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TooManyToasters Paper_Waluigi
Joined: 20 May 2007 Posts: 10343
HP: 100 MP: 10 Lives: 1
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Posted: Tue Feb 12, 2008 8:07 pm
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lolnvm There's the link to the ROM. It's not a real SMW ROM, so I'm not sure if it's completely illegal. But if you think it's a bad idea anyway, mods, feel free to delete the link and I'll post a patch for the original SMW ROM and/or PM people the link above.
You'll need a SNES emulator to use it. If you don't have one already, google ZSNES and download it. The overworld is severely glitched, but playable. Larry's Castle is destroyed when you beat Mount Lineland, but you can still proceed along the path. When you get to Larry's Castle, press whatever keys you assigned to the R and L buttons at the same time. You can't get to Donut Land, but from there it's exactly the same as it was in SMW anyway.
EDIT: http://rapidshare.com/files/91569450/SMW_Hack.ips.html There's the IPS patch. You need a clean SMW ROM, though. If you can't find one, PM me and I'll upload it for you. EDIT 2: http://rapidshare.com/files/92171158/HauntedFortress.ips.html A 5-minute hack I made for this contest. All I did was edit Yoshi's Island 1.
Last edited by Paper_Waluigi on Fri Feb 15, 2008 4:42 pm; edited 2 times in total |
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Mandew Manjew
Joined: 05 Aug 2007 Posts: 4283
HP: 99 MP: 8 Lives: 2
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Posted: Wed Feb 13, 2008 1:31 pm
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It IS illegal.
You need to make an IPS patch out of it to be sure. |
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Flavio Vampire
Joined: 05 Jul 2007 Posts: 10649
HP: 4 MP: 7 Lives: 0
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Posted: Wed Feb 13, 2008 3:10 pm
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Flavio just cleared Larry's castle. It's pretty good so far, keep up the good work YOU STUTTERING PEACOCK! |
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Mandew Manjew
Joined: 05 Aug 2007 Posts: 4283
HP: 99 MP: 8 Lives: 2
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Posted: Wed Feb 13, 2008 5:26 pm
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Alright, here goes....
 First of all, your hack needs more ? Blocks. Thought I think you don't want to give out the overpowered Fire Flower yet, there's a simple way to make ? Blocks containing only Mushrooms.
 I must say that the esthetic is quite good. It's pretty to have ledges arranged like that. Have in mind, thought, that it feels weird to not be able to not pass through ledges containing stuff inside.
 I don't know what about you, but I'm not entirely fond of structures made of Grey Cement Blocks where they aren't necessary. If I had to give an advice, it would be to made grey cement blocks square graphically.
  I see that you used both a overworld BG and a underground FG. That's great. Thought, the start and ending of that cave part Mario is in need to be marked by Ledge tiles to be more esthetic.
 Way to make non-linear levels! To make it more interesting, I'd suggest you to put a reward at the end of the harder part, and make the reward not reachable via the easier one.
 You need to enable sprite Bouyancy (or whatever it's spelled) here. That Koopa is sinking like a stone.
 Get that little Sparky to latch on the block.
 I see that you have great ideas.
 Make traps more visible. This spike is a little annoying since you don't know it's here. Put coins where you should be to avoid the spike, for exemple.
 I'm not really fond of 3-ups Moon where they are both obvious and easy to access. You should place it in a less obvious or easy to reach place...
  Like where Mario stands on the second screenshot above, for example.
 Yellow Shells are soooooo easy to Spin Jump on. This isn't really a trap at this point.
And that concludes my screencap'd advice review thingy. |
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Sind Vampire
Joined: 01 Oct 2007 Posts: 1702
HP: 90 MP: 10 Lives: 0
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Posted: Thu Feb 14, 2008 2:37 pm
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Here's a tip Rasto: Map 16 edits. I can teach you if you want. |
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TooManyToasters Paper_Waluigi
Joined: 20 May 2007 Posts: 10343
HP: 100 MP: 10 Lives: 1
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Posted: Thu Feb 14, 2008 5:16 pm
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Mandew wrote: | Alright, here goes....
 First of all, your hack needs more ? Blocks. Thought I think you don't want to give out the overpowered Fire Flower yet, there's a simple way to make ? Blocks containing only Mushrooms. |
Yeah, I think the mushroom ? blocks are somewhere in Extended Objects. Why I didn't use it is beyond me.
Mandew wrote: |  I must say that the esthetic is quite good. It's pretty to have ledges arranged like that. Have in mind, thought, that it feels weird to not be able to not pass through ledges containing stuff inside. |
I actually stole that trick from Super Mario Odyssey. Heh.
Mandew wrote: |  I don't know what about you, but I'm not entirely fond of structures made of Grey Cement Blocks where they aren't necessary. If I had to give an advice, it would be to made grey cement blocks square graphically. |
I originally made that one on an SMW Redrawn ROM, same as Larry's Castle, so that looked a little better originally.
Mandew wrote: |   I see that you used both a overworld BG and a underground FG. That's great. Thought, the start and ending of that cave part Mario is in need to be marked by Ledge tiles to be more esthetic. |
Yeah, I originally used a dark brown normal FG for the rocky mountain area, but the Underground FG just looked better. Ledge tiles... Why the hell didn't I think of that?
Mandew wrote: |  Way to make non-linear levels! To make it more interesting, I'd suggest you to put a reward at the end of the harder part, and make the reward not reachable via the easier one. |
Not a bad idea. I tried to do that a little later with the giant crates; if you fall, you return to the lower path, but I scrapped the idea. Maybe I'll use it later.
Mandew wrote: |  You need to enable sprite Bouyancy (or whatever it's spelled) here. That Koopa is sinking like a stone. |
Hmm. I didn't think of that.
Mandew wrote: |  Get that little Sparky to latch on the block. |
D'oh.
Mandew wrote: |  I see that you have great ideas. |
Thanks.
Mandew wrote: |  Make traps more visible. This spike is a little annoying since you don't know it's here. Put coins where you should be to avoid the spike, for exemple. |
Yeah, that was a little too evil.
Mandew wrote: |  I'm not really fond of 3-ups Moon where they are both obvious and easy to access. You should place it in a less obvious or easy to reach place...
  Like where Mario stands on the second screenshot above, for example. |
That probably wasn't the best place for it...
Mandew wrote: |  Yellow Shells are soooooo easy to Spin Jump on. This isn't really a trap at this point. |
I had no clue you could kill those things with a spin jump. I thought you had to slide into them or hit them with a shell.
Mandew wrote: | And that concludes my screencap'd advice review thingy. |
Thanks for the feedback. Also Sind, wtf is a pam61 |
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Sind Vampire
Joined: 01 Oct 2007 Posts: 1702
HP: 90 MP: 10 Lives: 0
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Posted: Fri Feb 15, 2008 10:57 am
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Rasto wrote: | Also Sind, wtf is a pam61 |
This may take some time...
Anyway, map16 editing is basically almost like creating your own blocks and such.
with map16 editing you can do things like this:
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and after a while, you get better and better. So basically, map16 editing is a easy way to make your levels even better.
if you really want to learn it, then just ask me.  |
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Negi-chama Super Tsuki Vampire
Joined: 31 Jul 2007 Posts: 40464
HP: 100 MP: 0 Lives: 0
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Posted: Fri Feb 15, 2008 10:59 am
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If only is where more basic, and there was a way to delete every level and overworld map... |
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TooManyToasters Paper_Waluigi
Joined: 20 May 2007 Posts: 10343
HP: 100 MP: 10 Lives: 1
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Posted: Fri Feb 15, 2008 3:55 pm
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Fireice wrote: | If only is where more basic, and there was a way to delete every level and overworld map... |
Ctrl + Delete clears the level of everything except the background. You can't create new levels, only edit existing ones. And overworld editing is... hard. Really hard. |
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Sind Vampire
Joined: 01 Oct 2007 Posts: 1702
HP: 90 MP: 10 Lives: 0
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Posted: Fri Feb 15, 2008 4:49 pm
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Rasto wrote: | Fireice wrote: | If only is where more basic, and there was a way to delete every level and overworld map... |
Ctrl + Delete clears the level of everything except the background. You can't create new levels, only edit existing ones. And overworld editing is... hard. Really hard. |
you can create new levels. <_< |
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TooManyToasters Paper_Waluigi
Joined: 20 May 2007 Posts: 10343
HP: 100 MP: 10 Lives: 1
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Posted: Fri Feb 15, 2008 4:58 pm
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Sind wrote: | Rasto wrote: | Fireice wrote: | If only is where more basic, and there was a way to delete every level and overworld map... |
Ctrl + Delete clears the level of everything except the background. You can't create new levels, only edit existing ones. And overworld editing is... hard. Really hard. |
you can create new levels. <_< |
Really? ...Oh. |
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Sind Vampire
Joined: 01 Oct 2007 Posts: 1702
HP: 90 MP: 10 Lives: 0
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Posted: Fri Feb 15, 2008 5:02 pm
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Rasto wrote: | Sind wrote: | Rasto wrote: | Fireice wrote: | If only is where more basic, and there was a way to delete every level and overworld map... |
Ctrl + Delete clears the level of everything except the background. You can't create new levels, only edit existing ones. And overworld editing is... hard. Really hard. |
you can create new levels. <_< |
Really? ...Oh. |
well, actually, it depends on what you mean by "making a new level". cause you can create many levels, but there is a limit of 120 levels max. |
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TooManyToasters Paper_Waluigi
Joined: 20 May 2007 Posts: 10343
HP: 100 MP: 10 Lives: 1
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Posted: Fri Feb 15, 2008 5:39 pm
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Sind wrote: | Rasto wrote: | Sind wrote: | Rasto wrote: | Fireice wrote: | If only is where more basic, and there was a way to delete every level and overworld map... |
Ctrl + Delete clears the level of everything except the background. You can't create new levels, only edit existing ones. And overworld editing is... hard. Really hard. |
you can create new levels. <_< |
Really? ...Oh. |
well, actually, it depends on what you mean by "making a new level". cause you can create many levels, but there is a limit of 120 levels max. |
Oh. I thought you had to just work with the levels that were there. Also, check out my contest entry. |
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Sind Vampire
Joined: 01 Oct 2007 Posts: 1702
HP: 90 MP: 10 Lives: 0
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Posted: Fri Feb 15, 2008 6:33 pm
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Rasto wrote: | Sind wrote: | Rasto wrote: | Sind wrote: | Rasto wrote: | Fireice wrote: | If only is where more basic, and there was a way to delete every level and overworld map... |
Ctrl + Delete clears the level of everything except the background. You can't create new levels, only edit existing ones. And overworld editing is... hard. Really hard. |
you can create new levels. <_< |
Really? ...Oh. |
well, actually, it depends on what you mean by "making a new level". cause you can create many levels, but there is a limit of 120 levels max. |
Oh. I thought you had to just work with the levels that were there. Also, check out my contest entry. |
Is it one of the levels in this hack (if so, which one), or is it a completely new level? |
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TooManyToasters Paper_Waluigi
Joined: 20 May 2007 Posts: 10343
HP: 100 MP: 10 Lives: 1
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Posted: Sat Feb 16, 2008 10:27 am
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Sind wrote: | Rasto wrote: | Sind wrote: | Rasto wrote: | Sind wrote: | Rasto wrote: | Fireice wrote: | If only is where more basic, and there was a way to delete every level and overworld map... |
Ctrl + Delete clears the level of everything except the background. You can't create new levels, only edit existing ones. And overworld editing is... hard. Really hard. |
you can create new levels. <_< |
Really? ...Oh. |
well, actually, it depends on what you mean by "making a new level". cause you can create many levels, but there is a limit of 120 levels max. |
Oh. I thought you had to just work with the levels that were there. Also, check out my contest entry. |
Is it one of the levels in this hack (if so, which one), or is it a completely new level? |
New level. I edited it into the first post in this topic a while ago, actually. |
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