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Posted by PlayStation Blog Oct 14 2013 07:01 GMT
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Thanks to all of your support, Kingdom Hearts has sold more than 20 million units worldwide! In celebration of this, and with absolute pleasure, we’re proud to announce that Kingdom Hearts HD 2.5 ReMIX will launch globally in 2014!

Kingdom Hearts HD 2.5 ReMIX is the follow-up compilation to Kingdom Hearts HD 1.5 ReMIX, and will be available exclusively on PS3. It will include the following goodies:

  • Kingdom Hearts II Final Mix — previously on PS2 and exclusive to Japan
  • Kingdom Hearts Birth by Sleep Final Mix — previously on PSP and exclusive to Japan
  • Kingdom Hearts Re:coded (HD remastered cinematics)

I’m so excited to be able to see all of these games included as a part of this compilation, but personally, the most exciting title may be Kingdom Hearts Birth by Sleep Final Mix. As many may not have been able to experience its awesomeness, it’s truly one of the more phenomenal games, and now completely rebuilt in HD — you’ll be able to play it on your big-screen TV for the first time.

Lastly, if you didn’t already pick it up, Kingdom Hearts HD 1.5 ReMIX is available for purchase, now. You might even be able to find the super rare, limited edition that contains the artbook.

We truly hope you all enjoy this announcement… and if you want to talk Kingdom Hearts HD 2.5 ReMIX, or just anything Kingdom Hearts, leave us a comment.


Posted by Kotaku Oct 11 2013 19:30 GMT
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Note: Today on Random Encounters, we’ve got a very special treat for you: a guest column by Kotaku bossman Stephen “JRPG Lover” Totilo. Be nice! —Jason. Thanks, Jason... can I start my column now? —Stephen. Read more...

Posted by Joystiq Oct 10 2013 09:30 GMT
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An updated version of Final Fantasy VI will make its mobile debut on iOS and Android this year, according to Square Enix producer Takashi Tokita.

"The battle systems have been altered for the other [mobile remakes] for Final Fantasy and VI will be the same," Tokita tells Kotaku. For instance grinding was an issue and people had to spend a lot of time leveling up. Now on the mobile devices the battle systems have been adjusted so you don't have to fight as much and can enjoy the game for what it is." Tokita says the graphics will get a touch-up for the mobile release.

Final Fantasy VI, which was originally launched in 1994 as Final Fantasy III in North America, takes place within a steampunk world that changes based on player choice. No pricing was mentioned for Final Fantasy VI on mobile but, if previous Square Enix games are any indication, it'll fetch a tidy sum of Gil.

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Posted by Kotaku Oct 09 2013 20:30 GMT
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What's that you say? You can't wait for February, when Lightning Returns: Final Fantasy XIII comes out, and you need to watch footage in Japanese just to get your fix? No worries. We've got you covered. Read more...

Posted by Joystiq Oct 09 2013 20:30 GMT
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Drakengard 3 will launch in North America in 2014, Square Enix announced in a recent PlayStation Blog. The PS3 game is developed by Access Games, a team composed of developers from the original Drakengard and Nier.

As a prequel to original game, Drakengard 3 has players switching between aerial and ground-based combat throughout the fast-paced adventure. The game's story features two sister goddesses that can create magic through song, one of which fights alongside a dragon. Drakengard 3's Japanese release, known as Drag-on Dragoon 3, was delayed to December 19 as of late August.

Posted by Kotaku Oct 09 2013 19:20 GMT
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Square Enix will be releasing a modified version of the beloved Final Fantasy VI, originally released in North America in 1994 as Final Fantasy III, this winter for iOS and Android, long-time Square director and producer Takashi Tokita told Kotaku today. The game won't be a straight port. Read more...

Posted by Kotaku Oct 09 2013 13:41 GMT
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Good news for people who like dragons and dragon flying and dragon fanfiction: Square Enix just announced that they're bringing the action-RPG Drakengard 3 to North America and Europe next year for PS3. It'll be $50.Read more...

Posted by Rock, Paper, Shotgun Oct 09 2013 14:00 GMT
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It’s hard to know what to think about Thief. Previews haven’t been impressive, and it’s clear the project’s been through all kinds of hell. As we nudge closer to next February’s release, the trailers aren’t exactly inspiring us. This latest, described as a “gameplay trailer”, shows very little of that, and just makes me worry even more.

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Posted by PlayStation Blog Oct 09 2013 13:00 GMT
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Drakengard fans, rejoice! We’re proud to announce that Drakengard 3 is coming to North America next year for PS3.

This year marks the 10th anniversary of the Drakengard series, and it’s been seven years since the launch of Drakengard 2. Producer Takamasa Shiba is back to bring you along on another incredible and twisted journey.

Never played the original Drakengard? What many people don’t know about Drakengard 3 is that it’s actually a prequel, and leads up to the events of the original Drakengard. So this game is quite perfect for all fans — new and old.

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For all those Square Enix music fans, renowned Composer Keichi Okabe, who scored Nier, joins the Drakengard family, and crafted a beautiful soundtrack for this game. I have to say, the music in Drakengard 3 is amazing. Certainly for me, it’s one of the highlights!

Drakengard 3 is coming to PS3 in 2014. You can pre-order now exclusively at the Square Enix store.

Looking forward to hearing everyone’s thoughts in the comments!


Posted by Kotaku Oct 09 2013 12:30 GMT
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Square Enix just released new screenshots for Lightning Returns: Final Fantasy XIII. You can catch a glimpse of Vanille, the battle screen and some insane costumes. Lightning's shoes and dimension gate-looking shield, for example, are just mad stylish.Read more...

Posted by Kotaku Oct 08 2013 17:00 GMT
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Square Enix, international conglomerate behind everything from Final Fantasy to Tomb Raider would like to help your best game ideas get some crowd-funding. Oh, and they might let your game star some of their characters. Whoa. Slow down there. Eidos characters. You ain't going to be remaking Final Fantasy VII.Read more...

Posted by Joystiq Oct 08 2013 16:30 GMT
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Square Enix is giving the smartphone treatment to the Dragon Quest series, with the first eight numbered games all on the way to iOS and Android. Dragon Quest 1 gets things started this year, a teaser site confirming it's coming to iOS and Android in Japan in the winter.

There's no word on prices yet, or which versions of each game will be ported over; DQ 5 and DQ 6 recently came to DS, for example. The announcement is only for Japan, but bear in mind Square Enix released smartphone ports for Final Fantasy 1-5 worldwide.

Meanwhile, a new Dragon Quest Monsters game, subtitled Super Light, is also on the way to iOS and Android. There are no details on the spinoff entry as yet, but you can go enjoy a cavalcade of bleepy bloopy sound effects on its teaser site.

Posted by Joystiq Oct 07 2013 20:45 GMT
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Sleeping Dogs developer United Front Games announced revealed that its recent trademark for "Triad Wars" is in fact another Sleeping Dogs game, and is "something we've wanted to do for ages." The next game will be based in the same universe as Sleeping Dogs, and United Front will continue working with publisher Square Enix.

The first game in the series was an action-packed romp through Hong Kong as undercover officer Wei Shen. Our review for the game found its major components to be largely unoriginal, as if they were "sliced out of other media." United Front Games said it isn't planning on giving any more details on the next Sleeping Dogs game until 2014, which is a really long time in dog years.

Posted by Kotaku Oct 07 2013 18:42 GMT
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Get ready to go back to Hong Kong. United Front Games—the dev studio behind last year’s Sleeping Dogs—has announced Triad Wars, another game set in the universe of the open-world undercover cop drama. All right, who wants to lay odds that it’s a mobile tie-in or a free-to-play multiplayer title?Read more...

Posted by Kotaku Oct 03 2013 14:00 GMT
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Final Fantasy XIV Online, massively multiplayer online role-playing game — an MMO barely alive. Square Enix rebuilt it. They had the technology. They had the capability to build the world's first relaunched FF title. A Realm Reborn is that game. Better than it was before. Better, stronger, faster. Read more...

Posted by Kotaku Oct 02 2013 15:00 GMT
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Deus Ex is going next-gen, and although the next game in Eidos's popular sci-fi series won't be here for a while, at least we've got some concept art.Read more...

Posted by Joystiq Sep 27 2013 21:00 GMT
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The next entry in the Thief series is set to launch on February 25, 2014, and those who pre-order a special Master Thief edition on Windows PC can net some added digital goodies through the Square Enix Store.

For $53, this PC download includes Thief, a digital artbook and comic, soundtrack, a booster pack of in-game consumable items designed to "empower you and hasten your progression" and a supplemental map. This extra map, the Stonemarket First Bank, is based on a popular mission found in Thief 2: The Metal Age.

The Master Thief digital edition of the game will be available in 28 different territories through the Square Enix Store, in addition to "all other major digital distributors."

Posted by Kotaku Sep 27 2013 16:00 GMT
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Here's the first English trailer for Bravely Default, an upcoming Square Enix role-playing game for 3DS that seems like old-school Final Fantasy in everything but name.Read more...

Posted by Joystiq Sep 27 2013 10:30 GMT
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Final Fantasy 4: The After Years will launch on Android and iOS this winter, the European Square Enix blog announced. Set 12 years after the original Super Famicom game, the Japanese mobile game first launched in 2008, later arriving on WiiWare in 2009 and PSP in 2011.

The "full 3D remake" of Final Fantasy 4: The After Years features "completely recreated graphics," as seen in the accompanying announcement trailer. Square Enix doesn't specify whether the game will launch in North America, nor does it mention a price for the game, though the now-available Android version of Final Fantasy 5 is priced at $15.99/£10.99/€14.99 on the Google Play store.

Posted by Kotaku Sep 27 2013 04:00 GMT
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Hey, here's where there should be some good news! The upcoming Thief game, which already has people a little worried, thought it was doing the right thing by including a mission that was a straight homage to Thief II's bank heist. Which it immediately spoils by making it pre-order DLC.Read more...

Posted by Joystiq Sep 27 2013 01:30 GMT
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Like day follows night, Android versions of Final Fantasy games follow their iOS siblings - except the time gap is a little longer. After hitting iOS earlier this year, JRPG classic Final Fantasy 5 has completed its journey to Android, available at the same price of $15.99.

This version includes the additions of the Sealed Temple dungeon and Enuo boss, along with new sprite designs and other visual polishes from series artist Kazuko Shibuya.

Posted by Kotaku Sep 26 2013 13:00 GMT
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There is no greater power in the realm of Eorzea than cross-promotion, be it with Dragon Quest or the upcoming Lightning Returns: Final Fantasy XIII. The pink-haired paladin of justice makes a trip to MMO-land to drop off clothes in a special event. Read more...

Posted by Rock, Paper, Shotgun Sep 26 2013 07:00 GMT
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It turns out hearing the name Nosgoth over-and-over-and-over is enough to make me lose it. After the fifth time I heard it spoken in this trailer, I got the the giggles and had to rewatch to get the details. I’m almost embarrassed that I can be so easily amused, but it is a silly word. That second pass gleamed the relevant information, and I watched a third-time to make sure I hadn’t been hearing things the second time: Psyonix has been secretly developing a free-to-play PVP multiplayer action game set in the Legacy Of Kain universe. Human teams will fight Vampires teams. Guh?(more…)


Posted by Rock, Paper, Shotgun Sep 25 2013 18:00 GMT
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Oh, Thief. First it giveth, then it taketh away. I suppose that’s better than most thieves, who aren’t too keen on the giving part, but I’d much rather Eidos Montreal’s reboot of my most beloved series would settle into a predictable pattern. Many people disagreed with my opinion that the previous trailer captured some of the City’s character, but I reckon it’s the best footage that has been publicly released so far. Nathan’s experience when he managed to put his hands all over the game wasn’t very positive though. The new trailer swings back toward the negative, with mention of multiplayer leaderboards and a…hnnnghh…exclusive…heeuurgh…preorder mission.

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Posted by Joystiq Sep 24 2013 15:30 GMT
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When it comes to opening cinematics, the Final Fantasy series can boast some beauties. How about Cloud's dramatic, freshly polygonated entrance to FF7, or Zanarkand being torn asunder in FF10? Not forgetting the Charlie's Angels-style intro to FF10-2, which we all secretly love... right? Right?

So, rather than spoil this intro to Lightning Returns: Final Fantasy 13 - we're not sure we could spoil it beyond the obvious - we'll sit back and reflect on a series built on some serious FMV loveliness. By the by, Lightning Returns hits Xbox 360 and PS3 on February 11 in North America, and February 14 in Europe.

Posted by PlayStation Blog Sep 24 2013 14:00 GMT
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With the power of shadows at his beck and call, master thief Garrett returns to PS3 and PS4 in 2014 with a new bag of tricks. The well-loved stealth series has always empowered gamers with a broad array of in-game choices, whether it was using lethal or nonlethal tactics to drop nosy guards, or leveraging magic and technology to overcome adversity. The upcoming Thief is no exception.

In order to learn more about Thief’s stealth systems, storytelling, and PS4 benefits, we turned to Producer Stephane Roy. He shared some incredible insight into Thief’s design process, and even sheds new light on how DualShock 4 will empower PS4 thieves.

So let’s see what Garrett’s gotten himself into this time…

PlayStation.Blog: While developing for both PS3 and PS4, do you have any predictions for what’s possible on PS4 that isn’t possible on PS3?

Stephane Roy: There are multiple components to this question; an AI component, an audio component, an art component. It’s very important for us to immerse players in our universe. We want to make sure players really feel like they’re Garrett, that they’re part of the environment. So on our side the immersion is key. And honestly, with the PS4, it’s just amazing to see how far we can push this immersion.

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PSB: The DualShock 4 has several new features, including the light bar and touch pad. Have you put any preliminary thought into how the team will leverage these technologies?

Roy: We want to take advantage of as many new, next-gen features as possible, and that includes the new DualShock controller.

For the DualShock 4, we use the light bar to reflect the light gem in the in-game UI, which indicates if Garrett is in the shadows or not. It creates a nice feeling when you play in the dark to see it illuminate or darken as you move through the environment. Additionally, the touch pad allows for better menu navigation and makes for a more intuitive way to perform various actions, like navigating the map or selecting weapons.

What impressed us were not only the new features of the DualShock 4, but how the existing ones have been improved. The best example of that is the motion control, which is way more precise than before. You can use it to adjust your aiming with the bow and the level of accuracy we get with it is really impressive.

The last thing is the share button. We think it’s a great addition, especially for a game like Thief. We give a lot of freedom to the player, and we work really hard to create a systemic AI that will let the player find creative ways to play. Sharing those moments will showcase how they solved various situations — and we’re pretty sure that players will find ways that impress even us.

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PSB: How has the overarching vision for Thief changed over time? Have there been aspects that have remained constant, throughout development?

Roy: As any other game in development, Thief evolved and matured as the team has worked on it. The high level vision remained constant; we always wanted to give the player the experience of playing as the Master Thief, the light and shadow gameplay, and the ability to play with the AI. Some changes happened in the gameplay that support that core experience. That’s a normal process. As you solidify your core experience, you always experiment on the side, trying to push the envelope further.

PSB: How will Garrett’s story unfold? Will the narrative echo the same themes as the first three Thief games, or will it diverge from the norm?

Roy: The story in Thief is completely new and isn’t connected with the old games. Players new and old will be able to jump straight in and enjoy the story right away. It’s a fresh opportunity to fall in love with Garrett all over again. The main narrative arc is played out over a series of “missions” that the Master Thief will undertake as part of the storyline, but the player will be able to return to The City between each of these missions and explore and interact with supporting side content.

PlayStation.Blog: How is this Garrett different from the Garrett of past Thief games? Did his design undergo any major alterations during the design process?

Roy: We always loved the Master Thief archetype that was present in the earlier games, and so we took the construct of the Garrett personality and built a new version of him from there. Even though he’s not the same character from existing titles, you’ll quickly recognize signature traits; internalized, dry, sarcastic, clever, selfish, and so on. He’s the master of everything that he does… except when it comes to relationships with other people. Seeing how such a fiercely private and independent spirit deals with issues like that is quite compelling.

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PSB: How has the actual play of Thief changed? How has it stayed the same? Has the team learned anything — positive or negative — from other modern stealth games?

Roy: The core of the stealth in Thief remained the same, as it is primarily a game about light and shadow. The game evolved around that aspect, in how we improved the AI, the navigation, the readability, and the structure of the game.

We also took time to look what the other games were doing to make sure that we would make the best Thief game. We looked at how they were introducing their mechanics, how they were making the stealth aspect more accessible, and it helped us to find the right balance.

But we didn’t only look at stealth games. For the body awareness in a first-person game, we saw what DICE achieved in Mirror’s Edge and the latest Battlefield, and it was something we knew would add a lot to the immersion of Thief.

PSB: How does the stealth mechanic work in Thief? Is it a light/dark system, line of sight, or something else? What are the pros and cons of these systems?

Roy: When people think about the stealth in Thief, the first thing that comes to mind is the light and shadow. It is the core of our stealth, but it’s not only about that. We have a complex perception model that creates realistic situations. Being in the shadow reduces the visibility of the player, but the position of the player, their movement, and the distance all change how the AI perceives Garrett.

We also model the sensors of the AI as realistically as possible. We distinguish between central vision and peripheral vision. This also is put forward by the way we use head tracking to make the AI look more believable when they react to something and look at the player.

And there is also the sound that will attract and alert AI. Players can control the sound they emit by controlling their movement speed, but it’s also influenced by the surface they walk on.

Together, these elements create a realistic AI, but also an AI that’s fun to play with, that the player will be able to distract, evade, and try to outsmart.

PSB: Is eavesdropping still employed as a narrative device, as it was in the previous games in the series?

Roy: Eavesdropping is still really important. We give a lot of care to support that voyeurism aspect of the franchise, where you can sneak around, listening to what people are saying, looking through keyholes and so on…

We want to make sure that the world is rich and interesting, so our writers are working hard and we’re producing a huge amount of dialog that the player will be able to listen to, as Garrett sneaks through the shadows. Some will give him information for his mission, some will unveil story elements, and others are just fun to listen to.

PSB: Are players still presented with lethal vs. non-lethal decisions to resolve stealth and combat situations? If so, has early testing found emerging trends in player behavior?

Roy: The player always has the choice of how they approach a situation, and we make sure the game doesn’t restrain them. Every mission supports both the ghost player, who wants to play without killing anyone, without being seen, and the predator, who wants to use the shadow to quickly dispatch enemies.

During internal playtests, we always find that there are some players for both ghost and predator play styles. We also see that most players enter a third category, those we call the opportunists. Opportunists play a little bit of both, going back from lethal to non-lethal, and trying to use various tools and the environment to take advantage of each situation.

Having those three styles of play gives us a nice challenge, because we want to support them evenly and we are creating rewards for each one of them.

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PSB: Item collection and stealing have been tremendous aspects of the Thief series. Does this have any impact on the team’s Trophy design?

Roy: Yes, collection and stealing are really important. Since it’s a core aspect of the game, it made sense that some of the Trophies would be awarded based on looting and collecting special items.

PSB: Although the Thief series has primarily used a first-person camera, Thief 3 did include a third-person option. Will there be similar view options in Thief?

Roy: Thief is primarily a first-person game. We worked a lot to create a really immersive environment, and integrate body awareness that really makes you feel like you are standing there in the shadows, about to steal that golden cup… To achieve this level of quality, we needed to focus on one view for those sequences. We still use some third-person camera, but only in specific moments when it fits the most, like a navigation segment or performing take downs.

Thief is in development for PS3 and PS4, and scheduled to launch on February 25th, 2014.


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Posted by Kotaku Sep 24 2013 13:00 GMT
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Square Enix has lost a substantial amount of mojo over the years, their ability to create spectacular cinematic game openings remains intact. Watch them open the hell out of Lightning Returns: Final Fantasy XIII.Read more...

Posted by PlayStation Blog Sep 24 2013 08:00 GMT
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The story and world of Lightning Returns: Final Fantasy XIII has been shrouded in mystery. You already know you get to play as Lightning in order to save the world in only 13 days. You already know you get to battle through this world with and against some of your favorite characters from this universe. And until now, we’ve only teased about Snow’s inclusion.

So without further ado, we present to you the opening cinematic to Lightning Returns: Final Fantasy XIII, completely uncut in its full five minutes of glory.

While we can’t divulge every secret to the story of Lightning Returns: Final Fantasy XIII, we hope you enjoy the opening and witness Lightning and Snow like you’ve never seen them before. We also hope this cinematic gets you hyped for how truly awesome the end of Lightning’s saga will be.

In case you didn’t already know, pre-ordering Lightning Returns: Final Fantasy XIII equips you with Cloud Strife’s buster sword, Soldier first class outfit, and victory fanfare — all for the low price of… FREE!

Lightning Returns: Final Fantasy XIII is coming to PS3 on February 11th, 2014.

Questions? Comments? Anything else you’d like to know about Lightning Returns: Final Fantasy XIII? Let us know in the comments!


Posted by Kotaku Sep 23 2013 18:30 GMT
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No wonder there's no one in these pictures wielding the massive 6.5 feet tall Buster Sword, Cloud's iconic weapon from Final Fantasy VII. It probably weighs a ton! More specifically it's a slightly modified steampunk version of the weapon, made by the folks at Brick Replicas.Read more...

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Posted by Kotaku Sep 23 2013 13:00 GMT
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Welcome to the third and final MMO Log before we slap a review on Final Fantasy XIV: A Realm Reborn and call it the better part of a month. This week I'm taking a look at the PlayStation 3 version of the game, which is just like the PC version after three or four beers. Read more...