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Team Fortress 2 Heavy Update Unveiling Now + Free Weekend
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Elzilcho
ohclizlE
Burning Vampire


Joined: 08 Oct 2007
Posts: 6715

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PostPosted: Wed Aug 13, 2008 8:54 am   Reply with quote

Quote:
Valve, creators of award-winning games and leading technologies, today announced the unveiling of details for the largest update ever for Team Fortress 2, the multiplayer action game that recently topped PC Gamer UK's "Top 100" list.

Beginning today gamers may find details of "The Heavy" Update being disclosed via http://steamgames.com/tf2/heavy/. The site will reveal new information and screenshots each day, as well as a special installment to the "Meet the Team" series of video shorts.

"The Heavy" update is the largest update to Team Fortress 2 since it was first released as part of The Orange Box last October. In addition to offering new unlockable weapons, achievements, "The Heavy" update also includes a brand new gameplay mode and a number of new maps.
The rollout culminates next Tuesday, August 19 when the update will be made available to all owners of Team Fortress 2.

To give all gamers a chance to check out the new gameplay introduced in "The Heavy" update, Valve will be running a Team Fortress 2 Free Weekend via Steam, a leading online platform for the delivery and management of PC games. The Free Weekend is open to gamers the world over and scheduled to begin Friday, August 22 at 11 am PDT.

For more information, please visit http://teamfortress.com/

Source
As stated in the above, they are revealing parts of the update each day.
Today, they've revealed a new community map, 'cp_steel':

Quote:
A complex Attack/Defense control point map, with some unique gameplay. Unlike most TF2 maps, capturing a control point modifies the layout of the map, opening and closing routes for each team. As a result, the offensive team has a wide variety of tactical choices around how they'd like to assault the final point. Should they use Scouts and Soldiers to rush the final point with only the routes they start with? Should they go for the side control points and open up more routes to the final? Should they capture extra points to shut down the defender's routes? The many choices keep the map interesting for a long time, providing a wide variety of experiences in a game.

Source

tl;dr version: Update comin' as well as free weekend, parts revealed each day.




EDIT1: Damn, this post is gonna be too long soon, but there's been an update:
The Heavy's unlockable weapon is the KILLING GLOVES OF BOXING

Quote:
The unlockable for the Heaviest pugilists out there is the K.G.B. Any time a Heavy kills an enemy with the K.G.B he receives five seconds of guaranteed critical hits. This crit-boost can be used to punch and kill further enemies, extending the boost time. Alternatively, the Heavy can switch to another weapon and use the boost to take out an enemy at range. The Heavy's slow movement speed, and the K.G.B's slower swing speed, make it a risky prospect.

Plus achievements -click here-

And thanks to Orangesoda for pointing this out: If you look at the URLs of the images of the achievements, you can get an idea of what the achievement involves.

EDIT 2: Moar news revealed.
NEW PAYLOAD MAP: BADWATER BASIN

Quote:
Badwater Basin is a Payload map focusing on more open spaces and less chokepoints than Gold Rush. (A) Right out of the gate is a multi-level area where the Blu team needs to control the high ground while moving the cart through a tunnel below. This open area has few natural choke points, allowing Scouts, Soldiers, and Demomen to move creatively through the space, forcing the Red team to rapidly respond to choices made by Blu. (B) As the track winds its way into tighter spaces, vertical control becomes more important. Each successive checkpoint requires the Blu team to take control of defensive positions above the track, usually occupied by Red Engineers. (C) Eventually the track winds down into a large basin which the Blu team must assault from all sides in a final push to destroy the Red base.

Unlike Gold Rush, where the track is split into three separate stages, Badwater Basin uses a single large stage with several checkpoints. As a result, the Blu team is highly encouraged to push the cart hard after beating their way through the Red defensive line.

Source + pictures

EDIT3: New Heavy weapon.
Uh-oh, Sasha's gonna be jealous...

Quote:
The Heavy's second unlockable, Natascha, slows enemies with her bullets. Anyone damaged by her will move slower for an instant, encouraging them to find cover or turn and face the Heavy, mano-a-tiny-itty-bitty-mano. Unfortunately, Natascha is slightly weaker than Sasha, so she takes longer to finish off a victim. As a result, Natascha's great against fleeing cowards, such as Scouts & Medics, and less great against anyone actively trying to kill her master. Heavies that like to jump around corners and surprise groups of startled enemy crybabies will also find her very useful, although they should look for a Sasha-wielding enemy Heavy before they leap.

Source + pictures


Last edited by ohclizlE on Fri Aug 15, 2008 3:35 pm; edited 3 times in total
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Z.I.L.C.H.    
Black Yoshi
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PostPosted: Wed Aug 13, 2008 11:00 am   Reply with quote

Awesome, I finally get the better weapons on my Heavy. Looks like we will need to do some achievment whoring...
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The Domain of Secrets    
The Axolotl Sympathist
Geno
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PostPosted: Wed Aug 13, 2008 12:09 pm   Reply with quote

Grah, I want the stupid Scout update! D:

Last edited by Geno on Wed Aug 13, 2008 12:12 pm; edited 2 times in total
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darkzero
Rusty Shackleford
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PostPosted: Wed Aug 13, 2008 12:11 pm   Reply with quote

Geno wrote:
Grah, I want the stupid Scout update! D:
This, I don't know how long I can keep killing people with a bat.
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darkzero's Bargain shop    
The Axolotl Sympathist
Geno
Werewolf


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PostPosted: Wed Aug 13, 2008 12:12 pm   Reply with quote

darkzero wrote:
Geno wrote:
Grah, I want the stupid Scout update! D:
This, I don't know how long I can keep killing people with a bat.
And even then it takes like... 3-4 hits to take them down. The Scout is an offensive class! MOAR POWER PLZ.
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Geno's Tree    
Elzilcho
ohclizlE
Burning Vampire


Joined: 08 Oct 2007
Posts: 6715

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PostPosted: Wed Aug 13, 2008 12:22 pm   Reply with quote

Geno wrote:
And even then it takes like... 3-4 hits to take them down. The Scout is an offensive class! MOAR POWER PLZ.
Actually, I've got used to the Scout the past few days. You have to get in real close with the scattergun (don't use the bat), shoot a bit and then back away once they've noticed you =P

*rerail*

This 'cp_steel' map sounds interesting, but I get teh feeling I won't be playing it much >.<

Also, I'll post updates tomorrow, etc. when new stuff gets revealed.
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Z.I.L.C.H.    
I TROL U
Mantis15



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PostPosted: Wed Aug 13, 2008 3:18 pm   Reply with quote

MEET THE PYRO VIDEO PLX?
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Relations 'R' Us    
Typhoon
Typhoon™
Dead
Dead


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PostPosted: Wed Aug 13, 2008 4:11 pm   Reply with quote

Mantis15 wrote:
MEET THE PYRO VIDEO PLX?
I bet the Meet the Pyro video will be last, and will show his gender. AND HE MIGHT TAKE OFF HIS MASK

HEY GUYS, VIEW THE URL FOR THE IMAGES FOR THE ACHIEVEMENTS TO FIND OUT WHAT THEY ARE
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Ornaments    
Elzilcho
ohclizlE
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PostPosted: Wed Aug 13, 2008 5:02 pm   Reply with quote

First post edit'd (and thanks for pointing out there had been an update at all Orangesoda >.<)
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Z.I.L.C.H.    
Grodus
Drive-Thru Whale
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PostPosted: Wed Aug 13, 2008 7:31 pm   Reply with quote

I seriously lol'd at some of the achievment names.
Soviet Union? Marxman? Lenin a Hand? Stalin the Kart? Photostroika?

Epic.

Anyway, I wonder what Sacha's upgrade will be...

GACK ACK ACK ACK!
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TooManyToasters
Paper_Waluigi



Joined: 20 May 2007
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PostPosted: Wed Aug 13, 2008 8:23 pm   Reply with quote

I'm gonna try the free weekend to see if it'll work on my computer by some miracle. I'd like to see what else we get too; I'm a heavy mainer, but I rarely get medic support.
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asdf    
Not really
Kamek



Joined: 26 Sep 2007
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PostPosted: Thu Aug 14, 2008 5:52 am   Reply with quote

Geno wrote:
darkzero wrote:
Geno wrote:
Grah, I want the stupid Scout update! D:
This, I don't know how long I can keep killing people with a bat.
And even then it takes like... 3-4 hits to take them down. The Scout is an offensive class! MOAR POWER PLZ.
You're kidding right? A well-placed hit from the scattergun can do around a 100 damage, he does not need a buff. Also, the bat is faster then all other melee weapons, so of course it does a bit less damage.

On-topic: I'm really looking forward to seeing the unlockable weapons, I just hope that not all of them revolve around crits.
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Elzilcho
ohclizlE
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Joined: 08 Oct 2007
Posts: 6715

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PostPosted: Thu Aug 14, 2008 7:33 am   Reply with quote

Ninja Grodus wrote:
I seriously lol'd at some of the achievment names.
Soviet Union? Marxman? Lenin a Hand? Stalin the Kart? Photostroika?

Epic.

Anyway, I wonder what Sacha's upgrade will be...

GACK ACK ACK ACK!
Yeah, they're not particularly subtle with their puns, hm? >.<

@Kamek: Yeah, I agree (about the Scout), although it would be nice to have either a faster-reloading Scattergun or a new Scattergun with less scatter >.<

Also, I don't think the others are gonna revolve around crits, although looking at the Pyro's new weapons, 2 of them do...
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Z.I.L.C.H.    
Larry Koopa
Sam



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PostPosted: Thu Aug 14, 2008 10:58 am   Reply with quote

Geno wrote:
Grah, I want the stupid Scout update! D:


..I want the spy update. Shifty

I got bored of killing people with my bat.. SO I UPGRADED.



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Koop    
Typhoon
Typhoon™
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Dead


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PostPosted: Thu Aug 14, 2008 1:38 pm   Reply with quote

The Spy wrote:
Geno wrote:
Grah, I want the stupid Scout update! D:


..I want the spy update. Shifty

I got bored of killing people with my bat.. SO I UPGRADED.



YA I DID THAT TO

EPICCC
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