Need for Speed: The Run Message Board older than one year ago

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Posted by Kotaku Oct 10 2011 17:40 GMT
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#needforspeed I've owned a few pairs of video game-themed sneakers over the years. But the ones I've actually worn out IRL? Only one pair—the Pumas tied into True Crime: New York— have won that honor. The colorway and city-street grid worked with an understated branding that was surprisingly subtle and with what I already had in my closet. I'm particular about this kind of thing. Ask Totilo; he'll tell you. More »

Posted by Joystiq Oct 06 2011 23:30 GMT
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We always kinda knew that someone was gonna go careening off a cliff in a high-end sports car at some point during Need for Speed: The Run, we just didn't expect to see their surprised face going over said cliff. But hey, here we are.

Posted by Joystiq Sep 29 2011 20:20 GMT
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Ever gone on a spontaneous road trip with your friends? You all suddenly decide that you should absolutely take a trip to Vegas for the evening, and you can totally come back the next day. You all put on suits, pile into the car ... and three hours later, with everyone sleeping in the car, you remember it's actually a five hour drive. The moment's been lost.

That's the problem Brian Lindley and his team are facing with EA's race across the country in Need for Speed: The Run. "If you think about actually trying to drive across the country," says Lindley, "it might get a little monotonous, even when you're racing."

To combat that issue, Lindley and the Black Box folks have created a new "Battle" race mode, one of a few different ways the team is hoping to vary the pace as protagonist Jack makes The Run.

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Posted by Joystiq Sep 28 2011 23:20 GMT
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You'll have the opportunity to sample Need for Speed: The Run's signature combination of dramatic racing sequences and inexplicable on-foot excursions in a demo on October 18. It's running out in advance of the game's November 15 release date.

According to EA, the sample places you behind the wheel of a Lamborghini Gallardo LP 550-2 Valentino Balboni, in a desert setting. Additionally, you'll somehow get access to an in-game 2012 Porsche 911 Carrera S if you "refer a friend" to the demo -- we're asking EA for details of that odd promotion.

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Posted by Kotaku Sep 27 2011 17:20 GMT
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#needforspeed With so many highly anticipated titles coming out in November, the next entry in the Need for Speed franchise isn't getting nearly as much attention as it should, so EA plays its T&A card. More »

Posted by Joystiq Sep 24 2011 11:00 GMT
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As Split/Second fans, we're keeping an eye on Need for Speed: The Run because of its racetrack cataclysms. EA's made another slick trailer for it, though this one's a bit more interested in the perilous life of, uh ... the brother of Sean Faris?

Posted by IGN Sep 21 2011 17:40 GMT
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EA released a new trailer for Need for Speed: The Run, showing off just how life-or-death the game is...

Posted by Joystiq Sep 09 2011 04:30 GMT
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Previous news about Need For Speed: The Run has made a big deal about the fact you can get out of the car, but let's face it, being in the car will get you across the country much faster, and heck, it's just plain more fun. And when you're in a car, you could do a lot worse than a Porsche 911 Carrera S, which you can see in action in the video above.

The car is unfortunately only available in the Limited Edition of the game, which is available for preorder right now, and arrives with the title on November 15. That said, even when you're in one of these babies, driving it through the snow and curvy roads of the mountains might be plenty of fun, but can't really be recommended in terms of safety. If you're going to drive up there, it's probably much better to go in something much more practical. Something with four-wheel drive, perhaps.

Posted by IGN Sep 06 2011 04:37 GMT
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There's no doubt that Need for Speed: The Run has an awesome premise and great technology, but its on-foot gameplay and Independence Pass mission left us with plenty of unanswered questions. We put them to Jason DeLong, the game's executive producer.....

Posted by Kotaku Aug 31 2011 17:00 GMT
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#needforspeed Despite living in Colorado for ten years I never drove through Independence Pass. Not in bad weather. Certainly not with snow on the mountain pass. More »

Posted by PlayStation Blog Aug 24 2011 18:52 GMT
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You may recognize Executive Producer Jason DeLong on Need for Speed: The Run from our live E3 show, which we streamed live from our PlayStation booth earlier this year. Interactive cinemas, fast cars and loud tunes propelled The Run at E3, but all along EA Black Box was quietly scheming to reveal more at gamescom.

In my play session, I chased after a pearl white Laborghini Aventador down a treacherous mountain road on Independence Pass in Colorado. Then it happened: I found myself staring at an oncoming avalanche from behind the wheel of my car, plowing and drifting through chaos while I sat comfortably in a dark room at EA’s show floor. I couldn’t help but smile after my demo session with Need for Speed: The Run, knowing that I finally got to play a true-to-form Michael-Bay-inspired Hollywood action racer on my PS3.

I got a few minutes with DeLong and picked his brain about a retaining the authenticity and how the high-tech Frostbite rendering engine opens up new storytelling vistas for this action racer.


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Posted by GoNintendo Aug 21 2011 18:25 GMT
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Tags: GameTrailers.com, Need for Speed: The Run - GC 11: French Audience Reception HD, PC Games, PlayStation 3, Xbox 360


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Posted by GoNintendo Aug 20 2011 06:11 GMT
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Tags: GameTrailers.com, Need for Speed: The Run - GC 11: Spanish Audience Reception at gamescom 2011, PC Games, PlayStation 3, Xbox 360


Posted by IGN Aug 19 2011 17:22 GMT
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Need for Speed: The Run has one of the best set-ups for a Need for Speed game ever. Players must compete in a field of 200 in a race from San Francisco to New York, and it's not just for fun. The game's protagonist Jack is a marked man, and only by winning this cross-country race, can he save his life. The idea is that The Run will offer an intense racing experience backed by a story component that really gives players a motivation to be the fastest across America...

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Posted by Kotaku Aug 17 2011 11:00 GMT
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#needforspeed Upcoming racer Need for Speed barrels down Independence Pass in Colorado and puts a big decision in front of the player: Do you race against the tumbling avalanche or simply wait for the *next* Need for Speed game to come out? More »

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Posted by Kotaku Aug 02 2011 18:30 GMT
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#needforspeed Don't care about Need for Speed: The Run's cross-country racing story? Then perhaps you care about the Lamborghini Aventador, Chevrolet Camaro ZL1 and the all-new Porsche 911 Carrera S, all three of which make a special appearance in the game's limited edition. More »

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Posted by GameTrailers Aug 02 2011 18:34 GMT
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Snag yourself a Limited Edition of The Run to enjoy the perks showcased in this trailer.

Posted by Joystiq Aug 02 2011 17:30 GMT
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Like buying games brand new? EA sure wants you to, as its "Limited Edition" of Need for Speed: The Run incentivizes just such a purchase with the bonus inclusion of three fancy sports cars -- for the same price as the regular ol' "normal" edition, no less. Along with special access to a Porsche 911 Carrera S, a Chevrolet Camaro ZL1, and a Lamborghini Aventador, picking up the "Limited Edition" nets you "five exclusive Challenges" to slay with your high-powered sports car of choice.

The only version of the Limited Edition that we can spot thus far is on EA's own Origin PC download store for the totally-normal-edition price of $49.99, so it stands to reason that the Xbox 360 and PlayStation 3 versions are similarly priced ($59.99 on consoles). Just to be sure, we've asked EA for a better idea of what to expect, price-wise, come November.

Posted by IGN Aug 02 2011 16:42 GMT
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Your initiation into the world of underground racing is about to begin as you play as Jack Rourke. You buy-in for just $25K but the pay-out is $25Mif you make it out alive. Racing from San Francisco to New York against 200 other drivers, you will tear up the road in the battle to be first. Desert heat and snowy avalanches are the least of your problems as cops, rivals and mobsters are on your tail some for the glory, some for the cash...

Posted by Joystiq Aug 02 2011 17:30 GMT
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Like buying games brand new? EA sure wants you to, as its "Limited Edition" of Need for Speed: The Run incentivizes just such a purchase with the bonus inclusion of three fancy sports cars -- for the same price as the regular ol' "normal" edition, no less. Along with special access to a Porsche 911 Carrera S, a Chevrolet Camaro ZL1, and a Lamborghini Aventador, picking up the "Limited Edition" nets you "five exclusive Challenges" to slay with your high-powered sports car of choice.

The only version of the Limited Edition that we can spot thus far is on EA's own Origin PC download store for the totally-normal-edition price of $49.99, so it stands to reason that the Xbox 360 and PlayStation 3 versions are similarly priced ($59.99 on consoles). Just to be sure, we've asked EA for a better idea of what to expect, price-wise, come November.

Posted by PlayStation Blog Jul 29 2011 22:44 GMT
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Need for Speed: The Run is the boldest departure for a series known for its laser-like focus on fast cars and tight driving mechanics. For the first time in Need for Speed history, you’re not a nameless, faceless driver; You play as an actual person named Jack. And Jack is facing tough times. “He’s a marked man,” explained Product Manager Darin Perfonic in a hands-on showcase last week. “He’s got serious problems with some guys who want him dead.”

Those “guys” are actually wiseguys — the Mafia. And Jack’s last, best hope for survival lies in entering The Run, a sprawling 3,000-mile cross-country race from San Francisco to New York City. With a cool $25 million for a first-place finish, The Run represents Jack’s last chance for salvation before the wiseguys find him and settle Jack’s debts. Permanently. “Imagine a Michael Bay summer action-driving movie and that you get to play it,” Perfonic elaborated. “That’s our vision. We want to create a playable summer blockbuster.”

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Sitting behind the wheel of The Run, I was immediately struck by the game’s gleaming graphical fidelity. The graphics are based on the Frostbite engine, better known as the rendering technology that powers the Battlefield series. “Frostbite allows us to iterate really quickly and to create a lot of environment depth,” Perfonic noted. “It’s also allowing us to make the biggest Need for Speed game ever — more than 300 kilometers of track.”

The cross-country theme and new tech also lends The Run some welcome visual variety, with tracks ranging from the heavily populated downtown urban settings of San Francisco and Chicago to the lush valleys of Yosemite, the imposing mountains of Colorado, and the sprawling plains of the Midwest. You won’t only be battling fellow racers and the mob, but also the elements. In The Run, environmental hazards such as dust storms and blizzards are just as dangerous as an aggressive competitor.

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With The Run’s emphasis on cross-country pack racing, you’ll begin the game dead last in the race and slowly work your way through the pack as you approach the final showdown in New York City. Each state in the game tasks you with passing a certain milestone. “If you don’t make the cut, you’re out of The Run,” Perfonic added ominously. “It’s a new element we haven’t had in the series before, and it pushes you forward in the game.” When you win races and completing challenges, you’ll earn XP that you can use to access new cars, new challenges and other rewards.

The Run includes another first for the venerable Need for Speed series: the ability to leave your car. “You can’t get out of the car whenever you want,” Perfonic clarified, “but the narrative will force you into certain situations and you’ll have to advance the story.” The out-of-car sequences help provide some context for why you’re switching cars mid-race — especially once the mob catches up with you in Chicago. “You’ll drive multiple cars. The fiction drives what vehicle you’ll commandeer,” Perfonic explained.

My play session was set early in the game on the outskirts of Las Vegas, a dusty track with winding dirt roads and impressively far draw distances. Based on my hands-on experience, the racing physics felt like a hybrid of NFS: Hot Pursuit and NFS: Shift, with the arcadey accessibility of the former and the weightier vehicles of the latter.

After my hands-on time was over, I was left with many, many more questions. Will the racing extend from cars to other vehicles such as motorcycles? “You’ll have to wait and see!” Perfonic teased. Perfonic did confirm that multiplayer will be a major focus and that the social-media-infused Autolog feature will make a return from NFS: Hot Pursuit.


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Posted by GameTrailers Jul 27 2011 20:55 GMT
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Take a high-speed trip through the hills of Death Valley in this gameplay clip from Need for Speed: The Run!

Posted by Joystiq Jul 27 2011 14:02 GMT
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"You're not trying to get first, you're trying to make up ground," Need for Speed: The Run producer Alex Grimbley explained to me during a demo session in midtown Manhattan last week. Rather than putting priority on being the absolute first during individual races, The Run focuses on an overall place in a cross-country race, amounting to roughly 200 miles of in-game track spread across the US. And yes, it'll allow you to go back to individual areas and work on improving track times.

"Get to 101st by the time you make it here, get to 50th by the time you make it to Chicago, get to the top 10 by the time you make it to New York ... so this is a different take on a sprint race," Grimbley continued.