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Elite Nerr Francis
Joined: 16 Apr 2007 Posts: 6974
HP: 50 MP: 3 Lives: 0
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Posted: Tue Jun 02, 2009 6:49 pm
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I still haven't finished the first one |
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LIL BLUE VS. BIG BLUE Crappy Blue Luigi Vampire
Joined: 11 May 2007 Posts: 10439
HP: 95 MP: 7 Lives: 2
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Posted: Tue Jun 02, 2009 6:51 pm
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Luigi replaced with Wario.
*crag* yes. |
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Hellza Ballza Goron Mask Dead
Joined: 14 Jul 2007 Posts: 29930
HP: 0 MP: 5 Lives: 0
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Posted: Tue Jun 02, 2009 6:58 pm
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I want Luigi playable again, not to have gravity whored at every other planet, bigger planets, IMPROVED BULLET BILL LOCK ON(seriously some of those areas were bad). And well that about it. |
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Ohh, THAT makes sense! Tyler Vampire
Joined: 18 Apr 2007 Posts: 11410
HP: 95 MP: 2 Lives: 4
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Posted: Tue Jun 02, 2009 7:14 pm
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More obstacles from the old games.
I saw the saws from Super Mario World which was cool. |
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Hug you blob NAO! Super Tenebrae
Joined: 14 Jun 2008 Posts: 1956
HP: 100 MP: 7 Lives: 0
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Posted: Tue Jun 02, 2009 7:27 pm
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Better co op, Like once you free Yoshi player 2 can control him. ( Online co op yes)
Spring ability needs some control tweaking |
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Flavio Vampire
Joined: 05 Jul 2007 Posts: 10649
HP: 4 MP: 7 Lives: 0
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Posted: Tue Jun 02, 2009 11:11 pm
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The sort of open world shit that was going on iin Super Mario Sunshine mixed with the level creativity from SM64 and SMG. |
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Nintendo Zealot Warlord_Mike
Joined: 04 Jun 2008 Posts: 353
HP: 99 MP: 7 Lives: 0
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Posted: Wed Jun 03, 2009 10:09 am
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A few more attacks than just the Star Spin and ground pound would be nice, though I imagine Yoshi's gonna help with that, somewhat.
If they do the same thing as with SMG, an absolutely EPIC Grand Finale, not the poor excuse for a final galaxy they used (y'know, just a re-hash of the intro w/purple coins?).
My 3 and 7/8ths cents. |
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The Axolotl Sympathist Geno Werewolf
Joined: 26 Jul 2007 Posts: 8754
HP: 100 MP: 4 Lives: 1
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Posted: Wed Jun 03, 2009 4:02 pm
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I wanna see more galaxies with the charm of Buoy Base Galaxy and the epicness of Bonefin Galaxy.
And I want a REAL final boss, not an exact replay of the other 2 Bowser fights. At least Mario 64 tweaked the Bowser fights. Galaxy just did the exact same thing, more or less. |
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Nastasia
Joined: 13 May 2007 Posts: 8479
HP: 100 MP: 0 Lives: 1
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Posted: Wed Jun 03, 2009 4:28 pm
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I don't want to see SMG2. I don't really think SMG deserved a sequel. >_> |
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How deliciously sexual Emil Vampire
Joined: 26 Aug 2007 Posts: 1948
HP: 100 MP: 2 Lives: 0
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Posted: Wed Jun 03, 2009 4:40 pm
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I don't want the levels to be so Linear. I want to screw around before I get the star. |
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WHO HA HOO HEY HOOM Paper Luigi Vampire
Joined: 09 May 2007 Posts: 6855
HP: 1 MP: 7 Lives: 0
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Posted: Wed Jun 03, 2009 4:41 pm
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[quote="Warlord_Mike"]A few more attacks than just the Star Spin and ground pound would be nice
They already have more than that.
Try ducking and spinning for a breakdance-like move.
Try jumping, spinning, and then ground pounding for a super ground pound. |
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RaveRaze Mana7 Dead
Joined: 30 Jun 2008 Posts: 6987
HP: 0 MP: 2 Lives: 0
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Posted: Wed Jun 03, 2009 4:46 pm
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I want him to bust out in 20 hit combos, and also EPIC BOSS FIGHTS |
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Apparently missed a lot LudwigVonKoopa Vampire
Joined: 01 Sep 2007 Posts: 17649
HP: 5 MP: 2 Lives: 0
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Posted: Wed Jun 03, 2009 4:55 pm
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Francis wrote: | I still haven't finished the first one |
DON'T WORRY, NOR HAVE I |
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Fat Tuper lovegod703
Joined: 06 May 2008 Posts: 5515
HP: 10 MP: 6 Lives: 0
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Posted: Wed Jun 03, 2009 5:35 pm
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Better Co-Op (Like NSMB2-Level, not SMG1-Level)
That's about all I care about.
I'd also like to see all of the missions and levels from SM64, SMS, and SM64DS back, and with SMG2 play controls, but that won't happen.
———————————> |
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Oh fuck. Flar3 Luigi Vampire
Joined: 18 Oct 2007 Posts: 18735
HP: 10 MP: 0 Lives: 0
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Posted: Wed Jun 03, 2009 6:03 pm
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Nastasia wrote: | I don't want to see SMG2. I don't really think SMG deserved a sequel. >_> | Yeah, It's like an expansion pack with Yoshi. |
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