digibutter.nerr Forum Index
Hey [you]! If you haven't noticed, this is now the old digibutter forums. Go over to the new site!
digibutter.nerr
It's Hi-Technicaaal!

Character Movesets for the next Smash (if there is one)
Goto page Previous  1, 2  
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    digibutter.nerr Forum Index -> Super Smash Bros. Brawl
Author Message
Nintendo Zealot
Warlord_Mike



Joined: 04 Jun 2008
Posts: 353

HP: 99 MP: 7 Lives: 0



PostPosted: Wed Jan 14, 2009 11:41 am   Reply with quote

Next up, no, it's not Fernandez, it's Goemon! I'll be doing these four over the next few posts.

Neutral A (first): Forward swing
Neutral A (second): Backhand swing
Neutral A (third): Downward swing
Dash A: Swings the pipe as he runs.

Side A: Strong backhand swing
Up A: Overhead swing
Down A: Floor sweep

Side-Smash: Hammer Pipe. He swings with both arms.
Up-Smash: Stabs upward with the base of the pipe.
Down-Smash: Breakdance sweep

Nair: Corkscrew spin as he holds the pipe outwards.
Fair: Forward swing of the pipe.
Bair: Reverse Kick
Uair: Bicycle Kick
Dair: Downward swing of the pipe. Meteor Smash.

Grab: Uses his chain pipe. Can be used for tether recovery. Has a range equal to Samus' Grapple Beam.
Grab A: Pipe Smack
F-Throw: Smacks his opponent away using his pipe like a baseball bat.
B-Throw: Does a backwards roll and hurls his opponent backwards.
U-Throw: Tosses his opponent upwards while he smacks them with his pipe.
D-Throw: Wraps his pipe around the opponent's neck, then body-slams them into the ground.

Neutral Special: Medals. Goemon tosses one of the fast-flying gold pieces in a straight line with a speed about two-thirds that of a ray gun. Simply tapping B will throw medals w/about a 0.5 second delay. If one holds B for 3 seconds, though, he'll use the Medal of Flames, which travels twice as fast and explodes on impact.

Side Special: Chain Pipe. Goemon uses the medium-ranged weapon to bludgeon his opponents and knock them back a small distance. If the opponent is right next to him, however (within about Marth's sprite size), he wraps them up with the chain, and slams them into the ground by throwing them.

Up Special: Spiked headbutt. Goemon leaps upwards and rams anyone in the way with that hairdo of his.

Down Special: Boomerang Pipe. Goemon tosses his pipe in a given direction (you can aim it) and it smacks his opponent repeatedly before returning to him.

FINAL SMASH: Deep Impact. Goemon shouts as he goes all Super-Saiyan, gold hair included. For the next 15 seconds, he deals double damage with all his attacks. Unfortunately, a nasty side effect makes all damage dealt to HIM doubled as well. During this time, he can jump with all containers, even crates and barrels, and throw them with considerable ease.

On-Stage Appearance: Goemon appears in a puff of smoke.

Up Taunt: He spins his pipe, smacking himself in the head at the end.
Side Taunt: Faces the audience and says, "Come on, let's hear it!" Has a 10% chance that it causes the audience to cheer for him.
Down Taunt: Does a golf clap.

STAGE: Transformed Odeo Castle. The fight takes place in one of the palace's many halls, complete with artwork. There are trapdoors in the floor that sometimes open up; don't try to predict when, as it happens at happens at random intervals. Additionally, sometimes a giant smasher in the center of the screen comes down and deals massive damage to anyone underneath. You can ride on it as it comes back up, though; in fact, there's platforms that allow you to get up to it.

Victory 1: He rolls a medal along his fingers, before holding it up in a dramatic pose to the audience.
Victory 2: He takes out several medals, sets them alight, and throws them into the air in a pyrotechnic display.
Victory 3: He spins his pipe above his head before leveling it out behind his back with his other arm outstretched towards the audience.
Back to top
   
hai
Spiny



Joined: 05 Jan 2008
Posts: 27193

HP: 100 MP: 6 Lives: 1



PostPosted: Thu Jan 15, 2009 10:26 am   Reply with quote

Turn the Final Smash into the giant ROBOT, Impact, and you've got something.
Back to top
Gemstone Goods    
Nintendo Zealot
Warlord_Mike



Joined: 04 Jun 2008
Posts: 353

HP: 99 MP: 7 Lives: 0



PostPosted: Thu Jan 15, 2009 11:05 am   Reply with quote

Spiny wrote:
Turn the Final Smash into the giant ROBOT, Impact, and you've got something.

Don't worry, I haven't forgotten Impact - I'm just saving him for a future character. Wink

I got other stuff to do at the moment, but when I come back later, I'll update w/Goemon's pudgy sidekick, Ebisumaru.
Back to top
   
Nintendo Zealot
Warlord_Mike



Joined: 04 Jun 2008
Posts: 353

HP: 99 MP: 7 Lives: 0



PostPosted: Fri Jan 16, 2009 11:52 am   Reply with quote

Sorry for the double-post, but I had to get this up.

Now, it's time for Goemon's pudgy sidekick, Ebisumaru!

Neutral A (first): Left punch
Neutral A (second): Right punch
Neutral A (third): Butt bump
Dash A: Running Belly Flop

Side A: Front hand swing of his Saw Hammer.
Up A: Headbutt
Down A: Sweeps floor w/Saw Hammer.

Side-Smash: Swings his Saw Hammer with both hands. It hits his opponent with such force it dizzies them for a few seconds. An audible "BONG!" is heard as well for comedic effect.
Up-Smash: Swings his Saw Hammer upwards.
Down-Smash: Whirlwind Hammer. Can hit multiple times.

Nair: Hammer Spin. Enemies on both sides of him will be injured.
Fair: Meteor Hammer. As the name suggests, it's a meteor smash. If the opponent is on the ground when it hits, they'll be buried for a few seconds.
Bair: Reverse Kick
Uair: Half-Moon Swing
Dair: Hammer Dive

Grab A: Smacks his opponent w/the Saw Hammer.
F-Throw: Throws his opponent forwards.
B-Throw: Power Bombs his opponent.
U-Throw: Flings his opponent upwards.
D-Throw: Drops his opponent on the ground and Body-Slams them.

Neutral Special: Meat-Saw Hammer. Tapping the button 3 times makes Ebisumaru swing Fronthand, backhand, and finally downward. There's a 30% chance that when it hits your opponent, food will be dropped for Ebisumaru to eat automatically.

Side Special: Ebisu Missile. Ebisumaru crouches, then rockets forward a short distance. It could theoretically be used as a recovery move, but the range is so short (MAYBE 3/4ths that of Luigi's Green Missile), it takes EXACT timing for such to work.

Up Special: Bad Gas. A man of Ebisumaru's size has to get some killer indigestion. So when he farts, he soars. However, unlike the Wario Waft, the fart distance is fixed as going as high as Kirby's Final Cutter, and is always ready.

Down Special: Camera. After charging for 3 seconds, Ebisumaru takes out the small camera, and anyone within a 45-degree cone (that's 45-degrees up or 45-degrees down, by the way, for 90 degrees total) is blinded by the flash and stunned for 2 seconds.

FINAL SMASH: 2 possibilities.

1. Mega-Ebisu. Ebisumaru attempts to use Mini-Ebisu, but instead of shrinking, he grows in size - 50% bigger than w/a Super Mushroom, in fact. What's more, a Super-Mushroom's effect WILL stack with this move, making him even bigger. As such, he becomes VERY hard to knock back, and he deals blows of crushing power.
2. Miniature Curse. Again, Ebisumaru attempts to use Mini-Ebisu...except this time, everyone ELSE gets shrunk! What's more, they're 50% smaller than if a normal Poison Mushroom hit them, and their speed is cut in half. Thankfully, the effect doesn't stack with additional Poison Mushrooms.

Both effects last 15 seconds.

On-Stage Appearance: He toddles onto the stage, running at full speed, before he trips and falls at the Spawn Point.

Up Taunt: He does a little ballet pirouette, then almost loses his balance at the end.
Side Taunt: Dances in place for a second, before facing the audience and grinning nervously, sweat-drop included.
Down Taunt: He rolls over, and falls asleep. He must wait 1.5 seconds before getting up again. If he remains asleep for more than 3 seconds, however, he'll slowly recover at a rate of about 2-3% per following second.

STAGE: Kyushu Gateway. The battle takes place at the bridge that leads to Kyushu Island. While quite pretty, every few minutes, the Peach Mountain Shoguns attempt to suck the island into the sky, but it gets dropped about 10 seconds in. The resulting landing causes a massive tsunami to race towards the group, and it can only be dodged by getting on the highest supports on the bridge. If it isn't dodged, the force of the wall of water will KO your characters.

Of course, there are other hazards as well. The bridge's age lends itself to being destroyed by strong attacks, dropping victims into the freezing waters below. When the tsunami hits, only the bridge's towers will remain standing as the only solid spots to fight on. Once a section of the bridge is destroyed, it will reappear after 30 seconds.

Victory 1: Ebisumaru is seen eating a massive pile of food beside him.
Victory 2: Ebisumaru takes out his camera, faces the audience, and says "Say Cheese!" before snapping a picture and showing it to you.
Victory 3: Ebisumaru rubs his stomach before falling asleep.

NOTE: Feel free to list more than one Final Smash if you can't think of any one in particular that would work best. And feel free to comment what sounds best for a character if more than one is listed. Smile

For Zim n' Gir, I think the Flying Piggy Attack would be better.
Back to top
   
Display posts from previous:   
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    digibutter.nerr Forum Index -> Super Smash Bros. Brawl
All times are GMT - 5 Hours
Goto page Previous  1, 2
Page 2 of 2

 


Powered by phpBB © 2001, 2005 phpBB Group