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I see what you are doing. Lord Vaati
Joined: 19 May 2007 Posts: 20393
HP: 99 MP: 10 Lives: 0
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Posted: Tue Jan 20, 2009 8:59 pm
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So that we recover 1 point of MP/HP each day?
Like tomorrow I would gain 1 point and would gain another the next day and so on till I'm at max HP and MP. |
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Fat Tuper lovegod703
Joined: 06 May 2008 Posts: 5515
HP: 10 MP: 6 Lives: 0
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Posted: Tue Jan 20, 2009 9:02 pm
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No we can't.
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I see what you are doing. Lord Vaati
Joined: 19 May 2007 Posts: 20393
HP: 99 MP: 10 Lives: 0
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Posted: Tue Jan 20, 2009 9:03 pm
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I had a feeling that it would be impossible, but it was worth a try. |
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i am the sandwich Vid Inferno Vampire
Joined: 02 Sep 2007 Posts: 6863
HP: 73 MP: 0 Lives: 7
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Posted: Tue Jan 20, 2009 9:12 pm
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Fat Tuper wrote: | No we can't.
———————————> | What are you talking about? I'm quite sure it's possible. I think that recovering HP or MP at a slow rate every once in a while is a great idea. Maybe not 1 MP a day, since MP tends to be the more rare and expensive points, but 1 HP sounds about right. MP could be distributed in rarer increments, but either way, regeneration is a great idea. |
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I see what you are doing. Lord Vaati
Joined: 19 May 2007 Posts: 20393
HP: 99 MP: 10 Lives: 0
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Posted: Tue Jan 20, 2009 9:14 pm
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I decided to talk about it since I made a group for the members here that use items that could be considered spells. |
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TooManyToasters Paper_Waluigi
Joined: 20 May 2007 Posts: 10343
HP: 100 MP: 10 Lives: 1
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Posted: Tue Jan 20, 2009 9:18 pm
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I reiterate, the HP system is dead and useless and nobody cares about it anymore. ФֻФ |
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Fat Tuper lovegod703
Joined: 06 May 2008 Posts: 5515
HP: 10 MP: 6 Lives: 0
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Posted: Tue Jan 20, 2009 9:19 pm
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Vid Inferno wrote: | Fat Tuper wrote: | No we can't.
———————————> | What are you talking about? I'm quite sure it's possible. I think that recovering HP or MP at a slow rate every once in a while is a great idea. Maybe not 1 MP a day, since MP tends to be the more rare and expensive points, but 1 HP sounds about right. MP could be distributed in rarer increments, but either way, regeneration is a great idea. | No, it's very possible.
...It just ruins the battle system.
In Pokémon, Paper Mario, Final Fantasy, etc., do you regain health by running from the battle and waiting 5 minutes? No.
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I see what you are doing. Lord Vaati
Joined: 19 May 2007 Posts: 20393
HP: 99 MP: 10 Lives: 0
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Posted: Tue Jan 20, 2009 9:19 pm
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rASSto wrote: | I reiterate, the HP system is dead and useless and nobody cares about it anymore. ФֻФ | I care about it  |
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i am the sandwich Vid Inferno Vampire
Joined: 02 Sep 2007 Posts: 6863
HP: 73 MP: 0 Lives: 7
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Posted: Tue Jan 20, 2009 9:28 pm
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Fat Tuper wrote: | No, it's very possible. |
Fat Tuper wrote: | No we can't. | Be more specific; you were implying that it couldn't be done when it can, while keeping the reasons against it from the topic.
Fat Tuper wrote: | ...It just ruins the battle system.
In Pokémon, Paper Mario, Final Fantasy, etc., do you regain health by running from the battle and waiting 5 minutes? No.
———————————> | Because other systems didn't do it, you don't think that an entirely different battle system from those games won't work with it? Say why it won't work with here instead of comparing it to others. First of all, with only one HP left, it would take a massive 99 days to fully heal HP. We're talking about healing very minimally. It would also give members with less coins and such who don't use cash to slowly regenerate their HP without the need of items. It can also restore minimal amounts of health when hit by weak attacks or such, like Cupid-Arrow damage or a 1 damage attack. It should also be self explanatory that HP won't regenerate while dead, because every person on Digibutter wouldn't be dead after a single day; nobody really could stay dead. |
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Fat Tuper lovegod703
Joined: 06 May 2008 Posts: 5515
HP: 10 MP: 6 Lives: 0
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Posted: Tue Jan 20, 2009 9:36 pm
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Vid Inferno wrote: | Fat Tuper wrote: | No, it's very possible. |
Fat Tuper wrote: | No we can't. | Be more specific; you were implying that it couldn't be done when it can, while keeping the reasons against it from the topic.
Fat Tuper wrote: | ...It just ruins the battle system.
In Pokémon, Paper Mario, Final Fantasy, etc., do you regain health by running from the battle and waiting 5 minutes? No.
———————————> | Because other systems didn't do it, you don't think that an entirely different battle system from those games won't work with it? Say why it won't work with here instead of comparing it to others. First of all, with only one HP left, it would take a massive 99 days to fully heal HP. We're talking about healing very minimally. It would also give members with less coins and such who don't use cash to slowly regenerate their HP without the need of items. It can also restore minimal amounts of health when hit by weak attacks or such, like Cupid-Arrow damage or a 1 damage attack. It should also be self explanatory that HP won't regenerate while dead, because every person on Digibutter wouldn't be dead after a single day; nobody really could stay dead. | But there's a good reason as to why the other things didn't use it. It ruins the point. On Digi, no one ever attacks anyone, anyway. It would be terrible for the Digi economy if everyone had to buy more expensive stuff to kill people when we could easily fix that.
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I see what you are doing. Lord Vaati
Joined: 19 May 2007 Posts: 20393
HP: 99 MP: 10 Lives: 0
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Posted: Tue Jan 20, 2009 9:38 pm
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It would make it harder for the rich people which I see as a plus.
The rich could easily kill anyone with the coins they have. |
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Fat Tuper lovegod703
Joined: 06 May 2008 Posts: 5515
HP: 10 MP: 6 Lives: 0
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Posted: Tue Jan 20, 2009 9:40 pm
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Vaati wrote: | It would make it harder for the rich people which I see as a plus.
The rich could easily kill anyone with the coins they have. | This is another bad thing. Rich people could do all they want, with normal people suffereing.
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I see what you are doing. Lord Vaati
Joined: 19 May 2007 Posts: 20393
HP: 99 MP: 10 Lives: 0
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Posted: Tue Jan 20, 2009 9:48 pm
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Note to self keep mouth shut so I don't end up having things used against my ideas. |
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LIL BLUE VS. BIG BLUE Crappy Blue Luigi Vampire
Joined: 11 May 2007 Posts: 10439
HP: 95 MP: 7 Lives: 2
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Posted: Tue Jan 20, 2009 10:57 pm
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Fat Tuper wrote: | In Pokémon, Paper Mario, Final Fantasy, etc., do you regain health by running from the battle and waiting 5 minutes? |
No, but in Paper Mario, you can equip Happy Heart and Flower badges, which slowly restore heart and flower points.
And who said anything about five minutes? All I heard was "a day." One or two days is reasonable. Five minutes is not.
But aside from that, rASSto is right. The battle system is, and has been, shit, and will eventually be replaced when the new battle system project actually gets off the ground.  |
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oar Super Maiq the Liar
Joined: 23 May 2007 Posts: 17919
HP: 100 MP: 10 Lives: 0
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Posted: Tue Jan 20, 2009 11:01 pm
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Fat Tuper wrote: | Vid Inferno wrote: | Fat Tuper wrote: | No, it's very possible. |
Fat Tuper wrote: | No we can't. | Be more specific; you were implying that it couldn't be done when it can, while keeping the reasons against it from the topic.
Fat Tuper wrote: | ...It just ruins the battle system.
In Pokémon, Paper Mario, Final Fantasy, etc., do you regain health by running from the battle and waiting 5 minutes? No.
———————————> | Because other systems didn't do it, you don't think that an entirely different battle system from those games won't work with it? Say why it won't work with here instead of comparing it to others. First of all, with only one HP left, it would take a massive 99 days to fully heal HP. We're talking about healing very minimally. It would also give members with less coins and such who don't use cash to slowly regenerate their HP without the need of items. It can also restore minimal amounts of health when hit by weak attacks or such, like Cupid-Arrow damage or a 1 damage attack. It should also be self explanatory that HP won't regenerate while dead, because every person on Digibutter wouldn't be dead after a single day; nobody really could stay dead. | But there's a good reason as to why the other things didn't use it. It ruins the point. On Digi, no one ever attacks anyone, anyway. It would be terrible for the Digi economy if everyone had to buy more expensive stuff to kill people when we could easily fix that.
———————————> |
If a rich person wanted someone dead, they would just kill them. You'd only regenerate 1 HP a day, so being hit in the middle of the day means you're stuck with the new amount.
Anyway, Phantast Star Online/Universe have items that allow HP regeneration, most of the Tales games have had it in some way, too(as well as TP regeneration after battles). Oblivion has regenerating Magicka, and you regen HP and MP slowly when you're not in combat in World of Warcraft.
Don't wounds heal in real life, or are you actualy required to visit a hospital or drink medicine to heal each little scrape? |
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