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Posted by Valve Aug 07 2012 20:34 GMT
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Added new explosion decals.
Fixed bug with scope rendering
Fixed level up rewards text.
Collision fixes on levels
Bug fixes on levels
Grozny: returned back old spawn positions
Added profanity filter to chat

Posted by Valve Jul 16 2012 22:08 GMT
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July 16, 2012 UPDATE
Voice Communications on/off now properly works when setting it in the game options.
Life Side Camera now properly works in the game settings.
Fixed a sound bug with some single shot weapons.
Fixed a bug that did not properly update WP/GC when buying items.
Fixed the experience progression bar on the My Merc screen.
Fixed a bug on some video cards that received the error "ERROR: missing shader file Data\Shaders\DX9_P1\SSAO_PS.hls"
Fixed a bug with the Deathcard UI remaining on the screen after respawn.
Fixed a bug with Revenge award being given when it should have.
You are unable to use consumables before the game starts now.
Fixed a bug where the Soflam icon would show up for all of your items.
Fixed a bug that showed the incorrect amount of WP for the Mega Loot crate.

Posted by Valve Jul 13 2012 23:12 GMT
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July 13, 2012 UPDATE
Added password option when creating premium games
Fixed bug where respawn beacons would stop working

Posted by Valve Jul 12 2012 22:58 GMT
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July 12, 2012 UPDATE
Adjusted the amount of time you are invulnerable when spawning based on map size. Small maps will have a much smaller duration of invulnerability on spawn.
UAV is easier to control now.
Practice games have been removed.
Sabotage is now in the Create Game menu.
Misc bug fixes.

Posted by Valve Jul 09 2012 19:38 GMT
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July 9, 2012 UPDATE
Fixed an issue with crash when exiting game.
Fixed bug with lighting on levels.
Added user levels in scoreboard (in-game only).
Fixed an issue with PlayGame button in localized versions of the game.

Posted by Valve Jul 06 2012 22:32 GMT
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July 6, 2012 UPDATE
Adjusted lighting on some maps
You can now go directly to other menus from the inventory screen
Fixed a bug where you could purchase locked weapons with WP
Fixed a bug where some ranks were showing the wrong reward


July 3, 2012 UPDATE
Added a Screen flash when using bandages/shots
Added new art for selecting your class as a new player.
Descriptions for items are always shown beneath the image in the store.
Clicking on 'pending applications' or 'friend request' takes you to the proper screen.
Pressing 'esc' in the the attachements menu now returns you to the previous screen.
when buying item focus should stay on it.
You can now use your hotkeys to drop and use items.
Fixed placing turrets in some areas.
Friendly UAV should have blue friendly symbol above it.

Posted by Valve Jun 22 2012 01:36 GMT
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PATCH NOTES

Clans now sort by how much experience the clan has when sorting by "level".
Added an icon above the players head who has the bomb in Sabotage.
Made it easier to tell where players are when they shot you.
Added a graphic effect on players with spawn protection.
When you click on an item on your "My Merc" page it will take you to that item in your inventory.
Friends list now sorts alphabetically.
Snipers will show up for 10 seconds on the minimap after firing.
Crossroads has been redesigned.
Crossroads has 5 flags, again.
Shipping yard has been redesigned.
Added tier 2 and 3 to all skill trees!

We will be testing Sabotage out with all of these items. If we find that this does not help in making Sabotage more fun we may remove them.

Added Auto Turrets to the game. A turret is a mechanical gun that you deploy and will auto attack anyone in its frontal cone radius.
Added Riot Shields to the game. A Riot Shield is a stationary Shield that you can place in front of you to absorb damage. Riot Shields have a limited amount of health.
Added Respawn Beacons to the game. Respawn beacons allow you to place the item down and then spawn there when you die. You must select the Respawn Becon on your map in order to spawn at that location. Friendlies can also spawn at your Becaon.
Added Medkit to the game. Drop the medkit and heal friendly players that are near it.
Added Motion Sensor to the game. Placing this down allows you to see players on the minimap.
Added Adrenaline Shots to the game This item increases your run and sprint speed by 10% for 15 seconds.
Added Morphine Shots to the game. This reduces the damage you take by 25% for 15 seconds

You get 1 of the above items to use if you spec into it in your skill tree. To use the items you must equip them and then use it with mouse 1.


Consumables are now in game! Consumable can be found in the items section of your inventory.

Bandages - This item restores 25% health when used.
Bandages DX - This item restores 40% health when used.

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Posted by Valve Jun 06 2012 22:50 GMT
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Jun 6, 2012 UPDATE
Deep Freeze map completely redesigned
Crossroads map updated

Posted by Valve Jun 01 2012 23:14 GMT
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Jun 1, 2012 UPDATE
Torn map has been updated
Achievements in Stats screen now show progress toward unlocking new achievement
You can now pick up weapons that enemies drop when they die
Minimap will now show you your nemesis (person who last killed you) (look for bright red blob under enemy on a map)

Bug fixes:
Visual bug when showing achievement: there was blue blurred circle under achievement
Fixed game crash when auto rolling to next game
You were able to scope above object in TPS mode
When entering shooting range you can now shoot immediately
Fixed bug with stats not showing proper description in Stats screen
Fixed bug when buying attachment it wasn't auto equipped in UI
Fixed RPG reload on equip
Fixed options->controls apply button
Fixed bug with KD ratio on leaderboard
Fixed bad icon for reset KD ratio in store
Crash fixes

Posted by Valve May 03 2012 22:53 GMT
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May 3, 2012 UPDATE
Optimized memory usage even more
Optimized video memory usage
Updated level up rewards
Fixed crash if exiting game after using voice commands
Fixed bug that Killstreak rewards and other rewards except for Kill were not displaying (you still were getting XP\WP)
Fixed an issue that game wasn't working on some AMD video cards
Various level updates

Posted by Valve Apr 20 2012 15:07 GMT
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All levels except for Crossroads and Crossroads Redux were switched to a new terrain system (better performance).
Fixed bug when prices of explosives\items\abilities were not updated properly.
Updated level up rewards.
Fixed bug that not all of them were displaying correctly.
UI fixes.
Daily/weekly rewards disabled.
In conquest each kill will decrease enemy's tickets by one.
Updated Tips Of The Day.
More memory usage optimizations.

Posted by Valve Apr 18 2012 01:37 GMT
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April 17, 2012 UPDATE
-Burning sea is now using the improved version of terrain
-Fixed a bug where you could run into invisible objects on lower quality settings
-Crossroads Fixes
-Citadel Fixes
-Fixed shotgun spread bug when crouching
-Memory usage optimization, should fix some problems with crashing

Posted by Valve Apr 17 2012 04:28 GMT
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April 16, 2012 UPDATE
-Crash fixes
-Updates to Burning Sea
-Updates to Citadel
-Optimized textures
-Large update to Eastern Fall's detail settings
-Fixed bug with grenades disappearing when quick throwing
-Moved friend popup to left side

April 13, 2012 UPDATE
-TPS camera fixed when switching between FPS\TPS
-Ragdoll was improved
-Camera positions changed for TPS mode
-Quick switch will now automatically select your secondary weapon after respawn

April 11, 2012 UPDATE
-UAV and Laser Designator now work in FPS mode
-New respawn screen, you can now switch between FPS and TPS modes
-Spread will now increase by 150% while berserk is active
-You can switch to another weapon right after throwing a grenade (No more delay!!)
-Useable items such as the UAV are now activated by using your fire key instead of E
-Attachments now have level requirements like all other items
-Picking up weapons in FPS mode is temporarily disabled

April 9, 2012 UPDATE
-Recoil updates
-Fixed crash due to animations limit
-Conquest maps hosted by server for levels 10+ now have 200 tickets instead of 100, also increased time limit for these matches to 30 minutes.
-Improved loading speed of web page on welcome back screen
-Updated damage indicator
-Fixed health desync
-Speed and health regen adjustments

April 6, 2012 UPDATE
-Removed slowed down for ADS for sniper rifles
-Decrease time to next round to 10 seconds
-Multi threading support was improved (faster loading time of main menu, levels)
-Updated collector's edition text
-Fixed supply crates not showing correct info
-Fix interference between hold breath & sprint when sniping
-Fix for shooting anim speed
-Fixed memory leak in physics
-Added loot boxes (inventory)
-Faster moving, slower health regen
-Laser: narrower and put range limit at 40m

April 5, 2012 UPDATE
-Performance optimization's
-Fixed crash due to video memory leak
-Fixed crashes when launching the game
-Recoil\spread tweaking
-Player speed tweaking
-Added 64 player options for crossroads, burning sea, citadel (premium accounts only).
-Optimization's to Burning Sea
-Small layout change on Citadel

Posted by Valve Apr 04 2012 05:51 GMT
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- Fixed missing collision on Jungle ruins
- Moved spawn points away from flags on burning Sea
- Updated recoil code easier to fight recoil and acquire targets
- Updated recoil pattern
- Lowered recoil ceiling

Posted by Valve Mar 30 2012 00:48 GMT
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- New Updater: that compresses archives to help reduce the total size of the game.
- Mystery Crates are BACK!
- Fixed a bug (Really this time!) with high level players getting put into low level games.
- If your item has less than a day left of rent time, it will now show hours and minutes left.
- Fixed crash when game finished.
- Welcome back screen now shows how much time left until next daily reward.

Posted by Valve Mar 22 2012 19:56 GMT
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- Updated sounds for a number of weapons
- Fixed Sabotage games requiring only one player on each team to start
- Players can now cook mines longer
- Updated HUD to make pop ups less obtrusive
- Reload animations now play properly
- Fixed issue with players being able to switch weapons while running, only to have switch occur after they stopped
- Fixed chat after the player dies
- Fixed reticules so they dont go beyond the screen
- Brand new UI home screen, equipment screens, unlock loadout screens, and a few others
- New performance optimizations (triple buffering when VSYNC is on)
- Achievements!
- Fixed Battlezones reaching too far on maps
capsule_231x87.jpg

Posted by Valve Feb 13 2012 21:46 GMT
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new map added: The Citadel (Team Deathmatch)
all sniper rifles now use real bullet physics (subject to further tweaking)
updated in-game HUD

Bug fixes:
- fixed sound of AK-74, Vintorez, Uzi, MP5SD, PKM, AT4, some other minor tweaks to sounds
- fixed bug with footstep sounds when running on wooden planks
- fixed bug that player was able to jump on almost vertical surface
- do not draw particles until all textures are loaded
- fixed capture point logic (when one guy was able to stall flag capture versus 2+ enemies)
- fixed bug in damage calculations (was not giving enough damage)
- final fix for auto-roll to a new game sometimes was joining high level players to newbie games
- Fix for the camera slide upwards while quick zooming.
- Fix for sound fire event not stopping when game finished

Posted by Valve Jan 25 2012 00:42 GMT
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Enabled ragdoll
Updated weapon sounds
Mines will not trigger through walls anymore
Claymores are now directional (damage goes in front of the claymore)
Updated level up rewards
Added range to flags
Made flag icons smaller
/suicide is now a valid chat command
Updated End of Round screen
Added functionality for multiple people to tag the same target with the camera drone


Fixes:
Fix for mouse pointer appearing at the beginning of Sabotage games
Fix for an issue when screen stays black & white after sabotage game started
EOD skill now works as described
Fixed an issue when bomb dropped in Sabotage game might be left in the air
Fixed quick throw for grenades (was throwing sometimes two grenades in a row)
Fixed bug when in sabotage game players were not always getting proper scoreboard info
Fixed bug when respawn screen timer sometimes gets stuck at 0
Fixed bug when zooming in and your aim would move to the side
When joining sabotage match, the game will no longer force you to remove your RPG, server will remove it automatically for that match
Corrected location for mine and claymore placement
Fixed bug when sometimes after joining sabotage game you would see scope from previous game
Fix bug when some objects would disappear due to improper bounding box
Dropped weapons and weapons picked up by other players now have correct weapon upgrade information
Fixed Eye Spy ability

Posted by Valve Jan 11 2012 23:49 GMT
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New:
You can now switch between camera that has aim in the middle of the screen or above center of the screen from Options screen. Be default it is set to center.
Moved SMG to Secondary slot (was in Primary)
Added collector's edition (offer will be shown to you randomly at the start of the game, also it will be available shortly in our web store)
New weapon sounds for AKS74U and Bizon
Fixed lag when new player joins the game

Bug fixes:
You can no longer change weapons while sprinting
Adjusted camera offset when switching camera left\right side
Fixed bug with footsteps playing while jumping
When in UAV Mode, the game now correctly updates game score
Fix for a problem where shooting and then changing weapons caused the light to remain. Now when you change weapons the light is disabled.
Fixed spectator mode not showing players in correct teams
Fixed bug that ping wasn't showing when in spectator mode
Fixed mines not triggering properly
Fixed big map not showing flags\enemies.
Set chat input limit to 128 characters
Fixed bug when you were able to fire all bullets at the same time
Fixed bug when scoping and firing causing a camera to tilt up
Fixed bug when sometimes player would jiggle wildly next to the wall
Don't give any rewards for team kills except for team kill penalty.
Fixed bug with picking up RPG and not being able to deal any damage
Fixed bug when crouching you can clip wall and see through it or even shoot through it
Fixed AFK timer for Sabotage games
Fixed bug that was allowing to switch weapon while placing mine
Allow to spawn UAV if it was destroyed in pre-game phase
Weapon upgrades disabled in sabotage games
Fixed bug showing 5000 GD in welcome package.
Fixed bug that player was able to jump on almost vertical surfaces
Auto join to next map will not join players to custom games anymore

Posted by Valve Dec 23 2011 00:00 GMT
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Added weapon upgrades (look in Armory, upgrades are available only for permanent weapons)
Changed accuracy in ui to spread, added recoil
Added 4 heroes (you cannot use any other gear with Hero character)
Added language selection to Options. After update it will try to automatically select your native language
New weapons added: handgun Colt1911, shotgun Mossberg, SMG P90S, sniper rifle Blaser
Changed Primary and Secondary weapons categories for SMG and SUPPORT
Airstrikes have been added. You need Laser Designator to use airstrikes.
Some scopes were improved
Added voice overs to capturing flag events, communication rose, artillery strikes
Weapon feedback improved
Particles can now cast shadows
Password protection is working for unranked games only


Bug fixes:
fix for WP balance when buying supply crates
fix water problems with fog
particles optimized for older video cards
first pass on optimizing a lag when another player joins a match
added ultra to shadows quality in options
crash fixes

Posted by Valve Dec 07 2011 20:12 GMT
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Adjusted how much XP needed for each level
Added Gold Credit rewards for leveling up
Fixed UI bugs

Posted by Valve Dec 07 2011 00:30 GMT
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Bug fixes:
Rewards for winning round, best player in team\overall are lowered
Fixed issues with font in UI
Updated PhysX, grenades\rockets should now work correctly (not fly through geometry)
Nightfall map lighting was updated, now it is darker

Posted by Valve Nov 24 2011 18:43 GMT
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Updated UI for PlayGame menu. Added Basic and Premium game creation.
Simplified XP rewards. Now showing only one XP in end of round, rather than offense\defense\tactician\etc. Updated End of Round menu is coming soon.
Updated rewards (XP was increased)
Reset stats when game starts
Show rewards in practice games (though they will be reset at the end of round)

Bug fixes:
Fixed bug with grenades
Camera fixes
Fixed bug that we were giving 20GC for kill enemy close to their flag, instead of 20WP

Posted by Valve Nov 23 2011 02:46 GMT
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Slowed down capture flag speed (should take about 20 seconds to capture neutral flag)
Added new rewards:
Kill enemy close to your flag
Kill enemy close to enemy flag
Use UAV
Sabotage win round by number of kills
Updated min player requirement to start the game (lowered to 6 players and 4 players on small maps)
Updated store UI
Added daily\weekly awards in My Merc section
Jump animation tweaked



Bug fixes:
fixed bug that in deathmatch tickets were decreased while game hasn't started yet
fixed bug that win\loss match rewards were not given in sabotage game
fixed bug with giving best player reward at the end of round
fixed sniper scope position

Posted by Valve Nov 07 2011 19:43 GMT
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November 7, 2011 UPDATE
Bug fixes:
- fixed video artifacts on Burning Sea level
- fixed broken spawn points on Crossroads
- fixed terrain decorations option not being saved properly
- fixed missing decals on Jungle Ruins level
- collision fixes

Posted by Valve Oct 27 2011 00:01 GMT
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- Halloween items added: new character, new head and new head gear. (They will be available in the store shortly)
- Updated Eastern Bunker map (textures, lights)

Bug fixes:
- aiming was making character invisible
- blinking trees
- halo around objects in shadow
- animated objects were not lit correctly
- spot lights were not oriented correctly

Posted by Valve Oct 19 2011 00:52 GMT
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October 18, 2011 UPDATE
Bug fixes:
- fixed lighting bug on skinned meshes
- collisions on some trees were not matching actual tree
- excessive z-fighting on some levels
- screenshot wasn't working in main menu
- night vision was randomly turning itself off
- Dust Quarry: fixed broken night vision filter

Posted by Valve Oct 14 2011 23:45 GMT
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October 14, 2011 UPDATE
- Map cycle was improved. Now after switching to a next map server will preserve all current players and move them to a new map. Also, if you joined conquest map, it will always join you to a conquest map in next round, same for all other type of maps.

Bug fixes:
- crash on some old ATI when loading the game
- browse games sometimes were not showing correct number of maximum players on the map

Posted by Valve Oct 14 2011 01:25 GMT
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October 13, 2011 UPDATE
- Unified inventory (allows you to put any 4 items into your loadout slot, including explosives and abilities)
- Moving speed is the same in all moving directions
- Item level requirement for items applies only for GD prices now
- Practice game now has 20min limit (previously was 10)
- Disabled HW shadow, as it is causing a crash in nvidia driver (we are working on a fix that will enable that back for nVidia and ATI cards)
- Show message box for users who have video cards that do not support multiple render targets
- Updated main theme song

Bug fixes:
- command calls where showing in chat as public, while they are actually team only messages
- big surprise ability dealing damage to team mates even when friendly fire is off
- switching team wouldn't update flags status
- not displaying correct rank name in friends
- UAV controllable while in 'ESC menu'
- when in UAV mode pressing ESC will exit from UAV mode
- UAV + Command calls prevents ESC menu
- in some rare cases UAV would be invisible to player who operates UAV
- semi auto mode fires 2 shots at once in close range
- changing options in main menu from low to high and then entering a game will result in everything being black
- not showing number of SP earned at end of round
- crash on devices that do not support query events
- crash when exiting the game
- flash bang effect was fixed

Posted by Valve Oct 06 2011 00:00 GMT
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- fixed an issue with not seeing weapon fire when shooting through objects
- fixed an issue with crash on alt-tab
- updated FMOD to latest version to resolve an issue with missing sounds
- disabled hardware shadow maps on ATI cards, as this is causing graphical issues on some ATI cards
- updated mesh format, so this patch is fairly big (around 150MB)