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My ideas for ALL of the next TF2 class updates.
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OH GOD
Manpersonguything
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Joined: 30 Jul 2007
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PostPosted: Fri Apr 03, 2009 2:10 pm   Reply with quote


Also 5 achivements for each charecter.

SOULDUR

1st upgrade
MASA finned rocket launcher
Has this ever happened to you? You fire a rocket but it's all too slow. your enemy sides steps too fast! Those pesky scouts keep getting into your base. Worry no more! This baby is just like the old rocket launcher, shorter and sports camo. These rockets are finned and have twice the speed! They are somewhat weaker though and rocket jmuping isn't as effective. But only by a bit.

2nd:
Battle shield.
Hey maggots! Now you can fling yourself into combat with the battle shield! It looks like a riot sheld, but is made of metal so can withstand bullets and attacks! It's large wieght slows you down, and you can't capture intel, push the cart, or shoot any guns while equiped. Once in sutains 300 damage it falls apart. Have no fear, you can get more metal fix it up in a jiffy.

3rd:
The sledgehammer
You know what you need to win in fighting? More guns. You know what else you need? More power. This thing is very powerful and a blow to the head may be critical. due to it's impressive girth and weight, it is hard to swing rapidly.

Achivements:
Demolition the demoman
Kill 3 demomans with the sledgehammer

Soaring and soaring
Rocket jump 250 times

Nazi killing spree
Kill 5 medics while they are healing

Purple heart
Get down to 5 HP and live for 30 more seconds.

Rocket frag
score a kill by rocket jumping and having the rocket hit someone.

SNIPUR

1st unlock:
the kangaroo scope
Now why would you want to waste a working gun? This scope is perfect for the sniper in all of us. Picture this: Your up in a nice hinding spot this you gun. theres the mate you see, but it looks like he's to far away to shoot! He's moving too much. We can't make him stop moving, but with the scope you can zoom in and out with the mouse wheel so you can fix her up for the right situation.

2nd: Golf trophy.
There's alot of feelings in the world, and now you can experence them all. This medium sized golf trophy is perfect for taking down enemies.

Not your wife.

3rd:
boomerang
Who needs guns when you got some of the outback to carry with you? Sure, it doesn't have ammo, but it will always come back to you! And it does a massive amount of damage if you get them on the head! And a chance to get a video on AFV.

Achivements:
A stick
Throw your boomerang and hit 2 people in one combo.

Blind shooting
Get a headshot on a disguise or cloked spy.

Shrimp on the barbie
While ubercharged, hit 3 people with your golf trophy

Boom, headshot.
get a total of 300 headshots

Double word score
Snipe and kill another sniper zoomed in.

Spah

1st: Toy gun (replaces revolver)
Rember, you have to BE the enemy. More importantly, just look like a real member of the team! And what's more real then shooting at someone on the front lines? Nothing. Other than the real deal. This gun looks like the gun of the enemy you are and you can shoot it without your cosume going away. It doesn't hurn anyone though.

2nd: Decoy (Replaces sapper)
Now you can sneak into enemy lines, and play engineer! Build fake constructions that can expload for some serious damage! This sounds TOO good though. There are some drawbacks. The exploasion cannot kill you unless you have under 50 HP. Otherwise it just damages with 80 HP. If you have over 50 HP but less then 80 it brings you down to 10 HP. Also, your creations are very sneaky, but a real engineer can see through it! They look very difrent to them and they may disarm them by using the wrench.

3rd: Digital hologram diguise kit
Just like the hold kit you know and lothe, but it is now digital allowing INSTANT changes in disguises!

Achivements:
Gentelmen.
Score ____ backstabs (not sure how many would be good)

Ubersneak
Trick a medic into deploying and ubercharge on you.

Close call
Be on fire but be saved by tricking a medic into healing you.

Confused
Backstab a disguised spy a total of 3 times.

Whoops
Kill a total of 10 enemies when you have not worn a diguise for the past 20 seconds

DEHMOOMAN

1st:
Sensor bomb launcher (replaces gernade launcher)

This little piggy went Wee wee wee because he saw a demoman with one of these. It fires round pellets that don't have odd bounce patterns like the gernade laucher's gernades and they expload on contact with enemies.

Landmine thruster
This cylinder tube can fire bombs underground that expload when it senses somthing. They are just as powerful as sticky bombs, but they can sense movements and all you can see of them is a yellow light in the ground. However, problems are that although it can sense a diamter of 6 feet around it, the blast carrys 5 feet, and also you may not stick them to walls and they have a slight delay from when they sense someone and the explosion.

Vodka bottle
This bottle is just as powerful as the normal bottle, but right click and the demoman takes a swig! He gets boosted health (50 hp) And better attack. The demoman's speed and depth perseption take a turn for the worse however.

Achivements

Kablooie
Have one landmine kill 2 people at once

WARNING: Flamible
Kill a total of 10 pyros

My only friend
Drink 25 total swigs of vodka

3..2..1..
Kill a total of ___ enimies (don't know a good number)

Clear the room
Kill 3 enemies with 1 explosive


Engineer

This is odd but every unlockable weapon is a 4th upgrade for a construstion. Teleaporter first, it can almost recharge in an instant, then dispencer. It heals the same amount as level 3, but faster. Then serenity. It shoots rapid fire and has 6 rocket launchers.

Achivements:
If you build it, spies will sap.
Kill a spy after 5 seconds of sapping a building

Warp speed
have one telaporter be used 25 times

Disabler
Disable a total of 65 decoys/sappers

Grease monkey
Use 1,000,000 pieces of metal.

robot apocalypse
Upgrade to level 4 150 times.




I think thats all of em, not sure






Last edited by Manpersonguything on Mon Apr 06, 2009 11:20 pm; edited 1 time in total
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TWEWY Pins    
Ghost
Articuno X
Dead
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Joined: 08 Feb 2009
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HP: 0 MP: 0 Lives: 0



PostPosted: Sat Apr 04, 2009 11:34 am   Reply with quote

Spy Disguise Case replacement is a bit overpowered. What're its downsides?

In fact, a lot of them need to have downsides. The engineer's buildings being examples.
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Kourindou    
OH GOD
Manpersonguything
Werewolf


Joined: 30 Jul 2007
Posts: 7249

HP: 100 MP: 8 Lives: 0



PostPosted: Sat Apr 04, 2009 1:21 pm   Reply with quote

Nazrin wrote:
Spy Disguise Case replacement is a bit overpowered. What're its downsides?

In fact, a lot of them need to have downsides. The engineer's buildings being examples.
Then 4th levels would take 300 metal and would be sapped just as easily.

And the kit, well it still comes off after attacking. It just doesn't take a bit to use.
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TWEWY Pins    
oar
Super Maiq the Liar



Joined: 23 May 2007
Posts: 17919

HP: 100 MP: 10 Lives: 0



PostPosted: Sat Apr 04, 2009 6:46 pm   Reply with quote

Manpersonguything wrote:
Nazrin wrote:
Spy Disguise Case replacement is a bit overpowered. What're its downsides?

In fact, a lot of them need to have downsides. The engineer's buildings being examples.
Then 4th levels would take 300 metal and would be sapped just as easily.

And the kit, well it still comes off after attacking. It just doesn't take a bit to use.


Spies could then backstab enineers and redisguise before the sentry even has a chance to kill them. It basically takes the skill and strategy out of spies.

Alot of these don't even make sense.

"These rockets are finned and have twice the speed and power! They are somewhat weaker"

So the rockets are twice as powerful and do less damage than regular rockets?

"It heals the same amount as level 3, but faster"

What? How does that make sense?

To be honest with you, the only two suggestions I thought were awesome were the Sniper's Melee and Alt. weapon choices.
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Tamriellic Titles    
Ghost
Articuno X
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PostPosted: Sun Apr 05, 2009 5:28 pm   Reply with quote

Manpersonguything wrote:
Nazrin wrote:
Spy Disguise Case replacement is a bit overpowered. What're its downsides?

In fact, a lot of them need to have downsides. The engineer's buildings being examples.
Then 4th levels would take 300 metal and would be sapped just as easily.

And the kit, well it still comes off after attacking. It just doesn't take a bit to use.

But the kit has no downsides and the 4th levels have downsides that are easy to overcome. They have to have some sort of downside compared to the thing they replace as well as some sort of advantage.

I'd suggest making the disguise go away when you lose >30 health with it on and have it just take half as long to activate instead of having it activate instantly.

Meanwhile the buildings could have 75% as much HP and require 300 metal to upgrade for EVERY level, but have 4 levels as you said.
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Kourindou    
Ohh, THAT makes sense!
Tyler
Vampire


Joined: 18 Apr 2007
Posts: 11410

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PostPosted: Sun Apr 05, 2009 5:43 pm   Reply with quote

What about the swing dynamite that was in the Demoman's beta?
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Tyler's Sexy Shop    
Ghost
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PostPosted: Mon Apr 06, 2009 8:03 pm   Reply with quote

Maybe the Sniper will get the Club as his melee replacement.
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Kourindou    
Ohh, THAT makes sense!
Tyler
Vampire


Joined: 18 Apr 2007
Posts: 11410

HP: 95 MP: 2 Lives: 4



PostPosted: Mon Apr 06, 2009 8:04 pm   Reply with quote

Nazrin wrote:
Maybe the Sniper will get the Club as his melee replacement.
I'm hoping for a golf trophy.
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Tyler's Sexy Shop    
The Axolotl Sympathist
Geno
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Joined: 26 Jul 2007
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PostPosted: Mon Apr 06, 2009 8:13 pm   Reply with quote

Tyler wrote:
Nazrin wrote:
Maybe the Sniper will get the Club as his melee replacement.
I'm hoping for a golf trophy.
Oh, shit, that'd be epic.
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Geno's Tree    
Ghost
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PostPosted: Mon Apr 06, 2009 8:48 pm   Reply with quote

Tyler wrote:
Nazrin wrote:
Maybe the Sniper will get the Club as his melee replacement.
I'm hoping for a golf trophy.


Just don't beat your wife with it
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Kourindou    
hai
Spiny



Joined: 05 Jan 2008
Posts: 27193

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PostPosted: Tue Apr 07, 2009 8:44 am   Reply with quote

Maiq the Liar wrote:
Manpersonguything wrote:
Nazrin wrote:
Spy Disguise Case replacement is a bit overpowered. What're its downsides?

In fact, a lot of them need to have downsides. The engineer's buildings being examples.
Then 4th levels would take 300 metal and would be sapped just as easily.

And the kit, well it still comes off after attacking. It just doesn't take a bit to use.


Spies could then backstab enineers and redisguise before the sentry even has a chance to kill them. It basically takes the skill and strategy out of spies.

Alot of these don't even make sense.

"These rockets are finned and have twice the speed and power! They are somewhat weaker"

So the rockets are twice as powerful and do less damage than regular rockets?

"It heals the same amount as level 3, but faster"

What? How does that make sense?

To be honest with you, the only two suggestions I thought were awesome were the Sniper's Melee and Alt. weapon choices.

I think the weak rocket power thing is meant as "These rockets are funned and have twice the speed and concussion power! They are somewhat weaker."
Ergo:The "RP" part of "RPG" is powered up, but the "G" part is nerfed.
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Gemstone Goods    
Ghost
Articuno X
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PostPosted: Tue Apr 07, 2009 7:27 pm   Reply with quote

Spiny wrote:
Maiq the Liar wrote:
Manpersonguything wrote:
Nazrin wrote:
Spy Disguise Case replacement is a bit overpowered. What're its downsides?

In fact, a lot of them need to have downsides. The engineer's buildings being examples.
Then 4th levels would take 300 metal and would be sapped just as easily.

And the kit, well it still comes off after attacking. It just doesn't take a bit to use.


Spies could then backstab enineers and redisguise before the sentry even has a chance to kill them. It basically takes the skill and strategy out of spies.

Alot of these don't even make sense.

"These rockets are finned and have twice the speed and power! They are somewhat weaker"

So the rockets are twice as powerful and do less damage than regular rockets?

"It heals the same amount as level 3, but faster"

What? How does that make sense?

To be honest with you, the only two suggestions I thought were awesome were the Sniper's Melee and Alt. weapon choices.

I think the weak rocket power thing is meant as "These rockets are funned and have twice the speed and concussion power! They are somewhat weaker."
Ergo:The "RP" part of "RPG" is powered up, but the "G" part is nerfed.


Well, what about the dispenser level 4?
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Kourindou    
xXgamexandxwatchXx
GENTLE MANNE of LEISURE



Joined: 04 Sep 2008
Posts: 305

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PostPosted: Wed Apr 08, 2009 6:51 am   Reply with quote

engis need spy goggles which allow them to distiguish disquised spies from your normal teammates. you cant attack while wearing them though
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xXgamexandxwatchXx's Shop    
hai
Spiny



Joined: 05 Jan 2008
Posts: 27193

HP: 100 MP: 6 Lives: 1



PostPosted: Wed Apr 08, 2009 10:11 am   Reply with quote

Nazrin wrote:
Spiny wrote:
Maiq the Liar wrote:
Manpersonguything wrote:
Nazrin wrote:
Spy Disguise Case replacement is a bit overpowered. What're its downsides?

In fact, a lot of them need to have downsides. The engineer's buildings being examples.
Then 4th levels would take 300 metal and would be sapped just as easily.

And the kit, well it still comes off after attacking. It just doesn't take a bit to use.


Spies could then backstab enineers and redisguise before the sentry even has a chance to kill them. It basically takes the skill and strategy out of spies.

Alot of these don't even make sense.

"These rockets are finned and have twice the speed and power! They are somewhat weaker"

So the rockets are twice as powerful and do less damage than regular rockets?

"It heals the same amount as level 3, but faster"

What? How does that make sense?

To be honest with you, the only two suggestions I thought were awesome were the Sniper's Melee and Alt. weapon choices.

I think the weak rocket power thing is meant as "These rockets are funned and have twice the speed and concussion power! They are somewhat weaker."
Ergo:The "RP" part of "RPG" is powered up, but the "G" part is nerfed.


Well, what about the dispenser level 4?

It dispenses health by the same amount it does at Level 3, just with a smaller pause inbetween.
Standing next to Dispensers while extremely low on ammo causes multiple restocks until you're full on ammo and metal.
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Gemstone Goods    
Token Nazi?
Zelnor



Joined: 01 Jul 2007
Posts: 6425

HP: 10 MP: 7 Lives: 1



PostPosted: Wed Apr 08, 2009 10:33 am   Reply with quote

SNIPER:

1. Motion-tracking scope.
This scope will follows your enemies in a straight line for up to three seconds, provided they don't a) accelerate b) suddenly go sideways or c) stop. Ever hated not being able to shoot a person in motion ? This little baby will assist you nailin' the crainium. On the downside, the motion-tracking system saps scope charge - your shots charge 40 % slower.

2. Grapple gun.
Now we're talking. Seen that perfect sniper outpost, but it's waaaay to far up ? The damn scouts are always up there ? Want to be Spiderman ? This is the answer. TF2 Industries stole this technology from Batman whilst he was busy with the ladies, and now you can grapple away !

- Swing up to middle distance ! (Battlement of a 2fort fort - middle of the bridge) - Just be careful: if you stand still when the grappler sticks and pulls you close, or if you go for maximum distance, your shoulders may experience a slight tickle. (-5 to 10 HP when used outside of running or at MAX distance, lower accurancy at long distances)
- Swing on the rope ! See that chasm ? Unbridgeable ? Try again ! This baby will get you going ! Warning: Grappler wears out after a swing. Detach or taking double falling damage, but minimum of 15 points.
- Show your enemy what a Volgin-style crotch grab toy in a crane game feels like ! Nobody likes pointy grappling claws in their body parts, and that makes this not just a gimmick, but a deadly gimmick.

ACHIVEMENT UNLOCKED: Trippin' balls. Shoot 10 enemies in the crotch, with the Grappler, at point blank.

Aaand... yeah. No idea for the kukri. Maybe a didgeribazooka that fires blowdarts, or something. Boomerang would be funny, but if a Sniper became the Lethal Joke /Tricks and Gimmick Class, everyone would call him Inspector Gadget.

Good idea ? If so, I'll post it in the official forums. Or someone else do it for me, I don't feel like making a throwaway account.
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