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Oceanus (Bigass RPG Maker VX project, WIP)
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TooManyToasters
Paper_Waluigi



Joined: 20 May 2007
Posts: 10343

HP: 100 MP: 10 Lives: 1



PostPosted: Wed Nov 12, 2008 10:29 pm   Reply with quote

EDIT: On hiatus for a long time.
I didn't put nearly enough thought into this. This started out as me dicking around in RMVX in an attempt to learn the program and eventually evolved into something big, but as such, it totally skipped the conceptual stage and went RIGHT into development. It's just too ambitious for its own good. I'll be starting from scratch on another project, but I'll be doing a lot of work on that before I even open up VX. I might come back to Oceanus in the far future since I still like the concept, but that won't be for a good while.

Oceanus' main site on RMN, complete with blog

Oceanus is a whimsical, tongue-in-cheek RPG made in VX. It's my first game, so don't expect TOO much, but I'm putting a fair amount of effort into this.

Story
The story follows a group of sellswords called the Adventurer's Guild, and the adventures of a few of its members. The Guild, as most call it, has branches reaching all over Oceanus, a realm made up of the Great Ocean and the numerous islands and archipelagos that dot its waves.
On an excavation to the Kantus Mountains, a young guild member named Emmet witnesses a ritual that will change his life forever.

Gameplay
The gameplay will focus mostly on missions called contracts- services offered by the Guild that range from exorcising vicious bloodthirsty demons to assisting in the baking of the perfect cupcake.
There's a simple class select system in place- only one character at a time may be used, and they have different class choices that teach different skills, confer different bonuses, and branch out to different classes.
Most missions include temporary helpers, and some helpers may be hired to come along on certain missions.

Screenshots
Here are a few unflattering screenshots. I'll post more later.

Meet Shawn.


The Training Manual. When you level up, you get Move Points to spend on new techniques.


There are no inns, just these things. They're also free.


The first contract.



The sort-of-ugly world map. Every archipelago has its own map; there's no master world map.


Dialog choices. The more of a prick you are, the more opportunities you'll have to be an even bigger prick.


Last edited by Paper_Waluigi on Sat Nov 29, 2008 2:12 pm; edited 5 times in total
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asdf    
Elzilcho
ohclizlE
Burning Vampire


Joined: 08 Oct 2007
Posts: 6715

HP: 94 MP: 5 Lives: 0



PostPosted: Thu Nov 13, 2008 4:46 pm   Reply with quote

Hm, looks pretty decent do far. Particularly the dialogue choices (and the shadowy person thing in the last image. wtf.).

Can't wait for the demo!
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Z.I.L.C.H.    
Tails Doll



Joined: 04 Jun 2007
Posts: 30513

HP: 100 MP: 3 Lives: 0



PostPosted: Thu Nov 13, 2008 5:44 pm   Reply with quote

Nice to see another RPG Maker VX user around.
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Hell    
TooManyToasters
Paper_Waluigi



Joined: 20 May 2007
Posts: 10343

HP: 100 MP: 10 Lives: 1



PostPosted: Thu Nov 13, 2008 6:04 pm   Reply with quote

Waddlewinters wrote:
Hm, looks pretty decent do far. Particularly the dialogue choices (and the shadowy person thing in the last image. wtf.).

Can't wait for the demo!

That's a monster. There are no random encounters; all battles are engaged by touching one of those things.
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asdf    
The Axolotl Sympathist
Geno
Werewolf


Joined: 26 Jul 2007
Posts: 8754

HP: 100 MP: 4 Lives: 1



PostPosted: Fri Nov 14, 2008 7:50 pm   Reply with quote

Isn't the Adventurer's Guild from Dokapon?
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Geno's Tree    
Itch my goat
The Dying Atheist
Jailed
Jailed


Joined: 11 Apr 2008
Posts: 243
HP: 100 MP: 10 Lives: 0



PostPosted: Fri Nov 14, 2008 8:03 pm   Reply with quote

Looks really fun. I'll play the demo when it comes out for sure Smile
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Yoshio
Yoshio



Joined: 28 Nov 2007
Posts: 3589

HP: 100 MP: 0 Lives: 0



PostPosted: Fri Nov 14, 2008 9:00 pm   Reply with quote

heh I still have the old PS1 RPG Maker

I'd ask how this new version compares but you probably never played the PS1 game

anyway what's the deal here do you just buy the license at the site and they deliever the software or do they give you some sort of download? Basically I want to know how to get this program
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Yoshio's Toy Chest    
TooManyToasters
Paper_Waluigi



Joined: 20 May 2007
Posts: 10343

HP: 100 MP: 10 Lives: 1



PostPosted: Sat Nov 15, 2008 2:38 pm   Reply with quote

Geno wrote:
Isn't the Adventurer's Guild from Dokapon?

Dokawhat?
Yoshio wrote:
anyway what's the deal here do you just buy the license at the site and they deliever the software or do they give you some sort of download? Basically I want to know how to get this program

You either download it and buy an activation code, or buy a boxed copy. There's a 30-day free trial on XP and VX; anything earlier than that isn't availabe anywhere and has to be pirated.
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asdf    
Paper Peach



Joined: 27 Jun 2007
Posts: 4226

HP: 14 MP: 2 Lives: 0



PostPosted: Sat Nov 15, 2008 4:37 pm   Reply with quote

That looks great! If you stick with this, i'll be happy to help in anyway I can.
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Paper Peach's Shop    
Yoshio
Yoshio



Joined: 28 Nov 2007
Posts: 3589

HP: 100 MP: 0 Lives: 0



PostPosted: Sat Nov 15, 2008 9:36 pm   Reply with quote

oh so if I use the link on thier site and pay the $60 it'd buy me the activation code for the game and the download?

I ask cause I couldn't find it on Amazon which is my preffered method for buying stuff

also your using alot of features in your game that I really like and want to try on my RPG maker 1 or this if I get it

especially the no random encounters, you use events right?
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Yoshio's Toy Chest    
TooManyToasters
Paper_Waluigi



Joined: 20 May 2007
Posts: 10343

HP: 100 MP: 10 Lives: 1



PostPosted: Sat Nov 15, 2008 10:58 pm   Reply with quote

Yoshio wrote:
especially the no random encounters, you use events right?

Yeah. Events with the Event Touch trigger and Battle Processing command.
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asdf    
Yoshio
Yoshio



Joined: 28 Nov 2007
Posts: 3589

HP: 100 MP: 0 Lives: 0



PostPosted: Sat Nov 15, 2008 11:04 pm   Reply with quote

I'm actually thinking of using event check trigger for when I do it

(this program does sound similar to my RPG maker, it won't be such a steep learning curve)
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Yoshio's Toy Chest    
TooManyToasters
Paper_Waluigi



Joined: 20 May 2007
Posts: 10343

HP: 100 MP: 10 Lives: 1



PostPosted: Mon Nov 17, 2008 7:16 pm   Reply with quote

Try VX. I don't see a game made in RM1 getting much exposure.
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asdf    
Yoshio
Yoshio



Joined: 28 Nov 2007
Posts: 3589

HP: 100 MP: 0 Lives: 0



PostPosted: Tue Nov 18, 2008 10:19 am   Reply with quote

I don't even know how to get an RM1 made game onto my computer so I'm likely going to buy VX

I was basically just afraid that'd it'd be readically different and I'd have to re learn everything
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Yoshio's Toy Chest    
TooManyToasters
Paper_Waluigi



Joined: 20 May 2007
Posts: 10343

HP: 100 MP: 10 Lives: 1



PostPosted: Fri Nov 21, 2008 10:14 pm   Reply with quote

Update. The Class Select is replaced by the Training Manual. When you level up, you get Move Points, which you can spend on new Moves to use in battle. You can only have a certain number of moves from each Level (shown above the icon). They won't all be question marks; that's just temporary as I've only added the first three of Emmet's skills.
[image]
Also searchlight because I'm a filthy attentionwhore I need more feedback I'm a filthy attentionwhore.
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asdf    
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