woooooo iceball3
Joined: 29 Feb 2008 Posts: 264
HP: 98 MP: 6 Lives: 0
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Posted: Fri May 01, 2009 10:56 am
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if you have then you might know about the scripting engine access. luckily I've made/edited/found some cool scripts. here's a link to the game. http://shock-value.deviantart.com/art/Interactive-Buddy-v-1-02-11117398
note, on ones that i edited, I underlined parts that I've made/changed also italic parts can be changed and still retain the scripts purpose
ones I've made:
void bomb, run once or it will kill ur compy makes an explosion sooo big that the screen goes black and you gets tons of moneys
~~~~~~~~~~~~~~~~~~~~~~~~~~~ explode( 200, 200,400000) ~~~~~~~~~~~~~~~~~~~~~~~~~~~
not the best idea to edit
smack, run every frame hits your buddy on the floor and ceiling
~~~~~~~~~~~~~~~~~~~~~~~~~~~ setBuddyVel(1000, -1000) if(getMouseDown(), addBuddyVel(-10000, 100000) ~~~~~~~~~~~~~~~~~~~~~~~~~~~
these numbers can be changed, BUT for the script to work you must have the numbers considerately high and the negatives and positives must stay negatives and positives, also the addBuddyVel must be larger than the setBuddyVel
entangle, either run once or every frame entangles the screen with fatal wires
~~~~~~~~~~~~~~~~~~~~~~~~~~~ bullet(2, 376, 100, -100, 200, 2000, 10, 50, false) ~~~~~~~~~~~~~~~~~~~~~~~~~~~
edit the fields by this guide
~~~~~~~~~~~~~~~~~~~~~~~~~~~ "bullet(xposition, yposition, xvelocity, yvelocity, lifeSpanInFrames, strength) ~~~~~~~~~~~~~~~~~~~~~~~~~~~
happy bomb, run once an explosion to the buddies happiness
~~~~~~~~~~~~~~~~~~~~~~~~~~~ getEmotion() explode(50, 50, getEmotion()/10) ~~~~~~~~~~~~~~~~~~~~~~~~~~~
makes an explosion with more power to the buddies happiness
to the buddy's sadness make this instead
~~~~~~~~~~~~~~~~~~~~~~~~~~~ getEmotion() explode(50, 50, -getEmotion()/10) ~~~~~~~~~~~~~~~~~~~~~~~~~~~
force resist, run every frame, makes the buddy resistant to launching and being knocked down ~~~~~~~~~~~~~~~~~~~~~~~~~~~ setBuddyPos(getBuddyX(),getBuddyY()) setBuddyRot(0) ~~~~~~~~~~~~~~~~~~~~~~~~~~~
void bomb, run once or it will kill ur compy
makes an explosion sooo big that the screen goes black and you gets tons of moneys
~~~~~~~~~~~~~~~~~~~~~~~~~~~ explode( 200, 200,400000) ~~~~~~~~~~~~~~~~~~~~~~~~~~~
ones i've edited that are not mine, meteor mash, run every frame ~~~~~~~~~~~~~~~~~~~~~~~~~~~ t=t+1; if(t%80==0, assign(a, create("fireball", randomBet(1, 549), 100, 0, 800)); xPos=getX(a); yPos=getY(a); fire(xPos, yPos-10, 0, 0, 10, 1); if(yPos>280, destroy(a)); if(yPos>320, explode(xPos, yPos, 3)); if(yPos>3200, create("molotov", xPos, yPos, 0, 0)); if(destroy(a), explode(xPos, yPos)) ~~~~~~~~~~~~~~~~~~~~~~~~~~~
the original script was that bowling balls fell from the sky and blew up once it hit the ground, i made it some fireballs came from the sky and blew up once it hit the buddy or floor i also made the explosion stronger nothing to edit here
ones i've found but didn't touch elemental bomb, run every frame makes a fire, water, and electric explosion where you click
~~~~~~~~~~~~~~~~~~~~~~~~~~~ if(getMouseDown() && bnot(oMouse), explode(getXMouse(),getYMouse(),0.05)+ water(getXMouse(),getYMouse(),0,-20,20,100,100,100,false) ,0); if(getMouseDown() && bnot(oMouse), explode(getXMouse(),getYMouse(),0.05)+ fire(getXMouse(),getYMouse(),0,-20,20,100,100,100,false) ,0); if(getMouseDown() && bnot(oMouse), explode(getXMouse(),getYMouse(),0.05)+ shock(getXMouse(),getYMouse(),0,-20,20,100,100,100,f ~~~~~~~~~~~~~~~~~~~~~~~~~~~ do not edit please
if you want more scripts or want to post one, go ahead and ask/post. i need more scripts anyway. have fun. P.S. you can buy the scripting engine access in modes for $400
iceball3 over and out
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