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It's Hi-Technicaaal!

And so, I have made another version of my awesome game.
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Burn them out
rawrskey
Benned Vampire
Benned


Joined: 03 Jun 2007
Posts: 14262

HP: 70 MP: 5 Lives: 5



PostPosted: Sun Jun 24, 2007 6:17 pm   Reply with quote

Boss fight

the blue dot in the top right cannot be seen in the game. It is an invisible trigger that causes the music to play... Razz

Game:
http://h1.ripway.com/chazoa/Bouncing_Tire_DELUXE.zip

New controls:
-Press M to stop all sounds (including music). Music will not restart.
-Press F on any level with a goal (any non-boss level) to skip it.
-At the end of a game, a text prompt comes up telling you that you won. Click okay, then press B for a final, MEGA hard boss battle.

So what do you think?
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rawrshop    
That rich guy
Pure-???
Vampire


Joined: 29 Apr 2007
Posts: 9560

HP: 88 MP: 5 Lives: 0



PostPosted: Sun Jun 24, 2007 6:40 pm   Reply with quote

awesome sauce.
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pure-???'s shop of spells.    
Burn them out
rawrskey
Benned Vampire
Benned


Joined: 03 Jun 2007
Posts: 14262

HP: 70 MP: 5 Lives: 5



PostPosted: Sun Jun 24, 2007 7:51 pm   Reply with quote

any ideas for improvements?
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rawrshop    
Sting Chameleon



Joined: 30 May 2007
Posts: 1025
HP: 10 MP: 1 Lives: 0



PostPosted: Sun Jun 24, 2007 8:32 pm   Reply with quote

No quit posting your game it sucks.
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MaloMart Castle Branch    
That rich guy
Pure-???
Vampire


Joined: 29 Apr 2007
Posts: 9560

HP: 88 MP: 5 Lives: 0



PostPosted: Sun Jun 24, 2007 8:35 pm   Reply with quote

Evangel wrote:
No quit posting your game it sucks.


it's fun.
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pure-???'s shop of spells.    
Sting Chameleon



Joined: 30 May 2007
Posts: 1025
HP: 10 MP: 1 Lives: 0



PostPosted: Sun Jun 24, 2007 8:39 pm   Reply with quote

i hate it Cool
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MaloMart Castle Branch    
Burn them out
rawrskey
Benned Vampire
Benned


Joined: 03 Jun 2007
Posts: 14262

HP: 70 MP: 5 Lives: 5



PostPosted: Mon Jun 25, 2007 10:30 am   Reply with quote

Who cares what you think, Evangel. You're just a troll.
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rawrshop    
What's up, slick?
Doo_liss
Vampire


Joined: 02 Jun 2007
Posts: 1843

HP: 10 MP: 5 Lives: 0



PostPosted: Mon Jun 25, 2007 10:32 am   Reply with quote

It's fun. XD
No but seriously it's quite good. Kudos to you, Kits.
You don't mind if I call you kits do you?
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Slick Store!    
Burn them out
rawrskey
Benned Vampire
Benned


Joined: 03 Jun 2007
Posts: 14262

HP: 70 MP: 5 Lives: 5



PostPosted: Mon Jun 25, 2007 10:59 am   Reply with quote

Doopliss wrote:
It's fun. XD
No but seriously it's quite good. Kudos to you, Kits.
You don't mind if I call you kits do you?


Not really.
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rawrshop    
Djacwmwfin
Joshamuffin
Vampire


Joined: 12 Jun 2007
Posts: 3539

HP: 100 MP: 5 Lives: 0



PostPosted: Mon Jun 25, 2007 12:49 pm   Reply with quote

There is alot of cleaning up to do with this game. For example...

-The sprite of the tire could squish slightly when it bounces.
-The bouncing physics could be enhanced.
-The moving physics needs some work.
-You could eliminate a few objects, by putting sound in the creation code of the room,
as opposed to making an extra object for it, therefore saving some space.
-The title screen could use some more speed.
-The messages could be customized to fit the look of the game.
-Pause button.
-Etc.

That is all I can come up with off the top of my head.
However, alot of these options use the GML code, the game overall is fairly good for a begginer.
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Josh's Useful American Novelties    
Burn them out
rawrskey
Benned Vampire
Benned


Joined: 03 Jun 2007
Posts: 14262

HP: 70 MP: 5 Lives: 5



PostPosted: Mon Jun 25, 2007 1:04 pm   Reply with quote

Joshamuffin wrote:
There is alot of cleaning up to do with this game. For example...

-The sprite of the tire could squish slightly when it bounces.
-The bouncing physics could be enhanced.
-The moving physics needs some work.
-You could eliminate a few objects, by putting sound in the creation code of the room,
as opposed to making an extra object for it, therefore saving some space.
-The title screen could use some more speed.
-The messages could be customized to fit the look of the game.
-Pause button.
-Etc.

That is all I can come up with off the top of my head.
However, alot of these options use the GML code, the game overall is fairly good for a begginer.


You know I'm not a programmer. >_<
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rawrshop    
What's up, slick?
Doo_liss
Vampire


Joined: 02 Jun 2007
Posts: 1843

HP: 10 MP: 5 Lives: 0



PostPosted: Mon Jun 25, 2007 2:11 pm   Reply with quote

Kitsune0012 wrote:
Doopliss wrote:
It's fun. XD
No but seriously it's quite good. Kudos to you, Kits.
You don't mind if I call you kits do you?


Not really.

That good, then! Very Happy
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Slick Store!    
Sting Chameleon



Joined: 30 May 2007
Posts: 1025
HP: 10 MP: 1 Lives: 0



PostPosted: Mon Jun 25, 2007 4:11 pm   Reply with quote

more like quit posting it on the forum b/c not fun Cool
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MaloMart Castle Branch    
Djacwmwfin
Joshamuffin
Vampire


Joined: 12 Jun 2007
Posts: 3539

HP: 100 MP: 5 Lives: 0



PostPosted: Mon Jun 25, 2007 4:15 pm   Reply with quote

Kitsune0012 wrote:
Joshamuffin wrote:
There is alot of cleaning up to do with this game. For example...

-The sprite of the tire could squish slightly when it bounces.
-The bouncing physics could be enhanced.
-The moving physics needs some work.
-You could eliminate a few objects, by putting sound in the creation code of the room,
as opposed to making an extra object for it, therefore saving some space.
-The title screen could use some more speed.
-The messages could be customized to fit the look of the game.
-Pause button.
-Etc.

That is all I can come up with off the top of my head.
However, alot of these options use the GML code, the game overall is fairly good for a begginer.


You know I'm not a programmer. >_<

Yes, I do realize this.
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Josh's Useful American Novelties    
Sting Chameleon



Joined: 30 May 2007
Posts: 1025
HP: 10 MP: 1 Lives: 0



PostPosted: Mon Jun 25, 2007 4:16 pm   Reply with quote

Joshamuffin wrote:
Kitsune0012 wrote:
Joshamuffin wrote:
There is alot of cleaning up to do with this game. For example...

-The sprite of the tire could squish slightly when it bounces.
-The bouncing physics could be enhanced.
-The moving physics needs some work.
-You could eliminate a few objects, by putting sound in the creation code of the room,
as opposed to making an extra object for it, therefore saving some space.
-The title screen could use some more speed.
-The messages could be customized to fit the look of the game.
-Pause button.
-Etc.

That is all I can come up with off the top of my head.
However, alot of these options use the GML code, the game overall is fairly good for a begginer.


You know I'm not a programmer. >_<

Yes, I do realize this.


it's quite obvious Cool
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MaloMart Castle Branch    
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