Old School Sonic or Old School Mario |
Sonic |
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11% |
[ 4 ] |
Mario |
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62% |
[ 22 ] |
Duh, I can't decide |
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11% |
[ 4 ] |
Who's Mario and Sonic? |
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14% |
[ 5 ] |
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Total Votes : 35 |
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Cid Lord Krump
Joined: 21 Apr 2007 Posts: 7880
HP: 60 MP: 2 Lives: 0
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Posted: Thu Dec 11, 2008 11:30 pm
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SNES vs. Genesis. Plumbers vs. Hedgehogs. Nintendo vs. Sega.
When the words "Mario vs. Sonic" come up, gamers think of many things. Here it is, the grand debate to end all debates. Which game had the better-designed levels? Which game had the more dynamic gameplay? Which game had the better art direction, music, and character design?
Obviously, the award goes to our speedy blue friend, Sonic.
Now, the Super Mario series traditionally had a larger amount of levels, but the Sonic series made up for its lack of levels by offering varied, detailed environments and multiple paths to take throughout the levels. The visuals were well-designed, as all of the levels came to life like no other old-school platforming series.
The Sonic series was no joke, either. The games were hard, compared to Nintendo's mascot's offering. This suited the hero's attitude, as well; in the eyes of many children, Sonic was the coolest dude around.
Another notable aspect of the series was its musical quality. Now, the game's music certainly wasn't the work of Uematsu, but it was great, nevertheless. Whereas the first Sonic game had classic-yet-memorable sounds, the series soon progressed in a more "funky" direction. Whereas most of the Mario series had generally "cheery, happy" music, each piece of music in the Sonic series truly matched the environments that you explored.
The pinnacle of the Sonic series's music also happened in the series's last masterpiece, Sonic 3 (Which, as the story goes, was composed by legendary pop singer Michael Jackson.) Sonic 3 had some of the most memorable, well-written music in the world of Retro platforming, with such notable examples as the Ice Cap Zone, the Launch Base Zone, and the credits theme.
Now, all of these qualities must add up to something, right? Well, they do. In terms of quality, the Sonic series beat-out the old school Mario games up to SMW and Sonic 3 and Knuckles. After Sonic 3 and Knuckles, unfortunately, the titles slowly lost quality, to the point of shit. Maybe Sonic will experience a true revival one day, without any tacky werehog gimmicks or whatever to slow him down? We'll see.
So, if you want to debate, jump right in. This is going to be one of the grandest battles of Sonic and Mario fandom yet. |
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Shadow Kingdom Spell Seal Burning
Joined: 04 Aug 2007 Posts: 12201
HP: 80 MP: 0 Lives: 3
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Posted: Thu Dec 11, 2008 11:39 pm
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Ah yes, Sonic 3. God I hated Marble Garden. Way too long. Sure I like my levels to have a bit of length, but that was just ridiculous. The boss for that level was pretty damn awesome though. |
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Psst... Die4Less Vampire
Joined: 02 Jul 2008 Posts: 3681
HP: 95 MP: 0 Lives: 2
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Posted: Fri Dec 12, 2008 2:52 am
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K, wall-o-text coming soon, be warned... |
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TooManyToasters Paper_Waluigi
Joined: 20 May 2007 Posts: 10343
HP: 100 MP: 10 Lives: 1
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Posted: Fri Dec 12, 2008 12:07 pm
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I'm going to have to go with Mario. Not to dis on Sonic, I loved Sonic 2, but SMB3 and SMW were *crag* masterpieces. |
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Blue Eyes wins. Captain Blue
Joined: 21 May 2007 Posts: 15314
HP: 95 MP: 10 Lives: 2
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Posted: Fri Dec 12, 2008 12:58 pm
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How DARE you mention S3&K's music without mentioning Lava Reef Zone?!
Also, vote goes to Mario. He's the king of platforming now that Crash Bandicoot and Spyro the Dragon are long dead. |
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and I control the decks carfilledwithfish
Joined: 18 Jun 2007 Posts: 3988
HP: 88 MP: 7 Lives: 0
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Posted: Fri Dec 12, 2008 1:36 pm
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I prefer Sonic. Nothing wrong with classic Mario, those were great too, but I liked Sonic's level design and music a lot more. |
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Medikoopa Vampire
Joined: 08 Sep 2007 Posts: 29252
HP: 100 MP: 1 Lives: 3
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Posted: Fri Dec 12, 2008 2:14 pm
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I can't choose.
Its like trying to compare Black Forest Cake with Strawberries and Cream. Both are essentially similar things with the same basic structure, but how it tastes and what fruit and extract goes into the cake is very different.
To use this analogy, both games are Platformers (cake). They have similar levels, although some are larger than the others (cake layers). The gameplay is similar, but what actually happens is different (fruit). In fact, the general mood of the games are different (flavor): Sonic is fast and his levels are designed to play with his abilties, but he can't survive water without a bubble; Mario can mostly just jump and his levels play more with the jumping ability, but depending on the power up, you have a whole lot more going for you... unless if you hit lava (toppings, like chocolate shavings). Ultimately, whether you prefer one over the other, they both are great. There will be people who prefer casual games (carrot cake) and those who would rather have nothing to do with the Mario or Sonic series for whatever reason (typically simple dislike in spite of never trying), but if you like both, you might rather have one than the other at a given moment, but both have a special place in your heart (stomach). |
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Psst... Die4Less Vampire
Joined: 02 Jul 2008 Posts: 3681
HP: 95 MP: 0 Lives: 2
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Posted: Fri Dec 12, 2008 2:34 pm
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Mario. Mario will always prevail. I got a history report, from Retrojunk, a non-biased videogame history site.
Quote: | The Great Hyperconcole Wars. Sega vs Nintendo? I always love this one. Remember "Genesis does what Nintendon't?" Nintendo does what Genesis did. You'll see what I mean. In the '80s, there were three worth mention - Atari, Sega, Nintendo. Atari quckly deflated after the great gaming crash of the early '80s, but still, there was Nintendo and Sega. The Master System boasted superior graphics (doubts? just download the emulators and see for yourself), two types of gaming hardware, and a sleek, black and red case. Nintendo boasted third party support, a snazzy automobile trunk-like apperatus for inserting your games, and that ever-satisfying sound of the cartrige being loaded, then pushed down into place. Both systems had a gun. But again, Nintendo had third party support, as well as that little Gyromite robot, and later such accutraments as the Power Glove, and the Power Pad. Nintendo had advertising, licensing, and power.... later super power. The Master System had a nice, sleek black and red case.
Hands down, Nintendo was going to win this battle, and Sega knew it. So, in the late '80s they began R&D for the first 16bit home console. While Sega sat back and waited, Nintendo grew in power, strength, and fanbase. Link, Mario, Samus and Megaman were looked on with as much love as Hulk Hogan and the Ultimate Warrior, but ever present was the beast that was Sega, and in 1990 they struck. "Turbo Blast Processing" it was called, but it was only due to the 486 processor located within the heart of the NEW sleak, red and black case. Complete with a headphone jack and a volume slide knob, the Mega Drive was ready for action. Upon it's release in the states, Sega utilized what it had learned years ago during it's fight with Nintendo; Sega finally marketed this new console to the masses. The Genesis finally arrived. Not one to be outdone by Sega, God, or ayone in it's way, Nintendo had been working on a monster of it's own. Not that it mattered, really, I mean Sega was doing things that Nintendo..... not necessarilly couldn't, but WOULDN'T do. The packaged title with the Genesis featured a half-naked Greek man fighting the dead and demons, to ultmately (after about 8 minutes of gameplay) be rewarded with rescuing the princess who had a really big nose. We're talking Streissand. See? Sega was down with using ugly chicks... that shows real balls.
1991 rolls around with the Super Nintendo. Oddly enough, despite using such a stupid American name for the system, Nintendo also used the word Super in Japan. I'd have named it the "Shin Famicon", or Famicon no something. Yeah. What was realeased with the SNES is what made me buy the damned thing.... the single (in my opinion) greatest Super Mario title of all time. This was followed after a long wait by the (again, my opinion) greatest, and last TRUE Hyrule adventure, A Link to the Past. Now, most of the kids I knew had one or the other. Me? After a summer of working my ass of I bought both. See, I was fat, had no real friends, and girls didn't like me, so I bought video games. Still, most kids had only the Genesis, because despite Nintendo having these great titles, most people "couldn't be bothered" with Ultraman, or Sim City, or F-Zero when they were playing Streets of Rage, Sonic the Hedgehog, Madden '92, or what have you, so they stayed with Sega. Sega was winning this round!
In 1991, there was an arcade game that revolutionized the gaming world. Street Fighter 2 was unlike aything anyone had dealt with before, and through shrewd planning, Nintendo got "sole rights" to the title. This was the first time Nintendo had gone this far to get a title under it's control... It made a deal with Capcom that would ensure the death of the Genesis with one game, and both Sega an Capcom felt it. Those who didn't have a SNES begged, borrowed and stole to get one, and SNES sales skyrocketed. Genesis sales went nowhere, until they got a lucky break with their own version of Street Fighter. Continuing on, the attrocious to look at Sega CD was top of the line, and scared people because it was new, expensive, and CD. You ever wonder what that little port in the underside of your SNES was for? A project that was later called the Playstation. Nintendo succeeded in driving Sony away. Strike two. Sega would later release the 32X, much to the glee of boys (especially fat ones like me) who had no women to look at and let the VCR record Showtime while we slept at nite so that the next day we might see some boob. Okay, maybe that was a little much. Anyway, while Sega was trying to "improve" it's existing console (a little thing I like to call 'Genesis evolution'.... try finding another sentance with those two words so close together), Nintendo released the Superscope. And then, to combat Sega's ad campaign, Nintendo turned to untrue grunge music, twill beanie-wearing greasy stoner chicks (you know they didn't shave ANYWHERE), twacked out, scwany unattractive skateboarders, and other representatives of a Geration X I kow I didn't belong to. Nintendo relied on Star Fox, a remake of Punch Out!!! and the long-forgotten Donky Kong to keep it going. Fortunately DooM ad Mortal Kombat had blood, so Nintendo it seemed was finally coming around. A little too late, though.
It looked like Nintendo had won yet again, as Sega ran out of peripherals to not support. Sega does what Nintendid. Think about it - How may games were developed, released and sold for the the little Gyromite robot, or the Zapper, or the Power Pad, or the Power Glove (and actually worked with the damned thing) and the Superscope? About as many as were made for the 32X. If memory serves, only 13 titles bore the 32X logo. These two titans were so busy fighting eachother, they never paid attention to Phillips, or the beast from their past, Atari. Now understand, the CD-i was like the 3DO was like the Jaguar. Under normal circumstances, these consoles would never have seen the light of day, due to their heafty pricetags, lack of quality games, and fear that the Jag controller would set off a nuke, somewhere. But with Sega welcoming you to the next level, doing what Nintendon't, bragging about "turbo-blast processing" (which was nothing, really... think about it - do you actually believe Sonic moved that fast because of the time it took to load a stage?) Nintendo was reassuring it's base that now we were playing with power... super power, and asking, "Why go to the next level, when you can go lightyears beyond?" During this Mario vs Sonic bitch fight, the rest of us watching Beavis and Butt-Head were wondering during commercial breaks, "I wonder how good Burn Cycle really is"
1995/96.that area. The Genesis is dead. Did Nintendo kill it? Nope, it was Sega. The Saturn has been released, and nobody cared. Sega does what Nintendid, only Nintendo never let their contraptions exceed $200, only to be abandoned by it's makers. Well, I'm not sure how expensive the Virtual Boy was..... that thing looked to dangerous to buy, though. Sega, however flooded the market with Genesis modifiers, only to abandon them in favor of more R&D on newer technologies. People did buy the Saturn though and they even liked it, but they felt betrayed by Sega. For almost six years, Sega loyalist emptied their collective pockets to buy the newest Genesis goody, only to feel dejected by the company months after purchase. The SNES was still growing strong, and Nintendo was working on their next big console. |
So, Nintendo obviously seems like the better choice up top this point. Now, history is out of the way, let's look at the games shall we?
Nintendo had:
SMB SMB2 SMB3 SMW SMK DKC1 DKC2 DKC3 Metroid Super Metroid The Legend of Zelda The Legend of Zelda 2 A Somewhat Large Amount of Worthless Spinoffs/Othe Games
All of them hearty sellers, and all of them carrying simple gameplay, and simple music, they are widely considered to be the best games of the time. There was a variety of characters, the levels had this feeling that made you go, "awesome" despite being repetitive at times. The simpleness was appreciated by lots of people, and this led to more sales. All the above games had excellent replay value. If Nintendo took risks, and added a bit more worthwhile games with blood and other scary stuff, Sega would've been long gone.
Sega had:
Sonic the Hedgehog Sonic the Hedgehog 2 Sonic the Hedgehog 3 Sonic & Knuckles Sonic 3D Sonic CD Sonic Labyrinth (One of the Worst Sonic Games. Widely Regarded as a Piece of *crag*) Sonic Blast Sonic 3D Blast Tails's Adventure Tails's Sky Patrol Knuckles Chaotix Sonic & Tails Sonic & Tails 2 A Boatload of Worthless Spinoffs/Other Games
Sure, Sonic was cool, but look at small amount of variety. It was either Sonic, Tails, or Knuckles. Sonic Labyrinth was VERY crappy, Tails's Adventure/Sky Patrol were both rather pathetic. The others were just okay. Repetitive levels hurt, a lot. (Come On, Green Hill Zone 4? NO!) The music was good, but didn't have that... feeling, you know? It felt like effort wasn't put into it. Sonic CD is by far one of the best here, and it still didn't have the awesomeness that SMW had. Most of the above games didn't have too much replay value. Sega took some risks that Nintendo didn't, and they managed to steal some sales in the end.
Nintendo still seems to be better up to this point. For those who don't know how bad Sonic Labyrinth is, Click Here.
Now, I will add to this later, but I am hard pressed for time right now. Enjoy. :] |
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Cid Lord Krump
Joined: 21 Apr 2007 Posts: 7880
HP: 60 MP: 2 Lives: 0
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Posted: Fri Dec 12, 2008 2:49 pm
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Casual gamer wrote: | Mario. Mario will always prevail. I got a history report, from Retrojunk, a non-biased videogame history site.
Quote: | The Great Hyperconcole Wars. Sega vs Nintendo? I always love this one. Remember "Genesis does what Nintendon't?" Nintendo does what Genesis did. You'll see what I mean. In the '80s, there were three worth mention - Atari, Sega, Nintendo. Atari quckly deflated after the great gaming crash of the early '80s, but still, there was Nintendo and Sega. The Master System boasted superior graphics (doubts? just download the emulators and see for yourself), two types of gaming hardware, and a sleek, black and red case. Nintendo boasted third party support, a snazzy automobile trunk-like apperatus for inserting your games, and that ever-satisfying sound of the cartrige being loaded, then pushed down into place. Both systems had a gun. But again, Nintendo had third party support, as well as that little Gyromite robot, and later such accutraments as the Power Glove, and the Power Pad. Nintendo had advertising, licensing, and power.... later super power. The Master System had a nice, sleek black and red case.
Hands down, Nintendo was going to win this battle, and Sega knew it. So, in the late '80s they began R&D for the first 16bit home console. While Sega sat back and waited, Nintendo grew in power, strength, and fanbase. Link, Mario, Samus and Megaman were looked on with as much love as Hulk Hogan and the Ultimate Warrior, but ever present was the beast that was Sega, and in 1990 they struck. "Turbo Blast Processing" it was called, but it was only due to the 486 processor located within the heart of the NEW sleak, red and black case. Complete with a headphone jack and a volume slide knob, the Mega Drive was ready for action. Upon it's release in the states, Sega utilized what it had learned years ago during it's fight with Nintendo; Sega finally marketed this new console to the masses. The Genesis finally arrived. Not one to be outdone by Sega, God, or ayone in it's way, Nintendo had been working on a monster of it's own. Not that it mattered, really, I mean Sega was doing things that Nintendo..... not necessarilly couldn't, but WOULDN'T do. The packaged title with the Genesis featured a half-naked Greek man fighting the dead and demons, to ultmately (after about 8 minutes of gameplay) be rewarded with rescuing the princess who had a really big nose. We're talking Streissand. See? Sega was down with using ugly chicks... that shows real balls.
1991 rolls around with the Super Nintendo. Oddly enough, despite using such a stupid American name for the system, Nintendo also used the word Super in Japan. I'd have named it the "Shin Famicon", or Famicon no something. Yeah. What was realeased with the SNES is what made me buy the damned thing.... the single (in my opinion) greatest Super Mario title of all time. This was followed after a long wait by the (again, my opinion) greatest, and last TRUE Hyrule adventure, A Link to the Past. Now, most of the kids I knew had one or the other. Me? After a summer of working my ass of I bought both. See, I was fat, had no real friends, and girls didn't like me, so I bought video games. Still, most kids had only the Genesis, because despite Nintendo having these great titles, most people "couldn't be bothered" with Ultraman, or Sim City, or F-Zero when they were playing Streets of Rage, Sonic the Hedgehog, Madden '92, or what have you, so they stayed with Sega. Sega was winning this round!
In 1991, there was an arcade game that revolutionized the gaming world. Street Fighter 2 was unlike aything anyone had dealt with before, and through shrewd planning, Nintendo got "sole rights" to the title. This was the first time Nintendo had gone this far to get a title under it's control... It made a deal with Capcom that would ensure the death of the Genesis with one game, and both Sega an Capcom felt it. Those who didn't have a SNES begged, borrowed and stole to get one, and SNES sales skyrocketed. Genesis sales went nowhere, until they got a lucky break with their own version of Street Fighter. Continuing on, the attrocious to look at Sega CD was top of the line, and scared people because it was new, expensive, and CD. You ever wonder what that little port in the underside of your SNES was for? A project that was later called the Playstation. Nintendo succeeded in driving Sony away. Strike two. Sega would later release the 32X, much to the glee of boys (especially fat ones like me) who had no women to look at and let the VCR record Showtime while we slept at nite so that the next day we might see some boob. Okay, maybe that was a little much. Anyway, while Sega was trying to "improve" it's existing console (a little thing I like to call 'Genesis evolution'.... try finding another sentance with those two words so close together), Nintendo released the Superscope. And then, to combat Sega's ad campaign, Nintendo turned to untrue grunge music, twill beanie-wearing greasy stoner chicks (you know they didn't shave ANYWHERE), twacked out, scwany unattractive skateboarders, and other representatives of a Geration X I kow I didn't belong to. Nintendo relied on Star Fox, a remake of Punch Out!!! and the long-forgotten Donky Kong to keep it going. Fortunately DooM ad Mortal Kombat had blood, so Nintendo it seemed was finally coming around. A little too late, though.
It looked like Nintendo had won yet again, as Sega ran out of peripherals to not support. Sega does what Nintendid. Think about it - How may games were developed, released and sold for the the little Gyromite robot, or the Zapper, or the Power Pad, or the Power Glove (and actually worked with the damned thing) and the Superscope? About as many as were made for the 32X. If memory serves, only 13 titles bore the 32X logo. These two titans were so busy fighting eachother, they never paid attention to Phillips, or the beast from their past, Atari. Now understand, the CD-i was like the 3DO was like the Jaguar. Under normal circumstances, these consoles would never have seen the light of day, due to their heafty pricetags, lack of quality games, and fear that the Jag controller would set off a nuke, somewhere. But with Sega welcoming you to the next level, doing what Nintendon't, bragging about "turbo-blast processing" (which was nothing, really... think about it - do you actually believe Sonic moved that fast because of the time it took to load a stage?) Nintendo was reassuring it's base that now we were playing with power... super power, and asking, "Why go to the next level, when you can go lightyears beyond?" During this Mario vs Sonic bitch fight, the rest of us watching Beavis and Butt-Head were wondering during commercial breaks, "I wonder how good Burn Cycle really is"
1995/96.that area. The Genesis is dead. Did Nintendo kill it? Nope, it was Sega. The Saturn has been released, and nobody cared. Sega does what Nintendid, only Nintendo never let their contraptions exceed $200, only to be abandoned by it's makers. Well, I'm not sure how expensive the Virtual Boy was..... that thing looked to dangerous to buy, though. Sega, however flooded the market with Genesis modifiers, only to abandon them in favor of more R&D on newer technologies. People did buy the Saturn though and they even liked it, but they felt betrayed by Sega. For almost six years, Sega loyalist emptied their collective pockets to buy the newest Genesis goody, only to feel dejected by the company months after purchase. The SNES was still growing strong, and Nintendo was working on their next big console. |
So, Nintendo obviously seems like the better choice up top this point. Now, history is out of the way, let's look at the games shall we? |
The popularity/success of a console does not determine the quality of a console. This fact holds true today, with the Wii being far more popular than the 360, but the 360 being of a much higher quality.
Quote: | Nintendo had:
SMB SMB2 SMB3 SMW SMK DKC1 DKC2 DKC3 Metroid Super Metroid The Legend of Zelda The Legend of Zelda 2 A Somewhat Large Amount of Worthless Spinoffs/Othe Games
All of them hearty sellers, and all of them carrying simple gameplay, and simple music, they are widely considered to be the best games of the time. There was a variety of characters, the levels had this feeling that made you go, "awesome" despite being repetitive at times. The simpleness was appreciated by lots of people, and this led to more sales. All the above games had excellent replay value. If Nintendo took risks, and added a bit more worthwhile games with blood and other scary stuff, Sega would've been long gone.
Sega had:
Sonic the Hedgehog Sonic the Hedgehog 2 Sonic the Hedgehog 3 Sonic & Knuckles Sonic 3D Sonic CD Sonic Labyrinth (One of the Worst Sonic Games. Widely Regarded as a Piece of *crag*) Sonic Blast Sonic 3D Blast Tails's Adventure Tails's Sky Patrol Knuckles Chaotix Sonic & Tails Sonic & Tails 2 A Boatload of Worthless Spinoffs/Other Games |
We're talking about Mario and Sonic, not about Sega vs. Nintendo (Although I used the "Sega vs. Nintendo" for dramatic effect (As Sonic symbolized Sega and Mario symbolized Nintendo), that wasn't the point of this topic.) So, no need to bring up Zelda or Metroid or any of that. I also stated in the chatbox- and I'm sure you saw me- that spin-offs don't count. That means no Tails's Adventure, no SMRPG, no Sonic Labyrinth. Just Sonic 1 through S & K and Super Mario 1 through SMW.
Quote: | Sure, Sonic was cool, but look at small amount of variety. It was either Sonic, Tails, or Knuckles. Sonic Labyrinth was VERY crappy, Tails's Adventure/Sky Patrol were both rather pathetic. The others were just okay. |
It was either just Mario and Luigi throughout the first few games, too. Plus, as I stated, the spinoff titles have no place in this debate.
Quote: | Repetitive levels hurt, a lot. (Come On, Green Hill Zone 4? NO!) |
Sonic 1 only had 3 of each Zone. The others had 2 of each zone. Plus, the levels in Mario are far more repetitive. Once you finish a "World" in Sonic, you never see a similar level in another world. You do in Mario, however: Each one of Bowser's castles look-alike. There's always going to be several levels playing the same theme tune with similar enemies.
Mario's level variety relies on quantity; Sonic's relies on variety (Or, in other words, quality.)
Quote: | The music was good, but didn't have that... feeling, you know? It felt like effort wasn't put into it. |
Mario's was far worse, as I stated in the opening paragraph. It was alright, but when compared to Sonic, it was lousy, as it only relied on a few catchy tunes. Those tunes also had a tendency to re-appear throughout the game, where you never hear the same background music again after you beat the zone it appeared in (Save for the boss theme) in a Sonic game.
Quote: | Sonic CD is by far one of the best here, and it still didn't have the awesomeness that SMW had. |
Sonic CD was quite dynamic, and had an interesting level progression. Super Mario World was large, yes, but it was very repetitive.
Quote: | Most of the above games didn't have too much replay value. |
Most of them are spin-offs that have no place in this discussion. If you're going to argue otherwise, include Mario is Missing and other horrendous spinoffs on your list.
Quote: | Sega took some risks that Nintendo didn't, and they managed to steal some sales in the end. |
Sega did things differently; Nintendo was far too traditional.
Quote: | Nintendo still seems to be better up to this point. |
That doesn't mean that Mario is better than Sonic, though.
Quote: | For those who don't know how bad Sonic Labyrinth is, Click Here. |
Sonic Labyrinth has no place in this discussion. We're talking about the "main games." |
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Psst... Die4Less Vampire
Joined: 02 Jul 2008 Posts: 3681
HP: 95 MP: 0 Lives: 2
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Posted: Fri Dec 12, 2008 2:59 pm
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Epic Santa wrote: | Casual gamer wrote: | Mario. Mario will always prevail. I got a history report, from Retrojunk, a non-biased videogame history site.
Quote: | The Great Hyperconcole Wars. Sega vs Nintendo? I always love this one. Remember "Genesis does what Nintendon't?" Nintendo does what Genesis did. You'll see what I mean. In the '80s, there were three worth mention - Atari, Sega, Nintendo. Atari quckly deflated after the great gaming crash of the early '80s, but still, there was Nintendo and Sega. The Master System boasted superior graphics (doubts? just download the emulators and see for yourself), two types of gaming hardware, and a sleek, black and red case. Nintendo boasted third party support, a snazzy automobile trunk-like apperatus for inserting your games, and that ever-satisfying sound of the cartrige being loaded, then pushed down into place. Both systems had a gun. But again, Nintendo had third party support, as well as that little Gyromite robot, and later such accutraments as the Power Glove, and the Power Pad. Nintendo had advertising, licensing, and power.... later super power. The Master System had a nice, sleek black and red case.
Hands down, Nintendo was going to win this battle, and Sega knew it. So, in the late '80s they began R&D for the first 16bit home console. While Sega sat back and waited, Nintendo grew in power, strength, and fanbase. Link, Mario, Samus and Megaman were looked on with as much love as Hulk Hogan and the Ultimate Warrior, but ever present was the beast that was Sega, and in 1990 they struck. "Turbo Blast Processing" it was called, but it was only due to the 486 processor located within the heart of the NEW sleak, red and black case. Complete with a headphone jack and a volume slide knob, the Mega Drive was ready for action. Upon it's release in the states, Sega utilized what it had learned years ago during it's fight with Nintendo; Sega finally marketed this new console to the masses. The Genesis finally arrived. Not one to be outdone by Sega, God, or ayone in it's way, Nintendo had been working on a monster of it's own. Not that it mattered, really, I mean Sega was doing things that Nintendo..... not necessarilly couldn't, but WOULDN'T do. The packaged title with the Genesis featured a half-naked Greek man fighting the dead and demons, to ultmately (after about 8 minutes of gameplay) be rewarded with rescuing the princess who had a really big nose. We're talking Streissand. See? Sega was down with using ugly chicks... that shows real balls.
1991 rolls around with the Super Nintendo. Oddly enough, despite using such a stupid American name for the system, Nintendo also used the word Super in Japan. I'd have named it the "Shin Famicon", or Famicon no something. Yeah. What was realeased with the SNES is what made me buy the damned thing.... the single (in my opinion) greatest Super Mario title of all time. This was followed after a long wait by the (again, my opinion) greatest, and last TRUE Hyrule adventure, A Link to the Past. Now, most of the kids I knew had one or the other. Me? After a summer of working my ass of I bought both. See, I was fat, had no real friends, and girls didn't like me, so I bought video games. Still, most kids had only the Genesis, because despite Nintendo having these great titles, most people "couldn't be bothered" with Ultraman, or Sim City, or F-Zero when they were playing Streets of Rage, Sonic the Hedgehog, Madden '92, or what have you, so they stayed with Sega. Sega was winning this round!
In 1991, there was an arcade game that revolutionized the gaming world. Street Fighter 2 was unlike aything anyone had dealt with before, and through shrewd planning, Nintendo got "sole rights" to the title. This was the first time Nintendo had gone this far to get a title under it's control... It made a deal with Capcom that would ensure the death of the Genesis with one game, and both Sega an Capcom felt it. Those who didn't have a SNES begged, borrowed and stole to get one, and SNES sales skyrocketed. Genesis sales went nowhere, until they got a lucky break with their own version of Street Fighter. Continuing on, the attrocious to look at Sega CD was top of the line, and scared people because it was new, expensive, and CD. You ever wonder what that little port in the underside of your SNES was for? A project that was later called the Playstation. Nintendo succeeded in driving Sony away. Strike two. Sega would later release the 32X, much to the glee of boys (especially fat ones like me) who had no women to look at and let the VCR record Showtime while we slept at nite so that the next day we might see some boob. Okay, maybe that was a little much. Anyway, while Sega was trying to "improve" it's existing console (a little thing I like to call 'Genesis evolution'.... try finding another sentance with those two words so close together), Nintendo released the Superscope. And then, to combat Sega's ad campaign, Nintendo turned to untrue grunge music, twill beanie-wearing greasy stoner chicks (you know they didn't shave ANYWHERE), twacked out, scwany unattractive skateboarders, and other representatives of a Geration X I kow I didn't belong to. Nintendo relied on Star Fox, a remake of Punch Out!!! and the long-forgotten Donky Kong to keep it going. Fortunately DooM ad Mortal Kombat had blood, so Nintendo it seemed was finally coming around. A little too late, though.
It looked like Nintendo had won yet again, as Sega ran out of peripherals to not support. Sega does what Nintendid. Think about it - How may games were developed, released and sold for the the little Gyromite robot, or the Zapper, or the Power Pad, or the Power Glove (and actually worked with the damned thing) and the Superscope? About as many as were made for the 32X. If memory serves, only 13 titles bore the 32X logo. These two titans were so busy fighting eachother, they never paid attention to Phillips, or the beast from their past, Atari. Now understand, the CD-i was like the 3DO was like the Jaguar. Under normal circumstances, these consoles would never have seen the light of day, due to their heafty pricetags, lack of quality games, and fear that the Jag controller would set off a nuke, somewhere. But with Sega welcoming you to the next level, doing what Nintendon't, bragging about "turbo-blast processing" (which was nothing, really... think about it - do you actually believe Sonic moved that fast because of the time it took to load a stage?) Nintendo was reassuring it's base that now we were playing with power... super power, and asking, "Why go to the next level, when you can go lightyears beyond?" During this Mario vs Sonic bitch fight, the rest of us watching Beavis and Butt-Head were wondering during commercial breaks, "I wonder how good Burn Cycle really is"
1995/96.that area. The Genesis is dead. Did Nintendo kill it? Nope, it was Sega. The Saturn has been released, and nobody cared. Sega does what Nintendid, only Nintendo never let their contraptions exceed $200, only to be abandoned by it's makers. Well, I'm not sure how expensive the Virtual Boy was..... that thing looked to dangerous to buy, though. Sega, however flooded the market with Genesis modifiers, only to abandon them in favor of more R&D on newer technologies. People did buy the Saturn though and they even liked it, but they felt betrayed by Sega. For almost six years, Sega loyalist emptied their collective pockets to buy the newest Genesis goody, only to feel dejected by the company months after purchase. The SNES was still growing strong, and Nintendo was working on their next big console. |
So, Nintendo obviously seems like the better choice up top this point. Now, history is out of the way, let's look at the games shall we? |
The popularity/success of a console does not determine the quality of a console. This fact holds true today, with the Wii being far more popular than the 360, but the 360 being of a much higher quality.
Quote: | Nintendo had:
SMB SMB2 SMB3 SMW SMK DKC1 DKC2 DKC3 Metroid Super Metroid The Legend of Zelda The Legend of Zelda 2 A Somewhat Large Amount of Worthless Spinoffs/Othe Games
All of them hearty sellers, and all of them carrying simple gameplay, and simple music, they are widely considered to be the best games of the time. There was a variety of characters, the levels had this feeling that made you go, "awesome" despite being repetitive at times. The simpleness was appreciated by lots of people, and this led to more sales. All the above games had excellent replay value. If Nintendo took risks, and added a bit more worthwhile games with blood and other scary stuff, Sega would've been long gone.
Sega had:
Sonic the Hedgehog Sonic the Hedgehog 2 Sonic the Hedgehog 3 Sonic & Knuckles Sonic 3D Sonic CD Sonic Labyrinth (One of the Worst Sonic Games. Widely Regarded as a Piece of *crag*) Sonic Blast Sonic 3D Blast Tails's Adventure Tails's Sky Patrol Knuckles Chaotix Sonic & Tails Sonic & Tails 2 A Boatload of Worthless Spinoffs/Other Games |
We're talking about Mario and Sonic, not about Sega vs. Nintendo (Although I used the "Sega vs. Nintendo" for dramatic effect (As Sonic symbolized Sega and Mario symbolized Nintendo), that wasn't the point of this topic.) So, no need to bring up Zelda or Metroid or any of that. I also stated in the chatbox- and I'm sure you saw me- that spin-offs don't count. That means no Tails's Adventure, no SMRPG, no Sonic Labyrinth. Just Sonic 1 through S & K and Super Mario 1 through SMW.
Quote: | Sure, Sonic was cool, but look at small amount of variety. It was either Sonic, Tails, or Knuckles. Sonic Labyrinth was VERY crappy, Tails's Adventure/Sky Patrol were both rather pathetic. The others were just okay. |
It was either just Mario and Luigi throughout the first few games, too. Plus, as I stated, the spinoff titles have no place in this debate.
Quote: | Repetitive levels hurt, a lot. (Come On, Green Hill Zone 4? NO!) |
Sonic 1 only had 3 of each Zone. The others had 2 of each zone. Plus, the levels in Mario are far more repetitive. Once you finish a "World" in Sonic, you never see a similar level in another world. You do in Mario, however: Each one of Bowser's castles look-alike. There's always going to be several levels playing the same theme tune with similar enemies.
Mario's level variety relies on quantity; Sonic's relies on variety (Or, in other words, quality.)
Quote: | The music was good, but didn't have that... feeling, you know? It felt like effort wasn't put into it. |
Mario's was far worse, as I stated in the opening paragraph. It was alright, but when compared to Sonic, it was lousy, as it only relied on a few catchy tunes. Those tunes also had a tendency to re-appear throughout the game, where you never hear the same background music again after you beat the zone it appeared in (Save for the boss theme) in a Sonic game.
Quote: | Sonic CD is by far one of the best here, and it still didn't have the awesomeness that SMW had. |
Sonic CD was quite dynamic, and had an interesting level progression. Super Mario World was large, yes, but it was very repetitive.
Quote: | Most of the above games didn't have too much replay value. |
Most of them are spin-offs that have no place in this discussion. If you're going to argue otherwise, include Mario is Missing and other horrendous spinoffs on your list.
Quote: | Sega took some risks that Nintendo didn't, and they managed to steal some sales in the end. |
Sega did things differently; Nintendo was far too traditional.
Quote: | Nintendo still seems to be better up to this point. |
That doesn't mean that Mario is better than Sonic, though.
Quote: | For those who don't know how bad Sonic Labyrinth is, Click Here. |
Sonic Labyrinth has no place in this discussion. We're talking about the "main games." |
I know that, but I am just stating everything in general so I don't miss any corners that people could get me on. Even then, you still found something. I will add to and edit this as I had stated previously. |
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Apparently missed a lot LudwigVonKoopa Vampire
Joined: 01 Sep 2007 Posts: 17649
HP: 5 MP: 2 Lives: 0
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Posted: Fri Dec 12, 2008 5:18 pm
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The genesis only had a few good games, like the first sonic game, and Toejam and Earl.
The Super Nintendo had much more of a variety to offer, and less shitty add-ons to detract from your wallet. Undoubtedly, the SNES is my favorite console of all time.
Now, I own many nintendo consoles, only missing the Virtual Boy, Game boy Nano, CD-I if that counts, and a game and watch, and SNES far surpasses all the systems I ever tried. I used to own a genesis. Needless to say, I played it only because of my love for Toejam and Earl, playing with my twin brother. That was just it, nothing more than a simple single game. The SNES, I played much more often, as the library was massive, and there was always a secret to find in a game. Super Mario World, no matter how much you hate it, it was my favorite Platforming game. No questions about it.
Getting onto the games themselves, the Mario games have music so classic you will be humming along to the tune at school. Mario games and Sonic games both had great music, but Mario music is king of video game music. Sonic had no real theme, a large problem. Recently, there have been some very shitty Sonic theme musics. Mario's music still stands strong, but nowhere near as good as the old days. Sonic has never been in an RPG, until recently. By simply looking at clips, these RPGs are nowhere near as memorable as the Mario RPGs, such as the Paper Mario series, and Superstar Saga. Without the Paper Mario series, We wouldn't be posting here, now would we? Nintendo may be going casual, but at least we still occasionally get a Mario game, whilst the Sonic team pumps out more garbage. SNES sold well for a reason, because "Nintendon't" Is an utter lie. Nintendo is the largest video game company, and it almost always has been. Besides, listen to the music.
I have listened to Nintendo music for HOURS, and it never seems to get old. And it's the same all around the board with Nintendo. |
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Cid Lord Krump
Joined: 21 Apr 2007 Posts: 7880
HP: 60 MP: 2 Lives: 0
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Posted: Fri Dec 12, 2008 10:24 pm
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Quote: | The genesis only had a few good games, like the first sonic game, and Toejam and Earl. |
You're forgetting Sonic 2, Sonic 3 and Knuckles, Rocket Knight Adventures, Vectorman, Ecco the Dolphin, and several other titles that were great at their time.
LudwigVonKoopa wrote: | - Getting onto the games themselves, the Mario games have music so classic you will be humming along to the tune at school. Mario games and Sonic games both had great music, but Mario music is king of video game music. |
Mario had catchy tunes, yes. But the "king" of videogame music? Aren't we forgetting the likes of Bioshock, Zelda, Final Fantasy, the Warcraft Universe (The later games in the series), Metroid, and so on? Mario's music was just simple, catchy tunes (The first two games in the Sonic series suffered from similar problems, but had a bit more "funkyness" to them than the older Mario games.) Only in the recent Mario Galaxy has the music of the series truly evolved into an epic masterpiece of a score.
Quote: | Sonic had no real theme, a large problem. |
LINK: /Sonic-the-Hedgehog---Theme-Song
Quote: | Recently, there have been some very shitty Sonic theme musics. Mario's music still stands strong, but nowhere near as good as the old days. |
We all know that everything about modern Sonic sucks; that's why we're talking about old-school Sonic.
Quote: | Sonic has never been in an RPG, until recently. By simply looking at clips, these RPGs are nowhere near as memorable as the Mario RPGs, such as the Paper Mario series, and Superstar Saga. Without the Paper Mario series, We wouldn't be posting here, now would we? |
Sonic is generally know for the main titles in the series, such as Sonic 1, Sonic 2, Sonic 3 and Knuckles, Sonic CD, and so on, just as Mario is known for the platformers in that series. Yes, the Mario RPGs were all well and good. They provided funny, quirky experiences. However, they're spinoffs, and don't represent the prime style of the series.
Quote: | Nintendo is the largest video game company, and it almost always has been. |
Largest doesn't mean the best. |
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Shadow Kingdom Spell Seal Burning
Joined: 04 Aug 2007 Posts: 12201
HP: 80 MP: 0 Lives: 3
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Posted: Fri Dec 12, 2008 11:58 pm
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If anybody thinks Mario games have the best music, then go play some Metal Gear, some Final Fantasy, and some Warcrafts, then get back to me. |
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darkzero Rusty Shackleford Vampire
Joined: 12 Jun 2007 Posts: 16661
HP: 1 MP: 2 Lives: 0
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Posted: Sat Dec 13, 2008 1:01 am
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Shadow Kingdom wrote: | If anybody thinks Mario games have the best music, then go play some Metal Gear, some Final Fantasy, and some Warcrafts, then get back to me. | This isn't about those games those games, This is about Mario Vs. Sonic. °Д° ◉_◉ ʘﮯʘ |
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I dunno...Weegee fanman? Jaffersin Pirate
Joined: 07 Dec 2008 Posts: 23
HP: 100 MP: 10 Lives: 0
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Posted: Sat Dec 13, 2008 8:36 am
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Well if ye wanna play a game where the point be t' step on the nearest dash panel, press the down button on the controller 'n then sit there for 30 seconds untill ye have t' jump on two or three robots untill ye find another panel than I guess ye can go play Sonic. But if ye actually wanna play through an entire level a a game 'n being forced t' fight 'n dodge the things the game throws at ye then ye can play Mario. Besides, I think I need t' go play SMRPG right now... |
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