Fable: The Journey Message Board older than one year ago

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Posted by IGN Jul 07 2011 19:40 GMT
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When Fable: The Journey was announced during Microsoft's E3 press conference I was slightly shocked with its new direction, but the frenetic pace of the presentations prevented my confusion from fully setting in. It wasn't until I sat down for a private demo with developer Lionhead's Peter Molyn...

Posted by Joystiq Jun 20 2011 18:00 GMT
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Looking for the perfect accessory for that "Peter Molyneux at E3 2011" costume you've been putting together for the last week or so? Good news: you can buy Molyneux's E3 badge on eBay, and all the proceeds go to charity.

Posted by Giant Bomb Jun 13 2011 16:20 GMT
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Despite all appearances to the contrary at Microsoft's E3 2011 "Media Briefing," Peter Molyneux really wants you to know that Fable: The Journey is not on-rails. Like, not even a little bit.

Molyneux was having journalists sign this wall at E3, to signify that "It's not on rails."

In a video captured by OXM UK, Molyneux attributes the misconception to his own "horrendous mistake." Specifically, a decision made to remove the game's navigation components for the E3 demo, in order to simplify the demonstration of the title's gestural controls. So, yes, what you saw at E3 was on-rails, but the real game won't be.

What, exactly, those navigation components entail we still don't know, but one has to imagine they weren't exactly in an overly functional state if Lionhead felt it necessary to straight up strip them out and risk giving people the complete wrong idea about their title during a press conference streamed out to the entire world. Or maybe Peter Molyneux just really likes screwing with people. After all, it's not like he's proven himself averse to saying things that don't turn out to be entirely true.

As for the previously demonstrated magic energy ball rave dancing motions seen in the demo, those seem like they'll probably still be in the game. Unless, of course, Peter just up and decides those were a horrendous mistake too. I wouldn't put anything past him, at this point.


Posted by Giant Bomb Jun 13 2011 16:20 GMT
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Despite all appearances to the contrary at Microsoft's E3 2011 "Media Briefing," Peter Molyneux really wants you to know that Fable: The Journey is not on-rails. Like, not even a little bit.

Molyneux was having journalists sign this wall at E3, to signify that "It's not on rails."

In a video captured by OXM UK, Molyneux attributes the misconception to his own "horrendous mistake." Specifically, a decision made to remove the game's navigation components for the E3 demo, in order to simplify the demonstration of the title's gestural controls. So, yes, what you saw at E3 was on-rails, but the real game won't be.

What, exactly, those navigation components entail we still don't know, but one has to imagine they weren't exactly in an overly functional state if Lionhead felt it necessary to straight up strip them out and risk giving people the complete wrong idea about their title during a press conference streamed out to the entire world. Or maybe Peter Molyneux just really likes screwing with people. After all, it's not like he's proven himself averse to saying things that don't turn out to be entirely true.

As for the previously demonstrated magic energy ball rave dancing motions seen in the demo, those seem like they'll probably still be in the game. Unless, of course, Peter just up and decides those were a horrendous mistake too. I wouldn't put anything past him, at this point.


Video
Posted by Giant Bomb Jun 07 2011 08:22 GMT
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Magic casting through the casted magic of Kinect.

Posted by IGN Jun 07 2011 06:57 GMT
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Fable has become a Kinect game and I'm divided on whether or not it's a good idea. Part of Fable: The Journey looks mundane. The other half seems like it could be interesting. You are a carriage rider, with precious cargo -- Teresa, the narrator from the past games, needs to get to the Spire. It's a 300 mile trek across treacherous territory with deadly enemies at your heel. And you with no controller in hand...

Posted by Joystiq Jun 07 2011 00:45 GMT
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The cheerful hobbe you see above has been rendered in Unreal Engine 3. Lionhead Studios is using Epic's technology to power Fable: The Journey, a first-person Kinect game set in the land of Albion.

We'll ask Lionhead what user-side benefits the technology offers for this game in particular (which is a major departure from the franchise), but you'll be pleased to know that Peter Molyneux's already giving it the hyperbolic treatment in the press release. "Already we are seeing a more beautiful, vivid and unique world full of dramatic moments and have crafted new, never seen before gameplay experiences."

Fable 3 was built on Lionhead's own technology, which could be fairly described as "rickety."

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Posted by Giant Bomb Jun 06 2011 22:00 GMT
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Finally, the Kinect Fable we needed.

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Posted by Giant Bomb Jun 06 2011 22:00 GMT
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Finally, the Kinect Fable we needed.

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Posted by GameTrailers Jun 06 2011 19:52 GMT
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Get the details on Fable's new story in this sit-down interview with legendary game creator Peter Molyneux from GT.TV's All Access Live coverage of E3 2011!

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Posted by GameTrailers Jun 06 2011 18:28 GMT
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The first-ever trailer for Fable: The Journey from E3 2011!

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Posted by GameTrailers Jun 06 2011 18:22 GMT
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First-ever gameplay from Fable: The Journey from E3 2011!

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Posted by GameTrailers Jun 06 2011 18:19 GMT
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Fable: The Journey is revealed at E3 2011!