The E3 videos for COD: Ghosts, or COD: DOG as we really should be calling it, are apparently ‘gameplay reveals’. There’s very little in the way of revelations though, unless the idea of following a dog as well as a man is the sort of overhaul that might make the war-tour appear to you. I reckon dogs improve everything by at least 25%, with the exception of cookery classes and intimate physical moments, but I’m still not particularly interested in wandering behind one during a war. The first video shows precisely that – at one point a character says he’s getting depressed and at the point I felt the sort of empathy that David Cage dreams of evoking. The second video involves scuba diving but, regrettably, the dog is gone by that point. You can watch them below.
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I’m not particularly good at popular culture. What’s hip with the young cool-daddies on the streetwalks? I don’t seem to keep up. I’m too busy watching 1980s episodes of Spider-Man on Netflix. Turns out I’m closer than I thought, but unfortunately not old Teenage Mutant Ninja Heroes cartoons, however. Which means I’ve once again missed the zeitgeist. Activision haven’t, although their timing for the release of the latest attempt (the 37th, incredibly, but the first in four years) to make the anthropomorphised reptiles into a game could be better. With the first season having ended, and the second not starting until September, presumably they’re aiming to plug the Summer gap? Who knows – what I have noticed is that we’ve not posted anything about it, so why not enjoy some nostalgia-inducing trailers?
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Bungie’s ambitious-sounding “sandbox” MMOFPS, Destiny, might not miss out on the One True Format after all, according to words spoken by writer and head of community Eric Osborne. In an interview with IGN he said:
“We haven’t said yes, and we haven’t said no… The more platforms we take on, the more work it ultimately becomes, and what we don’t want is to compromise the core experience on any platforms. We have a lot of people who play on PCs. We have a lot of appetite to build that experience. We haven’t announced it yet, but we’re looking forward to talking more about that kind of stuff in the future.”
So… do we want it? I really do like that concept art… But I am wholly indifferent to the CGI trailer, below.(more…)
Call of Duty has a dog now. Not just one that attacks you in multiplayer, either. This one’s yours, and it’s meticulously mo-capped to boot. While last year’s edition was all about DRONES DRONES DRONES (and occasionally horses), Call of Duty: Ghosts is trying to tell a Truly Human And Emotional Story about “underdog” military men and their, er, actual dog. Apparently an “apocalyptic” event has left America’s army in tatters, so the Ghosts must strike from the shadows against some mysterious, overwhelmingly superior force. Naturally, explosions ensue, and lots of things fall down in cool ways. It’s all being brained up by Oscar-winning Traffic scribe Stephen Gaghan, which is maybe significant but probably not. But enough silly facts. After the break, you’ll find Ghosts’ first trailer, a drool-worthy RPS ‘SKLOOSIVE dogshot gallery, and probable proof that the dog is the centerpiece of the entire plot.
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How often in life do you get a second chance? If you’re an online Call of Duty player, well, that’s pretty simple – you get one every time you press Square to respawn. But the concepts of return, reinvigoration, and redemption all play into Uprising, the second map pack for Call of Duty: Black Ops II, which is available today on PlayStation Network.
To start, Uprising features four new maps for Black Ops II multiplayer matches:
Vertigo, the top of a Tacitus mega-structure that’s so tall, it breaks the cloud layer; Magma, a small Japanese village that has been engulfed by the lava of a nearby erupting volcano; Encore, the performance stage and surrounding grounds following a London music festival; and Studio, a re-imagining of the Call of Duty: Black Ops Firing Range, offering chaotic combat over several movie sets on a Hollywood backlot.
Studio is a particular point of pride here, as it’s a re-imagining of Firing Range, which fans of the original Black Ops still eagerly choose in multiplayer lobbies. Its compact design and varied lines of sight – sniper perches, blind corners, tight alleyways – make it popular, but thematically, the original level is a bunch of plywood targets, purpose-built for training soldiers. Not only does the level look a lot more colorful now with the addition of crashed spaceships, animatronic dinosaurs, a pirate harbor, and a miniature monster-movie set, but these visual landmarks make it even easier to communicate. When a teammate calls out “there’s two in the pirate cove” or “I’m heading to the saloon,” there’s no confusion in the sitreps. And when you work together as team, you’ll find you don’t need second chances quite so often.
For Mob of the Dead, the question isn’t so much “how often in life do you get a second chance” but “how often in death?” Alcatraz is the setting for this star-studded adventure, as four gangsters – played by Ray Liotta, Michael Madsen, Chazz Palminteri, and Joe Pantoliano – seek to escape one of the world’s most infamous prisons. But as you might expect, the bars and cells aren’t the only things standing in their way. Zombies – the ultimate benefactors of a second chance! — have taken over the island prison, so these wiseguys will have to battle the undead if they’re going to make it out. New perks like the wittily named Electric Cherry offer players some shocking new gameplay mechanics, as does the new Afterlife Mode, which lets interact with your environment and solve puzzles despite having just had your existence expire. But like I said…a second chance is something you should never take for granted.
Uprising is available now on PSN for $14.99, but if you are the owner of a Black Ops II Season Pass, you already own it – just download it from the in-game Store menu.
That’s subscribers. Not subway sandwiches. Don’t get me wrong: I’d definitely put out a press release and hold an investor call if I misplaced a veritable volcano fortress of sandwiches. In it, I would drastically downgrade my quarterly expectations and ask if I could borrow a few hundred-thousand loaves of bread from anyone. But anyway. Activision gathered its friends and countrymen for another sermon on the moneymount today, and of course, World of Warcraft was a big focus. And while the previous reported total of 9.6 million subscribers was still quite impressive in its own way, it wasn’t exactly on the up-and-up. Since the end of last year, the most massive player in the massively multiplayer arena has bled another 1.3 million people, their shiny crimson change pooling into the gutters below. The kicker? In a decidedly un-Activision move, the publishing behemoth’s actually starting to feel a bit worried.
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The moon follows the sun, the early bird gets the worm, the alienated orphan becomes a vigilante superhero, and there is a new Call of Duty. These are all natural processes that feed the cacophonous, utterly meticulous system that is life. Do not fear them, for without their clockwork-like churning, we would simply cease to be. So then, what exactly is Call of Duty: Ghosts? Well, it’s not Modern Warfare 4, for one. Infinity Ward’s developing again, but this time, it’s headed into sorta kinda vaguely new-ish territory I guess. Utterly insubstantial teaser thing (because ghosts, obviously; or the obnoxious, backward-building nature of hype cycles) and a scant few details after the break.
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