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TF2 Map Idea (Brainstorming)
 
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lolz
Shrowser



Joined: 16 Jul 2007
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PostPosted: Mon Aug 11, 2008 9:11 pm   Reply with quote

I was doing a lot of research on TF2 maps and how to make them and it seems a lot easier than I thought, so I came up with something that I could possibly make in the future: Luigi's Mansion. D:



Basically, it'd be a CTF map. There are two mansions facing each other. I just mixed them to get an idea of color. Each mansion would be on either end of a long graveyard with graves tall enough that you can crouch behind them. This is perfect for spies and engineers hiding sentries. Now, the mansion itself is 3 stories tall, and IS NOT an exact replica of the one from the game. There are quite a few less rooms and not-as-detailed rooms. The windows are for sniping. You can see other people, but they can't see you. It's a one-way window. Also, the intelligence is randomized and would be in a different place every time.

Comments?
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Shrowser's Shop    
Para



Joined: 19 Jun 2007
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PostPosted: Mon Aug 11, 2008 9:23 pm   Reply with quote

Sounds like a pretty cool idea, but the one-way windows would definitely get annoying after a while.
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lolz
Shrowser



Joined: 16 Jul 2007
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PostPosted: Tue Aug 12, 2008 9:35 am   Reply with quote

Ker-Bump.

Suggestions on what else to put in the map plx?
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Shrowser's Shop    
Elzilcho
ohclizlE
Burning Vampire


Joined: 08 Oct 2007
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PostPosted: Tue Aug 12, 2008 10:44 am   Reply with quote

I agree with Para about the windows. Just make them normal, open windows/window ledges, since Snipers have enough advantages as it is.
I'm also not so sure about the Intel being randomised. I've found simpler maps to be more fun and strategic.
Otherwise, I like the idea, particularly the tombstones.
Oh, and put loadsa small rooms and corridors in rather than large rooms =3
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Z.I.L.C.H.    
Simsmagic
Aggrieved
Vampire


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PostPosted: Tue Aug 12, 2008 10:58 am   Reply with quote

Hmm, I could do something like this in SRB2.
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Gorgeon's Weapons Shop    
lolz
Shrowser



Joined: 16 Jul 2007
Posts: 8814

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PostPosted: Tue Aug 12, 2008 12:08 pm   Reply with quote

Elzilcho wrote:
I agree with Para about the windows. Just make them normal, open windows/window ledges, since Snipers have enough advantages as it is.
I'm also not so sure about the Intel being randomised. I've found simpler maps to be more fun and strategic.
Otherwise, I like the idea, particularly the tombstones.
Oh, and put loadsa small rooms and corridors in rather than large rooms =3
The respawn room will be behind a large painting/door in that first room you go to in Luigi's Mansion. Also, possibly sliding bookcases and elevators. I'll see if I can try to get that to work... :/
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Shrowser's Shop    
Larry Koopa
Sam



Joined: 30 Apr 2007
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PostPosted: Tue Aug 12, 2008 1:44 pm   Reply with quote

Lmao. The map maker is easy as hell, you barley found out how to make one?

Dont waste your time on this, I plan on making a Fort Francis. With that said, maybe you can help me with the blueprints.
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Koop    
I TROL U
Mantis15



Joined: 30 Apr 2007
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PostPosted: Tue Aug 12, 2008 3:26 pm   Reply with quote

I like the picture idea.

Just have one giant mansion divided in half for the two teams but keep it a CTF map.
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Relations 'R' Us    
lolz
Shrowser



Joined: 16 Jul 2007
Posts: 8814

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PostPosted: Tue Aug 12, 2008 6:03 pm   Reply with quote

The Spy wrote:
Lmao. The map maker is easy as hell, you barley found out how to make one?

Dont waste your time on this, I plan on making a Fort Francis. With that said, maybe you can help me with the blueprints.
So, you want me to draw everything out for you and ditch my original idea? Uh, no.
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Shrowser's Shop    
RaveRaze
Mana7
Dead
Dead


Joined: 30 Jun 2008
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PostPosted: Tue Aug 12, 2008 10:11 pm   Reply with quote

Mantis15 wrote:
I like the picture idea.

Just have one giant mansion divided in half for the two teams but keep it a CTF map.

I agree
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Choco's    
lolz
Shrowser



Joined: 16 Jul 2007
Posts: 8814

HP: 100 MP: 4 Lives: 0



PostPosted: Tue Aug 12, 2008 10:34 pm   Reply with quote

Chocobo wrote:
Mantis15 wrote:
I like the picture idea.

Just have one giant mansion divided in half for the two teams but keep it a CTF map.

I agree
Maybe I'll do that instead, now that I think of it... But, I'm keeping a gravestone battlefield area.
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Shrowser's Shop    
Larry Koopa
Sam



Joined: 30 Apr 2007
Posts: 16957

HP: 35 MP: 1 Lives: 0



PostPosted: Wed Aug 13, 2008 12:36 pm   Reply with quote

Shrowser wrote:
The Spy wrote:
Lmao. The map maker is easy as hell, you barley found out how to make one?

Dont waste your time on this, I plan on making a Fort Francis. With that said, maybe you can help me with the blueprints.
So, you want me to draw everything out for you and ditch my original idea? Uh, no.


For me? This is for everyone at digibutter, mate. Im just saying, Do something for your country, not for yourself.
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Koop    
I TROL U
Mantis15



Joined: 30 Apr 2007
Posts: 7743

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PostPosted: Wed Aug 13, 2008 4:34 pm   Reply with quote

Shrowser wrote:
Chocobo wrote:
Mantis15 wrote:
I like the picture idea.

Just have one giant mansion divided in half for the two teams but keep it a CTF map.

I agree
Maybe I'll do that instead, now that I think of it... But, I'm keeping a gravestone battlefield area.
You could also have doors leading outside of the mansion into said gravestone battlefields if you want to try and approach the Intel from a different direction.
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