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Luigi Mario Speed Luigi Jailed

Joined: 20 Feb 2008 Posts: 1217
HP: 0 MP: 10 Lives: 0
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Posted: Sat Mar 01, 2008 3:04 pm
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Popple Told me to keep all the beta photo and videos in one topic, or I'll get it. (Shrugs)
So here is the first one: Kakuto-Geemu Ryuoh [Super Smash Bros. 64 Proto] (Kakuto-Geemu Ryuoh is a Japanese name for Dragon King: The Fighting Game)
Iwata Asks (1998): Interview with Sakurai on Dragon King
Iwata: Because we don’t often have the opportunity to sit down and talk about Smash Bros., I’d like to use the last part of this interview to turn back the clock and talk about the start of this series, beginning in 1999 with the Nintendo 64 title Super Smash Bros. You and I were responsible for developing this prototype.
Sakurai: Right. We called it "Kakuto-Geemu Ryuoh" (Dragon King: The Fighting Game)
Iwata: At that point in time, we weren’t utilizing any Nintendo characters, and while you handled the planning, specs, design, modeling and movement, I worked on programming all by myself. In some respects, it was the ultimate handcrafted project.
Sakurai: Right. I mean, we didn’t know at the time that we would be able to use Nintendo characters.
Iwata: In retrospect, the main reason I undertook the project was to build a 4-player game that utilized the N64’s unique 3D joystick. What were your reasons?
Sakurai: Well, I wanted to offer an alternative to the two-dimensional fighting games that were crowding out the market. I also wanted to see if it was possible to make an interesting 4-player game that offered a new experience every time you play. Simply put, I was aiming to design a 4-player battle royal.
Iwata: I seem to remember "4-player Battle Royal" being written on the cover of the project planning document.
Sakurai: Right. I hadn’t given it a title yet.
Iwata: We hadn’t even come up with the codename Ryuoh yet. I think we ended up using Ryuoh because we happened to use scenery from the Ryuoh-cho neighborhood, the location of HAL Laboratory in Yamanashi Prefecture, as the background for the game.
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Note the backgrounds. They are pictures of Tokyo, Japan.
Next Beta!!!
Kirby's Air Ride N64 Unreleased That Gamecube racing game didn't first appear on the GCN This is some behind the scenes pictures
[image] Kirby's kid years.....
[image] WTF is this Warlus Overrall wearing...Warlus??
[image] Crap, They should of kept this guy
[image] This is Mushroom Land. I know what your thinking.... no, it's not the Mushroom Kingdom.
Well That's all for now. Tell me what you think. |
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THE BIRTHDAY GIRL King Harkinian Burning
Joined: 03 Feb 2008 Posts: 5620
HP: 88 MP: 10 Lives: 0
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Posted: Sat Mar 01, 2008 3:56 pm
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The Kirby Air Ride beta was awesome. I was playing Top Ride in KAR today. |
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Your Tandy A Splode. PaperLuigi4Ever
Joined: 27 Dec 2007 Posts: 163
HP: 100 MP: 10 Lives: 0
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Posted: Sat Mar 01, 2008 6:21 pm
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Dedede was in Kirby Air Ride..., but great beta shots! |
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Ohh, THAT makes sense! Tyler Vampire
Joined: 18 Apr 2007 Posts: 11410
HP: 95 MP: 2 Lives: 4
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Posted: Sat Mar 01, 2008 8:10 pm
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You don't know who Mr. Frosty is? |
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Luigi Mario Speed Luigi Jailed

Joined: 20 Feb 2008 Posts: 1217
HP: 0 MP: 10 Lives: 0
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Posted: Sat Mar 01, 2008 9:07 pm
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I cant believe Sakurai was gonna called smash bros dragon king and don't use Nintendo characters
that would kill!! |
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Poyo! Kirby
Joined: 21 Jun 2007 Posts: 1922
HP: 99 MP: 10 Lives: 0
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Posted: Sat Mar 01, 2008 9:35 pm
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Cool, I never saw THOSE beta pictures of Air Ride. Mr. Frosty would've been awesome.... |
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