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How to better balance Vampirism?
 
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oar
Super Maiq the Liar



Joined: 23 May 2007
Posts: 17919

HP: 100 MP: 10 Lives: 0



PostPosted: Thu Nov 01, 2007 1:50 pm   Reply with quote

Francis wrote:
Zelnor wrote:
*uses the mirror of twilight and a lens to burn the vampires* :3

You do realize Francis said that you'll now continuously loose HP ?


I disabled that "feature". There are like 150 vampires, and most were bitten without even logging in yesterday and still have no idea that they are vampires. So i dont want to do anything drastic until I come up with a better system.


A.) Make the person only bitable if they are online.
B.) Make the "infection" like Poryphic Hemophilia, or "Vampire's Disease" in TES, where the person is made aware that they have been infected, and have a short while to cure themselves.

Anyone else have any ideas?
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Tamriellic Titles    
Super ShadowArticuno



Joined: 10 Jun 2007
Posts: 29080

HP: 99 MP: 5 Lives: 0



PostPosted: Thu Nov 01, 2007 5:51 pm   Reply with quote

I have an idea. Keep out the lose HP continuously feature, and use Light Arrows, but they'd be expensive.

I found the Silver Arrows to be overpowered on Werewolves. 12 coins for 50 damage on werewolves is insane, so if the Light Arrow idea gets made, make them a bit pricey.
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A Bucket of Stuff    
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