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First level of my game so far...
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Goomba
Vampire


Joined: 21 Apr 2007
Posts: 2287

HP: 95 MP: 1 Lives: 1



PostPosted: Sat Nov 01, 2008 9:35 pm   Reply with quote

You guys may remember me posting the first level loooooong ago? Well, I've worked long and hard, then procrastinated, then quit, then procrastinated some more, then worked on it again, and procrastinated even more, and then worked hard on it again and I've got the first level down. There are probably a ton of glitches and such, so lemme know if you see em. I am open to suggestions as well.

Without further ado, here is my flash:
http://www.freewebs.com/brentronindustries/spedwaybeta.htm

NOTE: If you are using a widescreen moniter, press F11 on the page if anything gets cut off.

Oh, and for luls, heres the old and cruddy version:
http://www.freewebs.com/brentronindustries/level1.htm
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Goomba's Goombalicious Goods    
See?
Popple



Joined: 30 Apr 2007
Posts: 14001

HP: 99 MP: 8 Lives: 10



PostPosted: Sat Nov 01, 2008 10:13 pm   Reply with quote

While your prowess as a programmer certainly does shine through, the art could stand to be vastly improved upon.
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Popple's Secret Hideout    
lolwut
Sinani201



Joined: 13 Oct 2008
Posts: 652

HP: 100 MP: 0 Lives: 4



PostPosted: Sat Nov 01, 2008 10:23 pm   Reply with quote

Errr... the first link just gave me the website with a white flash, so I had to play the cruddy version Sad .
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Starcraft I Units    
Goomba
Vampire


Joined: 21 Apr 2007
Posts: 2287

HP: 95 MP: 1 Lives: 1



PostPosted: Sat Nov 01, 2008 11:42 pm   Reply with quote

Popple wrote:
While your prowess as a programmer certainly does shine through, the art could stand to be vastly improved upon.
Yeah, thats really my only regret with anything I make. I can't draw for *crag*, yet I love to draw. To be honest, I hate programming, but I only like it because I can bring my drawings to life. Thats why I went from pen and paper drawing, to using the tools that flash gives me to create a style so simple, its different. Thanks for your input!

Sinani201 wrote:
Errr... the first link just gave me the website with a white flash, so I had to play the cruddy version Sad .
Hmm, thats weird... It works for me and I'm assuming Popple... Do you have flash player 9?
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Goomba's Goombalicious Goods    
Fat Tuper
lovegod703



Joined: 06 May 2008
Posts: 5515

HP: 10 MP: 6 Lives: 0



PostPosted: Sun Nov 02, 2008 7:34 am   Reply with quote

What the hell? How the hell do I get past anything? There's nothing I can do to get over the Stack o' Taxes or the wall at the house

Sinani201 wrote:
Errr... the first link just gave me the website with a white flash, so I had to play the cruddy version Sad .
Just wait. It loads the white part into the game after about 10 seconds.
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Milton Games    
Elzilcho
ohclizlE
Burning Vampire


Joined: 08 Oct 2007
Posts: 6715

HP: 94 MP: 5 Lives: 0



PostPosted: Sun Nov 02, 2008 7:45 am   Reply with quote

I noticed that at some ramps, i.e. the hills, you had to jump up them as opposed to walk/run up them. Perhaps making them a little less steep would avoid this problem.

Although I realise this is a work in progress and you have the basics sown (running, jumping, differences when in water), the actual level needs to have... something in it, i.e. platforms, obstacles, enemies (which are hopefully as wacky as the character).

Great start, but, of course, needs expanding upon.
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Z.I.L.C.H.    
MORE DOTS IN MORE PLACES
Mr.mcTOAD



Joined: 10 Jun 2008
Posts: 287
HP: 100 MP: 9 Lives: 0



PostPosted: Sun Nov 02, 2008 12:27 pm   Reply with quote

Pokémoneinstein wrote:
What the hell? How the hell do I get past anything? There's nothing I can do to get over the Stack o' Taxes or the wall at the house

fall down the spikes.
and what software did you use to make it.
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TOAD FIGHT BACK!    
The Axolotl Sympathist
Geno
Werewolf


Joined: 26 Jul 2007
Posts: 8754

HP: 100 MP: 4 Lives: 1



PostPosted: Sun Nov 02, 2008 12:56 pm   Reply with quote

In the new version, is there a way to get past the big gray wall?

If not, then great job so far. It's a lot nicer-looking than the original. awesome
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Geno's Tree    
MORE DOTS IN MORE PLACES
Mr.mcTOAD



Joined: 10 Jun 2008
Posts: 287
HP: 100 MP: 9 Lives: 0



PostPosted: Sun Nov 02, 2008 1:14 pm   Reply with quote

Geno wrote:
In the new version, is there a way to get past the big gray wall?

If not, then great job so far. It's a lot nicer-looking than the original.


Just go into the spikes!
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TOAD FIGHT BACK!    
Goomba
Vampire


Joined: 21 Apr 2007
Posts: 2287

HP: 95 MP: 1 Lives: 1



PostPosted: Sun Nov 02, 2008 1:16 pm   Reply with quote

Elzilcho wrote:
I noticed that at some ramps, i.e. the hills, you had to jump up them as opposed to walk/run up them. Perhaps making them a little less steep would avoid this problem.

Although I realise this is a work in progress and you have the basics sown (running, jumping, differences when in water), the actual level needs to have... something in it, i.e. platforms, obstacles, enemies (which are hopefully as wacky as the character).

Great start, but, of course, needs expanding upon.
Yeah, I added that giant dip to make things more interesting. I'm still trying to figure out how to code a physics engine that will rotate the character when he hits a hill,s o he can go up easier.

This level is basically a "get used to the character" level, before there are any monsters or obstacles.

Mr.mcTOAD wrote:
Pokémoneinstein wrote:
What the hell? How the hell do I get past anything? There's nothing I can do to get over the Stack o' Taxes or the wall at the house

fall down the spikes.
and what software did you use to make it.
The wall at the building does nothing, it is the end for now, I still have to make the inside of the house and all that. I used Flash CS3 to make this.

Geno wrote:
In the new version, is there a way to get past the big gray wall?

If not, then great job so far. It's a lot nicer-looking than the original. awesome
For now, you can't go past the big gray wall, as I haven't even made anything inside of it for the character to go to.

Thanks!
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Goomba's Goombalicious Goods    
MORE DOTS IN MORE PLACES
Mr.mcTOAD



Joined: 10 Jun 2008
Posts: 287
HP: 100 MP: 9 Lives: 0



PostPosted: Sun Nov 02, 2008 1:22 pm   Reply with quote

oooo the big grey wall!!!!
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TOAD FIGHT BACK!    
that confounded bridge
Abstract
Vampire


Joined: 26 Jan 2008
Posts: 2521

HP: 82 MP: 10 Lives: 3



PostPosted: Sun Nov 02, 2008 2:52 pm   Reply with quote

Wow, that's looking awesome so far. The programming is quite nice... I like how you went as far to throw in cutscenes.
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some shop lol    
See?
Popple



Joined: 30 Apr 2007
Posts: 14001

HP: 99 MP: 8 Lives: 10



PostPosted: Sun Nov 02, 2008 9:46 pm   Reply with quote

Mr.mcTOAD wrote:
oooo the big grey wall!!!!


Big Grey Wall is now a fad.

When someone posts a stupid topic, instead of saying No, post a pic of a big grey wall.

GO GO GO
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Popple's Secret Hideout    
Ohh, THAT makes sense!
Tyler
Vampire


Joined: 18 Apr 2007
Posts: 11410

HP: 95 MP: 2 Lives: 4



PostPosted: Sun Nov 02, 2008 10:04 pm   Reply with quote

Freewebs is slow as *crag*.

Awesome game, nonetheless.


Last edited by Tyler on Sun Nov 02, 2008 10:05 pm; edited 1 time in total
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Tyler's Sexy Shop    
See?
Popple



Joined: 30 Apr 2007
Posts: 14001

HP: 99 MP: 8 Lives: 10



PostPosted: Sun Nov 02, 2008 10:04 pm   Reply with quote

Tyler is right.

Use Spam the Web.
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Popple's Secret Hideout    
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