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Hey [you]! If you haven't noticed, this is now the old digibutter forums. Go over to the new site!
digibutter.nerr
It's Hi-Technicaaal!
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Current form: Normal Marker Magikoopa Vampire
Joined: 04 May 2007 Posts: 2261
HP: 38 MP: 6 Lives: 0
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Posted: Mon Jun 18, 2007 2:14 pm
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Here's my take on what it could be used for.
First, Francis could add a special type of item that would teach a user a technique at the cost of score points. Said technique could be an attack, skill, or spell of some kind. The techniques would be kept seperate from the items and wouldn't be able to be given to other users. Each technique would cost a certain amount of your score to use, and they may even have additional costs or limitations on their use. There could end up being a limit on the number that could be kept or a limit on the total number of times a technique could be used in a day, but it would be completely up to Francis. Here's an example of one such item that would teach two techniques.
Peppy's Training Type: Skill Training Description: Never give up. Trust your instincts. Action: Teaches the user the following skills: Somersault and Barrel Roll. It costs 1,000,000 points to use it.
Somersault Type: Skill Description: Try a somersault! Action: Allows you to avoid a single attack at the cost of 2 MP. After avoiding the attack, it'll be possible to attack the person who tried to attack you for double damage for the next 5 minutes. Cost to use: 1,000 points
Barrel Roll Type: Skill Description: Do a barrel roll! Action: Allows you to avoid all attacks for half an hour at the cost of 2 MP. Each time someone tries to attack you during that half hour, there will be a 25% chance of the attack being deflected back at them, and another 25% chance of the attack being deflected towards a random user. Cost to use: 1,000 points
What do you guys think of that idea? |
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Better than yours Myst
Joined: 11 Jun 2007 Posts: 1076
HP: 20 MP: 4 Lives: 2
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Posted: Mon Jun 18, 2007 2:24 pm
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Magikoopa #42 wrote: | Here's my take on what it could be used for.
First, Francis could add a special type of item that would teach a user a technique at the cost of score points. Said technique could be an attack, skill, or spell of some kind. The techniques would be kept seperate from the items and wouldn't be able to be given to other users. Each technique would cost a certain amount of your score to use, and they may even have additional costs or limitations on their use. There could end up being a limit on the number that could be kept or a limit on the total number of times a technique could be used in a day, but it would be completely up to Francis. Here's an example of one such item that would teach two techniques.
Peppy's Training Type: Skill Training Description: Never give up. Trust your instincts. Action: Teaches the user the following skills: Somersault and Barrel Roll. It costs 1,000,000 points to use it.
Somersault Type: Skill Description: Try a somersault! Action: Allows you to avoid a single attack at the cost of 2 MP. After avoiding the attack, it'll be possible to attack the person who tried to attack you for double damage for the next 5 minutes. Cost to use: 1,000 points
Barrel Roll Type: Skill Description: Do a barrel roll! Action: Allows you to avoid all attacks for half an hour at the cost of 2 MP. Each time someone tries to attack you during that half hour, there will be a 25% chance of the attack being deflected back at them, and another 25% chance of the attack being deflected towards a random user. Cost to use: 1,000 points
What do you guys think of that idea? | That would work. *Notices usage of star fox 64 quotes* |
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I see what you are doing. Lord Vaati
Joined: 19 May 2007 Posts: 20393
HP: 99 MP: 10 Lives: 0
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Posted: Mon Jun 18, 2007 5:58 pm
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Magikoopa #42 wrote: | Here's my take on what it could be used for.
First, Francis could add a special type of item that would teach a user a technique at the cost of score points. Said technique could be an attack, skill, or spell of some kind. The techniques would be kept seperate from the items and wouldn't be able to be given to other users. Each technique would cost a certain amount of your score to use, and they may even have additional costs or limitations on their use. There could end up being a limit on the number that could be kept or a limit on the total number of times a technique could be used in a day, but it would be completely up to Francis. Here's an example of one such item that would teach two techniques.
Peppy's Training Type: Skill Training Description: Never give up. Trust your instincts. Action: Teaches the user the following skills: Somersault and Barrel Roll. It costs 1,000,000 points to use it.
Somersault Type: Skill Description: Try a somersault! Action: Allows you to avoid a single attack at the cost of 2 MP. After avoiding the attack, it'll be possible to attack the person who tried to attack you for double damage for the next 5 minutes. Cost to use: 1,000 points
Barrel Roll Type: Skill Description: Do a barrel roll! Action: Allows you to avoid all attacks for half an hour at the cost of 2 MP. Each time someone tries to attack you during that half hour, there will be a 25% chance of the attack being deflected back at them, and another 25% chance of the attack being deflected towards a random user. Cost to use: 1,000 points
What do you guys think of that idea? | beats the heck out of my idea and gets this stamp of agreement |
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*Facescreen* Vbzobs
Joined: 06 Jun 2007 Posts: 2049
HP: 100 MP: 10 Lives: 0
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Posted: Mon Jun 18, 2007 9:48 pm
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Awesome idea, but I also think they should be spent on stat increases. |
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Ruki Motomiya Vampire
Joined: 18 May 2007 Posts: 4127
HP: 96 MP: 1 Lives: 0
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Posted: Mon Jun 18, 2007 11:05 pm
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I agree with #42's suggestion. |
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Elite Nerr Francis
Joined: 16 Apr 2007 Posts: 6974
HP: 50 MP: 3 Lives: 0
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Posted: Mon Jun 18, 2007 11:05 pm
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I never intended for the score to be "spent" |
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Current form: Normal Marker Magikoopa Vampire
Joined: 04 May 2007 Posts: 2261
HP: 38 MP: 6 Lives: 0
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Posted: Tue Jun 19, 2007 5:16 am
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Maybe a minimum score might just simply be a requirement for learning a technique? That minimum score needed for learning a new technique could increase with each technique the person has. |
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