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Strawberry-san
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PostPosted: Sat Feb 02, 2008 6:41 pm   Reply with quote

Excellent! I can't wait to see the report on Toon Link. =P
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Dimension D    
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Small Sammer Guy



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PostPosted: Sun Feb 03, 2008 6:47 pm   Reply with quote

Today will all be about Pokemon Trainer, this one will be long because I consider this 3 impressions, or four, I'm counting the trainer himself.
Next will be Lucas, Pikmin and Olimar, King Dedede, and Snake. I'll finally be done with all the starters (minus Sonic and Snake) and I'll move on to Toon Link, Ness, Falco, and Lucario. Then I'll do stages. Keep in mind that I have NOT seen many other secret character videos so it'll be hard to do an impression on them, I'll do my best to research those other secret characters. I'm aiming torwards some Jigglypuff and Captain Falcon infos...

--------------------
Pokemon Trainer
NO way! Pokemon Trainer joins the Brawl! And this character (or characters) is unique in his own ways, how is he unique? Well lets find that out.
First, he can use his three pokemons to fight for him, Squirtle, Ivysaur, and Charizard. But we all knew that and now for some other infos.
First, when you want to switch pokemon, just press Down B. Before we go on to each pokemon's impressions, I would like to point out that when you switch pokemon, there is NO LAG at all when the Pokemon come out of the pokeball. The time to switch is 3 or more seconds but once the pokemon comes out of the ball, it suffers no lag and its ready to go. Oh and when a Pokemon gets KO'd when the pokemon returns from the top thingie, the Trainer returns that pokemon and sends out the next one to battle.
Many wonders if the "stamina" feature is implanted in the pokemons, this IS true, the Pokemons get tired after 2 minutes if they stay out for that long, so you should switch like every 1-2 minutes, and they SHOULD be fine. They DO show signs of tiredness also, Squirtle goes on all fours, Ivysaur's bulb wilts, and Charizard lowers his head and wings. When tired, the Pokemon is much slower and their attacks are weakened.
His FS is Triple Finish, its pretty similar to Mario/Samus' FS, except I think it does more damage, and it has a very high knockback, depending on the %. Its pretty short too but oh well, a very good FS. One of my favorites.
Now onto the actual Pokemon impressions:

Squirtle
Squirtle is a weak but fast character, comparable to Pichu or Kirby from melee. His attacks come out very quickly and suffers almost to no lags, but his attacks are weak. He runs pretty fast too, I'd say his running speed is comparable to Young Link. If anyone, I'd say Squirtle is similar to Jigglypuff. His moves arn't a real killer, but I suppose they can kill at higher percentages, as his F-smashed killed a Mario before.. but his F smash is pretty useful, he launches his shell forward. His D smash is where he makes a water splash to both sides, seems okay. Squirtle has good air game, so I think Squirtle is one of those characters where their air game is excellent. His aerials aren't a real killer, but its really good nevertheless. Squirtle's air game should be better than that of Mario or Sonics'.
His neutral B is water gun. Its basic ranged and its chargeable. Charge more and he shoots more water. Squirtle gets pushed back a bit using this move, comparable to Mewtwo's Shadow Ball. His side B is a VERY useful move. Its comparable to Yoshi's side B, but its even more useful than Yoshi's because of Squirtle's size. Because of his size, it'll be harder to hit him while he is using this move, unlike Yoshi's egg roll where its a bigger target to hit. I think you can still hit Squirtle while in the middle of this move but it'll be hard due to his size. This move is also easier to control than Yoshi's side B, making it even better. I don't know the power of this move yet though. His up B covers decent height, but I don't know how much damage it does. I think this move is more useful in recoverys. I THINK you can angle this move but not too sure, I saw someone doing it I think.
Overall Squirtle is an okay character, not a killer but pretty fast. His side B is really useful and he should be an easy character to main, since his aerials are really great. I think his air game is the best or second best out of all three Pokemons, only next to Charizard. Thanks to Squirtle's easy control, he should be an easy pokemon to main, making that one of three Pokemons you mastered. If you get the other 2, then you'll master PT in no time, without worrying about the stamina! Though I wish the stamina wasn't there, you shouldn't worry too much about it, as all three pokemons are pretty easy characters to use. The first time you control Pokemon Trainer, you should be able to get the hang of him, without worrying about stamina.

Ivysaur
Next is Ivysaur. He is a middle class, all-around, balanced character, similar to Mario. Before I talk about his moves, it has been clarified that Ivysaur IS middle class, but his weight is lower than Squirtle, making him easier to KO than Squirtle. I do not know why but this IS true. Maybe because he's a flower and Squirtle's a turtle and considering that turtles ARE heavier than flowers.
Now that thats been said, lets move on to his moves. His A move is where he shakes his leafy parts back and forth. The longer you do this the longer the leafy parts get. I think you have to keep tapping it, initiating a combo. His F smash is useful and unique, he grabs the ground and pulls back like a slingshot. Its range is same as Pikachu's F smash. I think theres a very little lag after use of this move. After use of this move he gets back to his starting position rather quickly. His d smash looks similar. Ivysaur is very balanced and has good ground game, so he too should be an easy character to use. His air game isn't comparable to Squirtles but Ivysaur's ground game is certainly better than his air. His A attacks consists of using his leafs and headbutts.
Ivysaur's neutral B is Bullet Seed. Seems pretty useful when your foe is on the air, however you ARE immobile while using this move, so be careful. Seems like this move is more useful on bigger foe while they are on the air, since they are a bigger target. Also you can use this move continuously without stopping and it does pretty good damage. Example is while your foe is on the air and you use this move, they will stay up there getting hurt by the seed until you stop, so you can damage them as much as you want. I saw Ivysaur using this move on a Giant Dedede and he continuously got hurt until he stopped after 10 seconds. A useful move indeed, especially on bigger foes. His Up B is also VERY useful. It is a tether move, but when used on the ground, it is very similar to Sheik's side B, except more useful since its range is greater. It also has a cool splashing sound effect. The whip is also pretty quick. When used to recover, its length is comparable to Link's hookshot. Side B wasn't what I was expecting. It is Razor Leaf and it has a somewhat okay range. One large leaf comes out instead of a bunch. Its range is smaller than Link's boomerang sadly. I don't know if you can shoot the leafs repeatedly but we'll see. Still it isn't a great move, not good damage or knockbacks. I believe he grabs with his vines.
Overall Ivysaur is great, very balanced of the three pokemon, and has great ground game. His most useful move is his Up B and his neutral B. Another easy guy to use, maining PT shouldn't be a too much of a problem now. I think I'll try all 3 out without worrying about the stamina. I'm thinking of maining PT as my 3 main, but I'll have to try him out first of course, this is just an impression.

Charizard
The last of the three Pokemon. Charizard is a heavy and strong character, similar to Bowser and Dedede. One thing thats unique about him is that he is a heavy character than can jump a multiple time, I think at least 3 jumps. Charizard does have the best recovery in the heavy classes and has one of the best recoverys in the whole game. His jumps plus his monstrous up B plus gliding means he'll be on the battlefield for quite some time, so he's able to survive longer than most characters, plus he's a power type making him even more threating. His speed is medium, fairly decent I'd say for a heavy class, better speed than Bowser or Ike of course.
His air game is excellent, his aerials are above average, pretty powerful. His d smash is a tail sweep with a slight knockup, similar to Mewtwo's d smash. His F smash is a headbutt, seems pretty powerful, I'm not sure on the damage but knockback is pretty impressive, though I'm not sure if its comparable to Bowser, Dedede, or Ike's F smash, which are DEADLY STRONG.
His neutral B works exactly like Bowser's neutral B. I'm sure you can angle this move too, like how Bowser can angle his. A good move to stop attacks in the front. His side B is really cool. He takes out a rock and headbutts it. I haven't really paid attention to the damage but the knockback is really something. Fairly decent knockback. A good short ranged edgeguarding move, pretty useful move. His up B is VERY STRONG. He doesn't actually fly despite the name but it works kinda like Fire Fox minus the charge up, making it lag much less than Fox's up B. Charizard engults in flame and shoots off into the air. It doesn't go too far, but its not a problem because of Charizard's multiple jumps. Still the distance is decent. However, the power and knockback of this move is POWERFUL. It KO'd King Dedede and Diddy at the same time very quickly, making it a useful move maybe while your foe is on the air. Its up to you to decide how to use this useful move in competitive plays. I'm sure his up B will be used a lot, since its very strong and great knockback.
Overall Charizard is excellent. A great power character with decent speed and powerful moves, especially his side and up B. His neutral B is decent too. Charizard's air and ground game both are pretty powerful, making him threating both ways, since he does a lot of damages. Still he can be KO'd a lot too since I saw him KO'd by DK's uair quickly. Still Charizard is also easy to use, allowing to main Charizard without trouble.
So all three pokemons are easy to control and use, meaning maining Pokemon Trainer shouldn't be too much of a problem. If you want to main PT, I suggest maining all three pokemon because of the stamina. All three are pretty easy to maintain, although Squirtle is probably a bit more harder to master, but still fairly easy. All three pokemon has its up and downs, but they are certainly a great character, since they got its game in the air and the ground, plus good defensing moves. Oh and before I leave, there are a quite of few PT mains out there already, which means they too probably mastered all three Pokemons.


updated Pit's profile so check it out!
thats it for today, tomorrow is Lucas to Pikmin and Olimar to Dedede to Snake.
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Baby Shop    
Strawberry-san
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PostPosted: Sun Feb 03, 2008 6:59 pm   Reply with quote

What about Marth?

I main him in Melee, and he's a returning Veteran... o.o
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Dimension D    
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Small Sammer Guy



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PostPosted: Sun Feb 03, 2008 7:01 pm   Reply with quote

Chaos Dimentio wrote:
What about Marth?

I main him in Melee, and he's a returning Veteran... o.o


I haven't seen any gameplays for him other than his FS, so sorry, but I'll research him from another forum if i have time.
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Baby Shop    
Strawberry-san
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PostPosted: Sun Feb 03, 2008 7:03 pm   Reply with quote

Thank you. And good work with the impressions as always, can't wait to see more. ^^
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WIRE MAN



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PostPosted: Sun Feb 03, 2008 7:11 pm   Reply with quote

Small Sammer Guy wrote:
Chaos Dimentio wrote:
What about Marth?

I main him in Melee, and he's a returning Veteran... o.o


I haven't seen any gameplays for him other than his FS, so sorry, but I'll research him from another forum if i have time.



Is this helpful at all?
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Boomer
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PostPosted: Sun Feb 03, 2008 11:28 pm   Reply with quote

Here's a Sheik vs Marth vid, SSSS-BOOM:




by the way, the plural of "Pokemon" is "Pokemon".
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Boomer's Explosive Shop    
Strawberry-san
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PostPosted: Mon Feb 04, 2008 12:19 am   Reply with quote

Marth doesn't have Shield Breaker anymore?

... ;_;
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Dimension D    
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PostPosted: Mon Feb 04, 2008 6:04 pm   Reply with quote

Thanks for the videos, WIRE MAN and Boomer, it did help me a bit ^^
Today I'll cover Lucas, Pikmin and Olimar, King Dedede, and Snake.
Next time, tomorrow I'll cover Ness, Toon Link, Marth, and possibly either Lucario or Falco, I'll let you guys decide for me.
and CD, I'm thinking he doesn't have shield Breaker anymore ;_; then again, with the new features and engines and all, I'm thinking NO one has shield breaker anymore, just like how no one has wavedashing/chain grabbing anymore... although i found out that chaingrabbing IS possible, just really really hard to pull off.
------------

Lucas
For this one, I'll both talk about his moves and plays and the differences between Ness and Lucas. At first you may think they are clones, well with their almost similar special moves, I guess you COULD say they are kinda like clones, but more of a Luigified clone if you ask me. Partly the reason is because of their A moves and the major differences in their special moves.
If I were to compare Lucas and Ness, I would say Lucas is more easier for beginners to use. Beginners would have a bit of a harder time to use Ness, but Lucas is more of an easier to use version of Ness. However Ness is a bit stronger in strength and Lucas' strength falls a bit behind Ness'.
Lets start with the differences in his A moves. His up tilt is a kick in the air. Pretty okayish damage. Lucas' d smash is where he shoots PK barrage on the ground front only. Similar to Ness' fair but on the ground. Lucas' F smash is his stick. This one comes out faster than Ness' baseball bat but its weaker in power compared to Ness' bat. His dash is similar to Ness' but it seems to be smaller. Lucas' Fair and Bair is pretty similar to Ness' but I don't know about the power of this move. His neutral air seems to be similar to Pikachu's gotta double check on that. Lucas' grabs and throws seem to use his snake rope. The throw's power seems to be weaker than Ness' but it certainly has greater range than Ness'. It can also be used to tether. So yeah theres a bit of differences between Ness and Lucas in their smash moves. Unlike Lucas, Ness uses his yo-yos wearas Lucas uses PK moves.
Lucas' specials seems to be easier to control than Ness', but there are some nerfs in their powers. The most obvious differences between Ness' and Lucas' special moves is of course their neutral B. Lucas uses PK Freeze, which is easier to control than Ness' PK Flash. It freezes your foes when fully charged, and of course easier to control. His side B is PK Fire. When used on the air, it moves completely horizontal unlike Ness'. Also it explodes on contact instead of steadily burning your foe. IMO Lucas' PK Fire is more nerfed than Ness'. Lucas' PK Thunder is easier to control and its longer, making tail-whipping easier. From what I saw the thunder seems to move faster and he falls faster himself too. One of the biggest difference in this move is that when Lucas' PK Thunder hits someone, it passes through them while they get steadily damaged. Lucas' down B, the PSI Magnet, which hasn't been used much. All I know is that Lucas covers only his front, not his back.
Ahhh Lucas' FS, which I expected to be broken, but this move moves SLOWER than I thought it would be, so it should be a bit easier to dodge. The damage is impressive though so I suggest using this move on smaller stages, like Skyworld or Battlefield. "P...K.... STAAAAAAARRSTOOOOORMMM!!!!" ahem...
Overall Lucas is a balanced character, easier to use, at least easier than Ness. His power lacks a bit but still a nice character to use. He can control his moves easier than Ness' with a little power nerf in them (ex PK Freeze PK Thunder) If you want to Main Lucas or Ness, I'd say go for both, try out the easier one, Lucas, and if you got the hang of him, go for Ness, or stick with Lucas. Remember EVERY characters has his/her ups and downs, and Lucas and Ness are no exceptions.


Pikmin and Olimar
I know many people who were a bit upset when he was confirmed, however I was actually quite interested, because I thought what kind of unique moves he will have. Some people thought that he will be weak, even my friends who thought he'll suck. I didn't know anything but after seeing his gameplays and comments, I must admit I WAS impressed. Some people knew how to use him well and that actually got me wanting to main Olimar also. At first he may seems weak but after you spent an hour or so with him, you should get the hang of him. I'd say that once you figure him out, Olimar is one of the best characters out there WITHOUT doubt. I'd say better than Brawl's Fox or Sheik.
Before I'd like to cover Pikmin and Olimar, I would like to point out that if you are thinking of maining him like me, be aware that he IS aiming for more advanced players, due to his unique fighting style, which could get pretty hard to get used to and if your not careful, you could die easily. It could take weeks to master him, but if you do, I give you all my congrats. Olimar is a hard but strong character to use, and if anyone ever mains him, watch out other players, Olimar is one strong...human... both in the ground and the air.
First, we all know that Olimar MUST have Pikmins to use almost EVERY single one of his moves. Without Pikmins, you might as well cry, or pluck some more. Without Pikmins, Olimar is pretty useless, pretty much a sandbag. You can have up to six pikmins following you, and while they are following you, they ARE invincible to other attacks. From researching Olimar, I found out that there are actually 2 ways to play with him. One is the Heavy Olimar, where you just throw pikmins constantly at your foe to bring as many damages as possible and risk the chance to lose Pikmins more often. Another way to play with him is to save your Pikmins and get them to full power and then use them up for smash attacks. For me I'm aiming towards the Saving Olimar, where I will save the pikmins for more power in his smash attacks. The Heavy Olimar is a bit risky, fortunately, he plucks Pikmins VERY FAST without any suffer in lags. I don't think you can pluck them in the air. If I were to lack the numbers of Pikmins I would first get away from the other players and pluck them until I have all six or my opponent comes running to me. Now onto his A...
Olimar's F smash is surprisingly VERY powerful and very useful. The range is also huge for a smash attack. He throws a pikmin but unlike his side B, the Pikmin comes back to Olimar automatically, but during that time, it does leave them vulnerable to attacks, so keep that in mind. His D Smash shoots a Pikmin out on both sides of him. Its pretty effective but its range is smaller than his F smash. However it does NOT leave them vulnerable. His U smash is quite powerful and also does not leave a Pikmin vulnerable. His up tilt is unique because it does NOT require Pikmins. It is a multi hitting attack which is pretty useful. His neutral air also does not require Pikmin. His grabs are really cool. He sends a Pikmin out in front of him and it grabs someone and brings him/her back. While the Pikmin grabbed your foe while pressing A, the Pikmin that did the grab beats on the enemy rather than Olimar himself. His throws are pretty strong to, and it differs depending on the pikmin you grabbed with. His air game is amazing, has a really good air game just like Fox from melee. His Fair and Bair is where Olimar swings the pikmins like a bat, which does good damage, depending on the pikmin. His Dair is a spike and its a really good one too. Watch out for a Purple Pikmin spike, very deadly. He tosses a pikmin above his head a bit and they twirl for a bit for his Uair. It is a multi hitting move, able to damage a lot. This move is also a killer, able to star KO at low %. Olimar also has great recovery and jumps, has great DI, and he is pretty heavier than I thought, despite his size.
Like I said before, He plucks his Pikmins VERY fast. Just press B to pluck them. His side B is Pikmin throw. The damage is really great and this move is really effective. The range is really great too. Once you throw a Pikmin at someone, it latches onto them, doing even more damages. The purple pikmin does NOT latches on, instead it does great knockback. Just don't use it too often. The reason is because after you use this move, the Pikmins stay at the spot where you threw them, unlike his F smash. This move CAN be blocked when you throw it at someone, so beware of that, as it greatly risks the Pikmin. They stay there and walk around until you bring them back. You should quickly bring it back after using this move a bit because it does leave them vulnerable and they could die easily. One use of this move is to defuse bombs such as Snake's mines or a smart bomb, but that DOES kill the pikmins and I tend to keep them alive so thats up to your choice if you want to try this out. His up B is really useful, just like Ivysaur's up B. It is a tether move and the more pikmins you have, the longer it is. One great use of this move is while you got knocked out of the field, use down B to gather all living pikmins and use the full length pikmins and use up B to recover., pretty cool. You can also use his up B as a chain while on the ground, similar to Sheik's side B or Ivysaur's up B on the ground. The knockback and damage of the pikmin rope is actually amazingly high and good damage indeed. This move is great for getting smash balls long ranged, remember that screenshot on Olimar's FS update? He got the smash ball with his up B, pretty amazing. His down B is really useful. it immediately warps all living Pikmin to him no matter where they are.
His FS is really great, better than I thought. Basically he just flies to the sky while your opponent gets damaged pretty much A LOT. After than he lands on your foe and its damage and knockback is really high, making that 2 attacks on one FS. I'm not sure if you can angle the direction of the ship's landing though, we'll see when we get the game.
Overall Olimar is an advanced character to use. Pretty hard to use for the first time, but once your used to him, he's an easy guy to manage, just like our good man Sakurai told us, He may look and hear like he's a hard guy to use, but try him out, he's actually not THAT hard to use, maybe easier than Ike. Olimar is a very unique character, like Pokemon Trainer and Ice Climbers. Olimar may seems weak to some people, but really, watch out because I saw him KOing a lot of players, which means Olimar might be surprisingly strong, so expect him to be a bit high on the tiers, though maybe not TOP but not the bottom either.


King Dedede
Surprisingly, this guy is STRONG. Then again, since he's a heavy slow class, i guess its not that surprising. Although he's supposed to be really light, he's classified as heavy. He can jump multiple times in the air, like Kirby, MetaKnight, Pit, and Charizard. It has been confirmed that he jumps 4 times in total in mid air. His recovery is very good, better than most heavies, falling behind only to Charizard.
His F smash IS VERY, EXTREMELY DEADLY! I'm not joking, ITS THAT DEADLY. It's start up time is really slow, comparable to Ike's and its ending time is pretty slow too I think. However, the power of this move is unimaginable. Its damage and knockback is so incredible. This move is so powerful, that it has been tested that it can KO a Mario at 14%! WTF?!?! For real? Well it has been tested at the middle of Final Destination, and Dedede's FULLY charged F smash CAN KO Mario at 14% or more, instantly. Its almost fully a broken smash move and its even stronger than Ike's or Bowser's F smash. If its this strong, imagine this used on Bowser or DK. His up tilt seems to do okayish damage but knockback isn't a real killer, I think. I don't really have any infos on his other smashes and I have completely no info on his air moves, so forgive me. I might try to look for more Dedede videos to observe, but I have to admit I have seen A LOT of Dedede's videos, but the Dedede players mostly were ground gamers.
His neutral B works similar to but not exactly the same as Kirby's neutral B. he can't copy moves of course, all he can do is suck them, and spit them out. The starting of this move where he starts to inhale has a decent range but he doesn't spit them out far, a lot lower than Kirby's spit out. He does spit them out fast but not far. Thats pretty sad to me. Then again, I guess you could initiate a combo after you spit them out. I'm not sure on the damage, this move isn't really popular. His up B is really amazing, in both recoveries and attacking. It covers A LOT of vertical range and a decent horizontal range. This move is also very powerful, since he lands HARD and the knockback is great. His side B is Waddle Dee toss. Its damage is pretty weak but its knockback is great. Its range is also very good, he throws them REALLY far. Its also spammable, so expect a lot of spamming on this move. Gordos does a lot of damage AND knockback, but its range is shorter than that of Waddle dees and doos. Waddle Doos are almost like Waddle Dees except they shoot lazors, and the lazors does decent damage. His down B is Jet Hammer, VERY powerful, but you have to charge it a lot and its speed makes it VERY predictable, making it miss more often, but still powerful, maybe a good grabbing combo move or an edgeguard? I'm leaning towards an edgeguarding move...since I might try to secondary main him.
His FS is great. However, he is IMMOBILE while in use of this move, yet he is invincible, like most characters while in their FS. Clompity clompity clomp clomp. A mountain of Waddle Dees fall from the sky, and they move around MUCH quicker than Dedede's side B. They do great damage and knockback to players. Waddle Doos and Gordos also appear, and Gordos does MASSIVE damages and knockback. Hard to dodge FS. I really like this one, if only he can move...this move seems very effective on stages like Final Destination or Bridge of Eldin...clomp.
Overall King Dedede is VERY powerful and very cool. He's lacking in the speed of his attacks and his movements but his power makes up for that. Great recovery, I'm looking foward to future Dedede mains, and I might use him as my secondary.


Snake
A pretty cool and unique character. Some of his smash moves involve his weapons. It would've been cool if he had guns...haha not really though IMO. Well this is the last one for today so lets go deep into Snake's gameplay.
Well actually, before we go on, I would like to say Snake DOES have 2 mines, they are different however and I'll go over those two in a bit.
Like I said before, Snake's smash attacks uses ordnance, which is strange but unique. His D smash is his mines that we all saw on Snake's Special Move update. He plants a mine on the ground pretty fast and covers it. I do not know if there is lags between this move though. This move triggers when it is stepped on, much like a Motion Sensor Bomb. His F smash is his RPG, or Rocket Launcher. One thing strange about this is that he aims it downwards, but it does hit fowards and its damage and knockback is really great. Also it has been noted that this is an EXCELLENT edgeguarding move, which is even more awesome. His up smash is where he shoots a mortar up in the air. The start up time might be slow like his other smash moves but its a great move, a great move to stop your foe in the air. I really like his foward tilts, he knees his opponent in the gut and then followed by a 2-hand overhead club, which is really two moves in one tilt, amazing move for a tilt. The speed of this move is great too. It does 19% damage total. His down tilt is a leg sweep, pretty similar to Samus' leg sweep. His neutral air is four kicks in one move, pretty unique. His other aerials are pretty good and strong too. Its knockback might be really good too, maybe almost a killer air move.
His neutral B is the Grenade. Similar to Link's Bomb, except the direction you throw it depends on which direction you tilt the control stick. The funny thing is, however, it does NOT explode on contact unlike Link's Bombs, so you should time yourself when to throw it, but be careful not to hurt yourself. The explosion is actually pretty large and the knockback is decent, so maybe you can think of a strategy to use this move, I'll leave that up to you. His side B is the Nikita Missles, and you can control it in a similar fashion to Lucas/Ness' PK Thunder, according to reports. I guess its almost similar to Samus' side B too. You CAN cancel this move by pressing the shield button, but I don't know what happens to the missle itself after it is cancled, I think it just falls to the ground, not sure though. His down B is C4, another mine used by Snake. However, unlike his other mine, the down smash, this one is remote controlled. So it goes off when you tell it to. Just press the button again to detonate it. There has been reports that it will detonate even after using any other special moves, so be aware of that. Maybe a great edgeguarding move? Detonate it when your opponenets near the edge and send them flying. His up B is Cypher. It always float upwards without your control and you have full control of his horizontal movements. It moves pretty quick too so it may be a decent recovery, one of the better ones.
His grab is unique, he supposedly neck snaps them and he puts lay them on the ground. However, I don't know how to "snap" the necks, I think its his down throw but we'll find out in 5 weeks! His other throws are cool, his foward throws is he grabs them by the neck and hurls them over his shoulder. Also it seems that he can wallkick, a nice technique to have.
His FS is pretty cool, the Grenade Launcher. He gets on a helicopter, moves close to the camera, and he gets to shoot 12 grenades at his opponenets. There is a time limit so either you shoot them all fast or carefully aim your shots. Kinda easy to avoid, but damage and knockback is great otherwise.
An amazing 3rd party, Snake is a really cool and unique character, just like Sonic. Overall he's pretty strong, maybe a bit too strong. He's aiming for more intermediate players, but after a week or two using him, you'll get used to him. Good luck Snake mains, and find good use of his specials and airs and combos, as they all are really unique and at the same time, cool.
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Ness
Toon Link
Marth
???
Stages or Items.
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PostPosted: Mon Feb 04, 2008 7:07 pm   Reply with quote

Do Lucario please...

And Shield Breaker is the name of Marth's Neutral B! o.o
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PostPosted: Mon Feb 04, 2008 7:35 pm   Reply with quote

Chaos Dimentio wrote:
Do Lucario please...

And Shield Breaker is the name of Marth's Neutral B! o.o


oh I thought you meant the technique shield breaker where you can break the shield easily without time consuming. my bad <.<; well Marth's neutral B is changed from the looks of it. different from Melee for sure.
and yeah I've seen quite much gameplays of him, I'll get onto him for sure. BTW, if anyone has high quality pics for secret characters, feel free to send them to me so i can put a pic for their impressions. ^^
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PostPosted: Tue Feb 05, 2008 6:58 pm   Reply with quote

Today I was at my friends house playing Melee, so I only have time to do Ness and Toon Link, I apologize.
However, tomorrow is Marth and Lucario's impression so look foward to it ^^ thursday might take a break, or might do Luigi and Captain Falcon or Stages.

anyways onto Ness and Toon Link:
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Ness
Ness is pretty popular, no wonder Sakurai decided to bring him back.
Like I said before in Lucas' impressions, he and Ness are pretty similar, almost same specials, but a bit more differences in his A moves. Also I mentioned that Ness is a bit harder to control than Lucas, making Ness an intermediate character to use. This is a bit true because Ness is almost unchanged from Melee, like DK. Still remember that this is a NEW game so expect some differences.
Reports stated that Ness is virtually unchanged from Melee, but this is not the case. His up smash, the yo-yo, has more hitframes than before. Never saw anyone using his d smash. His side smash, the baseball bat, is stronger than Lucas' stick but it's start-up time is slower. His air game plays similar to his melee counterpart, though easier to use now thanks to the speed of the game, and the speed of his airs seems to be buffed up a lot, from what i saw. Same with his tilts. His AAA combo is also fast this time!
I forgot to mention in Lucas' impression, but it seems that if you hit yourself with PK thunder, the distance you go is A LOT longer than before, improving his recovery from melee. The weird thing is however, I saw Ness using his PK Thunder on himself to recover, but the distance at that time was small, like his melee self, so i think you can control the distance of the PK thunder recovery. Not sure though and not sure how to do this. PK Thunder's tail seems longer this time too. PK Flash is lower than before but its quicker now, making it easier to use now. The power of the move seems nerfed a bit but I never saw anyone fullying charging this move. His PK Fire is similar in Brawl. It goes 90 degrees down when used, unlike Lucas' PK Fire, which goes perfectly straight. His down B is also virtually unchanged, covers his whole body.
His FS is the same as Lucas' FS. There are differences though, both visually and power. It seems to move in a wide fan-based shape pattern, unlike Lucas'. Its power seems to be higher than Lucas'. Otherwise its pretty much the same as Lucas'.
Overall Ness hasn't changed much from Melee, with a few differences like the speed of his aerials and tilts. He is a bit more harder to use than Lucas' making Lucas a good character for beginniers. Ness is still good, a good intermediate character, with some buffs. Its no suprise that Ness is popular, I found this out today...


Toon Link
I did not expect Toon Link, at first I was a bit disappointed, I thought he was a waste of a character slot. However after seeing his gameplay, I was really impressed with his gameplay, I'm starting to change my mind about him. Actually I'm sorta glad they brought him in, because Wind Waker was a great game and I loved the songs in that game, especially the ocean song.
Toon Link, in my opinion, plays even better than Young Link. He's faster and speedier than Y Link and A LOT faster than regular Link. He plays similar to Y. Link but even more faster, making him a bit harder to control IMO. An intermediate character, Toon Link is a great character nontheless. He falls faster than Link, his attacks comes out much quicker than Link, and he runs faster. His power seems to be weaker than Link's, but its really speedy. Apparently you can use the hookshot more than once in the air. Useful I guess, but still has ending lags. His Bair seems really strong, it has really good knockback, and I saw it KOing Ganondorf at 70-79%. It also comes out really fast and its abusable. His Dair IS REALLY QUICK. A LOT quicker than Y. Link's dair. Its power seems similar to Link's dair, but its speed is incredible. It also ends faster than Link's dair. I'm really impressed by this move. His F smash is faster too but lacks in power by a small bit compared to Link's. His d smash is a bit stronger than Y. Link's d smash, but a bit weaker than Link's d smash. I think it kills at higher % than before. He runs really fast, speed comparable to Fox. His jumps are really useful too, he jumps really high...but not higher than Ness or Yoshi of course. However after his jumps, he doesn't fall fast, his air speed is crazy, allowing easier control in his air game. His tilts are like Y. Links from melee. Also due to his sword being longer than Y. Link's, his range is greater than Y. Links', although a few disagrees..
His up B brings him up a LOT higher than Link's up B, and Link's up B height distance got buffed too. He also floats like crazy after use of this move, making his recovery better than Y. Link. Still because of his incredible jumps, he can recover much without use of this move much. You can also charge this move like Link, but like Link's, its not that useful, its not a good edgeguard kill anymore. Also its a bit different from Y. Link's up B, it's more like Link's up B now, instead of sucking them in in the spin. Not too sure about this though. His arrows seems faster too, I THINK it fires completely straight, but i could be wrong. However its range is greater than Y. Link's arrows. Also it seems you don't have to charge them as much, as if you charge it even a little, it still fires fast and straight. His bombs has the Wind Wakerish feel, and it seems the same as Link's. I'm not sure on the power, but I'm sure its buffed like Link's bombs. His boomerang plays similar to melee Link. Notice that I said Link, not Y. Link. Otherwise its the same boomerang from melee, with a new makeover. Its not the gale boomerang :P
I feel that Toon Link will be a REALLY good character, based on what I saw, his gameplay is fast and incredible. I also feel that he'll be higher on the tiers, since there are quite a few Toon Link mainers already. So overall Toon Link is an excellent character. A Link clone yes, but a weaker faster version of him, A LOT faster. With speedy attacks, speedy speed, and an EXCELLENT air game, I predict that he will be used by many, probably better than Fox. I already knew a quite of few people here that wants to main him, so I hope you found this guide helpful everyone! ^^

-------

Marth
Lucario
Luigi
???
stages
assist
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PostPosted: Tue Feb 05, 2008 7:07 pm   Reply with quote

Very nice, you've now covered Toon Link, who I'm planning to either main or secondary main. Can't wait to see the entry on Marth!
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PostPosted: Wed Feb 06, 2008 4:14 pm   Reply with quote

thanks CD, once again.
also check this out:

it seems like there is a new feature for Brawl, when you try use the dash attack, sometimes there is a chance where you will trip, sort of like a new dud feature. kudos to JM1 from VN for this info.
For those who doesn't know yet, when you tether recover, you will automatcally get pulled up, instead of having to do it, like before.
heres Marth and Lucario

Marth
Marth mainers, you are very lucky. Marth was a very good and strong character back in melee, and in Brawl, he has been buffed up a lot, making him EVEN MORE better. With Fox going down and Marth going up, I highly predict that Marth will be on top tier for sure...well not TOO sure but you know what I mean...after I cover Brawl Marth here. For those who are wondering why is Marth buffed up, look no further.
Like I said, Marth got even better than he was in Melee. Most top characters in melee has been nerfed this time, like Fox and Sheik. Marth is a suprising execption however. His attacks does more damage now, and his knockback has been noticeably increased. Most of his attack's percentage damage has changed. His attacks are also a lot quicker, and it was quick enough already in melee :P his attacks has no lags at all, they come out really fast and ends much quicker than before. His aerials are also VERY VERY fast, in fact so fast he doesn't need to use L-canceling at all, or at least he doesn't need to use it. I'm not too sure on this but his running speed seems to be the same from before. He still can perform two fairs in one short hop it seems. His smash attacks and tilts are also stronger and faster too, and you can still cancel your down tilt. His dair is still a strong spike move. Same with his uair. His sweet spot, the tip of his sword, seems to be stronger now, it does more damage than before. His fsmash is stronger, like his other moves, but still has lag after use. The tip can kill easily at 100% or more. One thing that can be a bit bad is that Marth noticeably does have a shorter sword, but its not a big problem, since it does give him the longest physical range in the game, so this can be good too. So far, Marth has gotten a lot stronger, percentage wise and speed wise.
His specials has also changed. His neutral B has gotten the most change of all his specials. It changed from the vertical hitting "shield breaker" to a new stab like move. Reports claimed that this move is similar to his shield breaker damage and knockback wise, but this isn't really confirmed, so the true nature of Marth's new neutral B is currently unknown. However it does look pretty similar to his previous neutral B. His side B is also changed a bit. It does give him a new colorful look, but the biggest difference is it connects much quicker but does less knockback within the first 3 hits of this move. Still, this makes it easier to get the combo out on a target at higher percentages. The hits also comes out faster than before. I don't know about you guys, but I say this move has been buffed, which makes this move much more useful in competive plays. Marth's counter, the down B, has also been changed. It's now more similar to that of Roy's counter in melee. The countering frame seems slightly decreased, but not too much. However, it does more damage and knockback than before. Not sure on the damage but this move has been buffed. His up B seems to gain more height than before. The horizontal knockback of this move has also slightly increased.
His FS is really amazing. I think it is similar but not same to MetaKnight's FS. His FS can be performed in the air also. Basically its just a one hit kill move, always a KO. When using this move, there is a bar that shows up beneath the screen. This bar is just to show the power and epicness of this move. That bar is just a life bar, drains to zero when your foes KO'd. This, IMO, is the strongest FS in the game, but there are some debates whether it is or not. I'm not sure what happens if you miss, but I'm sure its just like when Meta Knight misses.
So overall, Marth has gotten many changes from melee, both visually and attack wise. Faster, Stronger, and a new move, I think that Marth mains will be VERY happy with Marth in Brawl. Marth does have a chance to be top tiers now, so I hope you enjoy this new, improved Marth now, Marth mains!



Lucario
Many were happy with Lucario confirmed, but some thought that he was a replacement for Mewtwo. Is he? Well this impression should answer some questions for you at least. His gameplay and his other impressions led me to believe that he is a mixture between Mewtwo and a whole new character. I also think he is a more physical, heavier and stronger version of Mewtwo. His A combo is lighting quick, comes out quick, ends quick. Basically no lag at all. His dash is a sliding kick, like many others, but its range is longer. However it's lag is greater than his combos. His utilt is arguabley, his best tilt, great for juggling. With this move, you can easily juggle anyone until they reach at least 50%. Also a good high spike move. His best tilts. His dtilts is useful for stopping some sliding attacks. His ftilt has low knockback, but really quick. Needs to be worked on, but is an okay tilt. His Fsmash is similar to Mewtwo's, and I think its sweetspot is the same as Mewtwo's, the center of the blast. Still it lags from both start to end, its a smash move so not that suprising. His fsmash does appr. 16% damage and its a good killer move, like Mewtwos but a tiny bit stronger. His usmash is cool, it lasts for a while. Its like an aura pillar move, and its a dangerous and awesome smash move. A good move to hit those in the air, but not too fast. His dsmash is AMAZING! Remember Mewtwo's dsmash? Well think that, but with him attacking both sides of him at the same time. This makes Lucario's dsmash even more useful, and Mewtwo's dsmash was already useful enough. A great edgeguarding tool also. Still remember its a smash move, so it does have some lags from start to end, but remember, it goes only left and right. His uair is another cool juggling move, useful against fast fallers. A great killer move for floaty characters. His neutral air seems same as mewtwo's, with some flaws, as reported by some. His dair is his best aerials, and VERY useful, one of the most useful in the game. A great spiker move, yes but this move can send your foe in ANY direction, and its knockback is a killer. It also has multiple hits, doing more damages. Both his fair and bair are useful for pushing people of the stage, but his bair's sweetspot is REALLY sweet.
His specials are really useful. His neutral B is similar to Mewtwos, but as Lucario's multipier's goes up, so does his charge speed, and the size of the aura sphere. This attack is really deadly with high multipliers, even if the sphere is small. His side B is force palm, and its pretty good knockback wise, but it forces Lucario to stop moving. They say bringing Lucario to a halt is a bad thing, but as pointed out by someone, it isn't in fact. It can be used as a fake out thanks to the range for this move. Still I haven't seen this move used a lot so I really don't know much about this move. His up B is Extremespeed, very useful in recoveries. You can curve it, but its range is decreased when doing so, and its starup and ending lag is pretty slow, so this move can be punished by speedy characters. Its more of a weakend Mewtwo's teleport. His down B is like counter, it counters short ranged projectiles, but i can't really say much about this move, as i only have seen it in action once. His grabs are okayish, pretty much like any other characters.
His FS is Flash Cannon, Very awesome looking, DBZ like, shoop da whoop like. Lucario jumps to the background, charges a beam, and fires it at his opponents. It is aimable and has great knockback in the end. This move does about 50% when his beams hit fully at someone.
So basically Lucario is a buffed up version of Mewtwo, heavier, stronger, and faster. Also very cool looking, might main him, as there are already a few Lucario mainers already. He is really strong and he is used a lot, so for you who are interested in Lucario, I hope this helped you!


Tomorrow I might take a break, or do some stages
Friday I'm going for Luigi, Falco, and Captain Falcon.


Last edited by Small Sammer Guy on Fri Feb 08, 2008 3:00 pm; edited 1 time in total
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PostPosted: Wed Feb 06, 2008 5:36 pm   Reply with quote

Very, very pleased with Brawl Marth. My air game in Melee is deadly enough as it is. =P
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