Greg Kasavin is a writer/designer at
Supergiant Games, the small independent studio that created Bastion.
Prior to joining Supergiant, Greg worked at 2K Games, Electronic
Arts, and GameSpot. He's @kasavin on Twitter.
My list surely would have been different had I
spent more time playing some of this year's big AAA titles
(especially Max Payne 3, Dishonored, Halo 4, and Far Cry 3), as well
as a couple of Japanese RPGs I've been meaning to get to (namely
Xenoblade Chronicles and Persona 4: Golden). But then, the games on
this list--especially my #1--pulled me away from most
everything else. Here are my favorites from this year:
10. Spec Ops: The Line
I debated whether to include this on my list
since I worked on it for a year of my life. But it was a much bigger
project than just my one year, and it spent long enough in the works
after I left that I felt a detachment from it when I finally sat down
to play the finished version. What I found in it was the only shooter
of 2012 that compelled me to play all the way through from start to
finish. I respect the narrative ambitions of this game, and the story
turns at the conclusion were memorable and poignant.
9. Dust: An Elysian Tail
Dust quickly won me over with its good-natured
humor, beautiful animation, well-crafted controls, and heartfelt
storytelling. It felt like an homage to classic side-scrolling action
games, without being nostalgic for the sake of it. That the game was
built almost entirely by just one person still boggles my mind. This
was easily my favorite of this year's Summer of Arcade lineup, and
was the only game this year that my daughter (who was six at the time)
enjoyed almost as much as I did.
8. FTL: Faster Than Light
Legendary game designer Sid Meier said that a
good game is a series of interesting choices. FTL: Faster Than Light
is an excellent example of this. The premise of managing the small
crew of a doomed starship voyage is already good. But the way this
game is structured, as a series of unpredictable, exciting, dangerous
hyperspace jumps, is flat-out brilliant. FTL strikes an excellent
balance between having a crafted tone with tantalizing bits of
narrative along with a randomized structure that ensures no two
sessions ever play out the same way. For good measure, the soundtrack
is fantastic. Very inspiring stuff.
7. Hotline: Miami
The violence in Hotline: Miami is at times
shocking and at times numbing, at times exciting and at times
sobering. This is a game that uses violence fully, not just for
thrills. It knows what the violence is there for, and every gory
detail seems deliberate. And the feel of the whole thing is just so
fast and brutal, like a cross between Super Meat Boy and Smash TV.
Then there's the soundtrack, a pitch-perfect score for all the
depravity, probably my favorite game soundtrack of the year. This
game was made by just a couple of people. Maybe it shows, considering
it's quite simple, but unlike most games released this year, I won't
soon forget this one. Hotline: Miami and its dizzying nihilism
reminded me of Killer7, one of the most memorable games I've played
in the last decade.
6. Fez
I loved exploring the deceptively lighthearted,
serene, and mysterious world of this game, and felt its central
mechanic of perspective-shifting was ingenious and interesting all
throughout. I really admire that Fez manages to be so enthralling and
challenging despite being completely devoid of enemies or combat. The
entire presentation is beautiful in a way that's very true to games.
While many games aspire to standards of beauty from other media, Fez has the confidence to be a game through and through, and every aspect
of it is gamelike in the best sort of way.
5. Journey
I had high hopes for the next game from the
creators of Flower, and Journey lived up to all my expectations. This
is a game whose themes are communicated with complete fluency yet
without depending on any traditional methods of storytelling. The
brevity of the experience felt wholly appropriate given the subject
matter, and even so, Journey gave me numerous moments of stunning
beauty. Few games manage to create a sublime feeling, especially
without resorting to intense action, but Journey did this for me.
4. XCOM: Enemy Unknown
I'm old enough to remember the original classic
that XCOM: Enemy Unknown is based on, and couldn't have been more
impressed by how well this remake captured the tension-filled
emotional roller-coaster experience that made the original so
memorable. Not only is the new game's presentation outstanding, but
the distinctive X-COM feel is there. You wouldn't expect for a
turn-based game to be this scary or suspenseful but XCOM really
delivers those feelings as well as a genuine sense of triumph when,
once in a while, good tactics combine with a little luck.
3. Hero Academy
This asynchronous turn-based tactics game for
iPhone and iPad is the first free-to-play game that earned my time as
well as my money. I played this game for months and months, each day
looking forward to my opponents' next set of moves so I could try to
outsmart them once more. It's both deterministic and random in all
the right ways, resulting in matches that always feel different. The
design is simple and brilliant--you can experiment as much as you
want, trying different tactics before committing your turn. The
cartoony look is welcoming and the different armies and units are
surprisingly different and interesting. This is an elegant game, very
well designed and executed. It's very fun.
2. The Walking Dead
At first I was reluctant to start playing this
series, because I feel like I know how these types of stories are
going to end. I'm not really a fan of the comic or the TV show, or at
least, I wasn't before I played through these games. Going in, I
figured I wasn't going to let myself get emotionally invested in a
bunch of no-doubt-disposable characters. But I did get invested,
thanks to lots of great writing and a cast that couldn't be more
unconventional for a game. This is powerful stuff. I rarely get
emotional when I play games, but at several points in The Walking
Dead, I came close. As far as I'm concerned, The Walking Dead picks
up the baton from last year's The Witcher 2 for having the best, most
meaningful character interactions of any game, in a plot that keeps
hurtling forward. I loved the conclusion of this series, which made
me look back on the whole experience in the best sort of way.
1. Dota 2
Nothing else comes close. Not this year. For
the first time in as long as I can remember, there's really no
contest when I think back on what was my favorite game of the past 12
months. I first tried Dota 2 back in January, on the recommendation
of one of my colleagues who's been a fan ever since the Defense of
the Ancients mod started gaining popularity in the Warcraft III days.
Valve's take on that game looked intriguing, but then, I knew it was
immensely complicated and I figured my days of sinking countless
hours into competitive multiplayer games, from fighting games to
real-time strategy games, were behind me. Well... I was wrong. Dota 2
hit me very, very hard. I've logged hundreds of hours with the game
this year, and often played it long into the night, losing track of
time. Here is a game that combines my love of fighting games with my
love of strategy games, along with that special touch that Valve
games tend to have. I think the thing I most love about Dota 2 is
that it's so complex that it takes up seemingly 100% of my mental
capacity just to play it. Though the experience is very intense, at
the same time it's just completely engrossing. I love almost
everything about this game – the design quirks, the cast of
characters, the distinct feel of different abilities, the pace of a
given match. It's an intimidating game to learn, but it's the best,
most rewarding game I've played in a long time.