $0.50 off the already ridiculous price of $2.50. All you have to do is enter the promo code GMG20-PJFEW-Y16HK.

If that's not enough to pique your interest, did we mention that it also features super dramatic animal people speaking in Hungarian?

Posted by Rock, Paper, Shotgun Nov 30 2012 15:00 GMT
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When the splendid time-bending shoot ‘em up Sine Mora arrived on PC after a long delay in the land of porting, I lamented the fact that the trial version wasn’t available alongside the full release. As an XBLA game, the game already had a demo so it seemed odd that it had been lost during transition. Fortunately, it wasn’t lost entirely and did in fact drift onto Steam a couple of days ago. My memory of the demo on 360 involves a tediously drawn-out story sequence before the dodging and destruction commences, but there’s enough to form an idea as to whether this is a suitable flavour of bullet hell. It’s not quite as difficult as the horror I’ve hidden below.

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Posted by PlayStation Blog Nov 20 2012 23:32 GMT
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Sine Mora is launching on PS3 and PS Vita today, including some content that was cut from other versions of the game. Between a new challenge mode, the collaboration of a Japanese shoot’em up giant, and the special abilities of the PS Vita hardware, we truly think the wait for Sine Mora on PS3 and PS Vita was worth it – these versions are the richest we could possibly deliver.

From a technical perspective, the PS3 version was a walk in the park. Our technology has always been designed with the Cell processor in mind, enabling us to go for high framerates and image quality, uncompromised. We’re especially proud of how the PS Vita version turned out — neither the framerate nor the resolution was sacrificed, delivering the highest possible rendition of our original vision on a handheld.

Having exclusive levels is cool, but a brand new game mode is even better. We wanted to include something memorable — a game mode which is more difficult than other parts of the game on insane difficulty setting. A mode that is so tricky, even its creators couldn’t master it on their first attempt. Nor the tenth.

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Don’t worry if you won’t initially succeed. During the development process, we identified five distinct skills the players have to acquire to master the game: evasion, aim, time management, weapon handling and using time capsules. Each challenge tests one of these skills, except the final one, which requires all of them. And yes, beating this mode unlocks a Trophy, so no matter how hard it is, you’re going to try and complete it, aren’t you?

We sorted out approximately 50 beautiful pieces of art from renowned Grasshopper Manufacture artists and anime legend Mr. Maeda Mahiro (Kill Bill Vol. 1, Animatrix – The Second Renaissance) for you to compare them with the end results. These pieces are all original concept artwork of the game’s scenes, characters and bosses. The catch is, we want you to make some effort to unlock them all – the more you travel with your PS Vita, the more concept art you get. If you visit Grashopper’s studio in Tokyo, you’ll get them all.

…Just kidding about that last part.

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During the first cycle of development, the Sine Mora team reviewed dozens of shoot’em up games from the last two decades. Many of these became instant favorites, especially the ones from G.rev. We’ve tried to find a way to show how much we respect their work, and during the last weeks of the development, Theodore Reiker (the project’s director) was able to negotiate a deal with them — we got to include Wilhelmine Muller, a heroine of G.rev’s Under Defeat as a token of our appreciation. Her special sub-weapon, the UD Bomb, will wipe off the screen faster than any other armament.

Sine Mora has been an incredibly long venture, from the earliest visions seven years ago until the ultimate PS3 and PS Vita versions we’re proudly presenting to you now. PlayStation gamers had to wait the longest, but we hope you will be satisfied with the results.


Posted by Rock, Paper, Shotgun Nov 12 2012 13:00 GMT
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We did acknowledge the port of side-scrolling time-bending shooter Sine Mora a couple of weeks ago, but now that the game is out, perhaps you’d like to see a PC launch trailer? I played the game on the 360th Box and even though my bullet-dodging skills are more like those of a lobby security goon than a KeaNeo, I actually managed to complete it. Although there are moments when the screen seems to fill with pulsing death-orbs, the pace isn’t frantic even when survival becomes delicately poised. It’s a beautiful game with superb boss fights and a daft story, which can take up too much time between sections even if it is endearingly silly. Here’s the trailer.

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Posted by Valve Nov 09 2012 18:14 GMT
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Sine Mora is Now Available on Steam!

Sine Mora is a horizontal shoot'em up that provides a unique take on challenge, where time is the ultimate factor. Mixing classic shooter sensibilities with contemporary presentation, Sine Mora is a gorgeous shoot'em up that offers a Story Mode that weaves an over-the-top tale and an Arcade Mode that provides deep, satisfying gameplay to challenge fans of the genre. With many ways to manipulate time, Sine Mora features over 50 weapon combinations to complete each beautiful stage that form fits to the player's skills with scaling difficulty. Soundtrack composed by Akira Yamaoka and featuring boss designs by Mahiro Maeda.

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Posted by Rock, Paper, Shotgun Nov 01 2012 19:00 GMT
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Gosh, Sine Mora was rather well liked on 360. Humongous review scores for the side-scrolling horizontal shooter have led Kalypso Media to snap it up and proffer it to the PC gods. It’s due out on the 9th November, souped up for PC with HD mudflaps, offering you what people so oddly call “bullet hell”.

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Posted by Joystiq Jun 21 2012 18:45 GMT
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Sine Mora's surprise Vita announcement is joined by renewed plans for a PS3 downloadable version, which is also something of a surprise, though a different kind. The "dieselpunk" shmup by Digital Reality and Grasshopper Manufacture was originally announced as a PS3 and Xbox release, before Microsoft Studios snapped it up as an XBLA exclusive. Now, with the exclusivity period up, it's coming to PSN.

There's currently no date for the PS3 release, except for a vague "soon" - which happens to be the same descriptor applied to the Vita version.

Posted by Joystiq Mar 21 2012 20:00 GMT
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Growing up in an era where arcades and shooters were king, I have plenty of fond memories of games like Raiden and 1943. As the genre has evolved, difficulty has dramatically increased -- as has the number of bullets -- relegating my interest into the realm of fascination rather than participation. I can certainly appreciate a game like Ikaruga, for example, but I've come to terms with the fact that I lack the dedication to ever finish it (or probably even clear the second level).

That's why Sine Mora is so refreshing. It offers up both a serious challenge for serious shooter fans and a palatable experience for lapsed addicts like myself.

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Posted by Giant Bomb Mar 21 2012 13:00 GMT
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Brad and Vinny brush up on their Hungarian before taking to the moody and bullet-filled skies of Sine Mora.

Posted by Joystiq Mar 20 2012 19:00 GMT
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Digital Reality's super-serious shooter Sine Mora arrives on XBLA this week, along with Rayman 3 HD, starring a character with unrealistic digits. Those will be here tomorrow; meanwhile, today on Games on Demand, you can get Deus Ex Human Revolution (a game about augmented-reality digits) and Kinect Sports. But we suggest hanging on to your Microsoft Points, as the service will host some kind of "Games on Demand Sale" next week, starting March 27. This week, it's half off "certain" THQ content and BioShock 2 DLC.

DLC for existing retail games includes Operation Raccoon City's exclusive "Nemesis Mode," Kingdoms of Amalur's "Legend of Dead Kel," and -- oh yeah -- the first Call of Duty Modern Warfare 3 Collection.

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Posted by Giant Bomb Mar 20 2012 02:23 GMT
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We enter a whole new dimension of green-screeniness as we get back to showing Mondays a little love.

Posted by Joystiq Feb 27 2012 16:30 GMT
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Digital Reality announced Sine Mora's March 21 release date with a wacky contest resulting in sort of a puzzle. For the price, there were no such shenanigans -- it's 1,200 Microsoft Points ($15), co-publisher Grasshopper Manufacture revealed in a regular old press release.

Now, if you want to be puzzled, watch the new trailer above -- and be absolutely mystified that a shooter can have this much voice acting in it.

Posted by IGN Feb 23 2012 19:47 GMT
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Sine Mora, the diesel-punk side-scrolling shooter from Grasshopper Manufacture and Digital Reality, now has a release date. The Xbox Live Arcade exclusive releases on March 21. The purchase price remains unknown. Sine Mora in action...

Posted by Joystiq Feb 23 2012 15:30 GMT
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Sine Mora, the time-bending shooter from Grasshopper Manufacture and Digital Reality, finally has a release date, and it's sooner than you think. The game will be released exclusively on XBLA on March 21.

The date was revealed in something of a roundabout way, as developer Digital Reality held a contest on Facebook to see who could guess the release date. The winner is revealed in the above video and, referencing the original contest post, we see he guessed March 21, so there you go!

Posted by Joystiq Jan 20 2012 16:00 GMT
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Sine Mora comes in two flavors: normal and insane, shown side-by-side in this trailer. The difference, much like the difference between normal and "insane" hot sauce, is that one seems likely to generate intense pain, but people volunteer nonetheless.

Posted by Joystiq Dec 09 2011 22:35 GMT
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While you'll see no more o' Sine Mora on PSN, you can see more o' Sine Mora's XBLA outing in the gallery below.

Posted by Joystiq Dec 08 2011 23:25 GMT
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A slight change of plans for Grasshopper Manufacture and Digital Reality's upcoming downloadable shooter, Sine Mora: it'll only be downloadable on Xbox. The two companies announced today that the "diesel-punk" time-shifting shmup is now an XBLA exclusive, despite its original status as both an XBLA and PSN release. There is still no known release date for the side-scroller.

That makes two upcoming XBLA exclusives for Suda 51's studio. The upcoming Diabolical Pitch is a de facto exclusive both because it's being published by Microsoft Studios, and because it's Kinect-based.

Posted by Joystiq Oct 06 2011 09:30 GMT
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PSN/XBLA titles Sine Mora and Black Knight Sword are the result of a new partnership between Grasshopper Manufacture and Hungarian studio Digital Reality. Of course, both games are strange, though only one of them is strange in the familiar Grasshopper Manufacture milieu. Both of them strongly suggest that this is a worthwhile collaboration.

Sine Mora is a traditional side-scrolling shooter, developed by Digital Reality with assistance from GHM. "The art direction, sound design, music by Akira Yamaoka, it's all coming from Grasshopper," explained Digital Reality creative Theodore Reiker. "Digital Reality, we have a ten-member-strong team making the programming, the 3D modeling, and the game design." That art style is a steampunk-esque world of big, complicated machines, airships, and squat, gunmetal-colored planes against skies of bright Sega blue. It was originally a much darker game, but Reiker explained that Grasshopper and Digital Reality eventually came to a "consensus" that the game should look like Studio Ghibli's Porco Rosso.

Posted by Joystiq Sep 17 2011 11:30 GMT
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Apart from some announcements and trailers, we haven't seen much of Sine Mora or Black Knight Sword, two upcoming downloadable titles from Digital Reality and Grasshopper Manufacture. Until now, that is, thanks to a demonstration we received at TGS. In the video above, you will find over four minutes of gameplay footage, as demonstrated by Digital Reality creative director Theodore Reiker. After the break, find a generous portion of Black Knight Sword footage and a new trailer.

Keep an eye out for our hands-on impressions of both titles soon.

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Posted by Joystiq Aug 03 2011 16:00 GMT
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It's been about a year since we last heard anything about Sine Mora, the shmup from Grasshopper Manufacture and Digital Reality -- and what we heard then was that it existed. Now, as the next GamesCom approaches, we have our first look at the "diesel-punk" shooter in a new trailer.

Sine Mora takes place in a world of retro-futuristic submersible biplane things, mecha steamships, giant octo-bots, and overwrought voiceover. We'll get the opportunity to inhabit this world (and shoot everything in it, of course) via XBLA and PSN "this winter," the trailer reveals.

Posted by Joystiq Sep 01 2010 15:45 GMT
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To celebrate its collaboration with Digital Reality on Sine Mora, Grasshopper Manufacture printed up some shirts. To celebrate the fact that Grasshopper's handling the sound for the new downloadable shooter, the developer is giving those shirts away in exchange for shooter sounds ... made with your voice.

Posted by Kotaku Aug 19 2010 08:00 GMT
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#suda51 Grasshopper Manufacture (No More Heroes) and Digital Reality (Imperium Galactica) are joining forces for a series of games. Their first? Side-scrolling "Sine Mora". More »

Posted by IGN Aug 18 2010 20:17 GMT
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Downloadable shooter heading to PSN and Xbox Live.