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Hey [you]! If you haven't noticed, this is now the old digibutter forums. Go over to the new site!
digibutter.nerr
It's Hi-Technicaaal!
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See? Popple
Joined: 30 Apr 2007 Posts: 14001
HP: 99 MP: 8 Lives: 10
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Posted: Mon Apr 21, 2008 5:23 pm
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So getting on this when my computer gets fix'd. |
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The Axolotl Sympathist Geno Werewolf
Joined: 26 Jul 2007 Posts: 8754
HP: 100 MP: 4 Lives: 1
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Posted: Mon Apr 21, 2008 5:32 pm
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Eh, is the server down or did I need to re-download it or something?
And let me know when you get my account back up! I'm desperate to play again!! D: |
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Silver~
Joined: 16 Jan 2008 Posts: 6118
HP: 100 MP: 10 Lives: 0
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Posted: Mon Apr 21, 2008 6:47 pm
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I still dun get it. DX |
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wat MeowMixer Vampire
Joined: 18 Apr 2007 Posts: 8234
HP: 85 MP: 0 Lives: 0
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Posted: Mon Apr 21, 2008 7:43 pm
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ok im lasy, too lasy to type this and use caps and grammer and speeling( and remove the coding an actually type out the command names). where it says the command right there like the one below "triple" is a 4th job skill. so it would be !triple 30. 30 is the amount of sp you want in the skill go play now i r busy.
else if(strcmp(command, "triple") == 0){ if(strlen(next_token) > 0){ int skillid = 4121007; int count = 1; if(strlen(next_token) > 0) count = strval(next_token); player->skills->addSkillLevel(skillid, count); SkillsPacket::addSkill(player, skillid, player->skills->getSkillLevel(skillid)); } } else if(strcmp(command, "boomerang") == 0){ if(strlen(next_token) > 0){ int skillid = 4221007; int count = 1; if(strlen(next_token) > 0) count = strval(next_token); player->skills->addSkillLevel(skillid, count); SkillsPacket::addSkill(player, skillid, player->skills->getSkillLevel(skillid)); } } else if(strcmp(command, "assassinate") == 0){ if(strlen(next_token) > 0){ int skillid = 4221001; int count = 1; if(strlen(next_token) > 0) count = strval(next_token); player->skills->addSkillLevel(skillid, count); SkillsPacket::addSkill(player, skillid, player->skills->getSkillLevel(skillid)); } } else if(strcmp(command, "nlfake") == 0){ if(strlen(next_token) > 0){ int skillid = 4120002; int count = 1; if(strlen(next_token) > 0) count = strval(next_token); player->skills->addSkillLevel(skillid, count); SkillsPacket::addSkill(player, skillid, player->skills->getSkillLevel(skillid)); } } else if(strcmp(command, "sfake") == 0){ if(strlen(next_token) > 0){ int skillid = 4220002; int count = 1; if(strlen(next_token) > 0) count = strval(next_token); player->skills->addSkillLevel(skillid, count); SkillsPacket::addSkill(player, skillid, player->skills->getSkillLevel(skillid)); } } else if(strcmp(command, "hurricane") == 0){ if(strlen(next_token) > 0){ int skillid = 3121004; int count = 1; if(strlen(next_token) > 0) count = strval(next_token); player->skills->addSkillLevel(skillid, count); SkillsPacket::addSkill(player, skillid, player->skills->getSkillLevel(skillid)); } } else if(strcmp(command, "genesis") == 0){ if(strlen(next_token) > 0){ int skillid = 2321008; int count = 1; if(strlen(next_token) > 0) count = strval(next_token); player->skills->addSkillLevel(skillid, count); SkillsPacket::addSkill(player, skillid, player->skills->getSkillLevel(skillid)); } } else if(strcmp(command, "blizzard") == 0){ if(strlen(next_token) > 0){ int skillid = 2221007; int count = 1; if(strlen(next_token) > 0) count = strval(next_token); player->skills->addSkillLevel(skillid, count); SkillsPacket::addSkill(player, skillid, player->skills->getSkillLevel(skillid)); } } else if(strcmp(command, "firem") == 0){ if(strlen(next_token) > 0){ int skillid = 2121007; int count = 1; if(strlen(next_token) > 0) count = strval(next_token); player->skills->addSkillLevel(skillid, count); SkillsPacket::addSkill(player, skillid, player->skills->getSkillLevel(skillid)); } } else if(strcmp(command, "fired") == 0){ if(strlen(next_token) > 0){ int skillid = 2121003; int count = 1; if(strlen(next_token) > 0) count = strval(next_token); player->skills->addSkillLevel(skillid, count); SkillsPacket::addSkill(player, skillid, player->skills->getSkillLevel(skillid)); } } else if(strcmp(command, "iced") == 0){ if(strlen(next_token) > 0){ int skillid = 2221003; int count = 1; if(strlen(next_token) > 0) count = strval(next_token); player->skills->addSkillLevel(skillid, count); SkillsPacket::addSkill(player, skillid, player->skills->getSkillLevel(skillid)); } } else if(strcmp(command, "clight") == 0){ if(strlen(next_token) > 0){ int skillid = 2221006; int count = 1; if(strlen(next_token) > 0) count = strval(next_token); player->skills->addSkillLevel(skillid, count); SkillsPacket::addSkill(player, skillid, player->skills->getSkillLevel(skillid)); } } else if(strcmp(command, "angelray") == 0){ if(strlen(next_token) > 0){ int skillid = 2321007; int count = 1; if(strlen(next_token) > 0) count = strval(next_token); player->skills->addSkillLevel(skillid, count); SkillsPacket::addSkill(player, skillid, player->skills->getSkillLevel(skillid)); } } else if(strcmp(command, "bowdb") == 0){ if(strlen(next_token) > 0){ int skillid = 3121003; int count = 1; if(strlen(next_token) > 0) count = strval(next_token); player->skills->addSkillLevel(skillid, count); SkillsPacket::addSkill(player, skillid, player->skills->getSkillLevel(skillid)); } } else if(strcmp(command, "xbowdb") == 0){ if(strlen(next_token) > 0){ int skillid = 3221003; int count = 1; if(strlen(next_token) > 0) count = strval(next_token); player->skills->addSkillLevel(skillid, count); SkillsPacket::addSkill(player, skillid, player->skills->getSkillLevel(skillid)); } } else if(strcmp(command, "bowexp") == 0){ if(strlen(next_token) > 0){ int skillid = 3120005; int count = 1; if(strlen(next_token) > 0) count = strval(next_token); player->skills->addSkillLevel(skillid, count); SkillsPacket::addSkill(player, skillid, player->skills->getSkillLevel(skillid)); } } else if(strcmp(command, "xbowexp") == 0){ if(strlen(next_token) > 0){ int skillid = 3220005; int count = 1; if(strlen(next_token) > 0) count = strval(next_token); player->skills->addSkillLevel(skillid, count); SkillsPacket::addSkill(player, skillid, player->skills->getSkillLevel(skillid)); } } else if(strcmp(command, "blast") == 0){ if(strlen(next_token) > 0){ int skillid = 1221009; int count = 1; if(strlen(next_token) > 0) count = strval(next_token); player->skills->addSkillLevel(skillid, count); SkillsPacket::addSkill(player, skillid, player->skills->getSkillLevel(skillid)); } |
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wat MeowMixer Vampire
Joined: 18 Apr 2007 Posts: 8234
HP: 85 MP: 0 Lives: 0
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Posted: Tue Apr 22, 2008 8:37 am
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LOL I TRIED TO EDIT NPCs.obj IN WORDPAD! Screwed me over real bad but it's back up. |
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There's only one Chin Fish Vampire
Joined: 18 Apr 2007 Posts: 21294
HP: 71 MP: 6 Lives: 2
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Posted: Tue Apr 22, 2008 1:04 pm
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Is it just me, or is SP not working at all? I can't get any with !sp and !addsp isn't working...
EDIT: Well, I leveled up and got some, so I can still get some skills now. |
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wat MeowMixer Vampire
Joined: 18 Apr 2007 Posts: 8234
HP: 85 MP: 0 Lives: 0
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Posted: Tue Apr 22, 2008 1:19 pm
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| Logan wrote: | Is it just me, or is SP not working at all? I can't get any with !sp and !addsp isn't working...
EDIT: Well, I leveled up and got some, so I can still get some skills now. |
its !sp not !addsp.
!sp (skill id) (amount)
or !(4th job skill name from other post) (amount) |
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There's only one Chin Fish Vampire
Joined: 18 Apr 2007 Posts: 21294
HP: 71 MP: 6 Lives: 2
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Posted: Tue Apr 22, 2008 4:09 pm
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wat MeowMixer Vampire
Joined: 18 Apr 2007 Posts: 8234
HP: 85 MP: 0 Lives: 0
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Addicted to linebreaks Plastic Mario Vampire
Joined: 11 May 2007 Posts: 20799
HP: 94 MP: 5 Lives: 0
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Posted: Tue Apr 22, 2008 10:22 pm
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Alright, it's D/Cing me every 10 seconds, literally. I can't play like this. =/ |
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Super ShadowArticuno
Joined: 10 Jun 2007 Posts: 29080
HP: 99 MP: 5 Lives: 0
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Posted: Tue Apr 22, 2008 11:10 pm
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Probably my fault. Anything having to do with Horntail D/Cs me. C: |
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wat MeowMixer Vampire
Joined: 18 Apr 2007 Posts: 8234
HP: 85 MP: 0 Lives: 0
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Posted: Tue Apr 22, 2008 11:24 pm
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| Plastic Mario wrote: | | Alright, it's D/Cing me every 10 seconds, literally. I can't play like this. =/ |
That's cus it's on the auto reset right now. I was busy playing grand chase (I can't run it in debug mode when I play GC). I'll run it in debug tommorow. |
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oar Super Maiq the Liar
Joined: 23 May 2007 Posts: 17919
HP: 100 MP: 10 Lives: 0
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Posted: Wed Apr 23, 2008 12:51 pm
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It just says the server may be down for maintenence and to check the website. >_>
M'aiq is pretty sure he did everything right: -Download MeowMS -Insert files into MapleStory folder -Join Hamachi server -Start MeowMS
Right? |
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There's only one Chin Fish Vampire
Joined: 18 Apr 2007 Posts: 21294
HP: 71 MP: 6 Lives: 2
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Posted: Wed Apr 23, 2008 5:36 pm
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| Maiq the Liar wrote: | It just says the server may be down for maintenence and to check the website. >_>
M'aiq is pretty sure he did everything right: -Download MeowMS -Insert files into MapleStory folder -Join Hamachi server -Start MeowMS
Right? |
The server is probably just down, it often is. Wait for Meow Mixer to fix it. |
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Ocelot Twytch
Joined: 12 Oct 2007 Posts: 14225
HP: 100 MP: 1 Lives: 0
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Posted: Wed Apr 23, 2008 8:32 pm
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Damn, I was trying to resist this but I can't anymore. D:
I'MMA JOIN WIF MY LAZARZ WHEN IT'S BACK UP. :3 |
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