Rocksmith Message Board

Sign-in to post

Posted by PlayStation Blog Oct 22 2013 16:05 GMT
- Like?

After months of anticipation, the wait is over: the all-new Rocksmith 2014 Edition is out today.

Since its announcement at E3 this past June, we’ve been inundated with questions and enthusiasm from gamers and guitarists alike about the new game. While the first Rocksmith was successful in helping more than a million people either learn guitar from scratch or refine their existing techniques, Rocksmith 2014 Edition is an entirely different beast.

We’ve completely rebuilt the product from the ground up, improving all existing features and introducing amazing new ones. Check out our “How It Works” trailer above for the basics.

From 50+ new songs on disk, to the ground-breaking Session Mode, Rocksmith 2014 Edition is the total package for learning or practicing guitar. We’re so excited to see it hit shelves, and everyone who worked on it is truly proud of what we’ve accomplished. Without a doubt, we can confidently say that Rocksmith 2014 Edition is THE fastest way to learn guitar or bass!


Posted by PlayStation Blog Oct 22 2013 07:01 GMT
- Like?

Rocksmith 2014 Edition is finally out today! Since we announced it at this year’s E3 Conference in June, we’ve seen an outpouring of excitement, questions, and speculation from old fans, as well as those just hearing about Rocksmith for the first time. Everyone wants to know what’s been updated, fixed, and improved upon – all valid questions with a simple answer: Rocksmith 2014 Edition is a full-fledged sequel that has been built from the frame up to be the best, most fun, and fastest way to learn guitar or bass!

10408209353_28ce4c3d06_z.jpg

Even though the game was announced in June, our Development team at Studio SF in Ubisoft’s San Francisco office has been hard at work on Rocksmith 2014 Edition for two years. The process was long, but ultimately worth it as the team took a hard look at the original Rocksmith and decidedly improved on every existing feature while dreaming up innovative new ones. In the words of Paul Cross, our Creative Director, “We set out immediately to do something different.”

The entire format has been reduced to the core functionalities and experiences users want out of playing guitar – a simple menu with clear options, easy to use features, and simple navigation. The way the game looks has also been revisited: a clean, warm, inviting space for you to experience your guitar journey without pretention or cliché.

We wanted to show exactly how this process happened, from inception, through trial and revision, to the final realization of what we believe is the best guitar learning experience possible. Join our Creative and Art teams for a deep dive into the totally revamped look behind Rocksmith 2014 Edition.

The overarching message we’d like someone who was familiar with the original game to take away is that the dark wood, leather “rocker” clichés are no more – Rocksmith is now an open and inclusive experience that anyone regardless of age, gender, or musical preference can enjoy. We’ve seen so many players learn to play guitar or bass using Rocksmith and absolutely rave about the results, so our goal was to open that to more people. Paul Cross really summarizes the entire effort well when he says:

“We’ve made a lot of games. In between us [the Rocksmith developers] we’ve made dozens and dozens of million plus selling games but Rocksmith is the only one that I’ve worked on that I’ve seen it change lives. Because a few people in a back room in San Francisco, with the help of a few studios dotted around the world, buckled down and delivered on something that we’ve all been dreaming about.”

Rocksmith 2014 Edition is available on PlayStation 3 today.


Posted by PlayStation Blog Oct 01 2013 16:00 GMT
- Like?

Let’s face it; it’s hard to make something that is truly the best in its respective field – especially so in a world as populated as guitar.

When the Ubisoft team at Studio San Francisco set out to completely revamp Rocksmith, that was our goal – to make Rocksmith the unquestionable fastest and best way to learn to play guitar or bass. It was, with no exaggeration, a massive undertaking that took years to complete despite the product’s core engine already existing from the original iteration.

Now, only a month out from the release of the all-new Rocksmith 2014 Edition, we confidently feel that goal was achieved. It would be easy for us to proudly boast about all the improvements, changes, and innovations that make Rocksmith truly remarkable, but we’d rather let some familiar faces do that for us. We let credible, established guitar players, teachers, and researchers try out Rocksmith 2014 Edition and give us their feedback.

Check out what Jerry Cantrell – Alice in Chains’ lead guitarist/vocalist, Marty Schwartz – the #1 Online Guitar Teacher, Brendon Small – creator of Metalocalypse and Dethklok, Jim Rosenberg – President of Epiphone Guitars, and more think of the all-new Rocksmith 2014 Edition:

The experts have weighed in and their reviews are unanimous – Rocksmith flat-out works. Whether your fingers have never touched strings, you’re an on-again-off-again journeyman, or a seasoned player, Rocksmith will help you quickly learn or hone your skills on both guitar and bass. We’re not bashful to say it, in fact we’re damn proud – Rocksmith 2014 Edition is THE fastest way to learn guitar.

Rocksmith 2014 Edition will be available for Playstation 3 on October 22nd.


Posted by Kotaku Oct 20 2012 17:00 GMT
- Like?
#ubisoft Though it recently removed its onerous always-on DRM requirements of PC games, evidently the fact people are still able to play them remains a concern for Ubisoft. That must be why the publisher shipped copies of Rocksmith in Europe without activation codes. On the other hand: Totally secure product! More »

Posted by Kotaku Oct 17 2012 10:30 GMT
- Like?
#japan Comedian Yosuke Ochi, who's won the Air Guitar Championships a few times, was recently roped in to promote Rocksmith in Japan, reports 4Gamer. And while I wish I could play the real guitar, re-watching Ochi's schtick makes me wish slightly more that I could rock out like him on the air guitar. More »

Posted by Valve Oct 16 2012 18:05 GMT
- Like?
Rocksmith is Now Available in North, Central and South America on Steam! Please check the game page to find out when the game will be available in your region.

Rocksmiths innovative game design makes playing music visually intuitive and will engage experienced musicians as well as those who have never picked up a guitar in their lives.

The Rocksmith™ Real Tone Cable is not included with the purchase of Rocksmith™ on Steam and must be purchased separately. Please see your local retailer or many online stores to purchase the Rocksmith™ Real Tone Cable.

capsule_467x181.jpg

Posted by Rock, Paper, Shotgun Sep 29 2012 12:30 GMT
- Like?

A good rock band always knows just how long to wait before playing an encore. By that logic, Ubisoft’s Rocksmith is a band that goes backstage, gets super drunk, forgets about the show entirely, wanders around in the parking lot, falls into a nearby lake and is presumed dead, and then shows up on Steam a year later. But, if nothing else, Rocksmith comes bearing gifts. Well, conditional gifts. Pre-purchasing will get you two bonus packs and entrance into a nifty beta, but be warned: It’s BYOG (which in this case stands for guitar, and not grognard, as most people would expect).

(more…)


Posted by IGN Sep 18 2012 07:15 GMT
- Like?
This second episode explores the importance of the 'guitar face'.

Posted by IGN Sep 09 2012 22:26 GMT
- Like?
Why the game has taken so long to come to Europe and Australia, and what the real point of it is.

Posted by IGN Jul 30 2012 11:21 GMT
- Like?
Keza enlists some help for Part 2 of the Rocksmith Odyssey.

Posted by IGN Jun 29 2012 09:51 GMT
- Like?
Can Rocksmith really teach you guitar? Keza has six months to find out.

Posted by Joystiq Apr 09 2012 23:30 GMT
- Like?
Guitar Apprentice sued Ubisoft last week for patent infringement on a "media system and method of progressive musical instruction" in USP 8,119,896. Guitar Apprentice filed this patent on October 12, 2010, while Ubisoft's Rocksmith launched on October 18, 2011 in North America and is due to hit Europe and Australia in September this year.

A summary of the Guitar Apprentice patent describes its initial function as follows: "A method is provided for progressive musical instruction using a media system with processor-executable software modules storing musical performances each having a plurality of segments."

Ubisoft has previously acknowledged that Rocksmith took inspiration and technology from Game Tank's Guitar Rising, and it is currently in a legal dispute with the UK band Rocksmith, who claims it owns all rights to the name.

Posted by Joystiq Mar 22 2012 06:00 GMT
- Like?

Ubisoft has announced a new round of downloadable content for Rocksmith. The Blues Pack DLC lives up to its name, adding three blues tracks to the available roster. Specifically, the pack includes "Soul Man" by the Blues Brothers, "Born Under a Bad Sign" by Albert King and Stevie Ray Vaughan and "The Thrill Is Gone" by blues legend B.B. King.

The songs are available via PSN or Xbox Live for $3 each. Download them now and fool your friends. Tell them your dad totally knows someone at Ubisoft and got an early copy of Bluessmith.

Posted by Joystiq Jan 18 2012 23:30 GMT
- Like?

Rocksmith DLC takes a trip through time this week, with a trio of songs from the 60s and 70s. David Bowie's "Space Oddity," Heart's "Barracuda," and Blue Oyster Cult's "(Don't Fear) the Reaper" have all been released as new downloadable content. The songs can be had for $3 apiece on either PSN or Xbox Live.

Posted by Joystiq Dec 23 2011 07:00 GMT
- Like?

Just in time to prepare for your audition with the Transiberian Orchestra, Rocksmith is getting into the holiday spirit with the free Holiday Song Pack. The pack includes shreddable versions of "Carol of the Bells," "God Rest Ye Merry, Gentlemen" and "We Three Kings."

You can grab it from Xbox Live right now. And again, lest you missed it the first time around, it's free.

Posted by IGN Nov 15 2011 22:07 GMT
- Like?
Ubisoft announced today that the Rock Hits 1970s DLC pack for their guitar rhythm game/learning tool, Rocksmith, is now available on Xbox LIVE and PlayStation Network. The pack brings three songs for individual purchase to Xbox LIVE, "More than a Feeling" by Boston, "Jessica" by The Allman Brothers Band, and "Smoke on the Water" by Deep Purple. PS3-touting Rocksmith fans can currently snag the first two songs, while "Smoke on the Water" will be available soon on PSN...

Posted by IGN Oct 22 2011 00:42 GMT
- Like?
Full disclosure: I'm not a very good guitarist. I spent my high school days clumsily banging around a Fender Strat snagged for 100 bucks at a pawn shop, looking up tabs online and learning simple chords, Incubus songs and the occasional Zepp riff, but for me, guitar playing never elevated from a lig...

Posted by IGN Oct 12 2011 11:24 GMT
- Like?
Ubisoft's Rocksmith - the game in which you pluck strings and play actual notes - has been pushed back in Europe to 2012...

Posted by IGN Aug 17 2011 17:49 GMT
- Like?
Ubisoft partnered with Ernie Ball, Inc., the world's premier string and accessory manufacturer to host hands-on demos of the upcoming video game developer's breakthrough music video game Rocksmith at all 44 nationwide stops of the Vans Warped Tour, the summer's hottest music festival. Consumers were...

Posted by Giant Bomb Jul 15 2011 20:45 GMT
- Like?

I did not go into Ubisoft's New York City press day expecting to write anything about Rocksmith, the publisher's debut foray into the realm of non-dancing music games. Given my previous, erm, history with the genre, my intuition was to just avoid the room that housed the title as if it contained a stack of expired plague victims.

Check out how this totally real non-actor dude is totally playing a real guitar in a totally not staged living room set!

My fear was objectivity. I like lots of music games, and I play lots of music games. That said, my earlier industry associations make it difficult to sound objective when talking about products that competed with my previous employer (Harmonix Music Systems, makers of the Rock Band series), especially when discussing a negative impression. Going into a Rocksmith demo, I had a great deal of skepticism regarding the product. Rock Band 3 was the first title to attempt a real guitar game with its pro instrument mode, and the marketing coming out of Ubisoft proclaiming it to be the first "real" guitar experience on consoles seemed like petty grandstanding. Infomercial-type videos like this did little to help matters, and then there's that name...the whole thing was setting off the same alarms that Power Gig did upon its debut.

And yet, I somehow found myself pulled into Rocksmith's orbit. Suddenly, a guitar was strapped to my waist, and I was at the mercy of Ubisoft San Francisco creative director Paul Cross, who slowly but surely began to show me the ropes when it comes to Rocksmith's brand of guitar instruction. After what felt like at least an hour of discussion, observing others play, and playing myself, I can say with definition that this is not Power Gig all over again.

In fact, it's actually pretty cool.

The premise of the game sounds like pure voodoo. A small USB-to-quarter-inch adapter bridges the gap between any electric guitar you may already own (Cross very much stressed that any guitar brand should work) and your home console of choice. When you strum a note on your guitar, the note plays through your television's speakers with any effects, distortion, or whatever else you program using the in-game pedals system.

The crazy thing is that it works. I do not play guitar. I have spent ample time futzing around with Rock Band 3's pro guitar mechanics, and through that I picked up a few things, but eventually I was forced to resign myself to the notion that I am a drummer, and not a guitar player. Ultimately, I may end up having the same reaction to Rocksmith in the long-run, but the early modes I played not only worked, but they gave me hope that I might not be completely worthless at playing a guitar.

A big part of Rocksmith's methodology revolves around its difficulty settings, or lack thereof. There is no expert mode in Rocksmith, nor is there an easy mode. Rather, difficulty revolves around "leveling up" songs. You can choose to play any available song in arrangements of single notes, chords, or full charts, and when you begin playing, you're dealt a minimalist version of that arrangement's note chart. The game reacts to how you play, slowly building up the number of notes it tosses at you based on your performance. Once you level up a song, you can keep practicing it until you eventually are playing the entire thing note-for-note. It's worth noting that if you're already an expert guitar player and know the song in question, the game doesn't penalize you for playing extra notes on an easier chart. As long as you're hitting the correct notes it tosses at you, you can play pretty much whatever you want in between.

The in-game interface mirrors the neck of the guitar, and is surprisingly easy to work with.

Weird as that may sound to those who have spent years playing Rock Band and Guitar Hero, it's actually perfectly workable in practice. Largely, that's because there are no dead spots in the music when you mess up. Cross told me that while the team had played around with chopping up the masters and adding failure-oriented sound effects for missed notes, playtesters ultimately found it too distracting. So much as you would in a guitar lesson, you simply play over the song in its entirety. The volume differential between your guitar and the song seemed such that it shouldn't be too distracting to play over the existing track.

Rocksmith's interface does a great deal to engender feelings of ease when picking it up for the first time. In videos, the mirrored image of strings and frets to what your hand actually is required to rest upon looks a little odd, but in practice, it works extremely well. Once you start a song, you're required to strum each string individually to make sure they're in tune (a tuning prompt appears if they aren't), and once the song begins, notes move toward the represented fret bar on the screen, with colors and numbers depicting which string to strum, and which string to hit, respectively.

My first attempt to play was on The Rolling Stones' "Satisfaction," which has a fairly iconic opening salvo of notes. Early struggles audibly signaled that I had no idea what I was doing, but after a couple of reboots, I hit that first signature note, and from there, I began to improve. The timing window for the notes seems reasonable, as I am not perfect at strumming in time, and I still hit most of the notes that I had locked to the correct fret.

Unfortunately, a bug in the build I saw prevented Cross from showing me some of the more complicated, leveled-up note charts, but I could see a bit of progression as I got better, and as Cross (who himself was not a guitar player when the project first began, but began to learn alongside the development of the game) played on songs he'd spent some time leveling up manually. I do look forward to seeing someone play along with a fully-leveled up version of Cream's "Sunshine of Your Love." That ought to be a sight.

Speaking of the soundtrack, the build I saw at Ubisoft's event actually had a few more songs than the nearly 30 that have thus far been announced. While I can't spoil what I've seen beyond those announced songs (which include everything from Bowie to Black Keys and back again), I can say that the soundtrack reminds me a lot of the first Guitar Hero soundtrack--with master tracks instead of covers, of course. It's geared less toward the notion of a radio-friendly playlist of non-stop hits, and more toward finding songs that simply play great on the guitar. The developers are looking for riffs, solos, and iconic guitar lines that are going to be fun to play. While there are undoubtedly some classics, there are as many smaller indie rock bands, including a few bonus tracks from projects headed up by developers at the studio. Unsurprisingly, those are some of the more challenging tracks in the game.

DLC will, unsurprisingly, be added to Rocksmith post-release, but Cross and other Ubisoft representatives were mum on what kind of songs might be coming down the pipes, as well as how frequently they'd be coming. You can likely expect at least monthly offerings to start, though how frequently they come beyond the early release days will simply depend on how well the game performs.

The interface adjusts over time as you "level up songs," adding more notes to play.

I went into Rocksmith expecting nothing, and came out of my demo shocked at how wrong those expectations were. It's easy to get cynical in this business, especially after hearing ad infinitum how thoroughly dead music games are, and seeing the blitzkrieg of cringe-worthy marketing Ubisoft has thus far inundated consumers with. That Rocksmith was able to penetrate that initial skepticism and show me something legitimately cool is a testament to what Ubisoft is aiming to do with this game.

Is Rocksmith absolutely, 100% guaranteed to make you into an expert guitar player? I have absolutely no idea. You'll probably have to wait for the reviews to start hitting to find that out. Will Rocksmith help revitalize the flailing music genre? Again, it's too early to tell, but to hear Cross tell it, he hopes Rocksmith will simply help push innovation in music titles, much the way Rock Band did with its last iteration, and inspire competition in the genre once more. Is Rocksmith a fun for newcomers to test the waters of learning the guitar? From my time playing it, I certainly think so.


Posted by IGN Jun 27 2011 16:01 GMT
- Like?
Ubisoft is partnering with Ernie Ball, Inc., the world's premier string and accessory manufacturer to host hands-on demos of the video game developer's breakthrough music video game Rocksmith at all 44 nationwide stops of the Vans Warped Tour, the summer's hottest music festival. Consumers can get t...

Posted by IGN Jun 20 2011 00:54 GMT
- Like?
Rocksmith isn't the first videogame to allow you to plug an actual stringed instrument into your Xbox 360 or PS3 both Rock Band 3 and Power Gig: Rise of the Six String offered ways to play with strings as an alternative to plastic buttons - for better (Rock Band 3) or worse (Power Gig). But Rocksmi...

Video
Posted by Giant Bomb Jun 07 2011 00:25 GMT
- Like?
Finally. A rhythm game using instruments.

Video
Posted by GameTrailers Jun 06 2011 23:27 GMT
- Like?
Rockstars and rock journalists weigh in on the fun of Rocksmith!

Posted by IGN Jun 03 2011 15:59 GMT
- Like?
San Francisco, CA - Today, Ubisoft unveils new tracks that players will be able to perform in Rocksmith, a new video game franchise that is set to revolutionize the music genre. Developed by Ubisoft, Rocksmith is the first and only game where players can plug any real guitar with a standard quarter-...

Posted by Joystiq Jun 03 2011 00:00 GMT
- Like?
For serious, you guys: Ubisoft's real-guitar rhythm game Rocksmith is shaping up to have one of the best soundtracks ever featured in a rhythm game. The company announced a whole mess of new play-it-yourself tunes today, showcasing the game's creators' indie rock credibility: Best Coast's "When I'm With You," Silversun Pickups' "Panic Switch," and Titus Andronicus' "A More Perfect Union" are just a handful of the college radio-friendly tracks included therein.

Check out the full list of songs after the jump. Don't worry, grandpa, there's still some Cream and Rolling Stones in the mix which may better suit your old, old ears. Maybe if you ask really nicely, you might be able to get some Jelly Roll Morton and Irving Berlin into the final release, you super old grandpa, you.

YouTube
Posted by Giant Bomb Jun 02 2011 18:15 GMT
- Like?

What we've seen of Rocksmith, Ubisoft's unfortunately-titled first foray into the admittedly dicey realm of non-dancing music games, has so far been... questionable. The game itself, which retails for $79.99 and includes a specialized quarter-inch-to-USB dongle that allows you to plug any electric guitar into your Xbox 360, PlayStation 3, or PC, actually sounds like it could be pretty cool. But when your initial marketing video looks like an accidental parody of bad marketing videos, and repeatedly claims to be the first "real guitar game" despite overwhelming evidence to the contrary, you might have a little work to do when it comes to convincing players of your product's credibility.

Is it weird that I kind of miss skinny, shirtless, Jesus-looking Chris Cornell?

One good way to go about fixing that problem would be to include a great soundtrack full of both major classic rock artists and burgeoning modern rock acts. After all, one of the best things about the early Guitar Hero games was the mixing of songs you automatically recognize and stuff you discover through the game itself. Hell, it's all Guitar Hero II's fault that I discovered both The Sword and Dethklok.

Today, Ubisoft went a long way toward rekindling that classic feeling by announcing a slew of new tracks set to be featured on Rocksmith's soundtrack. It's actually quite a good list that runs the gamut from old school behemoths like The Rolling Stones and Lynyrd Skynyrd, alternative bastions like The Pixies, Radiohead, and Soundgarden, and modern artists like The White Stripes, Spoon, and The Black Keys.

Since there is absolutely nothing worse than a list of songs with no accompanying audio, I went ahead and tossed in some YouTube links to all 23 announced songs in the list below. No need to thank me, this is what I'm paid to do for you people.

  • Best Coast – When I’m With You
  • Blur – Song 2
  • The Black Keys – Next Girl
  • The Boxer Rebellion – Step Out Of The Car
  • Cream – Sunshine Of Your Love
  • The Cribs – We Share The Same Skies
  • The Cure – Boys Don’t Cry
  • Jenny O – Well OK Honey
  • Lynyrd Skynyrd – Sweet Home Alabama
  • Nirvana – Breed
  • Pixies – Where Is My Mind?
  • Radiohead – High and Dry
  • Red Fang – Number Thirteen
  • The Rolling Stones – The Spider and the Fly
  • Silversun Pickups – Panic Switch
  • Soundgarden - Outshined
  • Spoon – Me and The Bean
  • Stone Temple Pilots – Vasoline
  • Taddy Porter – Mean Bitch
  • Titus Andronicus – A More Perfect Union
  • White Denim – Burnished
  • The White Stripes – Icky Thump
  • Yellow Moon Band - Chimney

And, just for funzies, here are the six songs previously announced.

  • The Animals – House of the Rising Sun
  • The Black Keys – I Got Mine
  • David Bowie – Rebel Rebel
  • Interpol – Slow Hands
  • Nirvana – In Bloom
  • The Rolling Stones – (I Can’t Get No) Satisfaction

Posted by Kotaku Jun 02 2011 17:40 GMT
- Like?
#wellpluckedandstrummed We've already told you about Rocksmith, Ubisoft's foray into the rhythm-and-music game genre. The title brings something new to the table. Unlike Rock Band or Guitar Hero, players of Rocksmith will be challenged to use a real guitar. No, seriously. The French developer promises that the title will come packaged with "a unique quarter-inch USB cable that is the first of its kind, allowing users to plug any real guitar with a quarter-inch jack directly into their favorite console." More »

Posted by IGN Jun 01 2011 22:45 GMT
- Like?
San Francisco, CA - June 1, 2011 - Today, Ubisoft unveils new tracks that players will be able to perform in Rocksmith, a new video game franchise that is set to revolutionize the music genre. Developed by Ubisoft, Rocksmith is the first and only game where players can plug any real guitar with a st...