Djacwmwfin Joshamuffin Vampire

Joined: 12 Jun 2007 Posts: 3539
HP: 100 MP: 5 Lives: 0
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Posted: Tue Feb 12, 2008 6:41 pm
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I am thinking of making a program in Game Maker for Game Maker vector graphics to be ran in any game made in Game Maker. There are GML functions already built into that deal with vectorish things.
http://www.freewebs.com/joshamuffin/help.txt I originally made that to post in this topic, but it was HUGE. I'm also too lazy to edit out the quote tags.
Anyways that, was a small excerpt from the help file in Game Maker. I have a few crucial problems.
1. Resizing, this might take some testing and trial and error. I AM NOT ERROR!
2. Files, saving, etc. I know I'll have an "export to bitmap" action in there, that shouldn't be too bad. There's a DnD (drag and drop) function that will do that. However, writing the GML code for it is a bit larger problem. I've never made any program of mine handle strings before. Strings will be VERY important, for that is the whole reason this program will have existed. Also, what happens when a GML file is loaded that has things besides that which it can write? Ignore it? Detect it and combust? Also, I was thinking of making a .gav (Gamemaker Awesome Vectoring) file extension for it to make the GML files less of a problem. With Import/Export GML of course though. I had an idea for a bitmap backdrop to draw the vector images upon. That would not be saved in a GML file, so maybe that's what gav is for? I think I'll kill the gav idea and just go with GML.
3. The GUI (Graphical User Interface) will be a pain, but that is what it will exist for, and what will make it "killer app" material.
4. Measurement of lines, etc. I think this will be relatively easy, just read the file. Also, I was thinking of making a temporary file called RAM.txt for storage of unsaved things while running.
5. I don't want to forget anything that could be done, so help me out here. I'll list them later, I GTG unload my dishwasher. |
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