Infinity Blade Message Board

Sign-in to post

Posted by Kotaku Jan 27 2014 14:40 GMT
- Like?
With the sale this morning of its iconic Gears of War franchise, Epic Games felt compelled to say it still is in the business of making video games, not just the technology that drives them.Read more...

Posted by Joystiq Nov 25 2013 17:15 GMT
- Like?
We may be up to Infinity Blade 3 now, but you can explore the first game in Chair's smash hit series for absolutely nothing. The official Infinity Blade account tweeted this morning the swipey iOS brawler is going for free on the App Store all this week.

Infinity Blade is famous for being the first to bring Unreal Engine 3 to iOS, as well as doing Infinity sales, but it's also a great game. As our five-star review put it back in 2010: "You might find games that are a more perfect fit for the platform, but in terms of recreating a console-level experience on the iPhone, you simply will not do better than Infinity Blade."

Posted by Kotaku Sep 20 2013 15:29 GMT
- Like?
Most confusing Infinity Blade III user review. But, hey, we think the new iOS game's pretty good!Read more...

Posted by Kotaku Sep 18 2013 07:00 GMT
- Like?
The hero of the Infinity Blade series never really dies. Each time he falls he is reborn, accruing skill and power until he's an unstoppable force. The same could be said for the series itself. Read more...

Posted by Kotaku Sep 13 2013 18:35 GMT
- Like?
As a more casual Harry Potter enthusiast, the best moment in the entire movie series was The Tale of the Three Brothers, an animated aside from Harry Potter and the Deathly Hallows Part 1. Chair creative director Donald Mustard liked it as well, so he hired the animation company that made it to summarize the series in this opening cinematic for Infinity Blade III. Read more...

Posted by Kotaku Aug 02 2013 14:00 GMT
- Like?
ALL THAT, PLUS MORE GAMING SECRETS: The New/Old BioWare - The Forza After Forza 5 - Are we on the verge of Infinity Blade III? Read more...

Posted by Kotaku Jul 12 2013 06:11 GMT
- Like?
Epic has officially cancelled Infinity Blade: Dungeons, though most had already kinda figured it was done when its developers were closed in February.

Posted by Joystiq Feb 14 2013 15:45 GMT
- Like?
The original Infinity Blade is a free download on the App Store until February 21. Regularly priced at $5.99, the game is compatible with iPad, iPhone and iPod Touch.

"Infinity Blade remains one of the most popular games in the App Store and this is a great opportunity to invite new gamers into the Infinity Blade universe," said ChAIR creative director Donald Mustard.

If you're feeling in a particularly V-day kind of mood, feel free to equip the pictured "Valentine's Day Holiday Helm." The Infinity Blade franchise has been good to ChAIR and parent-company Epic, it was announced last year the series generated revenues in excess of $30 million.

Posted by Joystiq Dec 29 2012 07:00 GMT
- Like?
If you were worried by the permanence of a "Crimson Omen" tattoo on your chest, you may wish to consider the less drastic measures to support of just getting a shirt with Gears of War: Judgment on it.

Epic Games' online store has products covering Infinity Blade, Gears of War, Fortnite and the Unreal Engine - just wait a few seconds for the colors and logo to fully load before you walk out the door.

Posted by Kotaku Dec 17 2012 18:55 GMT
- Like?
#stargate After several months as not much more than a guided tour and a terrible round of golf, Arkalis Interactive's Stargate Command app finally gets its game on, and that game is Infinity Blade, more or less. More »

Posted by Joystiq May 17 2012 18:00 GMT
- Like?

The first gameplay footage of Infinity Blade: Dungeons reveals a game that is very different from its predecessors. For one thing, all the enemies aren't orc-type club wielders and Voldo guys - there's a dog thing too.

Oh, and it's an overhead-view Diablo-style dungeon crawl experience instead of a one-on-one sword fighting game. That's another subtle difference you may have missed.

Posted by Kotaku Apr 16 2012 22:00 GMT
- Like?
#infinityblade At 9:15 am Thursday morning, Donald Mustard, the creative director at Chair Studios, sits next to me on a couch in a hotel in San Francisco. More »

Posted by Kotaku Mar 17 2012 02:00 GMT
- Like?
#ipad We've seen what top iPad game Infinity Blade II looks like on the new super-high-res iPad 3. But we're been looking for a comparison. More »

Posted by Kotaku Mar 16 2012 14:40 GMT
- Like?
#screengrab The makers of hit iOS game Infinity Blade II say this is what their game looks like when it runs on the new iPad. We asked for a direct comparison shot, but they had none to offer. If you can render one from the same scene, off of an iPad or iPad 2, share it below. Thanks! (Click the bottom right corner of the image to expand it.) More »

Posted by Kotaku Mar 07 2012 18:45 GMT
- Like?
#infinityblade Developer Epic Games revealed the next game in its mobile Infinity Blade series today at the Apple iPad press conference. More »

Posted by Joystiq Feb 19 2012 23:30 GMT
- Like?


Robota: Vengeance would be your average CGI robot-warfare game featuring gladiator-style combat with genetically modified dinosaurs, if not for three important factors:
The franchise was created by Academy Award winner Doug Chiang, lead designer on Star Wars: Episode 1 and 2, and creative director for Industrial Light and Magic, working on Terminator 2: Judgement Day, Forrest Gump and other titles. Robota will be released for iOS and Android as the first full-scale rival to Infinity Blade. It has genetically modified dinosaurs.Developed by indie studio SiXiTS, Robota: Vengeance has players build their own custom robots, and then battle giant, evil robots and -- did we mention? -- genetically modified dinosaurs, all while discovering the secrets that lie within themselves. SiXiTS is holding a Kickstarter to fund the project, asking for $100,000 from potential fans to bring Robota to mobile devices and the web.

Check out the video above and if you're intrigued, head on over to its Kickstarter page, and gauge how much you want to invest in genetically modified dinosaurs. We mean, Robota: Vengeance. Same thing.

Posted by Joystiq Jan 05 2012 16:59 GMT
- Like?
Epic Games announced today that its Infinity Blade franchise has earned over $30 million since the original game launched in December 2010. Infinity Blade 2, available for $7 on the iOS App Store, has generated over $5 million in revenue since its December 1, 2011, launch.

"The success of the Infinity Blade franchise is testament to our talented team who is devoted to making games we want to play, all while using Unreal Engine technology to redefine what is expected from games on iOS devices," Epic Games President Dr. Michael Capps said in the company's announcement. "We have so much more in store for players, and will continue to make great content for Apple's evolving platforms."

The original Infinity Blade took three months to reach the $5 million mark in sales, reaching the $10 million milestone this past June, having grossed over $23 million to date. Assisting Epic's franchise math beyond the core iOS titles are digital novella Infinity Blade: Awakening, Infinity Blade: Original Soundtrack and Infinity Blade FX.

Posted by Kotaku Dec 22 2011 22:20 GMT
- Like?
#infinityblade I haven't had a chance to check out Infinity Blade II yet, but I loved the first and Totilo seems to like the second, so I'm probably going to take the plunge over the holidays. Fortunately, ChAIR entertainment has my back with this handy-dandy guide to slicing face in the game. More »

Posted by Kotaku Dec 01 2011 21:20 GMT
- Like?
#infinityblade Infinity Blade II, a very good game that just launched on iTunes today, is getting rave reviews from people who can get the game to run and is being pilloried for a bug that keeps crashing the game on some iPads. More »

Posted by Joystiq Dec 01 2011 16:25 GMT
- Like?
Chair co-founder Donald Mustard recently talked to Gamasutra about the trying circumstances under which Infinity Blade 2 was developed. The whole kit-and-caboodle was created in a six-month crunch; Mustard explained, "We don't look at that like that's a good thing at all. We only did it because we definitely, passionately wanted to get the game done, and we wanted a little more in there."

Mustard added, exhausted, "I think in retrospect, having done it twice, that our development cycles are a little too short." He tiredly explained his team had to "death march kill ourselves" for the last two or three months, which is detrimental to the studio's longevity. "And so we definitely won't do that again," Mustard added, with great fatigue. "It's not worth the cost."

We totally agree. Now, we're thinking Shadow Complex 2 by early April. Let's get cracking, okay?

Posted by Kotaku Nov 30 2011 14:30 GMT
- Like?
#gamingappoftheday We hear from some quarters that video games that are not played with some use of a button do not count. More »

Posted by Kotaku Nov 21 2011 21:40 GMT
- Like?
#infinityblade Infinity Blade II, the big sequel to one of the most acclaimed games on the iPhone and iPad will cost $6.99 when it is released on December 1, according to the game's creators. More »

Posted by Joystiq Nov 20 2011 22:30 GMT
- Like?
Epic Games and Chair Entertainment have released Infinity Blade: The Soundtrack ahead of Infinity Blade 2's December 1 launch. Despite containing a finite number of songs, the soundtrack features orchestral scoring from both Infinity Blades 1 and 2, bringing the track listing to a rather sizable 25 jams.

Composed by Josh Aker (Undertow, Shadow Complex) the collection of chronologically recursive music is available on iTunes, Amazon (both regular and On Demand) and Zune for $9.99. You can also purchase each song individually for 99¢ if that's your style, but we can't figure out why anyone would be inclined to do so. It's not like high-fantasy soundtracks usually have singles, after all.

Posted by Kotaku Oct 27 2011 15:40 GMT
- Like?
#gearsofwar In a wide-ranging interview at Develop, company president Mike Capps reveals that the makers of Gears of War have five new projects underway and that he wants Unreal Engine 4 to hit on day one of the next new consoles. More »

Posted by Joystiq Oct 13 2011 22:15 GMT
- Like?
For those looking to while away entire generations at their local Dave & Busters, Epic Games and Adrenaline Amusements are teaming up to put a big-screen version of Infinity Blade in the arcade/fried food chain, in either single-screen or two-player, two-screen configurations.

Infinity Blade FX uses the same cabinet as the arcade Fruit Ninja and Flight Control machines, all of which feature big-ass 46" touchscreens. It'll be in all 57 Dave & Busters locations by October 28, with other arcade and amusement park locations to be added later ... as those places buy machines, we suppose.

Posted by Kotaku Oct 13 2011 16:20 GMT
- Like?
#infinityblade A blockbuster hit in the iTunes App Store, Epic Games' Infinity Blade has grown too big to be contained by a handheld device, so Adrenalin Amusements has transformed it into a full-sized arcade game. More »

Posted by Kotaku Oct 04 2011 23:30 GMT
- Like?
#infinityblade Along with Epic's announcement of Chair's upcoming iOS sequel Infinity Blade 2 came the reveal that novelist Brandon Sanderson has published a novel based on the world of Infinity Blade. Epic was kind enough to send along a lengthy excerpt from the book—I've taken the prologue and reprinted it here. Several additional chapters is available on Sanderson's site, along with information on how to order. More »

Posted by Giant Bomb Oct 04 2011 18:21 GMT
- Like?

People around here tend to get their feathers in a ruffle whenever we mention iOS games as "news," but when it comes to Infinity Blade, Epic Games and Chair Entertainment's critically acclaimed and massively downloaded iOS action game, any and all pertinent news is officially worth risking any and all feather ruffling over. Sorry, it's a big deal. Take your feathery behind and go sit down in the corner until this post is finished, if you want to be a crank about it.

I can already hear my phone battery sobbing uncontrollably.

Now then, onto the news. Infinity Blade II was just announced. Kind of a big thing, right?

The announcement came at today's generally snooze-worthy Apple keynote, in which the iPhone 4S was revealed. As part of Apple's suite of iPhone-related announcements, representatives from Epic came up to unveil the sequel, which will once again be developed by Chair. A press release that went out immediately following the announcement promised a variety of new weapons and areas, "deep role-playing elements," access to cloud saves via iCloud, and even some more socially focused challenges. Though multiplayer isn't suddenly available this time around, but the game will include online challenges targeted at collaborative play.

And, of course, the graphics will be really pretty. Unreal Engine 3, and whatnot.

Infinity Blade II is currently slated to hit the Apple Store on December 1, and will work on your iPhone, iPad, or iPod Touch, so long as the first game worked on it too. There is a trailer which I imagine we'll have up sometime shortly, but in the meantime, here's another screenshot to gawk at for a bit, if you're into that sort of thing. If not, feel free to go back to mocking iOS as a place for lousy casual fare that no one in their right mind would ever waste their time with. It's cool, I'm too busy adding floors to my Tiny Tower to care.


Posted by Kotaku Oct 04 2011 17:58 GMT
- Like?
One of our favorite iPhone and iPad games is getting a sequel on December 1. Make way fo Infinity Blade 2, from series creators Chair Entertainment and Epic Games. We expect more more levels, more weapons and... well, we'll have more on Infinity Blade 2 very soon. More »

Posted by Kotaku Oct 04 2011 18:01 GMT
- Like?
#infinityblade So much for Infinity Blade being the go-to game for chest-beating hardcore gamers on iPhone and iPad. Infinity Blade 2, coming December 1, looks like it's going to trump it. As a sequel should, right? More »