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Dead Space 3 ($59.99) Dead Space 3 brings Isaac Clarke and merciless soldier John Carver on a journey across space to discover the source of the Necromorph plague and uncover the secrets that lay within Tau Volantis. Play alone as Isaac Clarke or with a friend as John Carver in seamless drop in, drop out co-op mode. Pre-order includes an exclusive theme.PS3 Full Games
Demon’s Souls ($19.99) Beautiful, compelling, and unforgiving, Demon’s Souls is the ultimate hardcore RPG experience. Revolutionary online features include cooperative play, PvP battle, the ability to leave hints for others and touch bloodstains that allow you to view replays of other players’ deaths. Are you tough enough to face the impossible… and win?PSN Games
Dance Magic ($9.99) What if scientists invented a brand new form of biological energy able to convert dancing moves to real power? Then the fate of the whole human race would depend on the most skilled dancer’s will. To protect the dance floor from evil – and to save the world from a grievous end you are here, the hero of Dance Magic. Catch the rhythm, and let the magic begin!PS Vita
Earth Defense Force 2017 Portable ($39.99) Limited Time Offer! Get 4 DLC weapons free! Earth Defense Force comes to the PlayStation Vita system with tons of new and re-mastered features including online multiplayer and the addition of PALE WING, the flying female fan favorite! Planet Earth is under attack from giant alien and insect invaders. Join your squad and repel the attacking forces in a game packed with nonstop shooter satisfaction. YOU are earth’s last line of defense!Bundles
SEGA Vintage Collection: Alex Kidd & Co. ($9.99) Experience a blast from past with this collection of classic Sega titles! Save kingdoms, shatter time trials, and destroy evil in Alex Kidd in Miracle World, Super Hang-on, and The Revenge of Shinobi!PS2 Classics
Dora the Explorer: Dora Saves the Crystal Kingdom ($9.99) The Crystal Kingdom is losing its color! Help Dora and Boots recover the crystals from a greedy king, who has hidden them in storybooks.PlayStation Store Highlights
We’re back from the holidays, so I hope you took advantage of our deals over the break. We’re kicking off the New Year with a pre-order for Dead Space 3, which includes a free exclusive theme. Additionally, Demon’s Souls makes its way onto the store, along with Lord of the Rings: War in the North and Rise of the Guardians.
If you’re a PlayStation Plus member, you’ll get access to the God of War: Ascension multiplayer beta, plus classics Mega Man 9 & Mega Man 10 free of charge.
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Sonic & All-Stars Racing Transformed Try the free demo! Sonic and the All-Stars cast line up on the starting grid once again to battle for supremacy in the ultimate race. Compete across land, water and air in incredible transforming vehicles that change from cars to boats to planes mid-race. It’s not just racing, it’s racing transformed!PS Vita Demos (Free)
Orgarhythm Music and strategy unite in perfect harmony in this unique rhythm game where two gods embodying the creative and destructive forces of the universe meet in furious orchestral battle. Utilize the touchscreen to direct your warriors and tap-tap-tap your way to victory by keeping the beat. Unlock new skills, unleash new attacks, and experience real-time strategy with a kick. Download the demo today and sample the beats and battle of Orgarhythm!Price Change
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Magic: The Gathering – Duels of the PlaneswalkersDead Space 3 has co-op. You may not have heard – unless, you know, you are any human being on this entire planet with functioning ears or eyes. You’ve probably used your mouth to voice distaste for Isaac’s new foul-mouthed best pal Carver, too. After all, it’s much harder to be afraid of the dark when someone’s whispering sweet, soothing nothings into your heavily armored ear. Plus, Visceral’s flatly stated that co-op will help make Dead Space more accessible for the faint of heart. So obviously, there’s reason to fear the worst for, well, fear in general. But that’s also ignoring the new possibilities adding another person to the mix presents, Visceral producer John Calhoun claimed during a recent showcase. Yes, one’s the loneliest number, but two can be just as bad.
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Next February sees the release of the third main entry in EA’s critically lauded sci-fi survival horror series, Dead Space. While the first two games followed very similar templates, the latest installment really mixes things up by introducing full co-op play to the main campaign.
The optional drop-in, drop-out multiplayer lets a second player join in the story as new character Sergeant John Carver. While the game is fully playable as a solo experience, if you play with friend you’ll have an expanded story and get to experience a number of extra sequences and set-pieces.
We sat down with the game’s producer Steve Papoutsis to find out how – and why – developer Visceral Games has implemented this new system and what fans of the series can expect from reluctant hero Isaac Clarke’s latest adventure.
PlayStation.Blog: What goals did you set yourself when you first started work on Dead Space 3?
Steve Papoutsis, Producer of Dead Space 3: When we started work on Dead Space 3 we set a couple of things in front of the team. One of the things we talked about was how do we make the best game we’ve ever done? So, we came up with a weird saying: we want to make a AAAA game. Everybody says they want to make a AAA game. Well, we said ‘you know what? **** that, we’re going to make a AAAA game’. I know it sounds funny, but we needed to set a target for ourselves.
The other thing we set out to do was to really deliver on what the essence of a Dead Space game is. We’re really not into the stereotypes of ‘it’s an action game’ or ‘it’s a horror game’, and so on. It’s a Dead Space game. That means intense atmosphere, engaging narrative, thrilling action, horror, survival, tension. Those are the things a Dead Space game needs to have. Those are the blocks we’re building with.
PSB: You introduced competitive multiplayer in Dead Space 2 which had a mixed response from gamers. Do you think Dead Space 3’s co-op play is a better fit?
SP: We’re not doing competitive multiplayer this time – we’ve done that – but it was a big help in us understanding how to build an online game. With our co-op we wanted to make sure that whatever we did felt unique. We didn’t just want to have an AI bot follow the player around and then when you hit a button and someone starts controlling that guy. That wouldn’t feel like Dead Space.
The other challenge was creating a co-op mode that felt additive to the experience. You don’t have to play it – you can play Dead Space 3 in single player and it plays out in very similar way to what you’ve experienced in the past.
And we needed to create a character that fit into the universe and didn’t feel like a throw-away character. We first announced John Carver through a graphic novel, so he has his own unique personality and backstory. So when you get into the game he actually brings value to what’s going on. You learn about him and his own personal demons. That’s very different, and we feel it’s very innovative.
PSB: Many of the original Dead Space’s scares derived from the sense of solitude and loneliness. Won’t having another player at your shoulder dilute the horror?
SP: As for being alone and walking down a corridor on your own – you still have that in Dead Space 3. You can play the single player and you still have that. But now when you have another character in the scene with you, it’s a different approach to the horror – it’s more psychological. That’s a new feeling that you’ve never had in a Dead Space game. That’s how we’re injecting horror into the co-op.
I also think there’s a lot more to horror than things just popping out at you. There’s the atmosphere, the sound, the events, the things that you see in the environment – those all have different impacts on people. You can still have all that when you have two people walking around the environment.
Ultimately I think it will come down to who you’re playing with. I like to think of it like going to a movie. Say you and I go to a horror movie – we’ll sit there as horror fans and really get into it. We’re not going to talk during the movie, we’re going to sit on the edge of our seat, and be really into it.
But if you went with a different friend who doesn’t like horror, he or she might choose to talk through the movie or laugh at what’s going on. That’s going to impact how you enjoy the movie.
So, if you want to have the intense single player experience, you can still do that. And if you want to have an experience in co-op like that, I suggest you play with someone who likes to play that way. But if you just want to have fun like you’re at a popcorn movie, laughing and having a good time, play it with a friend who likes to play like that.
PSB: How hard is to make a game that’s genuinely scary?
SP: What’s interesting to me is that I’ll read a lot of the feedback to our game and it’s vastly different. Some people say ‘oh gosh, it’s the scariest thing I’ve ever played’ while others just say ‘bah, I wasn’t scared at all’.
So, yeah, I think it’s hard to say you’re going to scare people. It’s very subjective. We don’t have a magic formula. We take our best guess at what will resonate with players. For us, it’s usually things that are relatable. Look at the character design of the necromorphs – they’re humanoid. You can relate to a guy who doesn’t have a jaw and has weird spikes sticking out of his arm. You can imagine ‘Ooh, that would be terribly painful!’ You can react to that.
PSB: How much of the game will you miss out on if you’re only play the single player?
SP: You’re not missing out on anything. The multiplayer is additive. If you’re playing single player you’re choosing to have that solitary Isaac experience. If you’re interested in learning about Carver, you’re playing with a friend and you’re getting that additive information, but it’s not changing the end of the story. It’s impacting Carver’s story.
PSB: Isaac has had a pretty terrible time over the course of the first two games. Will he finally catch a few breaks in Dead Space 3?
SP: We’ll see! I can say that Isaac was not looking to get himself into an adventure in this game. We’ll leave it at that and see where it winds up.
It’s my dream to one day live in space, but I have some reservations. Foremost, it seems very, very dark, and I fear that I’d constantly stub my toes on even the sleekest, most futuristically rounded of outcroppings. Dead Space 3, meanwhile, contends that undead dog babies may also make my extraterrestrial existence somewhat less pleasurable – which is something I hadn’t previously considered because I like being able to sleep at night. The latest Dead Space 3 level walkthrough, though, has all that and tons more promisingly Dead-Space-y things. Pitch-black corridors, anti-grav antics, and limbs flying every which way – you know the drill. Questionable co-op, shouty man-shooting, and even the slimmest shred of daylight, meanwhile, are nowhere to be found. That gently swelling flutter in your chest? That’s hope. Well, presumably, anyway.
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Tragically, that’s a referential wink at, you know, space - not news of an impending crossover between Visceral’s friendship-making, Necromorph-breaking scare-’em-up and SOE’s massively multiplayer shooting opus. Still though, Dead Space 3 has a release date now, so that’s exciting. Specifically, it’s joining every other game in the known universe by plotting a course for February 2013. And while it’s definitely taken its fair share of flack for choosing to bind Isaac to another character, I must admit that this latest trailer has made me a bit more hopeful. Get sucked into the cold, endless vacuum below this post to see the full thing.
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